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https://git.salome-platform.org/gitpub/modules/smesh.git
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PAL13460 (force the mesh to go through a point)
add SMESHGUI_MakeNodeAtPointDlg.*
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578
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
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578
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.cxx
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// SMESH SMESHGUI : GUI for SMESH component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : SMESHGUI_MakeNodeAtPointDlg.cxx
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// Author : Edward AGAPOV
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// Module : SMESH
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#include "SMESHGUI_MakeNodeAtPointDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_GEOMGenUtils.h"
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#include "SMESHGUI_IdValidator.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include "SMDS_Mesh.hxx"
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#include "SMDS_MeshNode.hxx"
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#include "SMESH_Actor.h"
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#include "SMESH_ActorUtils.h"
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#include "GEOMBase.h"
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#include "GeometryGUI.h"
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#include "LightApp_DataOwner.h"
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#include "LightApp_SelectionMgr.h"
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#include "SALOMEDSClient_SObject.hxx"
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#include "SALOME_ListIO.hxx"
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#include "SUIT_Desktop.h"
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#include "SVTK_Selector.h"
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#include "SVTK_ViewWindow.h"
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#include "SVTK_ViewModel.h"
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#include "SalomeApp_Tools.h"
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#include "SUIT_ResourceMgr.h"
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#include "SUIT_OverrideCursor.h"
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// OCCT Includes
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#include <TColStd_MapOfInteger.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopExp_Explorer.hxx>
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// QT Includes
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#include <qframe.h>
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#include <qlayout.h>
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#include <qlineedit.h>
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#include <qpushbutton.h>
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#include <qlabel.h>
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#include <qradiobutton.h>
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#include <qbuttongroup.h>
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#include <qapplication.h>
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#include <qstringlist.h>
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#include <qcheckbox.h>
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#include <qmessagebox.h>
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#include <vtkProperty.h>
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// IDL Headers
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 5
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#define MARGIN 10
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/*!
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* \brief Dialog to publish a sub-shape of the mesh main shape
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* by selecting mesh elements
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*/
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SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg()
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: SMESHGUI_Dialog( 0, false, true )
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{
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setCaption(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame(), MARGIN, SPACING);
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QFrame* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QFrame* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent)
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{
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QFrame* aFrame = new QFrame(theParent);
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SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() );
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QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE")));
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QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT")));
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// constructor
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QButtonGroup* aPixGrp = new QButtonGroup(1, Qt::Vertical, tr("MESH_PASS_THROUGH_POINT"), aFrame);
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aPixGrp->setExclusive(TRUE);
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QRadioButton* aRBut = new QRadioButton(aPixGrp);
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aRBut->setPixmap(iconMoveNode);
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aRBut->setChecked(TRUE);
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// coordinates
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QGroupBox* aCoordGrp = new QGroupBox(1, Qt::Vertical, tr("SMESH_COORDINATES"), aFrame);
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myCoordBtn = new QPushButton(aCoordGrp);
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myCoordBtn->setPixmap(iconSelect);
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myCoordBtn->setToggleButton(TRUE);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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aXLabel->setSizePolicy( QSizePolicy( QSizePolicy::Fixed, QSizePolicy::Fixed ) );
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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aYLabel->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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aZLabel->setAlignment( Qt::AlignRight | Qt::AlignVCenter | Qt::ExpandTabs );
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3);
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3);
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 25.0, 3);
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// Method selection
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QButtonGroup* aMethodGrp = new QButtonGroup(1, Qt::Vertical, tr("METHOD"), aFrame);
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aMethodGrp->setExclusive(TRUE);
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myMoveRBtn = new QRadioButton(tr("MOVE_EXISTING_METHOD"), aMethodGrp);
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myCreateRBtn = new QRadioButton(tr("CREATE_NEW_METHOD"), aMethodGrp);
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// node ID
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myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame, "anIdGrp");
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QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp, "idLabel");
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myIdBtn = new QPushButton(myNodeToMoveGrp);
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myIdBtn->setPixmap(iconSelect);
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myIdBtn->setToggleButton(TRUE);
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myId = new QLineEdit(myNodeToMoveGrp,"myId");
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myId->setValidator(new SMESHGUI_IdValidator(this, "validator", 1));
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myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp, "myAutoSearchChkBox");
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myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp, "myPreviewChkBox");
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myNodeToMoveGrp->setColumnLayout(0, Qt::Vertical);
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myNodeToMoveGrp->layout()->setSpacing(0);
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myNodeToMoveGrp->layout()->setMargin(0);
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QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp->layout());
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myNodeToMoveGrpLayout->setAlignment(Qt::AlignTop);
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myNodeToMoveGrpLayout->setSpacing(SPACING);
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myNodeToMoveGrpLayout->setMargin(MARGIN);
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myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 );
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myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 );
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myNodeToMoveGrpLayout->addWidget( myId, 0, 2 );
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myNodeToMoveGrpLayout->addMultiCellWidget( myAutoSearchChkBox, 1, 1, 0, 2 );
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myNodeToMoveGrpLayout->addMultiCellWidget( myPreviewChkBox, 2, 2, 0, 2 );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aPixGrp);
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aLay->addWidget(aCoordGrp);
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aLay->addWidget(aMethodGrp);
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aLay->addWidget(myNodeToMoveGrp);
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connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myMoveRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myCreateRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool)));
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myMoveRBtn->setChecked(TRUE);
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myIdBtn->setOn(TRUE);
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myAutoSearchChkBox->setChecked(TRUE);
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief SLOT called when any button is toggled
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* \param bool - on or off
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on)
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{
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const QObject* aSender = sender();
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if ( on ) {
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if ( aSender == myCoordBtn ) // button to set coord by node selection
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{
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if ( myIdBtn->isEnabled() )
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myIdBtn->setOn( !on );
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}
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else if ( aSender == myIdBtn ) // button to select a node to move
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{
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myCoordBtn->setOn( !on );
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}
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else if ( aSender == myMoveRBtn ) // move node method
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{
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myNodeToMoveGrp->setEnabled( TRUE );
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}
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else if ( aSender == myCreateRBtn ) // create node method
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{
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myNodeToMoveGrp->setEnabled( FALSE );
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myCoordBtn->setOn( TRUE );
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}
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}
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if ( aSender == myAutoSearchChkBox ) // automatic node search
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{
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if ( on ) {
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myId->setText("");
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myId->setReadOnly ( TRUE );
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myIdBtn->setOn( FALSE );
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myIdBtn->setEnabled( FALSE );
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myCoordBtn->setOn( TRUE );
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}
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else {
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myId->setReadOnly ( FALSE );
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myIdBtn->setEnabled( TRUE );
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}
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}
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp()
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{
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mySimulation = 0;
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myDlg = new SMESHGUI_MakeNodeAtPointDlg;
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// connect signals and slots
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connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview()));
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connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview()));
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connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myMoveRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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connect(myDlg->myCreateRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview()));
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}
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//=======================================================================
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// function : startOperation()
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// purpose : Init dialog fields, connect signals and slots, show dialog
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//=======================================================================
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void SMESHGUI_MakeNodeAtPointOp::startOperation()
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{
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myNoPreview = false;
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myMeshActor = 0;
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// init simulation with a current View
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if ( mySimulation ) delete mySimulation;
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mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
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vtkProperty* aProp = vtkProperty::New();
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aProp->SetRepresentationToWireframe();
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aProp->SetColor(250, 0, 250);
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aProp->SetPointSize(5);
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aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
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mySimulation->GetActor()->SetProperty(aProp);
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aProp->Delete();
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SMESHGUI_SelectionOp::startOperation();
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activateSelection(); // set filters
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myDlg->myX->SetValue(0);
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myDlg->myY->SetValue(0);
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myDlg->myZ->SetValue(0);
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myDlg->myId->setText("");
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myDlg->show();
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onSelectionDone(); // init myMeshActor
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if ( myMeshActor ) {
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// myMeshOldDisplayMode = myMeshActor->GetRepresentation();
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// myMeshActor->SetRepresentation( VTK_WIREFRAME );
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myMeshActor->SetPointRepresentation(true);
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SMESH::RepaintCurrentView();
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redisplayPreview();
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}
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}
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//================================================================================
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/*!
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* \brief Stops operation
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointOp::stopOperation()
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{
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myNoPreview = true;
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mySimulation->SetVisibility(false);
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if ( myMeshActor ) {
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// myMeshActor->SetRepresentation( myMeshOldDisplayMode );
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myMeshActor->SetPointRepresentation(false);
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SMESH::RepaintCurrentView();
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}
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SMESHGUI_SelectionOp::stopOperation();
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}
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//================================================================================
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/*!
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* \brief perform it's intention action: move or create a node
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*/
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//================================================================================
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bool SMESHGUI_MakeNodeAtPointOp::onApply()
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{
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if ( !isValid() ) return false; // node id is invalid
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if ( !myMeshActor ) return true;
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try {
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SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
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if (aMesh->_is_nil()) {
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QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"),
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tr("SMESHG_NO_MESH"), QMessageBox::Ok);
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return true;
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}
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SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor();
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if (aMeshEditor->_is_nil())
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return true;
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int aResult = 0;
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if ( myDlg->myCreateRBtn->isOn() )
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{
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aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue());
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}
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else
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{
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int anId = myDlg->myId->text().toInt();
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aResult = aMeshEditor->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
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myDlg->myY->GetValue(),
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myDlg->myZ->GetValue(),
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anId);
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}
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if (aResult)
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{
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myDlg->myId->setText("");
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SALOME_ListIO aList;
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aList.Append(myMeshActor->getIO());
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selectionMgr()->setSelectedObjects(aList,false);
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SMESH::UpdateView();
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}
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}
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catch (const SALOME::SALOME_Exception& S_ex) {
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SalomeApp_Tools::QtCatchCorbaException(S_ex);
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}
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catch (...) {
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}
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return true;
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}
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//================================================================================
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/*!
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* \brief Check data validity
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*/
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//================================================================================
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bool SMESHGUI_MakeNodeAtPointOp::isValid()
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{
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bool ok = true;
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if ( myMeshActor &&
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myDlg->myMoveRBtn->isOn() &&
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!myDlg->myAutoSearchChkBox->isChecked() )
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{
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ok = false;
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int id = myDlg->myId->text().toInt();
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if ( id > 0 )
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if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh())
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ok = aMesh->FindNode( id );
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}
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return ok;
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}
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//================================================================================
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/*!
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* \brief SLOT called when selection changed
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*/
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//================================================================================
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void SMESHGUI_MakeNodeAtPointOp::onSelectionDone()
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{
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if ( !myDlg->isShown() || !myDlg->isEnabled() )
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return;
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try {
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
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if (aList.Extent() != 1)
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return;
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Handle(SALOME_InteractiveObject) anIO = aList.First();
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SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry());
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if (!aMeshActor)
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return;
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if ( !myMeshActor )
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myMeshActor = aMeshActor;
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QString aString;
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int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString);
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if (nbElems == 1) {
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if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) {
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if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) {
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myNoPreview = true;
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if ( myDlg->myCoordBtn->isOn() ) { // set coord
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myDlg->myX->SetValue(aNode->X());
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myDlg->myY->SetValue(aNode->Y());
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myDlg->myZ->SetValue(aNode->Z());
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myNoPreview = false;
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redisplayPreview();
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}
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else if ( myDlg->myIdBtn->isOn() &&
|
||||
myDlg->myIdBtn->isEnabled() ) { // set node to move
|
||||
myDlg->myId->setText(aString);
|
||||
myNoPreview = false;
|
||||
redisplayPreview();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (...) {
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief update preview
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
|
||||
{
|
||||
if ( myNoPreview )
|
||||
return;
|
||||
myNoPreview = true;
|
||||
|
||||
SMESH::MeshPreviewStruct_var aMeshPreviewStruct;
|
||||
|
||||
bool moveShown = false;
|
||||
if ( myDlg->myMoveRBtn->isOn() && // Move method
|
||||
myMeshActor)
|
||||
{
|
||||
const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked();
|
||||
const bool preview = myDlg->myPreviewChkBox->isChecked();
|
||||
if ( autoSearch )
|
||||
myDlg->myId->setText("");
|
||||
if ( preview && ( autoSearch || isValid() ))
|
||||
{
|
||||
try {
|
||||
SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO());
|
||||
if (!aMesh->_is_nil()) {
|
||||
SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer();
|
||||
if (!aPreviewer->_is_nil())
|
||||
{
|
||||
SUIT_OverrideCursor aWaitCursor;
|
||||
|
||||
// find id and/or just compute preview
|
||||
int anId = aPreviewer->MoveClosestNodeToPoint(myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue(),
|
||||
myDlg->myId->text().toInt());
|
||||
if ( autoSearch ) { // set found id
|
||||
QString idTxt("%1");
|
||||
if ( anId > 0 )
|
||||
idTxt = idTxt.arg( anId );
|
||||
else
|
||||
idTxt = "";
|
||||
myDlg->myId->setText( idTxt );
|
||||
}
|
||||
if ( preview ) { // fill preview data
|
||||
aMeshPreviewStruct = aPreviewer->GetPreviewData();
|
||||
moveShown = ( anId > 0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
}catch (...) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( !moveShown )
|
||||
{
|
||||
aMeshPreviewStruct = new SMESH::MeshPreviewStruct();
|
||||
|
||||
aMeshPreviewStruct->nodesXYZ.length(1);
|
||||
aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue();
|
||||
aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
||||
|
||||
aMeshPreviewStruct->elementTypes.length(1);
|
||||
aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
||||
aMeshPreviewStruct->elementTypes[0].isPoly = false;
|
||||
aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1;
|
||||
|
||||
aMeshPreviewStruct->elementConnectivities.length(1);
|
||||
aMeshPreviewStruct->elementConnectivities[0] = 0;
|
||||
}
|
||||
|
||||
// display data
|
||||
if ( aMeshPreviewStruct.operator->() )
|
||||
{
|
||||
mySimulation->SetData(aMeshPreviewStruct._retn());
|
||||
}
|
||||
else
|
||||
{
|
||||
mySimulation->SetVisibility(false);
|
||||
}
|
||||
|
||||
myNoPreview = false;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Activate Node selection
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_MakeNodeAtPointOp::activateSelection()
|
||||
{
|
||||
selectionMgr()->clearFilters();
|
||||
SMESH::SetPointRepresentation(false);
|
||||
setSelectionMode( NodeSelection );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Destructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp()
|
||||
{
|
||||
if ( myDlg )
|
||||
delete myDlg;
|
||||
delete mySimulation;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Gets dialog of this operation
|
||||
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const
|
||||
{
|
||||
return myDlg;
|
||||
}
|
||||
|
123
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h
Normal file
123
src/SMESHGUI/SMESHGUI_MakeNodeAtPointDlg.h
Normal file
@ -0,0 +1,123 @@
|
||||
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
//
|
||||
//
|
||||
// File : SMESHGUI_MakeNodeAtPointDlg.h
|
||||
// Author : Edward AGAPOV
|
||||
// Module : SMESH
|
||||
|
||||
|
||||
#ifndef SMESHGUI_MakeNodeAtPointDlg_H
|
||||
#define SMESHGUI_MakeNodeAtPointDlg_H
|
||||
|
||||
#include "SMESHGUI_Dialog.h"
|
||||
#include "SMESHGUI_SelectionOp.h"
|
||||
|
||||
#include "VTKViewer.h"
|
||||
|
||||
class QFrame;
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class LightApp_SelectionMgr;
|
||||
class SVTK_ViewWindow;
|
||||
class QButtonGroup;
|
||||
class SMESHGUI;
|
||||
class QCheckBox;
|
||||
class QRadioButton;
|
||||
class SMESHGUI_SpinBox;
|
||||
class SALOME_Actor;
|
||||
class SMESHGUI_MeshEditPreview;
|
||||
class SMESHGUI_MakeNodeAtPointDlg;
|
||||
|
||||
/*!
|
||||
* \brief Operation to make a mesh pass through a point
|
||||
*/
|
||||
class SMESHGUI_MakeNodeAtPointOp: public SMESHGUI_SelectionOp
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_MakeNodeAtPointOp();
|
||||
virtual ~SMESHGUI_MakeNodeAtPointOp();
|
||||
|
||||
virtual LightApp_Dialog* dlg() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void startOperation();
|
||||
virtual void stopOperation();
|
||||
|
||||
virtual void activateSelection();
|
||||
|
||||
bool isValid();
|
||||
|
||||
protected slots:
|
||||
virtual bool onApply();
|
||||
|
||||
private slots:
|
||||
|
||||
void onSelectionDone();
|
||||
void redisplayPreview();
|
||||
|
||||
private:
|
||||
|
||||
SMESHGUI_MakeNodeAtPointDlg* myDlg;
|
||||
|
||||
int myMeshOldDisplayMode;
|
||||
SMESHGUI_MeshEditPreview* mySimulation;
|
||||
SMESH_Actor* myMeshActor;
|
||||
bool myNoPreview;
|
||||
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief Dialog to make a mesh pass through a point
|
||||
*/
|
||||
|
||||
class SMESHGUI_MakeNodeAtPointDlg : public SMESHGUI_Dialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_MakeNodeAtPointDlg();
|
||||
|
||||
private:
|
||||
|
||||
QFrame* createMainFrame (QWidget*);
|
||||
|
||||
QPushButton* myCoordBtn;
|
||||
SMESHGUI_SpinBox *myX, *myY, *myZ;
|
||||
QRadioButton *myMoveRBtn, *myCreateRBtn;
|
||||
QGroupBox* myNodeToMoveGrp;
|
||||
QPushButton* myIdBtn;
|
||||
QLineEdit* myId;
|
||||
QCheckBox* myAutoSearchChkBox;
|
||||
QCheckBox* myPreviewChkBox;
|
||||
|
||||
QString myHelpFileName;
|
||||
|
||||
friend class SMESHGUI_MakeNodeAtPointOp;
|
||||
|
||||
private slots:
|
||||
|
||||
void ButtonToggled (bool);
|
||||
};
|
||||
|
||||
#endif
|
@ -53,6 +53,10 @@ msgstr "mesh_add_sub.png"
|
||||
msgid "ICON_DLG_MOVE_NODE"
|
||||
msgstr "mesh_move_node.png"
|
||||
|
||||
#Mesh to pass through point
|
||||
msgid "ICON_DLG_MESH_THROU_POINT"
|
||||
msgstr "mesh_node_to_point.png"
|
||||
|
||||
#Remove Node
|
||||
msgid "ICON_DLG_REM_NODE"
|
||||
msgstr "mesh_rem_node.png"
|
||||
|
@ -1511,7 +1511,7 @@ msgstr "Maximum bending angle"
|
||||
msgid "SMESHGUI_CuttingOfQuadsDlg::CAPTION"
|
||||
msgstr "Cutting of quadrangles"
|
||||
|
||||
msgid "SMESHGUI_CuttingOfQuadsDlg::PREVIEW"
|
||||
msgid "PREVIEW"
|
||||
msgstr "Preview"
|
||||
|
||||
#----------------------------------------------------
|
||||
@ -1519,7 +1519,7 @@ msgstr "Preview"
|
||||
msgid "SMESHGUI_MoveNodesDlg::CAPTION"
|
||||
msgstr "Move node"
|
||||
|
||||
msgid "SMESHGUI_MoveNodesDlg::NODE_ID"
|
||||
msgid "NODE_ID"
|
||||
msgstr "Node ID"
|
||||
|
||||
msgid "SMESHGUI_MoveNodesDlg::NODE_ID_IS_NOT_DEFINED"
|
||||
@ -1527,6 +1527,32 @@ msgstr "Node ID is not defined"
|
||||
|
||||
#----------------------------------------------------
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::CAPTION"
|
||||
msgstr "Mesh to pass through a point"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::MESH_PASS_THROUGH_POINT"
|
||||
msgstr "Make a node at point"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::METHOD"
|
||||
msgstr "Method"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::MOVE_EXISTING_METHOD"
|
||||
msgstr "Move a node"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::CREATE_NEW_METHOD"
|
||||
msgstr "Create a node"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::NODE_2MOVE"
|
||||
msgstr "Node to move"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::NODE_2MOVE_ID"
|
||||
msgstr "ID"
|
||||
|
||||
msgid "SMESHGUI_MakeNodeAtPointDlg::AUTO_SEARCH"
|
||||
msgstr "Automatic search"
|
||||
|
||||
#----------------------------------------------------
|
||||
|
||||
msgid "SMESHGUI_DeleteGroupDlg::CAPTION"
|
||||
msgstr "Delete groups with contents"
|
||||
|
||||
@ -1765,6 +1791,15 @@ msgstr "Revolution of 1D elements"
|
||||
msgid "SMESHGUI_RevolutionDlg::REVOLUTION_2D"
|
||||
msgstr "Revolution of 2D elements"
|
||||
|
||||
msgid "SMESHGUI_RevolutionDlg::ANGLE_BY_STEP"
|
||||
msgstr "Use Angle by Step"
|
||||
|
||||
msgid "SMESHGUI_RevolutionDlg::TOTAL_ANGLE"
|
||||
msgstr "Use Total Angle"
|
||||
|
||||
msgid "SMESHGUI_RevolutionDlg::PREVIEW"
|
||||
msgstr "Preview"
|
||||
|
||||
#----------------------------------------------------
|
||||
|
||||
#Coincident nodes
|
||||
@ -2250,6 +2285,9 @@ msgstr "Merge elements"
|
||||
msgid "MEN_MOVE"
|
||||
msgstr "Move Node"
|
||||
|
||||
msgid "MEN_MESH_THROU_POINT"
|
||||
msgstr "Mesh to pass through a point"
|
||||
|
||||
msgid "MEN_INV"
|
||||
msgstr "Diagonal Inversion"
|
||||
|
||||
@ -2603,6 +2641,9 @@ msgstr "Merge elements"
|
||||
msgid "TOP_MOVE"
|
||||
msgstr "Move Node"
|
||||
|
||||
msgid "TOP_MESH_THROU_POINT"
|
||||
msgstr "Mesh to pass through a point"
|
||||
|
||||
msgid "TOP_INV"
|
||||
msgstr "Diagonal Inversion"
|
||||
|
||||
@ -2907,6 +2948,9 @@ msgstr "Merge elements"
|
||||
msgid "STB_MOVE"
|
||||
msgstr "Move Node"
|
||||
|
||||
msgid "STB_MESH_THROU_POINT"
|
||||
msgstr "Mesh to pass through a point"
|
||||
|
||||
msgid "STB_INV"
|
||||
msgstr "Diagonal Inversion"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user