mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-01-28 03:50:34 +05:00
INT PAL 0052685: Add possibility to show/hide Scalar Bar of Actor
This commit is contained in:
parent
718926b36c
commit
25190cc8a5
@ -1187,7 +1187,7 @@ namespace
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}
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}
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}
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}
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void ShowDistribution() {
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void ShowElement(int theCommandID ) {
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LightApp_SelectionMgr* aSel = SMESHGUI::selectionMgr();
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LightApp_SelectionMgr* aSel = SMESHGUI::selectionMgr();
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SALOME_ListIO selected;
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SALOME_ListIO selected;
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if ( aSel )
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if ( aSel )
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@ -1199,7 +1199,12 @@ namespace
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SMESH_Actor* anActor = SMESH::FindActorByEntry( anIO->getEntry() );
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SMESH_Actor* anActor = SMESH::FindActorByEntry( anIO->getEntry() );
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if ( anActor && anActor->GetScalarBarActor() && anActor->GetControlMode() != SMESH_Actor::eNone ) {
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if ( anActor && anActor->GetScalarBarActor() && anActor->GetControlMode() != SMESH_Actor::eNone ) {
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SMESH_ScalarBarActor *aScalarBarActor = anActor->GetScalarBarActor();
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SMESH_ScalarBarActor *aScalarBarActor = anActor->GetScalarBarActor();
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aScalarBarActor->SetDistributionVisibility(!aScalarBarActor->GetDistributionVisibility());
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if ( theCommandID == SMESHOp::OpShowDistribution ) {
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aScalarBarActor->SetDistributionVisibility(!aScalarBarActor->GetDistributionVisibility());
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}
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else if ( theCommandID == SMESHOp::OpShowScalarBar ) {
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aScalarBarActor->SetVisibility( !aScalarBarActor->GetVisibility());
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}
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}
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}
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}
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}
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}
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}
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@ -1323,7 +1328,7 @@ namespace
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QColor orientationColor, outlineColor, volumeColor;
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QColor orientationColor, outlineColor, volumeColor;
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int deltaF = 0, deltaV = 0;
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int deltaF = 0, deltaV = 0;
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int elem0dSize = 1;
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int elem0dSize = 1;
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int ballSize = 1;
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//int ballSize = 1;
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double ballScale = 1.0;
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double ballScale = 1.0;
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int edgeWidth = 1;
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int edgeWidth = 1;
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int outlineWidth = 1;
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int outlineWidth = 1;
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@ -1368,7 +1373,7 @@ namespace
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// balls: color, size
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// balls: color, size
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anActor->GetBallColor( color[0], color[1], color[2] );
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anActor->GetBallColor( color[0], color[1], color[2] );
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ballColor.setRgbF( color[0], color[1], color[2] );
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ballColor.setRgbF( color[0], color[1], color[2] );
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ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
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//ballSize = qMax( (int)anActor->GetBallSize(), 1 ); // minimum allowed size is 1
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ballScale = qMax( (double)anActor->GetBallScale(), 1e-2 ); // minimum allowed scale is 1e-2
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ballScale = qMax( (double)anActor->GetBallScale(), 1e-2 ); // minimum allowed scale is 1e-2
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// outlines: color
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// outlines: color
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anActor->GetOutlineColor( color[0], color[1], color[2] );
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anActor->GetOutlineColor( color[0], color[1], color[2] );
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@ -1425,7 +1430,7 @@ namespace
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dlg.setElem0dSize( elem0dSize );
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dlg.setElem0dSize( elem0dSize );
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// balls: color, size
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// balls: color, size
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dlg.setBallColor( ballColor );
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dlg.setBallColor( ballColor );
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dlg.setBallSize( ballSize );
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//dlg.setBallSize( ballSize );
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dlg.setBallScale( ballScale );
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dlg.setBallScale( ballScale );
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// orientation: color, scale, 3d flag
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// orientation: color, scale, 3d flag
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dlg.setOrientationColor( orientationColor );
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dlg.setOrientationColor( orientationColor );
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@ -1452,7 +1457,7 @@ namespace
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elem0dColor = dlg.elem0dColor();
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elem0dColor = dlg.elem0dColor();
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elem0dSize = dlg.elem0dSize();
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elem0dSize = dlg.elem0dSize();
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ballColor = dlg.ballColor();
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ballColor = dlg.ballColor();
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ballSize = dlg.ballSize();
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// ballSize = dlg.ballSize();
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ballScale = dlg.ballScale();
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ballScale = dlg.ballScale();
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orientationColor = dlg.orientationColor();
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orientationColor = dlg.orientationColor();
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orientationScale = dlg.orientationSize() / 100.;
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orientationScale = dlg.orientationSize() / 100.;
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@ -1496,7 +1501,7 @@ namespace
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anActor->Set0DSize( elem0dSize );
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anActor->Set0DSize( elem0dSize );
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// balls: color, size
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// balls: color, size
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anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
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anActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
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anActor->SetBallSize( ballSize );
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// anActor->SetBallSize( ballSize );
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anActor->SetBallScale( ballScale );
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anActor->SetBallScale( ballScale );
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// orientation: color, scale, 3d flag
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// orientation: color, scale, 3d flag
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anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
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anActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
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@ -2482,6 +2487,12 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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SMESHGUI_Preferences_ScalarBarDlg::ScalarBarProperties( this );
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SMESHGUI_Preferences_ScalarBarDlg::ScalarBarProperties( this );
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break;
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break;
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}
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}
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case SMESHOp::OpShowScalarBar:
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{
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// show/hide scalar bar
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::ShowElement(theCommandID);
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break;
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}
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case SMESHOp::OpSaveDistribution:
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case SMESHOp::OpSaveDistribution:
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{
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{
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// dump control distribution data to the text file
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// dump control distribution data to the text file
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@ -2491,8 +2502,8 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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case SMESHOp::OpShowDistribution:
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case SMESHOp::OpShowDistribution:
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{
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{
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// show/ distribution
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// show/hide distribution
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::ShowDistribution();
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::ShowElement(theCommandID);
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break;
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break;
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}
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}
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@ -3921,6 +3932,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( SMESHOp::OpReset, "RESET" );
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createSMESHAction( SMESHOp::OpReset, "RESET" );
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createSMESHAction( SMESHOp::OpScalarBarProperties, "SCALAR_BAR_PROP" );
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createSMESHAction( SMESHOp::OpScalarBarProperties, "SCALAR_BAR_PROP" );
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createSMESHAction( SMESHOp::OpShowScalarBar, "SHOW_SCALAR_BAR","",0, true );
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createSMESHAction( SMESHOp::OpSaveDistribution, "SAVE_DISTRIBUTION" );
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createSMESHAction( SMESHOp::OpSaveDistribution, "SAVE_DISTRIBUTION" );
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createSMESHAction( SMESHOp::OpShowDistribution, "SHOW_DISTRIBUTION","",0, true );
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createSMESHAction( SMESHOp::OpShowDistribution, "SHOW_DISTRIBUTION","",0, true );
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#ifndef DISABLE_PLOT2DVIEWER
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#ifndef DISABLE_PLOT2DVIEWER
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@ -4639,6 +4651,9 @@ void SMESHGUI::initialize( CAM_Application* app )
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popupMgr()->insert( separator(), anId, -1 );
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popupMgr()->insert( separator(), anId, -1 );
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popupMgr()->insert( action( SMESHOp::OpShowScalarBar ), anId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpShowScalarBar ), aMeshInVTK + "&& controlMode <> 'eNone'", QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( SMESHOp::OpShowScalarBar ), aMeshInVTK + "&& controlMode <> 'eNone' && isScalarBarVisible", QtxPopupMgr::ToggleRule );
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popupMgr()->insert( action( SMESHOp::OpScalarBarProperties ), anId, -1 );
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popupMgr()->insert( action( SMESHOp::OpScalarBarProperties ), anId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpScalarBarProperties ), aMeshInVTK + "&& controlMode <> 'eNone'", QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( SMESHOp::OpScalarBarProperties ), aMeshInVTK + "&& controlMode <> 'eNone'", QtxPopupMgr::VisibleRule );
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@ -4651,7 +4666,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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popupMgr()->insert( action( SMESHOp::OpShowDistribution ), aSubId, -1 );
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popupMgr()->insert( action( SMESHOp::OpShowDistribution ), aSubId, -1 );
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popupMgr()->setRule( action( SMESHOp::OpShowDistribution ), aMeshInVTK + "&& isNumFunctor", QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( SMESHOp::OpShowDistribution ), aMeshInVTK + "&& isNumFunctor", QtxPopupMgr::VisibleRule );
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popupMgr()->setRule( action( SMESHOp::OpShowDistribution ), aMeshInVTK + "&& isNumFunctor && isDistributionVisible", QtxPopupMgr::ToggleRule);
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popupMgr()->setRule( action( SMESHOp::OpShowDistribution ), aMeshInVTK + "&& isNumFunctor && isScalarBarVisible && isDistributionVisible", QtxPopupMgr::ToggleRule);
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#ifndef DISABLE_PLOT2DVIEWER
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#ifndef DISABLE_PLOT2DVIEWER
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popupMgr()->insert( action( SMESHOp::OpPlotDistribution ), aSubId, -1 );
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popupMgr()->insert( action( SMESHOp::OpPlotDistribution ), aSubId, -1 );
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@ -5129,8 +5144,10 @@ void SMESHGUI::createPreferences()
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int size0d = addPreference(tr("PREF_SIZE_0D"), elemGroup,
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int size0d = addPreference(tr("PREF_SIZE_0D"), elemGroup,
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LightApp_Preferences::IntSpin, "SMESH", "elem0d_size");
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LightApp_Preferences::IntSpin, "SMESH", "elem0d_size");
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int ballSize = addPreference(tr("PREF_BALL_SIZE"), elemGroup,
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/* int ballSize = addPreference(tr("PREF_BALL_SIZE"), elemGroup,
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LightApp_Preferences::IntSpin, "SMESH", "ball_elem_size");
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LightApp_Preferences::IntSpin, "SMESH", "ball_elem_size"); */
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int ballDiameter = addPreference(tr("PREF_BALL_DIAMETER"), elemGroup,
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LightApp_Preferences::IntSpin, "SMESH", "ball_elem_diameter");
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double ballScale = addPreference(tr("PREF_BALL_SCALE"), elemGroup,
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double ballScale = addPreference(tr("PREF_BALL_SCALE"), elemGroup,
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LightApp_Preferences::DblSpin, "SMESH", "ball_elem_scale");
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LightApp_Preferences::DblSpin, "SMESH", "ball_elem_scale");
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int elemW = addPreference(tr("PREF_WIDTH"), elemGroup,
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int elemW = addPreference(tr("PREF_WIDTH"), elemGroup,
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@ -5143,8 +5160,12 @@ void SMESHGUI::createPreferences()
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setPreferenceProperty( size0d, "min", 1 );
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setPreferenceProperty( size0d, "min", 1 );
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setPreferenceProperty( size0d, "max", 10 );
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setPreferenceProperty( size0d, "max", 10 );
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setPreferenceProperty( ballSize, "min", 1 );
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// setPreferenceProperty( ballSize, "min", 1 );
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setPreferenceProperty( ballSize, "max", 10 );
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// setPreferenceProperty( ballSize, "max", 10 );
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setPreferenceProperty( ballDiameter, "min", 1e-7 );
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setPreferenceProperty( ballDiameter, "max", 1e9 );
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setPreferenceProperty( ballDiameter, "step", 0.1 );
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setPreferenceProperty( ballScale, "min", 1e-2 );
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setPreferenceProperty( ballScale, "min", 1e-2 );
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setPreferenceProperty( ballScale, "max", 1e7 );
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setPreferenceProperty( ballScale, "max", 1e7 );
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@ -5821,7 +5842,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
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sizeStr << "elem0d";
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sizeStr << "elem0d";
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sizeStr << QString::number((int)aSmeshActor->Get0DSize());
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sizeStr << QString::number((int)aSmeshActor->Get0DSize());
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sizeStr << "ball";
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sizeStr << "ball";
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sizeStr << QString::number((int)aSmeshActor->GetBallSize());
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//sizeStr << QString::number((int)aSmeshActor->GetBallSize());
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sizeStr << QString::number((double)aSmeshActor->GetBallSize());
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sizeStr << QString::number((double)aSmeshActor->GetBallScale());
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sizeStr << QString::number((double)aSmeshActor->GetBallScale());
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sizeStr << "shrink";
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sizeStr << "shrink";
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sizeStr << QString::number(aSmeshActor->GetShrinkFactor());
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sizeStr << QString::number(aSmeshActor->GetShrinkFactor());
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@ -6406,7 +6428,8 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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int lineWidth = -1;
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int lineWidth = -1;
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int outlineWidth = -1;
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int outlineWidth = -1;
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int elem0dSize = -1;
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int elem0dSize = -1;
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int ballSize = -1;
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//int ballSize = -1;
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double ballDiameter = -1.0;
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double ballScale = -1.0;
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double ballScale = -1.0;
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double shrinkSize = -1;
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double shrinkSize = -1;
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double orientationSize = -1;
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double orientationSize = -1;
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@ -6439,10 +6462,12 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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// - size - is a integer value specifying size
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// - size - is a integer value specifying size
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// - scale - is a double value specifying scale factor
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// - scale - is a double value specifying scale factor
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if ( i+1 >= sizes.count() ) break; // format error
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if ( i+1 >= sizes.count() ) break; // format error
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int v1 = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
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//int v1 = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
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double v1 = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= sizes.count() ) break; // format error
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if ( i+2 >= sizes.count() ) break; // format error
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double v2 = sizes[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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double v2 = sizes[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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ballSize = v1;
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//ballSize = v1;
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ballDiameter = v1;
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ballScale = v2;
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ballScale = v2;
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i += 2;
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i += 2;
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}
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}
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@ -6478,8 +6503,11 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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if ( elem0dSize > 0 )
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if ( elem0dSize > 0 )
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aSmeshActor->Set0DSize( elem0dSize );
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aSmeshActor->Set0DSize( elem0dSize );
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// ball size
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// ball size
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if ( ballSize > 0 )
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/*if ( ballSize > 0 )
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aSmeshActor->SetBallSize( ballSize );
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aSmeshActor->SetBallSize( ballSize );*/
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// ball diameter
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if ( ballDiameter > 0 )
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aSmeshActor->SetBallSize( ballDiameter );
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// ball scale
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// ball scale
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if ( ballScale > 0.0 )
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if ( ballScale > 0.0 )
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aSmeshActor->SetBallScale( ballScale );
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aSmeshActor->SetBallScale( ballScale );
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@ -29,6 +29,7 @@ namespace SMESHOp {
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OpSelectFiltersLibrary = 1010, // MENU TOOLS - SELECTION FILTERS LIBRARY
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OpSelectFiltersLibrary = 1010, // MENU TOOLS - SELECTION FILTERS LIBRARY
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OpReset = 1020, // RESET
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OpReset = 1020, // RESET
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OpScalarBarProperties = 1021, // SCALAR BAR PROPERTIES
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OpScalarBarProperties = 1021, // SCALAR BAR PROPERTIES
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OpShowScalarBar = 1022, // SHOW SCALAR BAR
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OpSaveDistribution = 1030, // SAVE DISTRIBUTION
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OpSaveDistribution = 1030, // SAVE DISTRIBUTION
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OpShowDistribution = 1031, // SHOW DISTRIBUTION
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OpShowDistribution = 1031, // SHOW DISTRIBUTION
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#ifndef DISABLE_PLOT2DVIEWER
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#ifndef DISABLE_PLOT2DVIEWER
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@ -134,6 +134,7 @@ QVariant SMESHGUI_Selection::parameter( const int ind, const QString& p ) const
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else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
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else if ( p=="groupType" ) val = QVariant( groupType( ind ) );
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else if ( p=="quadratic2DMode") val = QVariant( quadratic2DMode( ind ) );
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else if ( p=="quadratic2DMode") val = QVariant( quadratic2DMode( ind ) );
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else if ( p=="isDistributionVisible") val = QVariant( isDistributionVisible( ind ) );
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else if ( p=="isDistributionVisible") val = QVariant( isDistributionVisible( ind ) );
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else if ( p=="isScalarBarVisible") val = QVariant( isScalarBarVisible( ind ) );
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else if ( p=="hasChildren") val = QVariant( hasChildren( ind ) );
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else if ( p=="hasChildren") val = QVariant( hasChildren( ind ) );
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else if ( p=="nbChildren") val = QVariant( nbChildren( ind ) );
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else if ( p=="nbChildren") val = QVariant( nbChildren( ind ) );
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else if ( p=="isContainer") val = QVariant( isContainer( ind ) );
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else if ( p=="isContainer") val = QVariant( isContainer( ind ) );
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@ -257,6 +258,16 @@ bool SMESHGUI_Selection::isDistributionVisible(int ind) const {
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return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
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return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetDistributionVisibility());
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}
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}
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//=======================================================================
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//function : isScalarBarVisible
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//purpose : Visible/Invisible Scalar Bar
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//=======================================================================
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bool SMESHGUI_Selection::isScalarBarVisible(int ind) const {
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SMESH_Actor* actor = getActor( ind );
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return (actor && actor->GetScalarBarActor() && actor->GetScalarBarActor()->GetVisibility());
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}
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//=======================================================================
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//=======================================================================
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//function : shrinkMode
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//function : shrinkMode
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//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
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//purpose : return either 'IsSrunk', 'IsNotShrunk' or 'IsNotShrinkable'
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@ -61,9 +61,10 @@ public:
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virtual QVariant hasReference( int ) const;
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virtual QVariant hasReference( int ) const;
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virtual QVariant isVisible( int ) const;
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virtual QVariant isVisible( int ) const;
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virtual QString quadratic2DMode(int ) const;
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virtual QString quadratic2DMode( int ) const;
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virtual bool isDistributionVisible(int ) const;
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virtual bool isDistributionVisible( int ) const;
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virtual bool isScalarBarVisible( int ) const;
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virtual bool hasChildren( int ) const;
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virtual bool hasChildren( int ) const;
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virtual int nbChildren( int ) const;
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virtual int nbChildren( int ) const;
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virtual bool isContainer( int ) const;
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virtual bool isContainer( int ) const;
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@ -932,6 +932,10 @@
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<source>MEN_SHADE</source>
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<source>MEN_SHADE</source>
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<translation>Shading</translation>
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<translation>Shading</translation>
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</message>
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</message>
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<message>
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<source>MEN_SHOW_SCALAR_BAR</source>
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<translation>Show Scalar Bar</translation>
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</message>
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<message>
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<message>
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<source>MEN_QUADRATIC_REPRESENT</source>
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<source>MEN_QUADRATIC_REPRESENT</source>
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<translation>2D Quadratic</translation>
|
<translation>2D Quadratic</translation>
|
||||||
@ -2581,6 +2585,10 @@ Check algorithm documentation for supported geometry</translation>
|
|||||||
<source>SMESH_SEWING</source>
|
<source>SMESH_SEWING</source>
|
||||||
<translation>Sewing</translation>
|
<translation>Sewing</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>SMESH_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation>Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>SMESH_SMOOTHING</source>
|
<source>SMESH_SMOOTHING</source>
|
||||||
<translation>Smoothing</translation>
|
<translation>Smoothing</translation>
|
||||||
@ -3328,6 +3336,10 @@ Use Display Entity menu command to show them.
|
|||||||
<source>STB_SHOW</source>
|
<source>STB_SHOW</source>
|
||||||
<translation>Show</translation>
|
<translation>Show</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>STB_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation>Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>STB_SHRINK</source>
|
<source>STB_SHRINK</source>
|
||||||
<translation>Shrink</translation>
|
<translation>Shrink</translation>
|
||||||
|
@ -932,6 +932,10 @@
|
|||||||
<source>MEN_SHADE</source>
|
<source>MEN_SHADE</source>
|
||||||
<translation>Ombrage</translation>
|
<translation>Ombrage</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>MEN_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>MEN_QUADRATIC_REPRESENT</source>
|
<source>MEN_QUADRATIC_REPRESENT</source>
|
||||||
<translation>Quadratique 2D</translation>
|
<translation>Quadratique 2D</translation>
|
||||||
@ -2577,6 +2581,10 @@ Référez-vous à la documentation sur l'algorithme et la géométrie suppo
|
|||||||
<source>SMESH_SEWING</source>
|
<source>SMESH_SEWING</source>
|
||||||
<translation>Couture</translation>
|
<translation>Couture</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>SMESH_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>SMESH_SMOOTHING</source>
|
<source>SMESH_SMOOTHING</source>
|
||||||
<translation>Lissage</translation>
|
<translation>Lissage</translation>
|
||||||
@ -3289,6 +3297,10 @@ Utilisez le menu "Visualiser une entité" pour les afficher.
|
|||||||
<source>STB_SHOW_DISTRIBUTION</source>
|
<source>STB_SHOW_DISTRIBUTION</source>
|
||||||
<translation>Afficher la distribution</translation>
|
<translation>Afficher la distribution</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>STB_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>STB_REVOLUTION</source>
|
<source>STB_REVOLUTION</source>
|
||||||
<translation>Révolution</translation>
|
<translation>Révolution</translation>
|
||||||
|
@ -931,6 +931,10 @@
|
|||||||
<source>MEN_SHADE</source>
|
<source>MEN_SHADE</source>
|
||||||
<translation>網かけ</translation>
|
<translation>網かけ</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>MEN_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>MEN_QUADRATIC_REPRESENT</source>
|
<source>MEN_QUADRATIC_REPRESENT</source>
|
||||||
<translation>二次 2D</translation>
|
<translation>二次 2D</translation>
|
||||||
@ -2267,6 +2271,10 @@
|
|||||||
<source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
|
<source>SMESH_SHOW_DISTRIBUTION_SCALARBAR</source>
|
||||||
<translation>分布を表示します。</translation>
|
<translation>分布を表示します。</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>SMESH_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>SMESH_PRECISION</source>
|
<source>SMESH_PRECISION</source>
|
||||||
<translation>精度</translation>
|
<translation>精度</translation>
|
||||||
@ -3247,6 +3255,10 @@
|
|||||||
<source>STB_SHOW_DISTRIBUTION</source>
|
<source>STB_SHOW_DISTRIBUTION</source>
|
||||||
<translation>分布を表示します。</translation>
|
<translation>分布を表示します。</translation>
|
||||||
</message>
|
</message>
|
||||||
|
<message>
|
||||||
|
<source>STB_SHOW_SCALAR_BAR</source>
|
||||||
|
<translation type="unfinished">Show Scalar Bar</translation>
|
||||||
|
</message>
|
||||||
<message>
|
<message>
|
||||||
<source>STB_REVOLUTION</source>
|
<source>STB_REVOLUTION</source>
|
||||||
<translation>Revolution</translation>
|
<translation>Revolution</translation>
|
||||||
|
Loading…
Reference in New Issue
Block a user