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Fix UV of nodes on the FACE
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@ -20,8 +20,6 @@
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// SMESH SMESH : implementaion of SMESH idl descriptions
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// File : StdMeshers_RadialQuadrangle_1D2D.cxx
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// Module : SMESH
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// Created : Fri Oct 20 11:37:07 2006
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// Author : Edward AGAPOV (eap)
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#include "StdMeshers_RadialQuadrangle_1D2D.hxx"
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@ -878,6 +876,7 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
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// orientation
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bool IsForward = ( CircEdge.Orientation()==TopAbs_FORWARD );
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const double angleSign = ( F.Orientation() == TopAbs_REVERSED ? -1.0 : 1.0 );
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// create nodes and mesh elements on face
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// find axis of rotation
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@ -896,7 +895,7 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
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gp_Ax1 theAxis(P0,gp_Dir(Axis));
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aTrsf.SetRotation( theAxis, Angles.Value(i) );
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gp_Trsf2d aTrsf2d;
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aTrsf2d.SetRotation( PC, Angles.Value(i) );
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aTrsf2d.SetRotation( PC, Angles.Value(i) * angleSign );
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// create nodes
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int j = 1;
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for(; j<=Points.Length(); j++) {
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