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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-11 16:19:16 +05:00
allow actor presentation modification from PyQt modules
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@ -610,6 +610,149 @@ const char* SMESH_Swig::AddSubMeshOnShape(const char* theMeshEntry,
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return "";
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}
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/*!
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\brief Gets window with specified identifier
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\internal
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\param id window identifier
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\return pointer on the window
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*/
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SUIT_ViewWindow* getWnd( const int id )
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{
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SUIT_ViewWindow* resWnd = 0;
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SUIT_Session* aSession = SUIT_Session::session();
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SUIT_Application* anApplication = aSession->activeApplication();
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SalomeApp_Application* app = dynamic_cast<SalomeApp_Application*>(anApplication);
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if ( app ) {
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ViewManagerList vmlist = app->viewManagers();
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foreach( SUIT_ViewManager* vm, vmlist ) {
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QVector<SUIT_ViewWindow*> vwlist = vm->getViews();
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foreach ( SUIT_ViewWindow* vw, vwlist ) {
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if ( id == vw->getId() ) {
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resWnd = vw;
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break;
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}
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}
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}
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}
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return resWnd;
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}
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actorAspect SMESH_Swig::GetActorAspect( const char* Mesh_Entry, int viewId )
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{
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class TGetActorAspect: public SALOME_Event
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{
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public:
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typedef actorAspect TResult;
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TResult myResult;
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const char* _entry;
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int _wid;
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TGetActorAspect( const char* Mesh_Entry, int viewId )
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{
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_entry = Mesh_Entry;
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_wid = viewId;
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}
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virtual void Execute()
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{
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SMESH_Actor* anActor;
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if (_wid)
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{
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SUIT_ViewWindow* w = getWnd(_wid);
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anActor = SMESH::FindActorByEntry( w, _entry );
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}
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else
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anActor = SMESH::FindActorByEntry( _entry );
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if ( !anActor )
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{
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MESSAGE("GetActorAspect: no actor corresponding to: " << _entry);
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return;
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}
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anActor->GetSufaceColor(myResult.surfaceColor.r,
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myResult.surfaceColor.g,
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myResult.surfaceColor.b,
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myResult.surfaceColor.delta);
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anActor->GetVolumeColor(myResult.volumeColor.r,
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myResult.volumeColor.g,
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myResult.volumeColor.b,
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myResult.volumeColor.delta);
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anActor->GetEdgeColor(myResult.edgeColor.r,
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myResult.edgeColor.g,
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myResult.edgeColor.b);
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anActor->GetNodeColor(myResult.nodeColor.r,
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myResult.nodeColor.g,
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myResult.nodeColor.b);
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myResult.opacity= anActor->GetOpacity();
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MESSAGE("opacity: " << myResult.opacity);
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}
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};
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return ProcessEvent(new TGetActorAspect( Mesh_Entry, viewId));
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}
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void SMESH_Swig::SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
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{
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class TSetActorAspect: public SALOME_Event
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{
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public:
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const char* _entry;
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actorAspect _actorPres;
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int _wid;
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TSetActorAspect(const actorAspect& actorPres, const char* Mesh_Entry, int viewId )
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{
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_entry = Mesh_Entry;
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_actorPres = actorPres;
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_wid = viewId;
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}
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virtual void Execute()
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{
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SMESH_Actor* anActor;
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if (_wid)
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{
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SUIT_ViewWindow* w = getWnd(_wid);
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anActor = SMESH::FindActorByEntry( w, _entry );
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}
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else
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anActor = SMESH::FindActorByEntry( _entry );
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if ( !anActor )
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{
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MESSAGE("SetActorAspect: no actor corresponding to: " << _entry);
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return;
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}
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anActor->SetSufaceColor(_actorPres.surfaceColor.r,
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_actorPres.surfaceColor.g,
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_actorPres.surfaceColor.b,
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_actorPres.surfaceColor.delta);
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anActor->SetVolumeColor(_actorPres.volumeColor.r,
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_actorPres.volumeColor.g,
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_actorPres.volumeColor.b,
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_actorPres.volumeColor.delta);
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anActor->SetEdgeColor(_actorPres.edgeColor.r,
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_actorPres.edgeColor.g,
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_actorPres.edgeColor.b);
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anActor->SetNodeColor(_actorPres.nodeColor.r,
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_actorPres.nodeColor.g,
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_actorPres.nodeColor.b);
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anActor->SetOpacity(_actorPres.opacity);
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if (_wid)
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{
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SUIT_ViewWindow* w = getWnd(_wid);
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w->repaint();
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}
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else
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{
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SUIT_Session* aSession = SUIT_Session::session();
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SUIT_Application* anApplication = aSession->activeApplication();
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SalomeApp_Application* anApp = dynamic_cast<SalomeApp_Application*>(anApplication);
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SUIT_ViewManager* vman = anApp->getViewManager(VTKViewer_Viewer::Type(),true);
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vman->getActiveView()->repaint();
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}
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}
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};
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ProcessVoidEvent(new TSetActorAspect(actorPres, Mesh_Entry, viewId));
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}
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void SMESH_Swig::CreateAndDisplayActor( const char* Mesh_Entry )
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{
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// SMESH_Actor* Mesh = smeshGUI->ReadScript(aM);
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@ -58,6 +58,37 @@ enum
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Ball = BallSelection
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};
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typedef struct
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{
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double r, g, b;
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int delta;
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} surfaceColorStruct;
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typedef struct
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{
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double r, g, b;
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int delta;
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} volumeColorStruct;
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typedef struct
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{
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double r, g, b;
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} edgeColorStruct;
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typedef struct
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{
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double r, g, b;
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} nodeColorStruct;
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struct actorAspect
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{
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surfaceColorStruct surfaceColor;
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volumeColorStruct volumeColor;
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edgeColorStruct edgeColor;
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nodeColorStruct nodeColor;
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double opacity;
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};
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class SMESH_SWIG_EXPORT SMESH_Swig
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{
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public:
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@ -94,6 +125,9 @@ public:
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*/
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void SetMeshIcon( const char*, const bool, const bool );
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actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
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void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
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// --------------------- for the test purposes -----------------------
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int getSelectionMode();
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void select( const char *id, std::vector<int> ids, bool append = false );
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@ -68,6 +68,37 @@ enum
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Ball
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};
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typedef struct
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{
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double r, g, b;
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int delta;
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} surfaceColorStruct;
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typedef struct
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{
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double r, g, b;
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int delta;
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} volumeColorStruct;
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typedef struct
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{
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double r, g, b;
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} edgeColorStruct;
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typedef struct
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{
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double r, g, b;
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} nodeColorStruct;
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struct actorAspect
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{
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surfaceColorStruct surfaceColor;
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volumeColorStruct volumeColor;
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edgeColorStruct edgeColor;
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nodeColorStruct nodeColor;
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double opacity;
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};
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class SMESH_Swig
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{
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public:
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@ -97,6 +128,9 @@ class SMESH_Swig
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void CreateAndDisplayActor( const char* Mesh_Entry );
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void EraseActor( const char* Mesh_Entry, const bool allViewers = false );
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actorAspect GetActorAspect(const char* Mesh_Entry, int viewId = 0 );
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void SetActorAspect( const actorAspect& actorPres, const char* Mesh_Entry, int viewId = 0 );
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// --------------------- for the test purposes -----------------------
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int getSelectionMode();
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void select( const char *id, std::vector<int> ids, bool append = false );
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