Change API to use pointer on elements and no longer ID of elements

This commit is contained in:
jrt 2003-09-05 10:20:27 +00:00
parent 24761f97d2
commit 145c89df59
2 changed files with 407 additions and 218 deletions

View File

@ -94,11 +94,19 @@ SMDS_MeshNode * SMDS_Mesh::AddNodeWithID(double x, double y, double z, int ID)
///@return : The created MeshEdge
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdge(int idnode1, int idnode2)
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
{
return AddEdgeWithID(idnode1, idnode2, myElementIDFactory->GetFreeID());
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
if((node1==NULL)||(node2==NULL)) return NULL;
return AddEdgeWithID(node1, node2, ID);
}
SMDS_MeshEdge* SMDS_Mesh::AddEdge(const SMDS_MeshNode * node1,
const SMDS_MeshNode * node2)
{
return AddEdgeWithID(node1, node2, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
///Create a new edge and at it to the mesh
///@param idnode1 ID of the first node
@ -108,12 +116,14 @@ SMDS_MeshEdge* SMDS_Mesh::AddEdge(int idnode1, int idnode2)
///if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
if((node1==NULL)||(node2==NULL)) return NULL;
SMDS_MeshEdge * edge=new SMDS_MeshEdge(node1, node2);
SMDS_MeshNode *node1,*node2;
node1=const_cast<SMDS_MeshNode*>(n1);
node2=const_cast<SMDS_MeshNode*>(n2);
SMDS_MeshEdge * edge=new SMDS_MeshEdge(node1,node2);
if(myElementIDFactory->BindID(ID, edge))
{
node1->AddInverseElement(edge);
@ -129,17 +139,19 @@ SMDS_MeshEdge* SMDS_Mesh::AddEdgeWithID(int idnode1, int idnode2, int ID)
}
///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its nodes IDs
/// Add a triangle defined by its nodes. An ID is automatically affected to the
/// Created face
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(int idnode1, int idnode2, int idnode3)
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3)
{
return AddFaceWithID(idnode1,idnode2,idnode3,
myElementIDFactory->GetFreeID());
return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quandrangle defined by its nodes IDs
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, int ID)
@ -147,9 +159,24 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, i
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
SMDS_MeshFace * face=createTriangle(node1,node2,node3);
return AddFaceWithID(node1, node2, node3, ID);
}
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3, int ID)
{
SMDS_MeshNode *node1, *node2, *node3;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
SMDS_MeshFace * face=createTriangle(node1, node2, node3);
if(myElementIDFactory->BindID(ID, face))
{
@ -165,41 +192,56 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3, i
}
}
//=======================================================================
//function : AddFace
//purpose :
//=======================================================================
///////////////////////////////////////////////////////////////////////////////
/// Add a triangle defined by its nodes. An ID is automatically affected to the
/// created face
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFace(int idnode1,
int idnode2, int idnode3, int idnode4)
SMDS_MeshFace* SMDS_Mesh::AddFace(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
{
int ID=myElementIDFactory->GetFreeID();
SMDS_MeshFace* f= AddFaceWithID(idnode1, idnode2, idnode3, idnode4, ID);
if(f==NULL) myElementIDFactory->ReleaseID(ID);
return AddFaceWithID(n1,n2,n3, myElementIDFactory->GetFreeID());
}
//=======================================================================
//function : AddFace
//purpose :
//=======================================================================
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes IDs
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
int idnode2, int idnode3, int idnode4, int ID)
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
if((node1==NULL)||(node2==NULL)||(node3==NULL)) return NULL;
return AddFaceWithID(node1, node2, node3, node4, ID);
}
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)) return NULL;
SMDS_MeshFace * face=createQuadrangle(node1,node2,node3,node4);
///////////////////////////////////////////////////////////////////////////////
/// Add a quadrangle defined by its nodes
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
node4=const_cast<SMDS_MeshNode*>(n4);
SMDS_MeshFace * face=createQuadrangle(node1, node2, node3, node4);
if(myElementIDFactory->BindID(ID, face))
{
node1->AddInverseElement(face);
node2->AddInverseElement(face);
node3->AddInverseElement(face);
node4->AddInverseElement(face);
node4->AddInverseElement(face);
return face;
}
else
@ -209,37 +251,59 @@ SMDS_MeshFace* SMDS_Mesh::AddFaceWithID(int idnode1,
}
}
//=======================================================================
//function : AddVolume
//purpose : Tetrahedra
//=======================================================================
SMDS_MeshVolume * SMDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v=
AddVolumeWithID(idnode1, idnode2, idnode3, idnode4, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@return The created tetrahedron or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
///@return The created tetrahedron or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)) return NULL;
return AddVolumeWithID(node1, node2, node3, node4, ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new tetrahedron and add it to the mesh.
///@param ID The ID of the new volume
///@return The created tetrahedron or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
node4=const_cast<SMDS_MeshNode*>(n4);
SMDS_MeshVolume* volume;
if(hasConstructionFaces())
{
@ -247,17 +311,18 @@ SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
SMDS_MeshFace * f2=createTriangle(node1,node2,node4);
SMDS_MeshFace * f3=createTriangle(node1,node3,node4);
SMDS_MeshFace * f4=createTriangle(node2,node3,node4);
SMDS_MeshVolume* volume=
new SMDS_VolumeOfFaces(f1,f2,f3,f4);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
myVolumes.insert(volume);
}
else if(hasConstructionEdges())
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
else
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
if(myElementIDFactory->BindID(ID, volume))
@ -276,32 +341,66 @@ SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
}
///////////////////////////////////////////////////////////////////////////////
/// Add a pyramid to the mesh. node 1,2,3 and 4 define the base of the pyramid
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@return The created pyramid or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume * SMDS_Mesh::AddVolume(int idnode1,
int idnode2, int idnode3, int idnode4, int idnode5)
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, const SMDS_MeshNode * n5)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v=
AddVolumeWithID(idnode1, idnode2, idnode3, idnode4, idnode5, ID);
SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
}
///////////////////////////////////////////////////////////////////////////////
/// Add a pyramid to the mesh. node 1,2,3 and 4 define the base of the pyramid
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
///@return The created pyramid or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int idnode5, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
SMDS_MeshNode * node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)||(node5==NULL))
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)||
(node5=NULL))
return NULL;
return AddVolumeWithID(node1, node2, node3, node4, node5, ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new pyramid and add it to the mesh.
///Nodes 1,2,3 and 4 define the base of the pyramid
///@param ID The ID of the new volume
///@return The created pyramid or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
node4=const_cast<SMDS_MeshNode*>(n4);
node5=const_cast<SMDS_MeshNode*>(n5);
SMDS_MeshVolume* volume;
if(hasConstructionFaces())
{
@ -309,17 +408,18 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
SMDS_MeshFace * f2=createTriangle(node1,node2,node5);
SMDS_MeshFace * f3=createTriangle(node2,node3,node5);
SMDS_MeshFace * f4=createTriangle(node3,node4,node5);
SMDS_MeshFace * f5=createTriangle(node4,node1,node4);
SMDS_MeshVolume* volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4);
myVolumes.insert(volume);
}
else if(hasConstructionEdges())
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
else
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
if(myElementIDFactory->BindID(ID, volume))
@ -339,56 +439,90 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
}
///////////////////////////////////////////////////////////////////////////////
/// Add a prism. Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@return The created prism or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6)
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v=
AddVolumeWithID(idnode1, idnode2, idnode3, idnode4, idnode5, idnode6,
ID);
SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
}
//=======================================================================
//function : AddVolume
//purpose : Prism
//=======================================================================
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
///@return The created prism or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int ID)
SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int idnode5, int idnode6, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
SMDS_MeshNode * node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
SMDS_MeshNode * node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)||(node5==NULL)||
(node6==NULL)) return NULL;
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)||
(node5==NULL)||(node6=NULL))
return NULL;
return AddVolumeWithID(node1, node2, node3, node4, node5, node6, ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3 is a triangle and 1,2,5,4 a quadrangle.
///@param ID The ID of the new volume
///@return The created prism or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
node4=const_cast<SMDS_MeshNode*>(n4);
node5=const_cast<SMDS_MeshNode*>(n5);
node6=const_cast<SMDS_MeshNode*>(n6);
SMDS_MeshVolume* volume;
if(hasConstructionFaces())
{
SMDS_MeshFace * f1=createTriangle(node1,node2,node3);
SMDS_MeshFace * f2=createTriangle(node4,node5,node6);
SMDS_MeshFace * f3=createQuadrangle(node1,node4,node5,node2);
SMDS_MeshFace * f4=createQuadrangle(node2,node5,node6,node3);
SMDS_MeshFace * f5=createQuadrangle(node3,node6,node4,node1);
SMDS_MeshVolume* volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
volume=new SMDS_VolumeOfFaces(f1,f2,f3,f4,f5);
myVolumes.insert(volume);
}
else if(hasConstructionEdges())
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
else
{
/** @todo */
MESSAGE("Error : Not implemented");
return NULL;
}
if(myElementIDFactory->BindID(ID, volume))
@ -408,40 +542,80 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode
}
}
//=======================================================================
//function : AddVolume
//purpose : Hexahedra
//=======================================================================
///////////////////////////////////////////////////////////////////////////////
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@return The created hexahedron or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8)
SMDS_MeshVolume* SMDS_Mesh::AddVolume(const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6, const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8)
{
int ID = myElementIDFactory->GetFreeID();
SMDS_MeshVolume * v=
AddVolumeWithID(idnode1, idnode2, idnode3, idnode4, idnode5, idnode6,
idnode7, idnode8, ID);
SMDS_MeshVolume * v = AddVolumeWithID(n1, n2, n3, n4, n5, n6, n7, n8, ID);
if(v==NULL) myElementIDFactory->ReleaseID(ID);
return v;
}
///////////////////////////////////////////////////////////////////////////////
/// Add an hexahedron to the mesh. node 1,2,3,4 and 5,6,7,8 are quadrangle and
/// 5,1 and 7,3 are an edges.
///Create a new hexahedron and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
///@return The created hexahedron or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8, int ID)
{
SMDS_MeshNode * node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
SMDS_MeshNode * node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
SMDS_MeshNode * node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
SMDS_MeshNode * node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
SMDS_MeshNode * node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
SMDS_MeshNode * node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
SMDS_MeshNode * node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7);
SMDS_MeshNode * node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4==NULL)||(node5==NULL)||
(node6==NULL)||(node7==NULL)||(node8==NULL)) return NULL;
SMDS_MeshVolume * SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int idnode5, int idnode6, int idnode7,
int idnode8, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
node1 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode1);
node2 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode2);
node3 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode3);
node4 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode4);
node5 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode5);
node6 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode6);
node7 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode7);
node8 = (SMDS_MeshNode *)myNodeIDFactory->MeshElement(idnode8);
if((node1==NULL)||(node2==NULL)||(node3==NULL)||(node4=NULL)||
(node5==NULL)||(node6=NULL)||(node7==NULL)||(node8=NULL))
return NULL;
return AddVolumeWithID(node1, node2, node3, node4, node5, node6, node7,
node8, ID);
}
///////////////////////////////////////////////////////////////////////////////
///Create a new prism and add it to the mesh.
///Nodes 1,2,3,4 and 5,6,7,8 are quadrangle and 5,1 and 7,3 are an edges.
///@param ID The ID of the new volume
///@return The created prism or NULL if an edge with this ID already exists
///or if input nodes are not found.
///////////////////////////////////////////////////////////////////////////////
SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8, int ID)
{
SMDS_MeshNode *node1, *node2, *node3, *node4, *node5, *node6, *node7, *node8;
node1=const_cast<SMDS_MeshNode*>(n1),
node2=const_cast<SMDS_MeshNode*>(n2),
node3=const_cast<SMDS_MeshNode*>(n3);
node4=const_cast<SMDS_MeshNode*>(n4);
node5=const_cast<SMDS_MeshNode*>(n5);
node6=const_cast<SMDS_MeshNode*>(n6);
node7=const_cast<SMDS_MeshNode*>(n7);
node8=const_cast<SMDS_MeshNode*>(n8);
SMDS_MeshVolume* volume;
if(hasConstructionFaces())
{
@ -456,17 +630,18 @@ SMDS_MeshVolume* SMDS_Mesh::AddVolumeWithID(int idnode1, int idnode2, int idnod
}
else if(hasConstructionEdges())
{
MESSAGE("Error : Not Implemented");
MESSAGE("Error : Not implemented");
return NULL;
}
else
{
volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4,node5,node6,node7,node8);
volume=new SMDS_VolumeOfNodes(node1,node2,node3,node4,node5,node6,
node7,node8);
myVolumes.insert(volume);
}
if(myElementIDFactory->BindID(ID, volume))
{
//MESSAGE("SMDS_Mesh::AddVolumeWithID: update inverse elements");
node1->AddInverseElement(volume);
node2->AddInverseElement(volume);
node3->AddInverseElement(volume);
@ -547,22 +722,13 @@ SMDS_MeshFace * SMDS_Mesh::createQuadrangle(SMDS_MeshNode * node1,
}
}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveNode(int IDnode)
{
RemoveNode(FindNode(IDnode));
}
//=======================================================================
//function : RemoveNode
//purpose :
//=======================================================================
bool SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
void SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
{
SMDS_Iterator<const SMDS_MeshElement *> * it=
node->GetInverseElementIterator();
@ -576,16 +742,6 @@ bool SMDS_Mesh::RemoveNode(const SMDS_MeshNode * node)
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveEdge(int idnode1, int idnode2)
{
RemoveEdge(FindEdge(idnode1, idnode2));
}
//=======================================================================
//function : RemoveEdge
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge)
{
/** @todo to be fix */
@ -599,26 +755,6 @@ void SMDS_Mesh::RemoveEdge(const SMDS_MeshEdge * edge)
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveFace(int idnode1, int idnode2, int idnode3)
{
RemoveFace(FindFace(idnode1, idnode2, idnode3));
}
//=======================================================================
//function : RemoveFace
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveFace(int idnode1, int idnode2, int idnode3, int idnode4)
{
RemoveFace(FindFace(idnode1, idnode2, idnode3, idnode4));
}
//=======================================================================
//function : RemoveFace
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveFace(const SMDS_MeshFace * face)
{
/** @todo to be fix */
@ -655,15 +791,6 @@ void SMDS_Mesh::removeElementDependencies(SMDS_MeshElement * element)
if(node->emptyInverseElements()) RemoveNode(node);
}
}
//=======================================================================
//function : RemoveElement
//purpose :
//=======================================================================
void SMDS_Mesh::RemoveElement(int IDelem, const bool removenodes)
{
RemoveElement(myElementIDFactory->MeshElement(IDelem), removenodes);
}
//=======================================================================
//function : RemoveElement
@ -1028,7 +1155,7 @@ void SMDS_Mesh::DebugStats() const
int SMDS_Mesh::NbNodes() const
{
myNodes.size();
return myNodes.size();
}
int SMDS_Mesh::NbEdges() const
@ -1145,7 +1272,7 @@ SMDS_Iterator<const SMDS_MeshNode *> * SMDS_Mesh::nodesIterator() const
bool more()
{
myIterator!=mySet.end();
return myIterator!=mySet.end();
}
const SMDS_MeshNode* next()
@ -1251,7 +1378,7 @@ SMDS_Iterator<const SMDS_MeshVolume *> * SMDS_Mesh::volumesIterator() const
bool more()
{
myIterator!=mySet.end();
return myIterator!=mySet.end();
}
const SMDS_MeshVolume* next()

View File

@ -55,43 +55,105 @@ class SMDS_Mesh:public SMDS_MeshObject
virtual SMDS_MeshNode* AddNode(double x, double y, double z);
virtual SMDS_MeshNode* AddNodeWithID(double x, double y, double z, int ID);
virtual SMDS_MeshEdge* AddEdge(int idnode1, int idnode2);
virtual SMDS_MeshEdge* AddEdgeWithID(int idnode1, int idnode2, int ID);
virtual SMDS_MeshFace* AddFace(int idnode1, int idnode2, int idnode3);
virtual SMDS_MeshFace* AddFaceWithID(int idnode1, int idnode2, int idnode3,
virtual SMDS_MeshEdge* AddEdge(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2);
virtual SMDS_MeshFace* AddFace(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3);
virtual SMDS_MeshFace* AddFace(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4);
virtual SMDS_MeshVolume* AddVolume(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4);
virtual SMDS_MeshVolume* AddVolume(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5);
virtual SMDS_MeshVolume* AddVolume(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6);
virtual SMDS_MeshVolume* AddVolume(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8);
SMDS_MeshEdge* AddEdgeWithID(int n1, int n2, int ID);
SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int ID);
SMDS_MeshFace* AddFaceWithID(int n1, int n2, int n3, int n4,
int ID);
virtual SMDS_MeshFace* AddFace(int idnode1, int idnode2, int idnode3,
int idnode4);
virtual SMDS_MeshFace* AddFaceWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int ID);
virtual SMDS_MeshVolume* AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4);
virtual SMDS_MeshVolume* AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int ID);
virtual SMDS_MeshVolume* AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5);
virtual SMDS_MeshVolume* AddVolumeWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int ID);
virtual SMDS_MeshVolume* AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6);
virtual SMDS_MeshVolume* AddVolumeWithID(int idnode1, int idnode2,
int idnode3, int idnode4, int idnode5, int idnode6, int ID);
virtual SMDS_MeshVolume* AddVolume(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8);
virtual SMDS_MeshVolume* AddVolumeWithID(int idnode1, int idnode2, int idnode3,
int idnode4, int idnode5, int idnode6, int idnode7, int idnode8,
SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
int ID);
virtual void RemoveNode(int IDnode);
virtual void RemoveEdge(int idnode1, int idnode2);
virtual void RemoveFace(int idnode1, int idnode2, int idnode3);
virtual void RemoveFace(int idnode1, int idnode2, int idnode3, int idnode4);
virtual void RemoveElement(int IDelem, const bool removenodes = false);
void RemoveElement(const SMDS_MeshElement * elem, const bool removenodes =
SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int ID);
SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int n6, int ID);
SMDS_MeshVolume* AddVolumeWithID(int n1, int n2, int n3, int n4,
int n5, int n6, int n7, int n8, int ID);
SMDS_MeshEdge* AddEdgeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2, int ID);
SMDS_MeshFace* AddFaceWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3, int ID);
SMDS_MeshFace* AddFaceWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, int ID);
SMDS_MeshVolume* AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4, int ID);
SMDS_MeshVolume* AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5, int ID);
SMDS_MeshVolume* AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6, int ID);
SMDS_MeshVolume* AddVolumeWithID(
const SMDS_MeshNode * n1,
const SMDS_MeshNode * n2,
const SMDS_MeshNode * n3,
const SMDS_MeshNode * n4,
const SMDS_MeshNode * n5,
const SMDS_MeshNode * n6,
const SMDS_MeshNode * n7,
const SMDS_MeshNode * n8, int ID);
virtual void RemoveElement(const SMDS_MeshElement * elem, const bool removenodes =
false);
bool RemoveNode(const SMDS_MeshNode * node); //Remove a node and elements which need this node
void RemoveEdge(const SMDS_MeshEdge * edge);
void RemoveFace(const SMDS_MeshFace * face);
void RemoveVolume(const SMDS_MeshVolume * volume);
virtual void RemoveNode(const SMDS_MeshNode * node);
virtual void RemoveEdge(const SMDS_MeshEdge * edge);
virtual void RemoveFace(const SMDS_MeshFace * face);
virtual void RemoveVolume(const SMDS_MeshVolume * volume);
virtual bool RemoveFromParent();
virtual bool RemoveSubMesh(const SMDS_Mesh * aMesh);
@ -114,7 +176,7 @@ class SMDS_Mesh:public SMDS_MeshObject
void DebugStats() const;
SMDS_Mesh *boundaryFaces();
SMDS_Mesh *boundaryEdges();
~SMDS_Mesh();
virtual ~SMDS_Mesh();
bool hasConstructionEdges();
bool hasConstructionFaces();
bool hasInverseElements();