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PAL13330( When mesh generation does not success, trace where )
- void SetMeshIcon(const char* Mesh_Entry, const bool isComputed); + void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
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@ -73,7 +73,7 @@ class SMESH_Swig
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void SetName(const char* Entry, const char* Name);
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void SetMeshIcon(const char* Mesh_Entry, const bool isComputed);
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void SetMeshIcon(const char* Mesh_Entry, const bool isComputed, const bool isEmpty);
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void CreateAndDisplayActor( const char* Mesh_Entry );
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};
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