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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-31 11:50:34 +05:00
0020958: EDF 1529 SMESH : If some faces have been meshed with small
quadrangles Netgen 3D creates pyramids with volume zero and fails * Fix HasIntersection3(): use reasonable tolerances * Improve performace using SMESH_ElementSearcher
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@ -44,9 +44,20 @@ using namespace std;
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enum EQuadNature { NOT_QUAD, QUAD, DEGEN_QUAD };
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// sdt-like iterator used to get coordinates of nodes of mesh element
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// std-like iterator used to get coordinates of nodes of mesh element
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typedef SMDS_StdIterator< SMESH_MeshEditor::TNodeXYZ, SMDS_ElemIteratorPtr > TXyzIterator;
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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StdMeshers_QuadToTriaAdaptor::StdMeshers_QuadToTriaAdaptor():
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myElemSearcher(0)
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{
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}
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//================================================================================
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/*!
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* \brief Destructor
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@ -69,6 +80,9 @@ StdMeshers_QuadToTriaAdaptor::~StdMeshers_QuadToTriaAdaptor()
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// TF2PyramMap::iterator itp = myPyram2Trias.begin();
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// for(; itp!=myPyram2Trias.end(); itp++)
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// cout << itp->second << endl;
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if ( myElemSearcher ) delete myElemSearcher;
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myElemSearcher=0;
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}
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@ -120,7 +134,7 @@ static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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return false;
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if( IAICQ.NbPoints() == 1 ) {
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gp_Pnt PIn = IAICQ.Point(1);
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double preci = 1.e-6;
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const double preci = 1.e-10 * P.Distance(PC);
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// check if this point is internal for segment [PC,P]
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bool IsExternal =
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( (PC.X()-PIn.X())*(P.X()-PIn.X()) > preci ) ||
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@ -133,32 +147,34 @@ static bool HasIntersection3(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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gp_Vec V1(PIn,P1);
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gp_Vec V2(PIn,P2);
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gp_Vec V3(PIn,P3);
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if( V1.Magnitude()<preci || V2.Magnitude()<preci ||
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if( V1.Magnitude()<preci ||
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V2.Magnitude()<preci ||
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V3.Magnitude()<preci ) {
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Pint = PIn;
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return true;
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}
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const double angularTol = 1e-6;
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gp_Vec VC1 = V1.Crossed(V2);
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gp_Vec VC2 = V2.Crossed(V3);
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gp_Vec VC3 = V3.Crossed(V1);
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if(VC1.Magnitude()<preci) {
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if(VC2.IsOpposite(VC3,preci)) {
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if(VC1.Magnitude()<gp::Resolution()) {
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if(VC2.IsOpposite(VC3,angularTol)) {
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return false;
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}
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}
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else if(VC2.Magnitude()<preci) {
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if(VC1.IsOpposite(VC3,preci)) {
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else if(VC2.Magnitude()<gp::Resolution()) {
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if(VC1.IsOpposite(VC3,angularTol)) {
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return false;
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}
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}
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else if(VC3.Magnitude()<preci) {
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if(VC1.IsOpposite(VC2,preci)) {
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else if(VC3.Magnitude()<gp::Resolution()) {
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if(VC1.IsOpposite(VC2,angularTol)) {
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return false;
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}
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}
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else {
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if( VC1.IsOpposite(VC2,preci) || VC1.IsOpposite(VC3,preci) ||
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VC2.IsOpposite(VC3,preci) ) {
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if( VC1.IsOpposite(VC2,angularTol) || VC1.IsOpposite(VC3,angularTol) ||
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VC2.IsOpposite(VC3,angularTol) ) {
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return false;
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}
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}
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@ -204,49 +220,61 @@ static bool HasIntersection(const gp_Pnt& P, const gp_Pnt& PC, gp_Pnt& Pint,
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return false;
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}
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//================================================================================
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/*!
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* \brief Checks if a line segment (P,PC) intersects any mesh face.
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* \param P - first segment end
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* \param PC - second segment end (it is a gravity center of quadrangle)
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* \param Pint - (out) intersection point
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* \param aMesh - mesh
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* \param aShape - shape to check faces on
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* \param NotCheckedFace - not used
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* \retval bool - true if there is an intersection
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*/
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//================================================================================
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//=======================================================================
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//function : CheckIntersection
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//purpose : Auxilare for Compute()
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// NotCheckedFace - for optimization
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//=======================================================================
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bool StdMeshers_QuadToTriaAdaptor::CheckIntersection
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(const gp_Pnt& P, const gp_Pnt& PC,
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gp_Pnt& Pint, SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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const TopoDS_Shape& NotCheckedFace)
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bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
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const gp_Pnt& PC,
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gp_Pnt& Pint,
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SMESH_Mesh& aMesh,
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const TopoDS_Shape& aShape,
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const TopoDS_Shape& NotCheckedFace)
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{
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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//SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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//cout<<" CheckIntersection: meshDS->NbFaces() = "<<meshDS->NbFaces()<<endl;
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bool res = false;
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double dist = RealLast();
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double dist = RealLast(); // find intersection closest to the segment
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gp_Pnt Pres;
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
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const TopoDS_Shape& aShapeFace = exp.Current();
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if(aShapeFace==NotCheckedFace)
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continue;
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const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
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if ( aSubMeshDSFace ) {
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) { // loop on elements on a face
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const SMDS_MeshElement* face = iteratorElem->next();
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Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
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SMDS_ElemIteratorPtr nodeIt = face->nodesIterator();
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int nbN = face->NbNodes();
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if( face->IsQuadratic() )
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nbN /= 2;
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for ( int i = 0; i < nbN; ++i ) {
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const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
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aContour->Append(gp_Pnt(node->X(), node->Y(), node->Z()));
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}
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if( HasIntersection(P, PC, Pres, aContour) ) {
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res = true;
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double tmp = PC.Distance(Pres);
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if(tmp<dist) {
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Pint = Pres;
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dist = tmp;
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}
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}
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gp_Ax1 line( P, gp_Vec(P,PC));
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vector< const SMDS_MeshElement* > suspectElems;
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searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
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// for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
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// const TopoDS_Shape& aShapeFace = exp.Current();
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// if(aShapeFace==NotCheckedFace)
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// continue;
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// const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements(aShapeFace);
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// if ( aSubMeshDSFace ) {
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// SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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// while ( iteratorElem->more() ) { // loop on elements on a face
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// const SMDS_MeshElement* face = iteratorElem->next();
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for ( int i = 0; i < suspectElems.size(); ++i )
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{
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const SMDS_MeshElement* face = suspectElems[i];
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Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
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for ( int i = 0; i < face->NbCornerNodes(); ++i )
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aContour->Append( SMESH_MeshEditor::TNodeXYZ( face->GetNode(i) ));
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if( HasIntersection(P, PC, Pres, aContour) ) {
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res = true;
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double tmp = PC.Distance(Pres);
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if(tmp<dist) {
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Pint = Pres;
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dist = tmp;
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}
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}
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}
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@ -410,14 +438,19 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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helper.IsQuadraticSubMesh(aShape);
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helper.SetElementsOnShape( true );
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
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for (TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next())
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{
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const TopoDS_Shape& aShapeFace = exp.Current();
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const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
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if ( aSubMeshDSFace ) {
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if ( aSubMeshDSFace )
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{
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bool isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
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SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
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while ( iteratorElem->more() ) { // loop on elements on a face
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while ( iteratorElem->more() ) // loop on elements on a geometrical face
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{
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const SMDS_MeshElement* face = iteratorElem->next();
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//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
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// preparation step using face info
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@ -430,7 +463,8 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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if(stat==0)
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continue;
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if(stat==2) {
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if(stat==2)
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{
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// degenerate face
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// add triangles to result map
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SMDS_FaceOfNodes* NewFace;
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@ -478,7 +512,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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else {
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gp_Vec VB(PC,PCbest);
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gp_Pnt PCbestTmp = PC.XYZ() + VB.XYZ() * 3.0;
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bool check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
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check = CheckIntersection(PCbestTmp, PC, Pint, aMesh, aShape, aShapeFace);
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if(check) {
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double dist = PC.Distance(Pint)/3.;
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if(dist<height) {
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@ -496,11 +530,12 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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for(i=0; i<4; i++)
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triaList.push_back( new SMDS_FaceOfNodes( NewNode, FNodes[i], FNodes[i+1] ));
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// create pyramid
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// create a pyramid
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if ( isRev ) swap( FNodes[1], FNodes[3]);
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SMDS_MeshVolume* aPyram =
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helper.AddVolume( FNodes[0], FNodes[1], FNodes[2], FNodes[3], NewNode );
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myPyram2Trias.insert(make_pair(aPyram, & triaList));
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} // end loop on elements on a face submesh
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}
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} // end for(TopExp_Explorer exp(aShape,TopAbs_FACE);exp.More();exp.Next()) {
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@ -508,11 +543,11 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape
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return Compute2ndPart(aMesh);
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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//================================================================================
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/*!
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* \brief Computes pyramids in mesh with no shape
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*/
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//================================================================================
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bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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{
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@ -522,16 +557,16 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
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helper.SetElementsOnShape( true );
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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SMDS_FaceIteratorPtr fIt = meshDS->facesIterator();
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TIDSortedElemSet sortedFaces; // 0020279: control the "random" use when using mesh algorithms
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while( fIt->more()) sortedFaces.insert( fIt->next() );
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TIDSortedElemSet::iterator itFace = sortedFaces.begin(), fEnd = sortedFaces.end();
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for ( ; itFace != fEnd; ++itFace )
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SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
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while( fIt->more())
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{
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const SMDS_MeshElement* face = *itFace;
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const SMDS_MeshElement* face = fIt->next();
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if ( !face ) continue;
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//cout<<endl<<"================= face->GetID() = "<<face->GetID()<<endl;
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// retrieve needed information about a face
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@ -566,8 +601,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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double dist1 = RealLast();
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double dist2 = RealLast();
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gp_Pnt Pres1,Pres2;
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for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF ) {
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const SMDS_MeshElement* F = *itF;
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gp_Ax1 line( PC, VNorm );
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vector< const SMDS_MeshElement* > suspectElems;
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searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
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for ( int iF = 0; iF < suspectElems.size(); ++iF ) {
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const SMDS_MeshElement* F = suspectElems[iF];
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if(F==face) continue;
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Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
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for ( int i = 0; i < 4; ++i )
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@ -646,9 +686,14 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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bool intersected[2] = { false, false };
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double dist [2] = { RealLast(), RealLast() };
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gp_Pnt intPnt[2];
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for (TIDSortedElemSet::iterator itF = sortedFaces.begin(); itF != fEnd; ++itF )
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gp_Ax1 line( PC, tmpDir );
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vector< const SMDS_MeshElement* > suspectElems;
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searcher->GetElementsNearLine( line, SMDSAbs_Face, suspectElems);
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for ( int iF = 0; iF < suspectElems.size(); ++iF )
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{
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const SMDS_MeshElement* F = *itF;
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const SMDS_MeshElement* F = suspectElems[iF];
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if(F==face) continue;
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Handle(TColgp_HSequenceOfPnt) aContour = new TColgp_HSequenceOfPnt;
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int nbN = F->NbNodes() / ( F->IsQuadratic() ? 2 : 1 );
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@ -703,13 +748,15 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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return Compute2ndPart(aMesh);
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}
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//=======================================================================
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//function : Compute2ndPart
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//purpose : Update created pyramids and faces to avoid their intersection
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//=======================================================================
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//================================================================================
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/*!
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* \brief Update created pyramids and faces to avoid their intersection
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*/
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//================================================================================
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bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
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{
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cout << "Compute2ndPart(), nb pyramids = " << myPyram2Trias.size() << endl;
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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// check intersections between created pyramids
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@ -723,6 +770,10 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
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typedef map< const SMDS_MeshElement*, list< TPyram2Trias::iterator > > TPyram2Merged;
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TPyram2Merged MergesInfo;
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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// iterate on all pyramids
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TPyram2Trias::iterator itPi = myPyram2Trias.begin(), itPEnd = myPyram2Trias.end();
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for ( ; itPi != itPEnd; ++itPi )
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@ -734,194 +785,206 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
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vector<gp_Pnt> PsI( xyzIt, TXyzIterator() );
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// compare PrmI with all the rest pyramids
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bool NeedMove = false;
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TPyram2Trias::iterator itPj = itPi;
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for ( ++itPj; itPj != itPEnd; ++itPj )
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bool hasInt = false;
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for(k=0; k<4 && !hasInt; k++) // loop on 4 base nodes of PrmI
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{
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const SMDS_MeshElement* PrmJ = itPj->first;
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TPyram2Merged::iterator pMergesJ = MergesInfo.find( PrmJ );
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gp_Vec Vtmp(PsI[k],PsI[4]);
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gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01; // base node moved a bit to apex
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// check if two pyramids already merged
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if ( pMergesJ != MergesInfo.end() &&
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find(pMergesJ->second.begin(),pMergesJ->second.end(), itPi )!=pMergesJ->second.end())
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continue; // already merged
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gp_Ax1 line( PsI[k], Vtmp );
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vector< const SMDS_MeshElement* > suspectPyrams;
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searcher->GetElementsNearLine( line, SMDSAbs_Volume, suspectPyrams);
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xyzIt = TXyzIterator( PrmJ->nodesIterator() );
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vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
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for ( int j = 0; j < suspectPyrams.size(); ++j )
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{
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const SMDS_MeshElement* PrmJ = suspectPyrams[j];
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if ( PrmJ == PrmI || PrmJ->NbCornerNodes() != 5 ) continue;
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bool hasInt = false;
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gp_Pnt Pint;
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for(k=0; k<4 && !hasInt; k++) {
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gp_Vec Vtmp(PsI[k],PsI[4]);
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gp_Pnt Pshift = PsI[k].XYZ() + Vtmp.XYZ() * 0.01;
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||||
TPyram2Trias::iterator itPj = myPyram2Trias.find( PrmJ );
|
||||
if ( itPj == myPyram2Trias.end() ) continue; // pyramid from other SOLID
|
||||
|
||||
// check if two pyramids already merged
|
||||
TPyram2Merged::iterator pMergesJ = MergesInfo.find( PrmJ );
|
||||
if ( pMergesJ != MergesInfo.end() &&
|
||||
find(pMergesJ->second.begin(),pMergesJ->second.end(), itPi )!=pMergesJ->second.end())
|
||||
continue;
|
||||
|
||||
xyzIt = TXyzIterator( PrmJ->nodesIterator() );
|
||||
vector<gp_Pnt> PsJ( xyzIt, TXyzIterator() );
|
||||
|
||||
gp_Pnt Pint;
|
||||
hasInt =
|
||||
( HasIntersection3( Pshift, PsI[4], Pint, PsJ[0], PsJ[1], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[1], PsJ[2], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[2], PsJ[3], PsJ[4]) ||
|
||||
HasIntersection3( Pshift, PsI[4], Pint, PsJ[3], PsJ[0], PsJ[4]) );
|
||||
}
|
||||
for(k=0; k<4 && !hasInt; k++) {
|
||||
gp_Vec Vtmp(PsJ[k],PsJ[4]);
|
||||
gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
|
||||
hasInt =
|
||||
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
|
||||
}
|
||||
if(hasInt) {
|
||||
// count common nodes of base faces of two pyramids
|
||||
int nbc = 0;
|
||||
for(k=0; k<4; k++)
|
||||
nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
|
||||
//cout<<" nbc = "<<nbc<<endl;
|
||||
|
||||
if ( nbc == 4 )
|
||||
continue; // pyrams have a common base face
|
||||
for(k=0; k<4 && !hasInt; k++) {
|
||||
gp_Vec Vtmp(PsJ[k],PsJ[4]);
|
||||
gp_Pnt Pshift = PsJ[k].XYZ() + Vtmp.XYZ() * 0.01;
|
||||
hasInt =
|
||||
( HasIntersection3( Pshift, PsJ[4], Pint, PsI[0], PsI[1], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[1], PsI[2], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[2], PsI[3], PsI[4]) ||
|
||||
HasIntersection3( Pshift, PsJ[4], Pint, PsI[3], PsI[0], PsI[4]) );
|
||||
}
|
||||
if ( hasInt ) {
|
||||
// count common nodes of base faces of two pyramids
|
||||
int nbc = 0;
|
||||
for(k=0; k<4; k++)
|
||||
nbc += int ( PrmI->GetNodeIndex( PrmJ->GetNode(k) ) >= 0 );
|
||||
|
||||
if(nbc>0)
|
||||
{
|
||||
// Merge the two pyramids and others already merged with them
|
||||
if ( nbc == 4 )
|
||||
continue; // pyrams have a common base face
|
||||
|
||||
// initialize merge info of pyramids
|
||||
if ( pMergesI == MergesInfo.end() ) // first merge of PrmI
|
||||
if(nbc>0)
|
||||
{
|
||||
pMergesI = MergesInfo.insert( make_pair( PrmI, list<TPyram2Trias::iterator >())).first;
|
||||
pMergesI->second.push_back( itPi );
|
||||
}
|
||||
if ( pMergesJ == MergesInfo.end() ) // first merge of PrmJ
|
||||
{
|
||||
pMergesJ = MergesInfo.insert( make_pair( PrmJ, list<TPyram2Trias::iterator >())).first;
|
||||
pMergesJ->second.push_back( itPj );
|
||||
}
|
||||
int nbI = pMergesI->second.size(), nbJ = pMergesJ->second.size();
|
||||
cout << "Merge pyram " << PrmI->GetID() <<" to " << PrmJ->GetID() << endl;
|
||||
// Merge the two pyramids and others already merged with them
|
||||
|
||||
// an apex node to make common to all merged pyramids
|
||||
SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
||||
CommonNode->setXYZ( ( nbI*PsI[4].X() + nbJ*PsJ[4].X() ) / (nbI+nbJ),
|
||||
( nbI*PsI[4].Y() + nbJ*PsJ[4].Y() ) / (nbI+nbJ),
|
||||
( nbI*PsI[4].Z() + nbJ*PsJ[4].Z() ) / (nbI+nbJ) );
|
||||
NeedMove = true;
|
||||
const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
|
||||
// initialize merge info of pyramids
|
||||
if ( pMergesI == MergesInfo.end() ) // first merge of PrmI
|
||||
{
|
||||
pMergesI = MergesInfo.insert( make_pair( PrmI, list<TPyram2Trias::iterator >())).first;
|
||||
pMergesI->second.push_back( itPi );
|
||||
}
|
||||
if ( pMergesJ == MergesInfo.end() ) // first merge of PrmJ
|
||||
{
|
||||
pMergesJ = MergesInfo.insert( make_pair( PrmJ, list<TPyram2Trias::iterator >())).first;
|
||||
pMergesJ->second.push_back( itPj );
|
||||
}
|
||||
int nbI = pMergesI->second.size(), nbJ = pMergesJ->second.size();
|
||||
|
||||
list< TPyram2Trias::iterator >& aMergesI = pMergesI->second;
|
||||
list< TPyram2Trias::iterator >& aMergesJ = pMergesJ->second;
|
||||
// an apex node to make common to all merged pyramids
|
||||
SMDS_MeshNode* CommonNode = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
||||
CommonNode->setXYZ( ( nbI*PsI[4].X() + nbJ*PsJ[4].X() ) / (nbI+nbJ),
|
||||
( nbI*PsI[4].Y() + nbJ*PsJ[4].Y() ) / (nbI+nbJ),
|
||||
( nbI*PsI[4].Z() + nbJ*PsJ[4].Z() ) / (nbI+nbJ) );
|
||||
NeedMove = true;
|
||||
const SMDS_MeshNode* Nrem = PrmJ->GetNode(4); // node to remove
|
||||
|
||||
list< TPyram2Trias::iterator >& aMergesI = pMergesI->second;
|
||||
list< TPyram2Trias::iterator >& aMergesJ = pMergesJ->second;
|
||||
|
||||
// find and remove coincided faces of merged pyramids
|
||||
list< TPyram2Trias::iterator >::iterator itPttI, itPttJ;
|
||||
TTriaList::iterator trI, trJ;
|
||||
for ( itPttI = aMergesI.begin(); itPttI != aMergesI.end(); ++itPttI )
|
||||
{
|
||||
TTriaList* triaListI = (*itPttI)->second;
|
||||
for ( trI = triaListI->begin(); trI != triaListI->end(); )
|
||||
list< TPyram2Trias::iterator >::iterator itPttI, itPttJ;
|
||||
TTriaList::iterator trI, trJ;
|
||||
for ( itPttI = aMergesI.begin(); itPttI != aMergesI.end(); ++itPttI )
|
||||
{
|
||||
const SMDS_FaceOfNodes* FI = *trI;
|
||||
|
||||
for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end() && FI; ++itPttJ )
|
||||
TTriaList* triaListI = (*itPttI)->second;
|
||||
for ( trI = triaListI->begin(); trI != triaListI->end(); )
|
||||
{
|
||||
TTriaList* triaListJ = (*itPttJ)->second;
|
||||
for ( trJ = triaListJ->begin(); trJ != triaListJ->end(); )
|
||||
const SMDS_FaceOfNodes* FI = *trI;
|
||||
|
||||
for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end() && FI; ++itPttJ )
|
||||
{
|
||||
const SMDS_FaceOfNodes* FJ = *trJ;
|
||||
|
||||
if( EqualTriangles(FI,FJ) )
|
||||
TTriaList* triaListJ = (*itPttJ)->second;
|
||||
for ( trJ = triaListJ->begin(); trJ != triaListJ->end(); )
|
||||
{
|
||||
delete FI;
|
||||
delete FJ;
|
||||
FI = FJ = 0;
|
||||
trI = triaListI->erase( trI );
|
||||
trJ = triaListJ->erase( trJ );
|
||||
break; // only one triangle of a pyramid can coincide with another pyramid
|
||||
const SMDS_FaceOfNodes* FJ = *trJ;
|
||||
|
||||
if( EqualTriangles(FI,FJ) )
|
||||
{
|
||||
delete FI;
|
||||
delete FJ;
|
||||
FI = FJ = 0;
|
||||
trI = triaListI->erase( trI );
|
||||
trJ = triaListJ->erase( trJ );
|
||||
break; // only one triangle of a pyramid can coincide with another pyramid
|
||||
}
|
||||
++trJ;
|
||||
}
|
||||
++trJ;
|
||||
}
|
||||
if ( FI ) ++trI; // increament if triangle not deleted
|
||||
}
|
||||
if ( FI ) ++trI; // increament if triangle not deleted
|
||||
}
|
||||
}
|
||||
|
||||
// set the common apex node to pyramids and triangles merged with J
|
||||
for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end(); ++itPttJ )
|
||||
{
|
||||
const SMDS_MeshElement* Prm = (*itPttJ)->first;
|
||||
TTriaList* triaList = (*itPttJ)->second;
|
||||
|
||||
vector< const SMDS_MeshNode* > nodes( Prm->begin_nodes(), Prm->end_nodes() );
|
||||
nodes[4] = CommonNode;
|
||||
meshDS->ChangeElementNodes( Prm, &nodes[0], nodes.size());
|
||||
|
||||
for ( TTriaList::iterator trIt = triaList->begin(); trIt != triaList->end(); ++trIt )
|
||||
// set the common apex node to pyramids and triangles merged with J
|
||||
for ( itPttJ = aMergesJ.begin(); itPttJ != aMergesJ.end(); ++itPttJ )
|
||||
{
|
||||
SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( *trIt );
|
||||
const SMDS_MeshNode* NF[3] = { CommonNode, Ftria->GetNode(1), Ftria->GetNode(2)};
|
||||
Ftria->ChangeNodes(NF, 3);
|
||||
const SMDS_MeshElement* Prm = (*itPttJ)->first;
|
||||
TTriaList* triaList = (*itPttJ)->second;
|
||||
|
||||
vector< const SMDS_MeshNode* > nodes( Prm->begin_nodes(), Prm->end_nodes() );
|
||||
nodes[4] = CommonNode;
|
||||
meshDS->ChangeElementNodes( Prm, &nodes[0], nodes.size());
|
||||
|
||||
for ( TTriaList::iterator trIt = triaList->begin(); trIt != triaList->end(); ++trIt )
|
||||
{
|
||||
SMDS_FaceOfNodes* Ftria = const_cast< SMDS_FaceOfNodes*>( *trIt );
|
||||
const SMDS_MeshNode* NF[3] = { CommonNode, Ftria->GetNode(1), Ftria->GetNode(2)};
|
||||
Ftria->ChangeNodes(NF, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// join MergesInfo of merged pyramids
|
||||
for ( k = 0, itPttI = aMergesI.begin(); k < nbI; ++itPttI, ++k )
|
||||
{
|
||||
const SMDS_MeshElement* PrmI = (*itPttI)->first;
|
||||
list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmI ];
|
||||
merges.insert( merges.end(), aMergesJ.begin(), aMergesJ.end() );
|
||||
}
|
||||
for ( k = 0, itPttJ = aMergesJ.begin(); k < nbJ; ++itPttJ, ++k )
|
||||
{
|
||||
const SMDS_MeshElement* PrmJ = (*itPttJ)->first;
|
||||
list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmJ ];
|
||||
merges.insert( merges.end(), aMergesI.begin(), aMergesI.end() );
|
||||
}
|
||||
// join MergesInfo of merged pyramids
|
||||
for ( k = 0, itPttI = aMergesI.begin(); k < nbI; ++itPttI, ++k )
|
||||
{
|
||||
const SMDS_MeshElement* PrmI = (*itPttI)->first;
|
||||
list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmI ];
|
||||
merges.insert( merges.end(), aMergesJ.begin(), aMergesJ.end() );
|
||||
}
|
||||
for ( k = 0, itPttJ = aMergesJ.begin(); k < nbJ; ++itPttJ, ++k )
|
||||
{
|
||||
const SMDS_MeshElement* PrmJ = (*itPttJ)->first;
|
||||
list< TPyram2Trias::iterator >& merges = MergesInfo[ PrmJ ];
|
||||
merges.insert( merges.end(), aMergesI.begin(), aMergesI.end() );
|
||||
}
|
||||
|
||||
// removing node
|
||||
meshDS->RemoveNode(Nrem);
|
||||
}
|
||||
else { // nbc==0
|
||||
|
||||
// decrease height of pyramids
|
||||
gp_XYZ PC1(0,0,0), PC2(0,0,0);
|
||||
for(k=0; k<4; k++) {
|
||||
PC1 += PsI[k].XYZ();
|
||||
PC2 += PsJ[k].XYZ();
|
||||
// removing node
|
||||
meshDS->RemoveNode(Nrem);
|
||||
}
|
||||
PC1 /= 4; PC2 /= 4;
|
||||
gp_Vec VN1(PC1,PsI[4]);
|
||||
gp_Vec VI1(PC1,Pint);
|
||||
gp_Vec VN2(PC2,PsJ[4]);
|
||||
gp_Vec VI2(PC2,Pint);
|
||||
double ang1 = fabs(VN1.Angle(VI1));
|
||||
double ang2 = fabs(VN2.Angle(VI2));
|
||||
double h1,h2;
|
||||
if(ang1>PI/3.)
|
||||
h1 = VI1.Magnitude()/2;
|
||||
else
|
||||
h1 = VI1.Magnitude()*cos(ang1);
|
||||
if(ang2>PI/3.)
|
||||
h2 = VI2.Magnitude()/2;
|
||||
else
|
||||
h2 = VI2.Magnitude()*cos(ang2);
|
||||
double coef1 = 0.5;
|
||||
if(ang1<PI/3)
|
||||
coef1 -= cos(ang1)*0.25;
|
||||
double coef2 = 0.5;
|
||||
if(ang2<PI/3)
|
||||
coef2 -= cos(ang1)*0.25;
|
||||
else { // nbc==0
|
||||
|
||||
VN1.Scale(coef1);
|
||||
VN2.Scale(coef2);
|
||||
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
||||
aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
|
||||
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
|
||||
aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
|
||||
NeedMove = true;
|
||||
}
|
||||
} // end if(hasInt)
|
||||
}
|
||||
// decrease height of pyramids
|
||||
gp_XYZ PC1(0,0,0), PC2(0,0,0);
|
||||
for(k=0; k<4; k++) {
|
||||
PC1 += PsI[k].XYZ();
|
||||
PC2 += PsJ[k].XYZ();
|
||||
}
|
||||
PC1 /= 4; PC2 /= 4;
|
||||
gp_Vec VN1(PC1,PsI[4]);
|
||||
gp_Vec VI1(PC1,Pint);
|
||||
gp_Vec VN2(PC2,PsJ[4]);
|
||||
gp_Vec VI2(PC2,Pint);
|
||||
double ang1 = fabs(VN1.Angle(VI1));
|
||||
double ang2 = fabs(VN2.Angle(VI2));
|
||||
double h1,h2;
|
||||
if(ang1>PI/3.)
|
||||
h1 = VI1.Magnitude()/2;
|
||||
else
|
||||
h1 = VI1.Magnitude()*cos(ang1);
|
||||
if(ang2>PI/3.)
|
||||
h2 = VI2.Magnitude()/2;
|
||||
else
|
||||
h2 = VI2.Magnitude()*cos(ang2);
|
||||
double coef1 = 0.5;
|
||||
if(ang1<PI/3)
|
||||
coef1 -= cos(ang1)*0.25;
|
||||
double coef2 = 0.5;
|
||||
if(ang2<PI/3)
|
||||
coef2 -= cos(ang1)*0.25;
|
||||
|
||||
VN1.Scale(coef1);
|
||||
VN2.Scale(coef2);
|
||||
SMDS_MeshNode* aNode1 = const_cast<SMDS_MeshNode*>(PrmI->GetNode(4));
|
||||
aNode1->setXYZ( PC1.X()+VN1.X(), PC1.Y()+VN1.Y(), PC1.Z()+VN1.Z() );
|
||||
SMDS_MeshNode* aNode2 = const_cast<SMDS_MeshNode*>(PrmJ->GetNode(4));
|
||||
aNode2->setXYZ( PC2.X()+VN2.X(), PC2.Y()+VN2.Y(), PC2.Z()+VN2.Z() );
|
||||
NeedMove = true;
|
||||
}
|
||||
} // end if(hasInt)
|
||||
} // loop on suspectPyrams
|
||||
} // loop on 4 base nodes of PrmI
|
||||
if( NeedMove && !meshDS->IsEmbeddedMode() )
|
||||
{
|
||||
const SMDS_MeshNode* apex = PrmI->GetNode( 4 );
|
||||
meshDS->MoveNode( apex, apex->X(), apex->Y(), apex->Z() );
|
||||
}
|
||||
}
|
||||
} // loop on all pyramids
|
||||
|
||||
// rebind triangles of pyramids sharing the same base quadrangle to the first
|
||||
// entrance of the base quadrangle
|
||||
@ -935,6 +998,10 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh& aMesh)
|
||||
myPyram2Trias.clear(); // no more needed
|
||||
myDegNodes.clear();
|
||||
|
||||
delete myElemSearcher;
|
||||
myElemSearcher=0;
|
||||
|
||||
cout << "END Compute2ndPart()" << endl;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -28,6 +28,7 @@
|
||||
#include "SMDS_FaceOfNodes.hxx"
|
||||
|
||||
class SMESH_Mesh;
|
||||
class SMESH_ElementSearcher;
|
||||
class SMDS_MeshElement;
|
||||
class SMDS_MeshNode;
|
||||
class Handle(TColgp_HArray1OfPnt);
|
||||
@ -41,9 +42,13 @@ class gp_Vec;
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
/*!
|
||||
* \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids
|
||||
*/
|
||||
class STDMESHERS_EXPORT StdMeshers_QuadToTriaAdaptor
|
||||
{
|
||||
public:
|
||||
StdMeshers_QuadToTriaAdaptor();
|
||||
|
||||
~StdMeshers_QuadToTriaAdaptor();
|
||||
|
||||
@ -71,6 +76,7 @@ protected:
|
||||
|
||||
bool Compute2ndPart(SMESH_Mesh& aMesh);
|
||||
|
||||
|
||||
typedef std::list<const SMDS_FaceOfNodes* > TTriaList;
|
||||
typedef std::multimap<const SMDS_MeshElement*, TTriaList > TQuad2Trias;
|
||||
typedef std::map<const SMDS_MeshElement*, TTriaList *, TIDCompare> TPyram2Trias;
|
||||
@ -80,6 +86,7 @@ protected:
|
||||
|
||||
std::list< const SMDS_MeshNode* > myDegNodes;
|
||||
|
||||
const SMESH_ElementSearcher* myElemSearcher;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user