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Avoid too often Standard_OutOfRange
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@ -1376,7 +1376,8 @@ const TopoDS_Shape& SMESHDS_Mesh::IndexToShape(int ShapeIndex) const
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{
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try
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{
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return myIndexToShape.FindKey(ShapeIndex);
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if ( ShapeIndex > 0 )
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return myIndexToShape.FindKey(ShapeIndex);
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}
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catch ( Standard_OutOfRange )
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{
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