0021893: EDF 2133 SMESH : Improvement of 3D extrusion algorithm

This commit is contained in:
eap 2013-01-28 08:29:47 +00:00
parent 7643656ed3
commit 1fff018cb3
2 changed files with 1298 additions and 595 deletions

File diff suppressed because it is too large Load Diff

View File

@ -37,56 +37,80 @@
#include "SMESH_Comment.hxx" #include "SMESH_Comment.hxx"
#include "SMESH_Mesh.hxx" #include "SMESH_Mesh.hxx"
#include "SMESH_MesherHelper.hxx" #include "SMESH_MesherHelper.hxx"
#include "SMESH_TypeDefs.hxx"
#include "SMESH_subMesh.hxx" #include "SMESH_subMesh.hxx"
#include <vector>
#include <Adaptor2d_Curve2d.hxx> #include <Adaptor2d_Curve2d.hxx>
#include <Adaptor3d_Curve.hxx> #include <Adaptor3d_Curve.hxx>
#include <Adaptor3d_Surface.hxx> #include <Adaptor3d_Surface.hxx>
#include <BRepAdaptor_Surface.hxx> #include <BRepAdaptor_Surface.hxx>
#include <TopTools_IndexedMapOfOrientedShape.hxx> #include <TopTools_IndexedMapOfOrientedShape.hxx>
#include <TopoDS_Face.hxx>
#include <gp_Trsf.hxx> #include <gp_Trsf.hxx>
#include <gp_XYZ.hxx> #include <gp_XYZ.hxx>
#include <vector>
namespace Prism_3D
{
struct TNode;
struct TPrismTopo;
}
class SMESHDS_SubMesh; class SMESHDS_SubMesh;
class TopoDS_Edge; class TopoDS_Edge;
class TopoDS_Faces;
struct TNode;
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
typedef TopTools_IndexedMapOfOrientedShape TBlockShapes;
typedef std::vector<const SMDS_MeshNode* > TNodeColumn;
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
typedef std::map< double, TNodeColumn >::const_iterator TParam2ColumnIt;
// map of bottom nodes to the column of nodes above them // map of bottom nodes to the column of nodes above them
// (the column includes the bottom nodes) // (the column includes the bottom nodes)
typedef std::map< TNode, TNodeColumn > TNode2ColumnMap; typedef std::map< Prism_3D::TNode, TNodeColumn > TNode2ColumnMap;
typedef std::map< double, TNodeColumn > TParam2ColumnMap;
typedef std::map< double, TNodeColumn >::const_iterator TParam2ColumnIt;
typedef TopTools_IndexedMapOfOrientedShape TBlockShapes;
// =============================================== namespace Prism_3D
/*!
* \brief Structure containing node relative data
*/
// ===============================================
struct TNode
{ {
const SMDS_MeshNode* myNode; // ===============================================
mutable gp_XYZ myParams; /*!
* \brief Structure containing node relative data
*/
struct TNode
{
const SMDS_MeshNode* myNode;
mutable gp_XYZ myParams;
gp_XYZ GetCoords() const { return gp_XYZ( myNode->X(), myNode->Y(), myNode->Z() ); } gp_XYZ GetCoords() const { return gp_XYZ( myNode->X(), myNode->Y(), myNode->Z() ); }
gp_XYZ GetParams() const { return myParams; } gp_XYZ GetParams() const { return myParams; }
gp_XYZ& ChangeParams() const { return myParams; } gp_XYZ& ChangeParams() const { return myParams; }
bool HasParams() const { return myParams.X() >= 0.0; } bool HasParams() const { return myParams.X() >= 0.0; }
SMDS_TypeOfPosition GetPositionType() const SMDS_TypeOfPosition GetPositionType() const
{ return myNode ? myNode->GetPosition()->GetTypeOfPosition() : SMDS_TOP_UNSPEC; } { return myNode ? myNode->GetPosition()->GetTypeOfPosition() : SMDS_TOP_UNSPEC; }
bool IsNeighbor( const TNode& other ) const; bool IsNeighbor( const TNode& other ) const;
TNode(const SMDS_MeshNode* node = 0): myNode(node), myParams(-1,-1,-1) {} TNode(const SMDS_MeshNode* node = 0): myNode(node), myParams(-1,-1,-1) {}
bool operator < (const TNode& other) const { return myNode->GetID() < other.myNode->GetID(); } bool operator < (const TNode& other) const { return myNode->GetID() < other.myNode->GetID(); }
}; };
// ===============================================
/*!
* \brief Topological data of the prism
*/
typedef std::list< TFaceQuadStructPtr > TQuadList;
struct TPrismTopo
{
TopoDS_Shape myShape3D;
TopoDS_Face myBottom;
TopoDS_Face myTop;
std::list< TopoDS_Edge > myBottomEdges;
std::vector< TQuadList> myWallQuads; // wall sides can be vertically composite
std::vector< int > myRightQuadIndex; // index of right neighbour wall quad
std::list< int > myNbEdgesInWires;
bool myNotQuadOnTop;
void Clear();
};
}
// =============================================================== // ===============================================================
/*! /*!
@ -95,11 +119,9 @@ struct TNode
* emulated by division/uniting of missing/excess faces. * emulated by division/uniting of missing/excess faces.
* It also manage associations between block sub-shapes and a mesh. * It also manage associations between block sub-shapes and a mesh.
*/ */
// ===============================================================
class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block class STDMESHERS_EXPORT StdMeshers_PrismAsBlock: public SMESH_Block
{ {
public: public:
/*! /*!
* \brief Constructor. Initialization is needed * \brief Constructor. Initialization is needed
*/ */
@ -109,14 +131,11 @@ public:
/*! /*!
* \brief Initialization. * \brief Initialization.
* \param helper - helper loaded with mesh and 3D shape * \param helper - helper loaded with mesh and 3D shape
* \param shape3D - a closed shell or solid * \param prism - prism topology
* \retval bool - false if a mesh or a shape are KO * \retval bool - false if a mesh or a shape are KO
*
* Analyse shape geometry and mesh.
* If there are triangles on one of faces, it becomes 'bottom'
*/ */
bool Init(SMESH_MesherHelper* helper, const TopoDS_Shape& shape3D); bool Init(SMESH_MesherHelper* helper, const Prism_3D::TPrismTopo& prism);
/*! /*!
* \brief Return problem description * \brief Return problem description
@ -224,20 +243,6 @@ public:
const TParam2ColumnMap& columnsMap, const TParam2ColumnMap& columnsMap,
const TopoDS_Edge & bottomEdge, const TopoDS_Edge & bottomEdge,
const int sideFaceID); const int sideFaceID);
/*!
* \brief Find wall faces by bottom edges
* \param mesh - the mesh
* \param mainShape - the prism
* \param bottomFace - the bottom face
* \param bottomEdges - edges bounding the bottom face
* \param wallFaces - faces list to fill in
*/
bool GetWallFaces( SMESH_Mesh* mesh,
const TopoDS_Shape & mainShape,
const TopoDS_Shape & bottomFace,
std::list< TopoDS_Edge >& bottomEdges,
std::list< int > & nbEInW,
std::list< TopoDS_Face >& wallFaces);
private: private:
@ -252,25 +257,28 @@ private:
// -------------------------------------------------------------------- // --------------------------------------------------------------------
class TSideFace: public Adaptor3d_Surface class TSideFace: public Adaptor3d_Surface
{ {
typedef boost::shared_ptr<BRepAdaptor_Surface> PSurface;
int myID; //!< in-block ID int myID; //!< in-block ID
// map used to find out real UV by it's normalized UV // map used to find out real UV by it's normalized UV
TParam2ColumnMap* myParamToColumnMap; TParam2ColumnMap* myParamToColumnMap;
BRepAdaptor_Surface mySurface; PSurface mySurface;
TopoDS_Edge myBaseEdge; TopoDS_Edge myBaseEdge;
map< int, PSurface > myShapeID2Surf;
// first and last normalized params and orientaion for each component or it-self // first and last normalized params and orientaion for each component or it-self
std::vector< std::pair< double, double> > myParams; std::vector< std::pair< double, double> > myParams;
bool myIsForward; bool myIsForward;
std::vector< TSideFace* > myComponents; std::vector< TSideFace* > myComponents;
SMESH_MesherHelper * myHelper; SMESH_MesherHelper * myHelper;
public: public:
TSideFace( SMESH_MesherHelper* helper, TSideFace( SMESH_MesherHelper* helper,
const int faceID, const int faceID,
const TopoDS_Face& face, const Prism_3D::TQuadList& quadList,
const TopoDS_Edge& baseEdge, const TopoDS_Edge& baseEdge,
TParam2ColumnMap* columnsMap, TParam2ColumnMap* columnsMap,
const double first = 0.0, const double first = 0.0,
const double last = 1.0); const double last = 1.0);
TSideFace( const std::vector< TSideFace* >& components, TSideFace( const std::vector< TSideFace* >& components,
const std::vector< std::pair< double, double> > & params); const std::vector< std::pair< double, double> > & params);
TSideFace( const TSideFace& other ); TSideFace( const TSideFace& other );
~TSideFace(); ~TSideFace();
@ -380,14 +388,12 @@ private:
myError = SMESH_ComputeError::New(error,comment); myError = SMESH_ComputeError::New(error,comment);
return myError->IsOK(); return myError->IsOK();
} }
}; }; // class StdMeshers_PrismAsBlock
// ============================================= // =============================================
/*! /*!
* \brief Algo building prisms on a prism shape * \brief Algo building prisms on a prism shape
*/ */
// =============================================
class STDMESHERS_EXPORT StdMeshers_Prism_3D: public SMESH_3D_Algo class STDMESHERS_EXPORT StdMeshers_Prism_3D: public SMESH_3D_Algo
{ {
public: public:
@ -423,6 +429,28 @@ public:
private: private:
/*!
* \brief Analyse shape geometry and mesh.
* If there are triangles on one of faces, it becomes 'bottom'
*/
bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid);
/*!
* \brief Fill thePrism.myWallQuads and thePrism.myTopEdges
*/
bool getWallFaces( Prism_3D::TPrismTopo& thePrism,
const int totalNbFaces);
/*!
* \brief Compute mesh on a SOLID
*/
bool compute(const Prism_3D::TPrismTopo& thePrism);
/*!
* \brief Compute 2D mesh on walls FACEs of a prism
*/
bool computeWalls(const Prism_3D::TPrismTopo& thePrism);
/*! /*!
* \brief Find correspondence between bottom and top nodes. * \brief Find correspondence between bottom and top nodes.
* If elements on the bottom and top faces are topologically different, * If elements on the bottom and top faces are topologically different,
@ -433,11 +461,18 @@ private:
/*! /*!
* \brief Remove quadrangles from the top face and * \brief Remove quadrangles from the top face and
* create triangles there by projection from the bottom * create triangles there by projection from the bottom
* \retval bool - a success or not * \retval bool - a success or not
*/ */
bool projectBottomToTop(); bool projectBottomToTop();
/*!
* \brief Project mesh faces from a source FACE of one prism to
* a source FACE of another prism
* \retval bool - a success or not
*/
bool project2dMesh(const TopoDS_Face& source, const TopoDS_Face& target);
/*! /*!
* \brief Set projection coordinates of a node to a face and it's sub-shapes * \brief Set projection coordinates of a node to a face and it's sub-shapes
* \param faceID - the face given by in-block ID * \param faceID - the face given by in-block ID
@ -446,9 +481,20 @@ private:
*/ */
bool setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z ); bool setFaceAndEdgesXYZ( const int faceID, const gp_XYZ& params, int z );
/*!
* \brief If (!isOK), sets the error to a sub-mesh of a current SOLID
*/
bool toSM( bool isOK );
/*!
* \brief Return index of a shape
*/
int shapeID( const TopoDS_Shape& S );
private: private:
bool myProjectTriangles; bool myProjectTriangles;
bool mySetErrorToSM;
StdMeshers_PrismAsBlock myBlock; StdMeshers_PrismAsBlock myBlock;
SMESH_MesherHelper* myHelper; SMESH_MesherHelper* myHelper;
@ -458,6 +504,7 @@ private:
// map of bottom nodes to the column of nodes above them // map of bottom nodes to the column of nodes above them
// (the column includes the bottom node) // (the column includes the bottom node)
TNode2ColumnMap myBotToColumnMap; TNode2ColumnMap myBotToColumnMap;
};
}; // class StdMeshers_Prism_3D
#endif #endif