PAL14858 (The Mesh Info Dialog Box is too slow)

fix mesh update
This commit is contained in:
eap 2007-10-02 14:18:14 +00:00
parent 8070596937
commit 1ec6e6b0ec

View File

@ -427,7 +427,7 @@ namespace SMESH {
}
// -----------------------------------------------------------------------
/*!
* \brief Return text describing a subshape
* \brief Return a list of selected rows
*/
bool getSelectedRows(QTable* table, list< int > & rows)
{
@ -440,6 +440,9 @@ namespace SMESH {
for ( int row = selected.topRow(); row <= selected.bottomRow(); ++row )
rows.push_back( row );
}
if (rows.empty() && table->currentRow() > -1 )
rows.push_back( table->currentRow() );
return !rows.empty();
}
@ -762,6 +765,7 @@ SMESHGUI_ComputeOp::SMESHGUI_ComputeOp()
connect(myDlg->myShowBtn, SIGNAL (clicked()), SLOT(onPreviewShape()));
connect(myDlg->myPublishBtn, SIGNAL (clicked()), SLOT(onPublishShape()));
connect(table(),SIGNAL(selectionChanged()), SLOT(currentCellChanged()));
connect(table(),SIGNAL(currentChanged(int,int)), SLOT(currentCellChanged()));
}
//=======================================================================
@ -781,7 +785,6 @@ void SMESHGUI_ComputeOp::startOperation()
// COMPUTE MESH
bool computeFailed = true, memoryLack = false;
int nbNodes = 0, nbEdges = 0, nbFaces = 0, nbVolums = 0;
LightApp_SelectionMgr *Sel = selectionMgr();
SALOME_ListIO selected; Sel->selectedObjects( selected );
@ -841,7 +844,7 @@ void SMESHGUI_ComputeOp::startOperation()
// return;
// }
// check if there are memory problems
for ( int i = 0; i < anErrors->length() && !memoryLack; ++i )
for ( int i = 0; (i < anErrors->length()) && !memoryLack; ++i )
memoryLack = ( anErrors[ i ].code == SMESH::COMPERR_MEMORY_PB );
}
catch(const SALOME::SALOME_Exception & S_ex){
@ -860,9 +863,9 @@ void SMESHGUI_ComputeOp::startOperation()
{
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
OCC_CATCH_SIGNALS;
#endif
SMESH::UpdateView(eDisplay, IObject->getEntry());
SMESH::Update(IObject, true);
}
catch (...) {
#ifdef _DEBUG_