IPAL53698: Clipping dialog: ambiguos object identification by names

This commit is contained in:
eap 2016-10-06 19:57:35 +03:00
parent b6bea82aa0
commit 1a1b88b9cf

View File

@ -231,34 +231,37 @@ SMESH::OrientedPlane::~OrientedPlane()
myPlaneSource->Delete();
}
/*!
Definition of class ActorItem
*/
class ActorItem : public QListWidgetItem
namespace
{
public:
ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
QListWidgetItem( theName, theListWidget ),
myActor( theActor ) {}
/*!
Definition of class ActorItem
*/
class ActorItem : public QListWidgetItem
{
public:
ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
QListWidgetItem( theName, theListWidget ),
myActor( theActor ) {}
SMESH_Actor* getActor() const { return myActor; }
SMESH_Actor* getActor() const { return myActor; }
private:
SMESH_Actor* myActor;
};
private:
SMESH_Actor* myActor;
};
/*!
Definition of class TSetVisibility
*/
struct TSetVisibility {
// Set visibility of cutting plane
TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
void operator()(SMESH::TPlaneData& thePlaneData){
bool anIsEmpty = thePlaneData.ActorList.empty();
thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
}
int myIsVisible;
};
/*!
Definition of class TSetVisibility
*/
struct TSetVisibility {
// Set visibility of cutting plane
TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
void operator()(SMESH::TPlaneData& thePlaneData){
bool anIsEmpty = thePlaneData.ActorList.empty();
thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
}
int myIsVisible;
};
}
/*********************************************************************************
********************* class SMESHGUI_ClippingDlg *********************
@ -713,46 +716,66 @@ vtkImplicitPlaneWidget* SMESHGUI_ClippingDlg::createPreviewWidget()
return aPlaneWgt;
}
/*!
Translate two angles of plane to normal
*/
void rotationToNormal ( double theRotation[2],
int theOrientation,
double theNormal[3],
double theDir[2][3] )
namespace
{
static double aCoeff = M_PI/180.0;
/*!
Translate two angles of plane to normal
*/
void rotationToNormal ( double theRotation[2],
int theOrientation,
double theNormal[3],
double theDir[2][3] )
{
static double aCoeff = M_PI/180.0;
double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
switch ( theOrientation ) {
case 0:
case 1:
theDir[0][1] = anU[0];
theDir[0][2] = aV[0];
theDir[1][0] = anU[1];
theDir[1][2] = aV[1];
break;
case 2:
theDir[0][2] = anU[0];
theDir[0][0] = aV[0];
theDir[1][1] = anU[1];
theDir[1][0] = aV[1];
break;
case 3:
theDir[0][0] = anU[0];
theDir[0][1] = aV[0];
theDir[1][2] = anU[1];
theDir[1][1] = aV[1];
break;
switch ( theOrientation ) {
case 0:
case 1:
theDir[0][1] = anU[0];
theDir[0][2] = aV[0];
theDir[1][0] = anU[1];
theDir[1][2] = aV[1];
break;
case 2:
theDir[0][2] = anU[0];
theDir[0][0] = aV[0];
theDir[1][1] = anU[1];
theDir[1][0] = aV[1];
break;
case 3:
theDir[0][0] = anU[0];
theDir[0][1] = aV[0];
theDir[1][2] = anU[1];
theDir[1][1] = aV[1];
break;
}
vtkMath::Cross( theDir[1], theDir[0], theNormal );
vtkMath::Normalize( theNormal );
vtkMath::Cross( theNormal, theDir[1], theDir[0] );
}
vtkMath::Cross( theDir[1], theDir[0], theNormal );
vtkMath::Normalize( theNormal );
vtkMath::Cross( theNormal, theDir[1], theDir[0] );
/*!
* \brief Return a name of a father mesh if any
*/
QString getFatherName( _PTR(SObject)& theSObj )
{
_PTR(SComponent) objComponent = theSObj->GetFatherComponent();
const int theMeshDepth = 1 + objComponent->Depth();
if ( theSObj->Depth() <= theMeshDepth )
return QString(); // theSObj is a mesh
_PTR(SObject) sobj = theSObj->GetFather();
while ( sobj && sobj->Depth() > theMeshDepth )
sobj = sobj->GetFather();
return sobj ? sobj->GetName().c_str() : "";
}
}
/*!
@ -1084,6 +1107,10 @@ void SMESHGUI_ClippingDlg::updateActorList()
}
}
QString aName = QString( aSObj->GetName().c_str() );
QString aFatherName = getFatherName( aSObj );
if ( !aFatherName.isEmpty() )
aName = aFatherName + " / " + aName;
aName += QString(" (%1)").arg( aSObj->GetID().c_str() );
QListWidgetItem* anItem = new ActorItem( anActor, aName, ActorList );
anItem->setCheckState( anIsChecked ? Qt::Checked : Qt::Unchecked );
updateActorItem( anItem, true, false );