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mise à jour
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@ -217,6 +217,7 @@ namespace SMESH
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void SetBallPosition(SMESH_Actor* theActor,TVTKIds& theIds, double theDiameter)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myBallPolyData->SetPoints(NULL);
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myBallPolyData->Reset();
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myBallPolyData->DeleteCells();
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myBallPolyData->SetPoints(aGrid->GetPoints());
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@ -58,9 +58,10 @@ namespace SMESHUtils
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const double& theSize,
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std::vector<ControlPnt>& thePoints );
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std::vector<gp_Pnt> computePointsForSplitting( const gp_Pnt& p1,
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void computePointsForSplitting( const gp_Pnt& p1,
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const gp_Pnt& p2,
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const gp_Pnt& p3 );
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const gp_Pnt& p3,
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gp_Pnt midPoints[3]);
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gp_Pnt tangencyPoint(const gp_Pnt& p1,
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const gp_Pnt& p2,
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const gp_Pnt& Center);
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@ -164,8 +165,7 @@ void SMESHUtils::createPointsSampleFromFace( const TopoDS_Face& theFace,
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// Get triangles
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int nbTriangles = aTri->NbTriangles();
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Poly_Array1OfTriangle triangles(1,nbTriangles);
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triangles=aTri->Triangles();
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const Poly_Array1OfTriangle& triangles = aTri->Triangles();
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// GetNodes
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int nbNodes = aTri->NbNodes();
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@ -173,9 +173,10 @@ void SMESHUtils::createPointsSampleFromFace( const TopoDS_Face& theFace,
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nodes = aTri->Nodes();
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// Iterate on triangles and subdivide them
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for(int i=1; i<=nbTriangles; i++)
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thePoints.reserve( thePoints.size() + nbTriangles );
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for ( int i = 1; i <= nbTriangles; i++ )
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{
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Poly_Triangle aTriangle = triangles.Value(i);
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const Poly_Triangle& aTriangle = triangles.Value(i);
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gp_Pnt p1 = nodes.Value(aTriangle.Value(1));
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gp_Pnt p2 = nodes.Value(aTriangle.Value(2));
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gp_Pnt p3 = nodes.Value(aTriangle.Value(3));
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@ -184,7 +185,7 @@ void SMESHUtils::createPointsSampleFromFace( const TopoDS_Face& theFace,
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p2.Transform(aTrsf);
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p3.Transform(aTrsf);
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subdivideTriangle(p1, p2, p3, theSize, thePoints);
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subdivideTriangle( p1, p2, p3, theSize, thePoints );
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}
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}
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@ -221,10 +222,8 @@ void SMESHUtils::createPointsSampleFromSolid( const TopoDS_Solid& theSolid,
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// Step2 : for each face of theSolid:
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std::set<double> intersections;
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std::set<double>::iterator it = intersections.begin();
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TopExp_Explorer Ex;
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for (Ex.Init(theSolid,TopAbs_FACE); Ex.More(); Ex.Next())
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for ( TopExp_Explorer Ex( theSolid, TopAbs_FACE ); Ex.More(); Ex.Next() )
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{
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// check if there is an intersection
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IntCurvesFace_Intersector anIntersector(TopoDS::Face(Ex.Current()), Precision::Confusion());
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@ -232,13 +231,13 @@ void SMESHUtils::createPointsSampleFromSolid( const TopoDS_Solid& theSolid,
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// get the intersection's parameter and store it
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int nbPoints = anIntersector.NbPnt();
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for(int i = 0 ; i < nbPoints ; i++ )
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for ( int i = 0 ; i < nbPoints; i++ )
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{
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it = intersections.insert( it, anIntersector.WParameter(i+1) );
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intersections.insert( anIntersector.WParameter(i+1) );
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}
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}
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// Step3 : go through the line chunk by chunk
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if ( intersections.begin() != intersections.end() )
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if ( intersections.size() > 1 )
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{
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std::set<double>::iterator intersectionsIterator=intersections.begin();
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double first = *intersectionsIterator;
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@ -254,9 +253,9 @@ void SMESHUtils::createPointsSampleFromSolid( const TopoDS_Solid& theSolid,
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double localStep = (second -first) / ceil( (second - first) / step );
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for ( double z = Zmin + first; z < Zmin + second; z = z + localStep )
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{
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thePoints.push_back(ControlPnt( x, y, z, theSize ));
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thePoints.emplace_back( x, y, z, theSize );
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}
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thePoints.push_back(ControlPnt( x, y, Zmin + second, theSize ));
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thePoints.emplace_back( x, y, Zmin + second, theSize );
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}
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first = second;
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innerPoints = !innerPoints;
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@ -292,41 +291,41 @@ void SMESHUtils::subdivideTriangle( const gp_Pnt& p1,
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double threshold = sqrt( 3. ) * theSize;
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if ( (p1.Distance(p2) > threshold ||
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if ( p1.Distance(p2) > threshold ||
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p2.Distance(p3) > threshold ||
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p3.Distance(p1) > threshold))
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p3.Distance(p1) > threshold )
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try
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{
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std::vector<gp_Pnt> midPoints = computePointsForSplitting(p1, p2, p3);
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gp_Pnt midPoints[3];
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computePointsForSplitting( p1, p2, p3, midPoints );
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subdivideTriangle( midPoints[0], midPoints[1], midPoints[2], theSize, thePoints );
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subdivideTriangle( midPoints[0], p2, midPoints[1], theSize, thePoints );
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subdivideTriangle( midPoints[2], midPoints[1], p3, theSize, thePoints );
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subdivideTriangle( p1, midPoints[0], midPoints[2], theSize, thePoints );
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return;
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}
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else
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catch (...)
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{
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double x = (p1.X() + p2.X() + p3.X()) / 3 ;
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double y = (p1.Y() + p2.Y() + p3.Y()) / 3 ;
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double z = (p1.Z() + p2.Z() + p3.Z()) / 3 ;
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ControlPnt massCenter( x ,y ,z, theSize );
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thePoints.push_back( massCenter );
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}
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gp_Pnt massCenter = ( p1.XYZ() + p2.XYZ() + p3.XYZ() ) / 3.;
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thePoints.emplace_back( massCenter, theSize );
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}
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//================================================================================
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/*!
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* \brief Returns the appropriate points for splitting a triangle
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* \brief the tangency points of the incircle are used in order to have mostly
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* \brief well-shaped sub-triangles
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* the tangency points of the incircle are used in order to have mostly
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* well-shaped sub-triangles
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*/
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//================================================================================
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std::vector<gp_Pnt> SMESHUtils::computePointsForSplitting( const gp_Pnt& p1,
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void SMESHUtils::computePointsForSplitting( const gp_Pnt& p1,
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const gp_Pnt& p2,
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const gp_Pnt& p3 )
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const gp_Pnt& p3,
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gp_Pnt midPoints[3])
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{
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std::vector<gp_Pnt> midPoints;
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//Change coordinates
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gp_Trsf Trsf_1; // Identity transformation
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gp_Ax3 reference_system(gp::Origin(), gp::DZ(), gp::DX()); // OXY
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@ -359,15 +358,11 @@ std::vector<gp_Pnt> SMESHUtils::computePointsForSplitting( const gp_Pnt& p1,
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gp_Pnt T2 = tangencyPoint( B, C, Center);
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gp_Pnt T3 = tangencyPoint( C, A, Center);
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gp_Pnt p1_2 = T1.Transformed(Trsf_1.Inverted());
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gp_Pnt p2_3 = T2.Transformed(Trsf_1.Inverted());
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gp_Pnt p3_1 = T3.Transformed(Trsf_1.Inverted());
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midPoints[0] = T1.Transformed(Trsf_1.Inverted());
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midPoints[1] = T2.Transformed(Trsf_1.Inverted());
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midPoints[2] = T3.Transformed(Trsf_1.Inverted());
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midPoints.push_back(p1_2);
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midPoints.push_back(p2_3);
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midPoints.push_back(p3_1);
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return midPoints;
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return;
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}
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//================================================================================
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@ -42,11 +42,9 @@ namespace SMESHUtils
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{
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ControlPnt()
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: gp_Pnt(), size(0) {}
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ControlPnt( const gp_Pnt& aPnt, double theSize)
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ControlPnt( const gp_Pnt& aPnt, double theSize=0)
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: gp_Pnt( aPnt ), size( theSize ) {}
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ControlPnt(double theX,double theY,double theZ)
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: gp_Pnt(theX, theY, theZ), size(0) {}
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ControlPnt(double theX,double theY,double theZ, double theSize)
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ControlPnt(double theX,double theY,double theZ, double theSize=0)
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: gp_Pnt(theX, theY, theZ), size( theSize ) {}
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double Size() const { return size; };
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@ -6426,7 +6426,7 @@ class SMESH_DimHyp
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int _dim; //!< a dimension the algo can build (concurrent dimension)
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int _ownDim; //!< dimension of shape of _subMesh (>=_dim)
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TopTools_MapOfShape _shapeMap; //!< [sub-]shapes of dimension == _dim
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SMESH_subMesh* _subMesh;
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const SMESH_subMesh* _subMesh;
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list<const SMESHDS_Hypothesis*> _hypotheses; //!< algo is first, then its parameters
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//-----------------------------------------------------------------------------
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@ -6440,7 +6440,7 @@ class SMESH_DimHyp
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const int theDim,
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const TopoDS_Shape& theShape)
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{
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_subMesh = (SMESH_subMesh*)theSubMesh;
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_subMesh = theSubMesh;
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SetShape( theDim, theShape );
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}
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@ -6571,7 +6571,8 @@ void addDimHypInstance(const int theDim,
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theAlgo->NeedLowerHyps( theDim )) // IPAL54678
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return;
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TDimHypList& listOfdimHyp = theDimHypListArr[theDim];
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if ( listOfdimHyp.empty() || listOfdimHyp.back()->_subMesh != theSubMesh ) {
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if ( listOfdimHyp.empty() || listOfdimHyp.back()->_subMesh != theSubMesh )
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{
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SMESH_DimHyp* dimHyp = new SMESH_DimHyp( theSubMesh, theDim, theShape );
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dimHyp->_hypotheses.push_front(theAlgo);
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listOfdimHyp.push_back( dimHyp );
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@ -6627,7 +6628,8 @@ void unionLists(TListOfInt& theListOfId,
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const int theIndx )
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{
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TListOfListOfInt::iterator it = theListOfListOfId.begin();
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for ( int i = 0; it != theListOfListOfId.end(); it++, i++ ) {
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for ( int i = 0; it != theListOfListOfId.end(); it++, i++ )
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{
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if ( i < theIndx )
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continue; //skip already treated lists
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// check if other list has any same submesh object
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@ -6750,7 +6752,7 @@ TListOfListOfInt SMESH_Mesh_i::findConcurrentSubMeshes()
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{
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TListOfListOfInt anOrder;
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::SMESH_Mesh& mesh = GetImpl();
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{
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// collect submeshes and detect concurrent algorithms and hypothesises
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TDimHypList dimHypListArr[4]; // dimHyp list for each shape dimension
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@ -6791,11 +6793,13 @@ TListOfListOfInt SMESH_Mesh_i::findConcurrentSubMeshes()
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} // end iterations on submesh
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// iterate on created dimension-hypotheses and check for concurrents
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for ( int i = 0; i < 4; i++ ) {
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for ( int i = 0; i < 4; i++ )
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{
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const TDimHypList& listOfDimHyp = dimHypListArr[i];
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// check for concurrents in own and other dimensions (step-by-step)
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TDimHypList::const_iterator dhIt = listOfDimHyp.begin();
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for ( ; dhIt != listOfDimHyp.end(); dhIt++ ) {
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for ( ; dhIt != listOfDimHyp.end(); dhIt++ )
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{
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const SMESH_DimHyp* dimHyp = *dhIt;
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TDimHypList listOfConcurr;
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set<int> setOfConcurrIds;
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@ -6803,7 +6807,8 @@ TListOfListOfInt SMESH_Mesh_i::findConcurrentSubMeshes()
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for ( int j = i; j < 4; j++ )
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findConcurrents( dimHyp, dimHypListArr[j], listOfConcurr, setOfConcurrIds );
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// check if any concurrents found
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if ( listOfConcurr.size() > 0 ) {
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if ( listOfConcurr.size() > 0 )
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{
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// add own submesh to list of concurrent
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addInOrderOfPriority( dimHyp, listOfConcurr );
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list<int> listOfConcurrIds;
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@ -6825,7 +6830,6 @@ TListOfListOfInt SMESH_Mesh_i::findConcurrentSubMeshes()
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TListOfListOfInt::iterator listIt = anOrder.begin();
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for(; listIt != anOrder.end(); listIt++, listIndx++ )
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unionLists( *listIt, anOrder, listIndx + 1 );
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}
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return anOrder;
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}
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@ -6913,7 +6917,8 @@ void SMESH_Mesh_i::convertMeshOrder (const TListOfListOfInt& theIdsOrder,
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theResOrder.length(nbSet);
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TListOfListOfInt::const_iterator it = theIdsOrder.begin();
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int listIndx = 0;
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for( ; it != theIdsOrder.end(); it++ ) {
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for( ; it != theIdsOrder.end(); it++ )
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{
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// translate submesh identificators into submesh objects
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// takeing into account real number of concurrent lists
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const TListOfInt& aSubOrder = (*it);
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@ -6926,7 +6931,8 @@ void SMESH_Mesh_i::convertMeshOrder (const TListOfListOfInt& theIdsOrder,
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aResSubSet->length(aSubOrder.size());
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TListOfInt::const_iterator subIt = aSubOrder.begin();
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int j;
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for( j = 0; subIt != aSubOrder.end(); subIt++ ) {
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for( j = 0; subIt != aSubOrder.end(); subIt++ )
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{
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if ( _mapSubMeshIor.find(*subIt) == _mapSubMeshIor.end() )
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continue;
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SMESH::SMESH_subMesh_var subMesh =
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