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[bos #23982] EDF 22984 - aspect ratio of hexa
switch to HOMARD method (see HOMARD/src/tool/Utilitaire/utqhex.F)
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@ -997,6 +997,102 @@ namespace{
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return aHeight;
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}
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//================================================================================
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/*!
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* \brief Standard quality of a tetrahedron but not normalized
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*/
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//================================================================================
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double tetQualityByHomardMethod( const gp_XYZ & p1,
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const gp_XYZ & p2,
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const gp_XYZ & p3,
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const gp_XYZ & p4 )
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{
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gp_XYZ edgeVec[6];
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edgeVec[0] = ( p1 - p2 );
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edgeVec[1] = ( p2 - p3 );
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edgeVec[2] = ( p3 - p1 );
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edgeVec[3] = ( p4 - p1 );
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edgeVec[4] = ( p4 - p2 );
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edgeVec[5] = ( p4 - p3 );
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double maxEdgeLen2 = edgeVec[0].SquareModulus();
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maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[1].SquareModulus() );
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maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[2].SquareModulus() );
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maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[3].SquareModulus() );
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maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[4].SquareModulus() );
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maxEdgeLen2 = Max( maxEdgeLen2, edgeVec[5].SquareModulus() );
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double maxEdgeLen = Sqrt( maxEdgeLen2 );
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gp_XYZ cross01 = edgeVec[0] ^ edgeVec[1];
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double sumArea = ( cross01 ).Modulus(); // actually double area
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sumArea += ( edgeVec[0] ^ edgeVec[3] ).Modulus();
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sumArea += ( edgeVec[1] ^ edgeVec[4] ).Modulus();
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sumArea += ( edgeVec[2] ^ edgeVec[5] ).Modulus();
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double sixVolume = Abs( cross01 * edgeVec[4] ); // 6 * volume
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double quality = maxEdgeLen * sumArea / sixVolume; // not normalized!!!
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return quality;
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}
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//================================================================================
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/*!
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* \brief HOMARD method of hexahedron quality
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* 1. Decompose the hexa into 24 tetra: each face is splitted into 4 triangles by
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* adding the diagonals and every triangle is connected to the center of the hexa.
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* 2. Compute the quality of every tetra with the same formula as for the standard quality,
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* except that the factor for the normalization is not the same because the final goal
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* is to have a quality equal to 1 for a perfect cube. So the formula is:
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* qual = max(lengthes of 6 edges) * (sum of surfaces of 4 faces) / (7.6569*6*volume)
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* 3. The quality of the hexa is the highest value of the qualities of the 24 tetra
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*/
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//================================================================================
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double hexQualityByHomardMethod( const TSequenceOfXYZ& P )
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{
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gp_XYZ quadCenter[6];
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quadCenter[0] = ( P(1) + P(2) + P(3) + P(4) ) / 4.;
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quadCenter[1] = ( P(5) + P(6) + P(7) + P(8) ) / 4.;
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quadCenter[2] = ( P(1) + P(2) + P(6) + P(5) ) / 4.;
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quadCenter[3] = ( P(2) + P(3) + P(7) + P(6) ) / 4.;
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quadCenter[4] = ( P(3) + P(4) + P(8) + P(7) ) / 4.;
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quadCenter[5] = ( P(1) + P(4) + P(8) + P(5) ) / 4.;
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gp_XYZ hexCenter = ( P(1) + P(2) + P(3) + P(4) + P(5) + P(6) + P(7) + P(8) ) / 8.;
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// quad 1 ( 1 2 3 4 )
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double quality = tetQualityByHomardMethod( P(1), P(2), quadCenter[0], hexCenter );
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quality = Max( quality, tetQualityByHomardMethod( P(2), P(3), quadCenter[0], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(3), P(4), quadCenter[0], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(4), P(1), quadCenter[0], hexCenter ));
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// quad 2 ( 5 6 7 8 )
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quality = Max( quality, tetQualityByHomardMethod( P(5), P(6), quadCenter[1], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(6), P(7), quadCenter[1], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(7), P(8), quadCenter[1], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(8), P(5), quadCenter[1], hexCenter ));
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// quad 3 ( 1 2 6 5 )
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quality = Max( quality, tetQualityByHomardMethod( P(1), P(2), quadCenter[2], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(2), P(6), quadCenter[2], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(6), P(5), quadCenter[2], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(5), P(1), quadCenter[2], hexCenter ));
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// quad 4 ( 2 3 7 6 )
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quality = Max( quality, tetQualityByHomardMethod( P(2), P(3), quadCenter[3], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(3), P(7), quadCenter[3], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(7), P(6), quadCenter[3], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(6), P(2), quadCenter[3], hexCenter ));
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// quad 5 ( 3 4 8 7 )
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quality = Max( quality, tetQualityByHomardMethod( P(3), P(4), quadCenter[4], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(4), P(8), quadCenter[4], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(8), P(7), quadCenter[4], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(7), P(3), quadCenter[4], hexCenter ));
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// quad 6 ( 1 4 8 5 )
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quality = Max( quality, tetQualityByHomardMethod( P(1), P(4), quadCenter[5], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(4), P(8), quadCenter[5], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(8), P(5), quadCenter[5], hexCenter ));
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quality = Max( quality, tetQualityByHomardMethod( P(5), P(1), quadCenter[5], hexCenter ));
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return quality / 7.65685424949;
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}
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}
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double AspectRatio3D::GetValue( long theId )
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@ -1126,6 +1222,10 @@ double AspectRatio3D::GetValue( const TSequenceOfXYZ& P )
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break;
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}
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case 8:{
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return hexQualityByHomardMethod( P ); // bos #23982
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{
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gp_XYZ aXYZ[4] = {P( 1 ),P( 2 ),P( 5 ),P( 3 )};
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aQuality = GetValue(TSequenceOfXYZ(&aXYZ[0],&aXYZ[4]));
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