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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2025-03-15 17:31:26 +05:00
bug 11772. Fix
2) impossible to create an quadratic pyramid and pentahedron from menu Modification-Add 3) in preview of "Add Quadratic Tetrahedron" - orientation is not shown (use "Reverse" button)?> impossible to create required orientation.
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@ -62,6 +62,46 @@ using namespace std;
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namespace SMESH {
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void ReverseConnectivity( vector<int> & ids, int type )
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{
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// for reverse connectivity of other types keeping the first id, see
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// void SMESH_VisualObjDef::buildElemPrs() in SMESH_Object.cxx:900
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const int* conn = 0;
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switch ( type ) {
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case QUAD_TETRAHEDRON: {
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static int aConn[] = {0,2,1,3,6,5,4,7,9,8};
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conn = aConn;
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break;
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}
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case QUAD_PYRAMID: {
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static int aConn[] = {0,3,2,1,4,8,7,6,5,9,12,11,10};
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conn = aConn;
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break;
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}
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case QUAD_PENTAHEDRON: {
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static int aConn[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13};
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conn = aConn;
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break;
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}
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case QUAD_HEXAHEDRON: {
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static int aConn[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
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conn = aConn;
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break;
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}
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default:;
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}
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if ( !conn ) {
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reverse( ids.begin(), ids.end() );
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}
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else {
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vector<int> aRevIds( ids.size() );
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for ( int i = 0; i < ids.size(); i++)
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aRevIds[ i ] = ids[ conn[ i ]];
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ids = aRevIds;
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}
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}
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class TElementSimulation {
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SalomeApp_Application* myApplication;
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SUIT_ViewWindow* myViewWindow;
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@ -70,6 +110,9 @@ namespace SMESH {
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SALOME_Actor* myPreviewActor;
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vtkDataSetMapper* myMapper;
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vtkUnstructuredGrid* myGrid;
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//vtkProperty* myBackProp, *myProp;
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float anRGB[3], aBackRGB[3];
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public:
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TElementSimulation (SalomeApp_Application* theApplication)
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@ -91,82 +134,83 @@ namespace SMESH {
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myPreviewActor->VisibilityOff();
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myPreviewActor->SetMapper(myMapper);
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float anRGB[3];
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vtkProperty* aProp = vtkProperty::New();
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vtkProperty* myProp = vtkProperty::New();
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GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) );
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aProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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myPreviewActor->SetProperty( aProp );
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aProp->Delete();
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myProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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myPreviewActor->SetProperty( myProp );
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myProp->Delete();
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vtkProperty* aBackProp = vtkProperty::New();
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GetColor( "SMESH", "backface_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 0, 255 ) );
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aBackProp->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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myPreviewActor->SetBackfaceProperty( aBackProp );
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aBackProp->Delete();
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vtkProperty* myBackProp = vtkProperty::New();
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GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) );
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myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
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myPreviewActor->SetBackfaceProperty( myBackProp );
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myBackProp->Delete();
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myVTKViewWindow->AddActor(myPreviewActor);
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}
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typedef std::vector<vtkIdType> TVTKIds;
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void SetPosition (SMESH_Actor* theActor,
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vtkIdType theType,
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const TVTKIds& theIds,
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int theMode)
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const int theType,
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TVTKIds& theIds,
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const int theMode,
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const bool theReverse)
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{
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vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid();
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myGrid->SetPoints(aGrid->GetPoints());
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//add points
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const int* aConn = NULL;
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/*
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switch (theType) {
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case VTK_QUADRATIC_TRIANGLE:
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{
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static int anIds[] = {0,2,1,5,4,3};
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aConn = anIds;
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break;
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}
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case VTK_QUADRATIC_QUAD:
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{
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static int anIds[] = {0,3,2,1,7,6,5,4};
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aConn = anIds;
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break;
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}
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case VTK_QUADRATIC_TETRA:
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{
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static int anIds[] = {0,2,1,3,6,5,4,7,9,8};
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aConn = anIds;
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break;
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}
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case VTK_QUADRATIC_PYRAMID:
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{
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static int anIds[] = {0,3,2,1,4,9,12,11,10};
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aConn = anIds;
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break;
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}
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case VTK_QUADRATIC_HEXAHEDRON:
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{
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static int anIds[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17};
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aConn = anIds;
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break;
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}
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vtkIdType aType = 0;
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switch (theType) {
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case QUAD_EDGE:
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aType = VTK_QUADRATIC_EDGE;
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break;
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case QUAD_TRIANGLE:
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aType = VTK_QUADRATIC_TRIANGLE;
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break;
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case QUAD_QUADRANGLE:
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aType = VTK_QUADRATIC_QUAD;
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break;
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case QUAD_TETRAHEDRON:
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aType = VTK_QUADRATIC_TETRA;
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break;
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case QUAD_PYRAMID:
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//aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2
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aType = VTK_CONVEX_POINT_SET;
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break;
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case QUAD_PENTAHEDRON:
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//aType = VTK_QUADRATIC_WEDGE; // NOT SUPPORTED IN VTK4.2
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aType = VTK_CONVEX_POINT_SET;
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break;
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case QUAD_HEXAHEDRON:
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aType = VTK_QUADRATIC_HEXAHEDRON;
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break;
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}
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// take care of orientation
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if ( aType == VTK_CONVEX_POINT_SET ) {
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if ( theReverse && theMode == VTK_SURFACE ) {
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//myPreviewActor->GetProperty()->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] );
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}
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}
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else {
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// VTK cell connectivity opposites the MED one
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if ( !theReverse ) {
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ReverseConnectivity( theIds, theType );
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}
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}
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*/
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myGrid->Reset();
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vtkIdList *anIds = vtkIdList::New();
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if(aConn)
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[aConn[i]]);
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else
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++)
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anIds->InsertId(i,theIds[i]);
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for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) {
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anIds->InsertId(i,theIds[i]);
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//std::cout << i<< ": " << theIds[i] << std::endl;
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}
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myGrid->InsertNextCell(theType,anIds);
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myGrid->InsertNextCell(aType,anIds);
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anIds->Delete();
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myGrid->Modified();
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@ -174,6 +218,13 @@ namespace SMESH {
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myPreviewActor->GetMapper()->Update();
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myPreviewActor->SetRepresentation( theMode );
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SetVisibility(true);
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// restore normal orientation
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if ( aType == VTK_CONVEX_POINT_SET ) {
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if ( theReverse && theMode == VTK_SURFACE ) {
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//myPreviewActor->GetProperty()->SetColor( anRGB[0], anRGB[1], anRGB[2] );
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}
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}
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}
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@ -195,6 +246,9 @@ namespace SMESH {
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myMapper->Delete();
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myGrid->Delete();
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// myProp->Delete();
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// myBackProp->Delete();
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}
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};
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}
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@ -210,11 +264,11 @@ static int LastTriangleIds[] = {1,2,0};
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static int FirstQuadrangleIds[] = {0,1,2,3};
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static int LastQuadrangleIds[] = {1,2,3,0};
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static int FirstTetrahedronIds[] = {0,1,2,3,1,2};
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static int LastTetrahedronIds[] = {1,2,0,0,3,3};
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static int FirstTetrahedronIds[] = {0,1,2,3,3,3};
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static int LastTetrahedronIds[] = {1,2,0,0,1,2};
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static int FirstPyramidIds[] = {0,1,2,3,4,1,2,3};
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static int LastPyramidIds[] = {1,2,3,0,0,4,4,4};
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static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4};
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static int LastPyramidIds[] = {1,2,3,0,0,1,2,3};
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static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2};
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static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5};
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@ -419,7 +473,7 @@ void SMESHGUI_AddQuadraticElementDlg::Init()
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myNbCorners = 5;
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break;
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case QUAD_PENTAHEDRON:
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aNumRows = 8;
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aNumRows = 9;
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myNbCorners = 6;
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break;
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case QUAD_HEXAHEDRON:
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@ -496,13 +550,13 @@ void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
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if (IsValid() && !mySMESHGUI->isActiveStudyLocked()) {
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myBusy = true;
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QStringList aListId;
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vector<int> anIds;
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switch (myType) {
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case QUAD_EDGE:
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aListId.append(myTable->text(0, 0));
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aListId.append(myTable->text(0, 1));
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aListId.append(myTable->text(0, 2));
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anIds.push_back(myTable->text(0, 0).toInt());
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anIds.push_back(myTable->text(0, 2).toInt());
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anIds.push_back(myTable->text(0, 1).toInt());
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break;
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case QUAD_TRIANGLE:
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case QUAD_QUADRANGLE:
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@ -511,23 +565,20 @@ void SMESHGUI_AddQuadraticElementDlg::ClickOnApply()
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case QUAD_PENTAHEDRON:
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case QUAD_HEXAHEDRON:
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for ( int row = 0; row < myNbCorners; row++ )
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aListId.append(myTable->text(row, 0));
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anIds.push_back(myTable->text(row, 0).toInt());
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for ( int row = 0; row < myTable->numRows(); row++ )
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aListId.append(myTable->text(row, 1));
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anIds.push_back(myTable->text(row, 1).toInt());
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break;
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}
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int aNumberOfIds = aListId.count();
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if ( myReverseCB->isChecked())
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SMESH::ReverseConnectivity( anIds, myType );
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int aNumberOfIds = anIds.size();
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SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array;
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anArrayOfIdeces->length( aNumberOfIds );
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bool reverse = (myReverseCB->isChecked());
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for (int i = 0; i < aNumberOfIds; i++)
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if (reverse)
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anArrayOfIdeces[i] = aListId[ aNumberOfIds - i - 1 ].toInt();
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else
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anArrayOfIdeces[i] = aListId[ i ].toInt();
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anArrayOfIdeces[i] = anIds[ i ];
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SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
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switch (myType) {
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@ -735,10 +786,10 @@ void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
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if ( myType == QUAD_EDGE )
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{
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anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(0, 0).toInt() ) );
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anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(0, 2).toInt() ) );
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anID = (myTable->text(0, 1)).toInt(&ok);
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if (!ok) anID = (myTable->text(0, 0)).toInt();
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anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) );
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anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(0, 2).toInt() ) );
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aDisplayMode = VTK_WIREFRAME;
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}
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else
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@ -757,38 +808,7 @@ void SMESHGUI_AddQuadraticElementDlg::displaySimulation()
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}
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}
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if (myReverseCB->isChecked())
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reverse(anIds.begin(),anIds.end());
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vtkIdType aType = 0;
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switch (myType) {
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case QUAD_EDGE:
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aType = VTK_QUADRATIC_EDGE;
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break;
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case QUAD_TRIANGLE:
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aType = VTK_QUADRATIC_TRIANGLE;
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break;
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case QUAD_QUADRANGLE:
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aType = VTK_QUADRATIC_QUAD;
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break;
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case QUAD_TETRAHEDRON:
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aType = VTK_QUADRATIC_TETRA;
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break;
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/*
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case QUAD_PYRAMID:
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aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2
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break;
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case QUAD_PENTAHEDRON:
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aType = VTK_QUADRATIC_WEDGE; // NOT SUPPORTED IN VTK4.2
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break;
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*/
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case QUAD_HEXAHEDRON:
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aType = VTK_QUADRATIC_HEXAHEDRON;
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break;
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}
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mySimulation->SetPosition(myActor,aType,anIds,aDisplayMode);
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mySimulation->SetPosition(myActor,myType,anIds,aDisplayMode,myReverseCB->isChecked());
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SMESH::UpdateView();
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}
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}
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