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0020749: EDF 1291 SMESH : Create 2D Mesh from 3D improvement
+ void MakeBoundaryMesh(const TIDSortedElemSet& elements, + Bnd_Dimension dimension, + SMESH_Group* group = 0, + SMESH_Mesh* targetMesh = 0, + bool toCopyElements = false, + bool toCopyExistingBondary = false);
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@ -35,6 +35,7 @@
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#include "SMDS_SpacePosition.hxx"
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#include "SMDS_SpacePosition.hxx"
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#include "SMDS_QuadraticFaceOfNodes.hxx"
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#include "SMDS_QuadraticFaceOfNodes.hxx"
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#include "SMDS_MeshGroup.hxx"
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#include "SMDS_MeshGroup.hxx"
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#include "SMDS_SetIterator.hxx"
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Group.hxx"
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#include "SMESHDS_Mesh.hxx"
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#include "SMESHDS_Mesh.hxx"
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@ -99,6 +100,8 @@ using namespace SMESH::Controls;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshNode*> > TElemOfNodeListMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
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typedef map<const SMDS_MeshElement*, list<const SMDS_MeshElement*> > TElemOfElemListMap;
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typedef SMDS_SetIterator< SMDS_pElement, TIDSortedElemSet::const_iterator> TSetIterator;
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//=======================================================================
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//=======================================================================
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//function : SMESH_MeshEditor
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//function : SMESH_MeshEditor
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//purpose :
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//purpose :
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@ -219,6 +222,7 @@ SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
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node[16],node[17],node[18],node[19] );
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node[16],node[17],node[18],node[19] );
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}
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}
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}
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}
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if ( e ) myLastCreatedElems.Append( e );
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return e;
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return e;
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}
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}
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@ -5531,10 +5535,8 @@ SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
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}
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}
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}
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}
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else if ( theCopy ) {
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else if ( theCopy ) {
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if ( SMDS_MeshElement* copy = AddElement( nodes, elem->GetType(), elem->IsPoly() )) {
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if ( AddElement( nodes, elem->GetType(), elem->IsPoly() ))
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myLastCreatedElems.Append( copy );
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srcElems.Append( elem );
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srcElems.Append( elem );
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}
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}
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}
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else {
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else {
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// reverse element as it was reversed by transformation
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// reverse element as it was reversed by transformation
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@ -9829,7 +9831,7 @@ bool SMESH_MeshEditor::doubleNodes( SMESHDS_Mesh* theMeshDS,
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continue;
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continue;
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if ( theIsDoubleElem )
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if ( theIsDoubleElem )
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myLastCreatedElems.Append( AddElement(newNodes, anElem->GetType(), anElem->IsPoly()) );
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AddElement(newNodes, anElem->GetType(), anElem->IsPoly());
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else
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else
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theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
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theMeshDS->ChangeElementNodes( anElem, &newNodes[ 0 ], anElem->NbNodes() );
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@ -10054,7 +10056,7 @@ bool SMESH_MeshEditor::DoubleNodesInRegion( const TIDSortedElemSet& theElems,
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//================================================================================
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//================================================================================
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/*!
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/*!
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* \brief Generated skin mesh (containing 2D cells) from 3D mesh
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* \brief Generates skin mesh (containing 2D cells) from 3D mesh
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* The created 2D mesh elements based on nodes of free faces of boundary volumes
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* The created 2D mesh elements based on nodes of free faces of boundary volumes
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* \return TRUE if operation has been completed successfully, FALSE otherwise
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* \return TRUE if operation has been completed successfully, FALSE otherwise
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*/
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*/
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@ -10096,9 +10098,195 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
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nbExisted++;
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nbExisted++;
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continue; // face already exsist
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continue; // face already exsist
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}
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}
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myLastCreatedElems.Append( AddElement(nodes, SMDSAbs_Face, isPoly && iface == 1) );
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AddElement(nodes, SMDSAbs_Face, isPoly && iface == 1);
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nbCreated++;
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nbCreated++;
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}
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}
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}
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}
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return ( nbFree==(nbExisted+nbCreated) );
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return ( nbFree==(nbExisted+nbCreated) );
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}
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}
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namespace
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{
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inline const SMDS_MeshNode* getNodeWithSameID(SMESHDS_Mesh* mesh, const SMDS_MeshNode* node)
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{
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if ( const SMDS_MeshNode* n = mesh->FindNode( node->GetID() ))
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return n;
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return mesh->AddNodeWithID( node->X(),node->Y(),node->Z(), node->GetID() );
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}
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}
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//================================================================================
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/*!
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* \brief Creates missing boundary elements
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* \param elements - elements whose boundary is to be checked
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* \param dimension - defines type of boundary elements to create
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* \param group - a group to store created boundary elements in
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* \param targetMesh - a mesh to store created boundary elements in
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* \param toCopyElements - if true, the checked elements will be copied into the targetMesh
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* \param toCopyExistingBondary - if true, not only new but also pre-existing
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* boundary elements will be copied into the targetMesh
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*/
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//================================================================================
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void SMESH_MeshEditor::MakeBoundaryMesh(const TIDSortedElemSet& elements,
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Bnd_Dimension dimension,
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SMESH_Group* group/*=0*/,
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SMESH_Mesh* targetMesh/*=0*/,
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bool toCopyElements/*=false*/,
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bool toCopyExistingBondary/*=false*/)
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{
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SMDSAbs_ElementType missType = (dimension == BND_2DFROM3D) ? SMDSAbs_Face : SMDSAbs_Edge;
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SMDSAbs_ElementType elemType = (dimension == BND_1DFROM2D) ? SMDSAbs_Face : SMDSAbs_Volume;
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// hope that all elements are of the same type, do not check them all
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if ( !elements.empty() && (*elements.begin())->GetType() != elemType )
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throw SALOME_Exception(LOCALIZED("wrong element type"));
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if ( !targetMesh )
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toCopyElements = toCopyExistingBondary = false;
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SMESH_MeshEditor tgtEditor( targetMesh ? targetMesh : myMesh );
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SMESHDS_Mesh* aMesh = GetMeshDS(), *tgtMeshDS = tgtEditor.GetMeshDS();
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SMDS_VolumeTool vTool;
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TIDSortedElemSet emptySet, avoidSet;
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int inode;
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typedef vector<const SMDS_MeshNode*> TConnectivity;
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SMDS_ElemIteratorPtr eIt;
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if (elements.empty())
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eIt = aMesh->elementsIterator(elemType);
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else
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eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
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while (eIt->more())
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{
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const SMDS_MeshElement* elem = eIt->next();
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const int iQuad = elem->IsQuadratic();
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// 1. For an elem, get present bnd elements and connectivities of missing bnd elements
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vector<const SMDS_MeshElement*> presentBndElems;
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vector<TConnectivity> missingBndElems;
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TConnectivity nodes;
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if ( vTool.Set(elem) ) // elem is a volume ------------------------------------------
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{
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vTool.SetExternalNormal();
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for ( int iface = 0, n = vTool.NbFaces(); iface < n; iface++ )
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{
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if (!vTool.IsFreeFace(iface))
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continue;
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int nbFaceNodes = vTool.NbFaceNodes(iface);
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const SMDS_MeshNode** nn = vTool.GetFaceNodes(iface);
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if ( missType == SMDSAbs_Edge ) // boundary edges
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{
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nodes.resize( 2+iQuad );
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for ( int i = 0; i < nbFaceNodes; i += 1+iQuad)
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{
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for ( int j = 0; j < nodes.size(); ++j )
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nodes[j] =nn[i+j];
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if ( const SMDS_MeshElement* edge =
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aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/0))
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presentBndElems.push_back( edge );
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else
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missingBndElems.push_back( nodes );
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}
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}
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else // boundary face
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{
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nodes.clear();
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for ( inode = 0; inode < nbFaceNodes; inode += 1+iQuad)
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nodes.push_back( nn[inode] );
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if (iQuad)
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for ( inode = 1; inode < nbFaceNodes; inode += 2)
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nodes.push_back( nn[inode] );
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if (const SMDS_MeshFace * f = aMesh->FindFace( nodes ) )
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presentBndElems.push_back( f );
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else
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missingBndElems.push_back( nodes );
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}
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}
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}
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else // elem is a face ------------------------------------------
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{
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avoidSet.clear(), avoidSet.insert( elem );
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int nbNodes = elem->NbCornerNodes();
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nodes.resize( 2 /*+ iQuad*/);
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for ( int i = 0; i < nbNodes; i++ )
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{
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nodes[0] = elem->GetNode(i);
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nodes[1] = elem->GetNode((i+1)%nbNodes);
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if ( FindFaceInSet( nodes[0], nodes[1], emptySet, avoidSet))
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continue; // not free link
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//if ( iQuad )
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//nodes[2] = elem->GetNode( i + nbNodes );
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if ( const SMDS_MeshElement* edge =
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aMesh->FindElement(nodes,SMDSAbs_Edge,/*noMedium=*/true))
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presentBndElems.push_back( edge );
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else
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missingBndElems.push_back( nodes );
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}
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}
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// 2. Add missing boundary elements
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if ( targetMesh != myMesh )
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// instead of making a map of nodes in this mesh and targetMesh,
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// we create nodes with same IDs. We can renumber them later, if needed
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for ( int i = 0; i < missingBndElems.size(); ++i )
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{
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TConnectivity& srcNodes = missingBndElems[i];
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TConnectivity nodes( srcNodes.size() );
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for ( inode = 0; inode < nodes.size(); ++inode )
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nodes[inode] = getNodeWithSameID( tgtMeshDS, srcNodes[inode] );
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tgtEditor.AddElement(nodes, missType, elem->IsPoly() && nodes.size()/(iQuad+1)>4);
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}
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else
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for ( int i = 0; i < missingBndElems.size(); ++i )
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{
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TConnectivity& nodes = missingBndElems[i];
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tgtEditor.AddElement(nodes, missType, elem->IsPoly() && nodes.size()/(iQuad+1)>4);
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}
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// 3. Copy present boundary elements
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if ( toCopyExistingBondary )
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for ( int i = 0 ; i < presentBndElems.size(); ++i )
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{
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const SMDS_MeshElement* e = presentBndElems[i];
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TConnectivity nodes( e->NbNodes() );
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for ( inode = 0; inode < nodes.size(); ++inode )
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nodes[inode] = getNodeWithSameID( tgtMeshDS, e->GetNode(inode) );
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tgtEditor.AddElement(nodes, missType, e->IsPoly());
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// leave only missing elements in tgtEditor.myLastCreatedElems
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tgtEditor.myLastCreatedElems.Remove( tgtEditor.myLastCreatedElems.Size() );
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}
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} // loop on given elements
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// 4. Fill group with missing boundary elements
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if ( group )
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{
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if ( SMESHDS_Group* g = dynamic_cast<SMESHDS_Group*>( group->GetGroupDS() ))
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for ( int i = 0; i < tgtEditor.myLastCreatedElems.Size(); ++i )
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g->SMDSGroup().Add( tgtEditor.myLastCreatedElems( i+1 ));
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}
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tgtEditor.myLastCreatedElems.Clear();
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// 5. Copy given elements
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if ( toCopyElements )
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{
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if (elements.empty())
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eIt = aMesh->elementsIterator(elemType);
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else
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eIt = SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
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while (eIt->more())
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{
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const SMDS_MeshElement* elem = eIt->next();
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TConnectivity nodes( elem->NbNodes() );
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for ( inode = 0; inode < nodes.size(); ++inode )
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nodes[inode] = getNodeWithSameID( tgtMeshDS, elem->GetNode(inode) );
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tgtEditor.AddElement(nodes, elemType, elem->IsPoly());
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tgtEditor.myLastCreatedElems.Clear();
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}
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}
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return;
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}
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@ -624,13 +624,17 @@ public:
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const TIDSortedElemSet& theNodesNot,
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const TIDSortedElemSet& theNodesNot,
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const TopoDS_Shape& theShape );
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const TopoDS_Shape& theShape );
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/*!
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* \brief Generated skin mesh (containing 2D cells) from 3D mesh
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* The created 2D mesh elements based on nodes of free faces of boundary volumes
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* \return TRUE if operation has been completed successfully, FALSE otherwise
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*/
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bool Make2DMeshFrom3D();
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bool Make2DMeshFrom3D();
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enum Bnd_Dimension { BND_2DFROM3D, BND_1DFROM3D, BND_1DFROM2D };
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void MakeBoundaryMesh(const TIDSortedElemSet& elements,
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Bnd_Dimension dimension,
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SMESH_Group* group = 0,
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SMESH_Mesh* targetMesh = 0,
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bool toCopyElements = false,
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bool toCopyExistingBondary = false);
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private:
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private:
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/*!
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/*!
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