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https://git.salome-platform.org/gitpub/modules/smesh.git
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IPAL53698: Clipping dialog: ambiguos object identification by names
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@ -231,34 +231,37 @@ SMESH::OrientedPlane::~OrientedPlane()
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myPlaneSource->Delete();
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}
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/*!
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Definition of class ActorItem
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*/
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class ActorItem : public QListWidgetItem
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namespace
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{
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public:
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ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
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QListWidgetItem( theName, theListWidget ),
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myActor( theActor ) {}
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/*!
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Definition of class ActorItem
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*/
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class ActorItem : public QListWidgetItem
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{
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public:
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ActorItem( SMESH_Actor* theActor, const QString& theName, QListWidget* theListWidget ) :
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QListWidgetItem( theName, theListWidget ),
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myActor( theActor ) {}
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SMESH_Actor* getActor() const { return myActor; }
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SMESH_Actor* getActor() const { return myActor; }
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private:
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SMESH_Actor* myActor;
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};
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private:
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SMESH_Actor* myActor;
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};
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/*!
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Definition of class TSetVisibility
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*/
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struct TSetVisibility {
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// Set visibility of cutting plane
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TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
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void operator()(SMESH::TPlaneData& thePlaneData){
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bool anIsEmpty = thePlaneData.ActorList.empty();
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thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
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}
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int myIsVisible;
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};
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/*!
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Definition of class TSetVisibility
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*/
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struct TSetVisibility {
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// Set visibility of cutting plane
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TSetVisibility(int theIsVisible): myIsVisible(theIsVisible){}
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void operator()(SMESH::TPlaneData& thePlaneData){
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bool anIsEmpty = thePlaneData.ActorList.empty();
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thePlaneData.Plane.GetPointer()->myActor->SetVisibility(myIsVisible && !anIsEmpty);
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}
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int myIsVisible;
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};
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}
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/*********************************************************************************
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********************* class SMESHGUI_ClippingDlg *********************
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@ -713,46 +716,66 @@ vtkImplicitPlaneWidget* SMESHGUI_ClippingDlg::createPreviewWidget()
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return aPlaneWgt;
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}
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/*!
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Translate two angles of plane to normal
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*/
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void rotationToNormal ( double theRotation[2],
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int theOrientation,
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double theNormal[3],
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double theDir[2][3] )
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namespace
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{
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static double aCoeff = M_PI/180.0;
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/*!
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Translate two angles of plane to normal
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*/
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void rotationToNormal ( double theRotation[2],
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int theOrientation,
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double theNormal[3],
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double theDir[2][3] )
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{
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static double aCoeff = M_PI/180.0;
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double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
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double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
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aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
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aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
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double anU[2] = { cos( aCoeff * theRotation[0] ), cos( aCoeff * theRotation[1] ) };
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double aV[2] = { sqrt( 1.0 - anU[0]*anU[0] ), sqrt( 1.0 - anU[1] * anU[1] ) };
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aV[0] = theRotation[0] > 0? aV[0]: -aV[0];
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aV[1] = theRotation[1] > 0? aV[1]: -aV[1];
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switch ( theOrientation ) {
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case 0:
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case 1:
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theDir[0][1] = anU[0];
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theDir[0][2] = aV[0];
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theDir[1][0] = anU[1];
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theDir[1][2] = aV[1];
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break;
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case 2:
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theDir[0][2] = anU[0];
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theDir[0][0] = aV[0];
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theDir[1][1] = anU[1];
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theDir[1][0] = aV[1];
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break;
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case 3:
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theDir[0][0] = anU[0];
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theDir[0][1] = aV[0];
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theDir[1][2] = anU[1];
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theDir[1][1] = aV[1];
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break;
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switch ( theOrientation ) {
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case 0:
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case 1:
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theDir[0][1] = anU[0];
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theDir[0][2] = aV[0];
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theDir[1][0] = anU[1];
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theDir[1][2] = aV[1];
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break;
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case 2:
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theDir[0][2] = anU[0];
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theDir[0][0] = aV[0];
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theDir[1][1] = anU[1];
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theDir[1][0] = aV[1];
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break;
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case 3:
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theDir[0][0] = anU[0];
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theDir[0][1] = aV[0];
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theDir[1][2] = anU[1];
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theDir[1][1] = aV[1];
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break;
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}
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vtkMath::Cross( theDir[1], theDir[0], theNormal );
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vtkMath::Normalize( theNormal );
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vtkMath::Cross( theNormal, theDir[1], theDir[0] );
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}
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vtkMath::Cross( theDir[1], theDir[0], theNormal );
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vtkMath::Normalize( theNormal );
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vtkMath::Cross( theNormal, theDir[1], theDir[0] );
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/*!
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* \brief Return a name of a father mesh if any
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*/
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QString getFatherName( _PTR(SObject)& theSObj )
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{
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_PTR(SComponent) objComponent = theSObj->GetFatherComponent();
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const int theMeshDepth = 1 + objComponent->Depth();
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if ( theSObj->Depth() <= theMeshDepth )
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return QString(); // theSObj is a mesh
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_PTR(SObject) sobj = theSObj->GetFather();
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while ( sobj && sobj->Depth() > theMeshDepth )
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sobj = sobj->GetFather();
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return sobj ? sobj->GetName().c_str() : "";
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}
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}
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/*!
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@ -1084,6 +1107,10 @@ void SMESHGUI_ClippingDlg::updateActorList()
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}
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}
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QString aName = QString( aSObj->GetName().c_str() );
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QString aFatherName = getFatherName( aSObj );
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if ( !aFatherName.isEmpty() )
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aName = aFatherName + " / " + aName;
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aName += QString(" (%1)").arg( aSObj->GetID().c_str() );
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QListWidgetItem* anItem = new ActorItem( anActor, aName, ActorList );
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anItem->setCheckState( anIsChecked ? Qt::Checked : Qt::Unchecked );
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updateActorItem( anItem, true, false );
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