Fix UV of nodes on the FACE
This commit is contained in:
eap 2012-08-28 14:08:33 +00:00
parent 0353127167
commit 139a1a65e3

View File

@ -20,8 +20,6 @@
// SMESH SMESH : implementaion of SMESH idl descriptions
// File : StdMeshers_RadialQuadrangle_1D2D.cxx
// Module : SMESH
// Created : Fri Oct 20 11:37:07 2006
// Author : Edward AGAPOV (eap)
#include "StdMeshers_RadialQuadrangle_1D2D.hxx"
@ -878,6 +876,7 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
// orientation
bool IsForward = ( CircEdge.Orientation()==TopAbs_FORWARD );
const double angleSign = ( F.Orientation() == TopAbs_REVERSED ? -1.0 : 1.0 );
// create nodes and mesh elements on face
// find axis of rotation
@ -896,7 +895,7 @@ bool StdMeshers_RadialQuadrangle_1D2D::Compute(SMESH_Mesh& aMesh,
gp_Ax1 theAxis(P0,gp_Dir(Axis));
aTrsf.SetRotation( theAxis, Angles.Value(i) );
gp_Trsf2d aTrsf2d;
aTrsf2d.SetRotation( PC, Angles.Value(i) );
aTrsf2d.SetRotation( PC, Angles.Value(i) * angleSign );
// create nodes
int j = 1;
for(; j<=Points.Length(); j++) {