diff --git a/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx b/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx index 31a6214dc..94819e6ce 100644 --- a/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx +++ b/src/SMESHGUI/SMESHGUI_AddQuadraticElementDlg.cxx @@ -933,41 +933,37 @@ void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument() QString aCurrentEntry = myEntry; + // clear + myActor = 0; if ( myCurrentLineEdit ) - { - // clear - myActor = 0; - myCurrentLineEdit->setText(""); - if (!GroupButtons->isEnabled()) // inactive - return; + if (!GroupButtons->isEnabled()) // inactive + return; - mySimulation->SetVisibility(false); + mySimulation->SetVisibility(false); - // get selected mesh - SALOME_ListIO aList; - mySelectionMgr->selectedObjects(aList); - - if (aList.Extent() != 1) - { - UpdateTable(); - updateButtons(); - return; - } - - Handle(SALOME_InteractiveObject) anIO = aList.First(); - myEntry = anIO->getEntry(); - myMesh = SMESH::GetMeshByIO(anIO); - if (myMesh->_is_nil()) { - updateButtons(); - return; - } - - myActor = SMESH::FindActorByEntry(anIO->getEntry()); + // get selected mesh + SALOME_ListIO aList; + mySelectionMgr->selectedObjects(aList); + if (aList.Extent() != 1) + { + UpdateTable(); + updateButtons(); + return; } + Handle(SALOME_InteractiveObject) anIO = aList.First(); + myEntry = anIO->getEntry(); + myMesh = SMESH::GetMeshByIO(anIO); + if (myMesh->_is_nil()) { + updateButtons(); + return; + } + + myActor = SMESH::FindActorByEntry(anIO->getEntry()); + // process groups if ( !myMesh->_is_nil() && myEntry != aCurrentEntry ) { SMESH::ElementType anElementType;