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https://git.salome-platform.org/gitpub/modules/smesh.git
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Compilation error on Mageia 5
(DriverMED_W_SMESHDS_Mesh.cxx) + small changes for 23190: EDF 11636 - Problem of viscous layer (not yet fixed)
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@ -525,7 +525,7 @@ Driver_Mesh::Status DriverMED_W_SMESHDS_Mesh::Perform()
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const SMDS_MeshInfo& nbElemInfo = myMesh->GetMeshInfo();
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// poly elements are not supported by med-2.1
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bool polyTypesSupported = myMed->CrPolygoneInfo(aMeshInfo,eMAILLE,ePOLYGONE,0,0);
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bool polyTypesSupported = ( myMed->CrPolygoneInfo(aMeshInfo,eMAILLE,ePOLYGONE,0,0).get() != 0 );
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TInt nbPolygonNodes = 0, nbPolyhedronNodes = 0, nbPolyhedronFaces = 0;
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// nodes on VERTEXes where 0D elements are absent
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@ -457,14 +457,17 @@ const map < int, SMESH_subMesh * >& SMESH_subMesh::DependsOn()
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namespace
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{
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int dependsOnMapKey( const SMESH_subMesh* sm )
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int dependsOnMapKey( TopAbs_ShapeEnum type, int shapeID )
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{
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int type = sm->GetSubShape().ShapeType();
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int ordType = 9 - type; // 2 = Vertex, 8 = CompSolid
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int cle = sm->GetId();
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int ordType = 9 - int(type); // 2 = Vertex, 8 = CompSolid
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int cle = shapeID;
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cle += 10000000 * ordType; // sort map by ordType then index
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return cle;
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}
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int dependsOnMapKey( const SMESH_subMesh* sm )
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{
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return dependsOnMapKey( sm->GetSubShape().ShapeType(), sm->GetId() );
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}
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}
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//=============================================================================
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@ -503,6 +506,17 @@ bool SMESH_subMesh::DependsOn( const SMESH_subMesh* other ) const
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return other ? _mapDepend.count( dependsOnMapKey( other )) : false;
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}
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//================================================================================
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/*!
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* \brief Return \c true if \a this sub-mesh depends on a \a shape
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*/
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//================================================================================
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bool SMESH_subMesh::DependsOn( const int shapeID ) const
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{
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return DependsOn( _father->GetSubMeshContaining( shapeID ));
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}
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//=============================================================================
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/*!
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* Return a shape of \a this sub-mesh
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@ -81,6 +81,7 @@ class SMESH_EXPORT SMESH_subMesh
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const std::map < int, SMESH_subMesh * >& DependsOn();
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bool DependsOn( const SMESH_subMesh* other ) const;
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bool DependsOn( const int shapeID ) const;
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/*!
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* \brief Return iterator on the sub-meshes this one depends on. By default
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* most simple sub-meshes go first.
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@ -89,7 +89,7 @@ void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME)
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MESSAGE("add element in subshape already belonging to that subshape "
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<< ME->GetID() << " " << oldShapeId << " " << idInSubShape);
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// check if ok: do nothing if ok
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if (idInSubShape >= myElements.size())
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if (idInSubShape >= (int)myElements.size())
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{
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throw SALOME_Exception(LOCALIZED("out of bounds"));
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}
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@ -128,7 +128,7 @@ bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDele
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SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME);
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elem->setShapeId(0);
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elem->setIdInShape(-1);
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if ((idInSubShape >= 0) && (idInSubShape < myElements.size()))
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if ((idInSubShape >= 0) && (idInSubShape < (int) myElements.size()))
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{
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myElements[idInSubShape] = 0; // this vector entry is no more used
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if ( ++myUnusedIdElements == (int) myElements.size() )
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@ -160,7 +160,7 @@ void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N)
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if ( shapeId != myIndex )
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throw SALOME_Exception
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(LOCALIZED("a node being in sub-mesh is added to another sub-mesh"));
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if ( idInSubShape >= myNodes.size() || myNodes[ idInSubShape ] != N )
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if ( idInSubShape >= (int)myNodes.size() || myNodes[ idInSubShape ] != N )
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throw SALOME_Exception
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(LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh"));
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return; // already in
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@ -187,7 +187,7 @@ bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted)
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SMDS_MeshNode* node = (SMDS_MeshNode*) (N);
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node->setShapeId(0);
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node->setIdInShape(-1);
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if ((idInSubShape >= 0) && (idInSubShape < myNodes.size()))
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if ((idInSubShape >= 0) && (idInSubShape < (int) myNodes.size()))
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{
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myNodes[idInSubShape] = 0; // this vector entry is no more used
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if ( ++myUnusedIdNodes == (int) myNodes.size() )
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@ -284,7 +284,7 @@ template<typename VALUE> class MyIterator : public SMDS_Iterator<VALUE>
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{
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public:
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MyIterator (const set<const SMESHDS_SubMesh*>& theSubMeshes)
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: mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false)
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: myMore(false), mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() )
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{}
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bool more()
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{
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@ -388,14 +388,14 @@ bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const
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if (ME->GetType() == SMDSAbs_Node)
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{
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int idInShape = ME->getIdInShape();
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if ((idInShape >= 0) && (idInShape < myNodes.size()))
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if ((idInShape >= 0) && (idInShape < (int) myNodes.size()))
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if (myNodes[idInShape] == ME)
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return true;
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}
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else
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{
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int idInShape = ME->getIdInShape();
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if ((idInShape >= 0) && (idInShape < myElements.size()))
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if ((idInShape >= 0) && (idInShape < (int) myElements.size()))
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if (myElements[idInShape] == ME)
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return true;
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}
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@ -539,3 +539,23 @@ void SMESHDS_SubMesh::compactList()
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myUnusedIdNodes = 0;
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}
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}
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//=======================================================================
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//function : GetElement
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//purpose : Return an element by its IdInShape
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//=======================================================================
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const SMDS_MeshElement* SMESHDS_SubMesh::GetElement( size_t idInShape ) const
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{
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return ( !IsComplexSubmesh() && idInShape < myElements.size() ) ? myElements[idInShape] : 0;
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}
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//=======================================================================
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//function : GetElement
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//purpose : Return a node by its IdInShape
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//=======================================================================
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const SMDS_MeshNode* SMESHDS_SubMesh::GetNode( size_t idInShape ) const
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{
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return ( !IsComplexSubmesh() && idInShape < myNodes.size() ) ? myNodes[idInShape] : 0;
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}
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@ -52,6 +52,8 @@ class SMESHDS_EXPORT SMESHDS_SubMesh
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virtual bool RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted); // ret true if ME was in
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virtual void AddNode(const SMDS_MeshNode * ME);
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virtual bool RemoveNode(const SMDS_MeshNode * ME, bool isNodeDeleted); // ret true if ME was in
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virtual const SMDS_MeshElement* GetElement( size_t idInShape ) const;
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virtual const SMDS_MeshNode* GetNode ( size_t idInShape ) const;
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// if IsComplexSubmesh()
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void AddSubMesh( const SMESHDS_SubMesh* theSubMesh );
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@ -1433,9 +1433,35 @@ double SMESH_MeshAlgos::GetDistance( const SMDS_MeshFace* face,
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*/
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//=======================================================================
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double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* edge, const gp_Pnt& point )
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double SMESH_MeshAlgos::GetDistance( const SMDS_MeshEdge* seg, const gp_Pnt& point )
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{
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throw SALOME_Exception(LOCALIZED("not implemented so far"));
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double dist = Precision::Infinite();
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if ( !seg ) return dist;
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int i = 0, nbNodes = seg->NbNodes();
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vector< SMESH_TNodeXYZ > xyz( nbNodes );
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SMDS_ElemIteratorPtr nodeIt = seg->interlacedNodesElemIterator();
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while ( nodeIt->more() )
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xyz[ i++ ].Set( nodeIt->next() );
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for ( i = 1; i < nbNodes; ++i )
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{
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gp_Vec edge( xyz[i-1], xyz[i] );
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gp_Vec n1p ( xyz[i-1], point );
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double u = ( edge * n1p ) / edge.SquareMagnitude(); // param [0,1] on the edge
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if ( u <= 0. ) {
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dist = Min( dist, n1p.SquareMagnitude() );
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}
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else if ( u >= 1. ) {
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dist = Min( dist, point.SquareDistance( xyz[i] ));
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}
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else {
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gp_XYZ proj = ( 1. - u ) * xyz[i-1] + u * xyz[i]; // projection of the point on the edge
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dist = Min( dist, point.SquareDistance( proj ));
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}
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}
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return Sqrt( dist );
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}
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//=======================================================================
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