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Changes for bug 0020734.
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@ -9928,7 +9928,8 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
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SMESHDS_Mesh* aMesh = GetMeshDS();
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if (!aMesh)
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return false;
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bool res = false;
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//bool res = false;
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int nbFree = 0, nbExisted = 0, nbCreated = 0;
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SMDS_VolumeIteratorPtr vIt = aMesh->volumesIterator();
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while(vIt->more())
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{
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@ -9941,6 +9942,7 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
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{
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if (!vTool.IsFreeFace(iface))
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continue;
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nbFree++;
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vector<const SMDS_MeshNode *> nodes;
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int nbFaceNodes = vTool.NbFaceNodes(iface);
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const SMDS_MeshNode** faceNodes = vTool.GetFaceNodes(iface);
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@ -9952,11 +9954,13 @@ bool SMESH_MeshEditor::Make2DMeshFrom3D()
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nodes.push_back(faceNodes[inode]);
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// add new face based on volume nodes
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if (aMesh->FindFace( nodes ) )
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if (aMesh->FindFace( nodes ) ) {
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nbExisted++;
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continue; // face already exsist
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}
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myLastCreatedElems.Append( AddElement(nodes, SMDSAbs_Face, isPoly && iface == 1) );
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res = true;
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nbCreated++;
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}
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}
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return res;
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return ( nbFree==(nbExisted+nbCreated) );
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}
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