22572: [CEA 1148] Radial Quadrangle does not create quadratics cells

This commit is contained in:
eap 2014-04-24 17:35:15 +04:00
parent 26d8315709
commit 136e10ec81

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@ -428,9 +428,8 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
myHelper = new SMESH_MesherHelper( aMesh );
myHelper->IsQuadraticSubMesh( aShape );
// to delete helper at exit from Compute()
auto_ptr<SMESH_MesherHelper> helperDeleter( myHelper );
SMESHUtils::Deleter<SMESH_MesherHelper> helperDeleter( myHelper );
TNodeDistributor* algo1d = TNodeDistributor::GetDistributor(aMesh);
@ -438,7 +437,8 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
int nbe = analyseFace( aShape, CircEdge, LinEdge1, LinEdge2 );
Handle(Geom_Circle) aCirc = Handle(Geom_Circle)::DownCast( getCurve( CircEdge ));
if( nbe>3 || nbe < 1 || aCirc.IsNull() )
return error("The face must be a full circle or a part of circle (i.e. the number of edges is less or equal to 3 and one of them is a circle curve)");
return error("The face must be a full circle or a part of circle (i.e. the number "
"of edges is less or equal to 3 and one of them is a circle curve)");
gp_Pnt P0, P1;
// points for rotation
@ -466,6 +466,8 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
if ( !GetSortedNodesOnEdge(aMesh.GetMeshDS(),CircEdge,true,theNodes))
return error("Circular edge is incorrectly meshed");
myHelper->IsQuadraticSubMesh( aShape );
CNodes.clear();
map< double, const SMDS_MeshNode* >::iterator itn = theNodes.begin();
const SMDS_MeshNode* NF = (*itn).second;
@ -540,6 +542,8 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
if ( !GetSortedNodesOnEdge(aMesh.GetMeshDS(),CircEdge,true,theNodes) )
return error("Circular edge is incorrectly meshed");
myHelper->IsQuadraticSubMesh( aShape );
map< double, const SMDS_MeshNode* >::iterator itn = theNodes.begin();
CNodes.clear();
CNodes.push_back( itn->second );
@ -676,6 +680,8 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
if ( !GetSortedNodesOnEdge(aMesh.GetMeshDS(),CircEdge,true,theNodes))
return error("Circular edge is incorrectly meshed");
myHelper->IsQuadraticSubMesh( aShape );
const SMDS_MeshNode* NF = theNodes.begin()->second;
const SMDS_MeshNode* NL = theNodes.rbegin()->second;
CNodes.clear();