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0021468]: EDF 2073 SMESH: Body-fitting algo creates elements in hole
re-fix after optimization
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@ -347,8 +347,6 @@ namespace
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vector< _Node> _intNodes; // _Node's at GridLine intersections
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vector< _Link > _splits;
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vector< _Face*> _faces;
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const GridLine* _line;
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_Link(): _line(0) {}
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};
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// --------------------------------------------------------------------------------
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struct _OrientedLink
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@ -1223,6 +1221,7 @@ namespace
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*/
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void Hexahedron::init( size_t i, size_t j, size_t k )
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{
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_i = i; _j = j; _k = k;
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// set nodes of grid to nodes of the hexahedron and
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// count nodes at hexahedron corners located IN and ON geometry
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_nbCornerNodes = _nbBndNodes = 0;
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@ -1476,6 +1475,7 @@ namespace
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multiset< IntersectionPoint >::const_iterator ip = line._intPoints.begin();
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for ( ; ip != line._intPoints.end(); ++ip )
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{
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if ( !ip->_node ) continue;
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lineInd.SetIndexOnLine( ip->_indexOnLine );
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for ( int iL = 0; iL < 4; ++iL ) // loop on 4 cells sharing a link
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{
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@ -1497,16 +1497,12 @@ namespace
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++nbIntHex;
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}
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const int iLink = iL + iDir * 4;
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hex->_hexLinks[iLink]._line = &line;
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if ( ip->_node )
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{
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hex->_hexLinks[iLink]._intNodes.push_back( _Node( 0, &(*ip) ));
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hex->_nbIntNodes++;
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}
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}
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}
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}
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}
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// add not split hexadrons to the mesh
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int nbAdded = 0;
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@ -1613,23 +1609,29 @@ namespace
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const int ijk[3] = { _i, _j, _k };
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IntersectionPoint curIntPnt;
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// consider a cell to be in a hole if all links in any direction
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// comes OUT of geometry
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for ( int iDir = 0; iDir < 3; ++iDir )
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{
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const vector<double>& coords = _grid->_coords[ iDir ];
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LineIndexer li = _grid->GetLineIndexer( iDir );
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li.SetIJK( _i,_j,_k );
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size_t lineIndex[4] = { li.LineIndex (),
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li.LineIndex10(),
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li.LineIndex01(),
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li.LineIndex11() };
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bool allLinksOut = true;
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int linkID = iDir * 4;
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for ( int i = 0; i < 4 && allLinksOut; ++i )
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for ( int iL = 0; iL < 4 && allLinksOut; ++iL ) // loop on 4 links parallel to iDir
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{
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const _Link& link = _hexLinks[ linkID++ ];
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if ( !link._line ) return false;
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if ( link._splits.empty() ) continue;
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const _Link& link = _hexLinks[ iL + 4*iDir ];
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// check transition of the first node of a link
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const IntersectionPoint* firstIntPnt = 0;
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if ( link._nodes[0]->Node() ) // 1st node is a hexa corner
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{
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curIntPnt._paramOnLine = coords[ ijk[ iDir ]] - coords[0];
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const GridLine& line = _grid->_lines[ iDir ][ lineIndex[ iL ]];
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multiset< IntersectionPoint >::const_iterator ip =
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link._line->_intPoints.upper_bound( curIntPnt );
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line._intPoints.upper_bound( curIntPnt );
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--ip;
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firstIntPnt = &(*ip);
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}
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