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@ -17,8 +17,10 @@
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# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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# See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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#
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#
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# examples that cant be used for testing because they use external mesher plug-ins
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SET(BAD_TESTS
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SET(BAD_TESTS
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3dmesh.py
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3dmesh.py
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a3DmeshOnModified2Dmesh.py
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creating_meshes_ex01.py
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creating_meshes_ex01.py
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creating_meshes_ex03.py
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creating_meshes_ex03.py
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creating_meshes_ex05.py
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creating_meshes_ex05.py
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@ -39,14 +41,14 @@ SET(BAD_TESTS
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quality_controls_ex20.py
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quality_controls_ex20.py
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quality_controls_ex21.py
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quality_controls_ex21.py
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quality_controls_ex22.py
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quality_controls_ex22.py
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viewing_meshes_ex01.py
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viewing_meshes_ex01.py
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)
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)
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SET(GOOD_TESTS
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SET(GOOD_TESTS
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cartesian_algo.py
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cartesian_algo.py
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creating_meshes_ex02.py
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creating_meshes_ex02.py
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creating_meshes_ex04.py
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creating_meshes_ex04.py
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creating_meshes_ex06.py
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creating_meshes_ex06.py
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creating_meshes_ex07.py
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creating_meshes_ex07.py
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creating_meshes_ex08.py
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creating_meshes_ex08.py
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defining_hypotheses_ex01.py
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defining_hypotheses_ex01.py
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62
doc/salome/examples/a3DmeshOnModified2Dmesh.py
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62
doc/salome/examples/a3DmeshOnModified2Dmesh.py
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@ -0,0 +1,62 @@
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import salome
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salome.salome_init()
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from salome.geom import geomBuilder
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geompy = geomBuilder.New(salome.myStudy)
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# This script demonstrates generation of 3D mesh basing on a modified 2D mesh
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#
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# Purpose is to get a tetrahedral mesh in a sphere cut by a cube.
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# The requirement is to have a surface mesh on the cube comprised of
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# triangles of exactly the same size arranged in a grid pattern.
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#
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# To fulfill this requirement we mesh the box using Quadrangle (Mapping)
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# meshing algorithm, split quadrangles into triangles and then generate
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# tetrahedrons.
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# Make the geometry
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Box_1 = geompy.MakeBox(-100,-100,-100, 100, 100, 100)
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Sphere_1 = geompy.MakeSphereR( 300 )
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Cut_1 = geompy.MakeCut(Sphere_1, Box_1, theName="Cut_1")
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# get a spherical face
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Sph_Face = geompy.ExtractShapes( Sphere_1, geompy.ShapeType["FACE"] )[0]
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# get the shape Sph_Face turned into during MakeCut()
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Sph_Face = geompy.GetInPlace(Cut_1, Sph_Face, isNewImplementation=True, theName="Sphere_1")
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# 1) Define a mesh with 1D and 2D meshers
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import SMESH
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from salome.smesh import smeshBuilder
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smesh = smeshBuilder.New(salome.myStudy)
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Mesh_1 = smesh.Mesh(Cut_1)
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# "global" meshers (assigned to Cut_1) that will be used for the box
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Regular_1D = Mesh_1.Segment()
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Local_Length_1 = Regular_1D.LocalLength(20)
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Quadrangle_2D = Mesh_1.Quadrangle()
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# a "local" mesher (assigned to a sub-mesh on Sphere_1) to mesh the sphere
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algo_2D = Mesh_1.Triangle( smeshBuilder.NETGEN_1D2D, Sph_Face )
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algo_2D.SetMaxSize( 70. )
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algo_2D.SetFineness( smeshBuilder.Moderate )
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algo_2D.SetMinSize( 7. )
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# 2) Compute 2D mesh
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isDone = Mesh_1.Compute()
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# 3) Split quadrangles into triangles
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isDone = Mesh_1.SplitQuadObject( Mesh_1, Diag13=True )
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# 4) Define a 3D mesher
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Mesh_1.Tetrahedron()
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# 5) Compute 3D mesh
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Mesh_1.Compute()
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if salome.sg.hasDesktop():
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salome.sg.updateObjBrowser(1)
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@ -1,9 +1,14 @@
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# Use 3D extrusion meshing algorithm
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# Use 3D extrusion meshing algorithm
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import salome, smesh, SMESH, geompy
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import salome
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salome.salome_init()
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salome.salome_init()
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smesh.SetCurrentStudy( salome.myStudy )
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from salome.geom import geomBuilder
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geompy = geomBuilder.New(salome.myStudy)
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import SMESH
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from salome.smesh import smeshBuilder
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smesh = smeshBuilder.New(salome.myStudy)
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OX = geompy.MakeVectorDXDYDZ(1,0,0)
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OX = geompy.MakeVectorDXDYDZ(1,0,0)
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OY = geompy.MakeVectorDXDYDZ(0,1,0)
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OY = geompy.MakeVectorDXDYDZ(0,1,0)
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@ -7,10 +7,12 @@ a set of entities with a simple topology.
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It is possible to \subpage constructing_meshes_page "construct meshes"
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It is possible to \subpage constructing_meshes_page "construct meshes"
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on the basis of geometrical shapes produced in the GEOM module.
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on the basis of geometrical shapes produced in the GEOM module.
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It is also possible to
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Construction of \subpage constructing_submeshes_page "sub-meshes"
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\subpage constructing_submeshes_page "construct mesh on a part of the geometrical object",
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allows to mesh parts of the geometrical object, for example a face,
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for example, a face, with different meshing parameters or using
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with different meshing parameters or using another meshing algorithm
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another meshing algorithm.
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than other parts.
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3D mesh can be generated basing on a 2D closed mesh.
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Several created meshes can be \subpage building_compounds_page "combined into another mesh".
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Several created meshes can be \subpage building_compounds_page "combined into another mesh".
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@ -62,44 +64,4 @@ described in the following way:
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coordinates of the corresponding vertex.</li>
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coordinates of the corresponding vertex.</li>
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</ul>
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</ul>
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<br><h2>Connections</h2>
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Each mesh entity bounds 0 or more mesh entities of higher
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dimension. In the same way each mesh entity is bounded by 0 or more
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mesh entities of lower dimension:
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<ul>
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<li>A node bounds edges, faces and volumes</li>
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<li>An edge bounds faces, and volumes</li>
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<li>A face bounds volumes</li>
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<li>A volume is bounded by faces, edges and nodes</li>
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<li>A face is bounded by edges, and nodes</li>
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<li>An edge is bounded by nodes</li>
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</ul>
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You can notice that there are two types of connections: \b inverse and
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\b direct connections.
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<br><h2>Inverse connections</h2>
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This relationship has a particularity that the order of bounded
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entities has not a direct meaning. Also the number of bounded entities
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is not fixed.
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\b Example: The edges surrounding a node. The 3rd edge has no more
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sense that the 5th one.
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<br><h2>Direct connections</h2>
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This relationship has a particularity that the order of bounding
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entities is meaningful. The number of bounding entities is fixed and
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depends on the type of the entity (hexahedron, tetrahedron,?).
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\b Example: An edge is composed of two nodes. A face is composed of 3
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or 4 edges depending if we are dealing with triangles or quadrangles.
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The connections are not only restricted to entities of one dimension
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higher or lower. For example some algorithms may be interested to
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retrieve all the faces surrounding a node.
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*/
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*/
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@ -52,15 +52,15 @@ geometrical objects.
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There is also a number of more specific algorithms:
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There is also a number of more specific algorithms:
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<ul>
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<ul>
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<li>\subpage prism_3d_algo_page "for meshing prismatic shapes"</li>
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<li>\subpage projection_algos_page "for meshing by projection of another mesh"</li>
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<li>\subpage projection_algos_page "for meshing by projection of another mesh"</li>
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<li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li>
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<li>\subpage import_algos_page "for meshing by importing elements from another mesh"</li>
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<li>\subpage radial_prism_algo_page "for meshing geometrical objects with cavities"</li>
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<li>\subpage radial_prism_algo_page "for meshing geometrical objects with cavities"</li>
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<li>\subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"</li>
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<li>\subpage prism_3d_algo_page "for meshing prismatic shapes"</li>
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<li>\subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"</li>
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<li>\subpage radial_quadrangle_1D2D_algo_page "for meshing special 2d faces (circles and part of circles)"</li>
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<li>\subpage use_existing_page "Use Edges to be Created Manually" and
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<li>\subpage use_existing_page "Use Edges to be Created Manually" and
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\ref use_existing_page "Use Faces to be Created Manually" algorithms can be
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\ref use_existing_page "Use Faces to be Created Manually" algorithms can be
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used to create a 1D or a 2D mesh in a python script.</li>
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used to create a 1D or a 2D mesh in a python script.</li>
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<li>\subpage segments_around_vertex_algo_page "for defining the local size of elements around a certain node"</li>
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</ul>
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</ul>
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\ref constructing_meshes_page "Constructing meshes" page describes in
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\ref constructing_meshes_page "Constructing meshes" page describes in
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@ -9,6 +9,7 @@
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<li> \ref preview_anchor "Previewing the mesh" (optional)</li>
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<li> \ref preview_anchor "Previewing the mesh" (optional)</li>
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<li> \ref submesh_order_anchor "Changing sub-mesh priority" (optional)</li>
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<li> \ref submesh_order_anchor "Changing sub-mesh priority" (optional)</li>
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<li> \ref compute_anchor "Computing the mesh"</li>
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<li> \ref compute_anchor "Computing the mesh"</li>
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<li> \ref edit_anchor "Editing the mesh" (optional)</li>
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</ul>
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</ul>
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\anchor create_mesh_anchor
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\anchor create_mesh_anchor
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@ -357,8 +358,29 @@ computation reporting. There are the following possibilities: always
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show the information box, show only if an error occurs or never.
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show the information box, show only if an error occurs or never.
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By default, the information box is always shown after mesh computation operation.
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By default, the information box is always shown after mesh computation operation.
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<br><br>
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<p><p>
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\anchor edit_anchor
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<h2>Editing the mesh</h2>
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It is possible to \ref modifying_meshes_page "edit the mesh" of
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lower dimension before generation of mesh of higher dimension.
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For example you can generate 2D mesh, modify it using e.g.
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\ref pattern_mapping_page, and then generate 3D mesh basing on the
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modified 2D mesh. The workflow is following:
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- Define 1D and 2D meshing algorithms.
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- Compute the mesh. 2D mesh is generated.
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- Apply \ref pattern_mapping_page.
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- Define 3D meshing algorithms without modifying 1D and 2D algorithms
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and hypotheses.
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- Compute the mesh. 3D mesh is generated.
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\note Nodes and elements added \ref adding_nodes_and_elements_page
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"manually" can't be used in this workflow because the manually created
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entities are not attached to any geometry and thus (usually) can't be
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found by a mesher paving some geometry.
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<b>See Also</b> a sample TUI Script demonstrates the possibility of
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\ref tui_editing_while_meshing "Intermediate edition while meshing"
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*/
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*/
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@ -51,6 +51,11 @@ or vice versa.</li>
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<li>\subpage cut_mesh_by_plane_page "Cut a tetrahedron mesh by a plane".</li>
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<li>\subpage cut_mesh_by_plane_page "Cut a tetrahedron mesh by a plane".</li>
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</ul>
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</ul>
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It is possible to \ref edit_anchor "modify the mesh" of lower
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dimension before generation of mesh of higher dimension.
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<p><br></p>
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\note It is possible to use the variables defined in the SALOME \b NoteBook
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\note It is possible to use the variables defined in the SALOME \b NoteBook
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to specify the numerical parameters used for modification of any object.
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to specify the numerical parameters used for modification of any object.
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@ -14,7 +14,7 @@ The smp file contains 4 sections:
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-# The first line indicates the total number of pattern nodes (N).
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-# The first line indicates the total number of pattern nodes (N).
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-# The next N lines describe nodes coordinates. Each line contains 2
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-# The next N lines describe nodes coordinates. Each line contains 2
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node coordinates for a 2D pattern or 3 node cordinates for a 3D pattern.
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node coordinates for a 2D pattern or 3 node coordinates for a 3D pattern.
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Note, that node coordinates of a 3D pattern can be defined only by relative values in range [0;1].
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Note, that node coordinates of a 3D pattern can be defined only by relative values in range [0;1].
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-# The key-points line contains the indices of the nodes to be mapped on geometrical
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-# The key-points line contains the indices of the nodes to be mapped on geometrical
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vertices (for a 2D pattern only). Index n refers to the node described
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vertices (for a 2D pattern only). Index n refers to the node described
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@ -89,7 +89,7 @@ An example of a simple 3D pattern smp file:
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<br><h2>Application of pattern mapping</h2>
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<br><h2>Application of pattern mapping</h2>
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<em>To apply pattern mapping to a geometrical object:</em>
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<em>To apply pattern mapping to a geometrical object or mesh elements:</em>
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From the \b Modification menu choose the <b>Pattern Mapping</b> item or click
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From the \b Modification menu choose the <b>Pattern Mapping</b> item or click
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<em>"Pattern mapping"</em> button in the toolbar.
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<em>"Pattern mapping"</em> button in the toolbar.
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@ -113,16 +113,17 @@ created manually or generated automatically from an existing mesh or submesh.</l
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boundaries of the pattern must also be equal to the number of vertices
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boundaries of the pattern must also be equal to the number of vertices
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on internal boundaries of the face;</li>
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on internal boundaries of the face;</li>
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<li> \b Vertex to which the first key-point should be mapped;</li>
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<li> \b Vertex to which the first key-point should be mapped;</li>
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</ul>
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Alternatively, it is possible to select <b>Refine selected mesh elements</b>
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Alternatively, it is possible to select <b>Refine selected mesh elements</b>
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checkbox and apply the pattern to
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check-box and apply the pattern to <ul>
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<li> <b>Mesh Face</b> instead of a geometric Face</li>
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<li> <b>Mesh Face</b> instead of a geometric Face</li>
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<li> and select \b Node instead of vertex.</li>
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<li> and select \b Node instead of vertex.</li>
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</ul>
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Additionally it is possible to:
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Additionally it is possible to: <ul>
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<li> <b>Reverse the order of key-points</b> By default, the vertices of
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<li> <b>Reverse the order of key-points</b>. By default, the vertices of
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a face are ordered counterclockwise.<li>
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a face are ordered counterclockwise.</li>
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<li> Enable to <b> Create polygons near boundary</b> </li>
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<li> Enable to <b> Create polygons near boundary</b> </li>
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<li> and <b>Create polyhedrons near boundary</b><li>
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<li> and <b>Create polyhedrons near boundary</b></li>
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</ul>
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</ul>
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\n For a <b>3D pattern</b>
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\n For a <b>3D pattern</b>
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@ -133,21 +134,27 @@ In this dialog you should specify:
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<ul>
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<ul>
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<li> \b Pattern, which can be loaded from .smp pattern file previously
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<li> \b Pattern, which can be loaded from .smp pattern file previously
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created manually or generated automatically from an existing mesh or submesh.</li>
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created manually or generated automatically from an existing mesh or submesh.</li>
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<li> A 3D block (Solid) object;</li>
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<li> A 3D block (Solid) object.</li>
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<li> Two vertices that specify the order of nodes in the resulting mesh.</li>
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<li> Two vertices that specify the order of nodes in the resulting
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mesh.</li>
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</ul>
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Alternatively, it is possible to select <b>Refine selected mesh elements</b>
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Alternatively, it is possible to select <b>Refine selected mesh elements</b>
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checkbox and apply the pattern to
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checkbox and apply the pattern to
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<ul>
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<li> One or several <b>Mesh volumes</b> instead of a geometric 3D
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<li> One or several <b>Mesh volumes</b> instead of a geometric 3D
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object</li>
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object</li>
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<li> and select two /b Nodes instead of vertices.</li>
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<li> and select two /b Nodes instead of vertices.</li>
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</ul>
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Additionally it is possible to:
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Additionally it is possible to:
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<ul>
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<li> Enable to <b> Create polygons near boundary</b> </li>
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<li> Enable to <b> Create polygons near boundary</b> </li>
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<li> and <b>Create polyhedrons near boundary</b><li>
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<li> and <b>Create polyhedrons near boundary</b></li>
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</ul>
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</ul>
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\n Automatic Generation
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<br>
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<h3> Automatic Generation </h3>
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||||||
To generate a pattern automatically from an existing mesh or submesh,
|
To generate a pattern automatically from an existing mesh or sub-mesh,
|
||||||
click \b New button.
|
click \b New button.
|
||||||
|
|
||||||
The following dialog box will appear:
|
The following dialog box will appear:
|
||||||
|
@ -18,6 +18,11 @@
|
|||||||
<h2>Change priority of submeshes in Mesh</h2>
|
<h2>Change priority of submeshes in Mesh</h2>
|
||||||
\tui_script{creating_meshes_ex03.py}
|
\tui_script{creating_meshes_ex03.py}
|
||||||
|
|
||||||
|
<br>
|
||||||
|
\anchor tui_editing_while_meshing
|
||||||
|
<h2>Intermediate edition while meshing</h2>
|
||||||
|
\tui_script{a3DmeshOnModified2Dmesh.py}
|
||||||
|
|
||||||
<br>
|
<br>
|
||||||
\anchor tui_editing_mesh
|
\anchor tui_editing_mesh
|
||||||
<h2>Editing a mesh</h2>
|
<h2>Editing a mesh</h2>
|
||||||
|
Loading…
Reference in New Issue
Block a user