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0020431: EDF 1020 SMESH : Radial Mesh of a cylinder
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@ -533,11 +533,11 @@ QString SMESHGUI_GenericHypothesisCreator::helpPage() const
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else if ( aHypType == "NumberOfLayers")
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aHelpFileName = "radial_prism_algo_page.html";
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else if ( aHypType == "NumberOfLayers2D")
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aHelpFileName = "radial_prism_algo_page.html";
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aHelpFileName = "radial_quadrangle_1D2D_algo_page.html";
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else if ( aHypType == "LayerDistribution")
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aHelpFileName = "radial_prism_algo_page.html";
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else if ( aHypType == "LayerDistribution2D")
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aHelpFileName = "radial_prism_algo_page.html";
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aHelpFileName = "radial_quadrangle_1D2D_algo_page.html";
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else if ( aHypType == "SegmentLengthAroundVertex")
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aHelpFileName = "segments_around_vertex_algo_page.html";
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@ -1128,7 +1128,7 @@ QString StdMeshersGUI_StdHypothesisCreator::hypTypeName( const QString& t ) cons
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types.insert( "ProjectionSource3D", "PROJECTION_SOURCE_3D" );
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types.insert( "NumberOfLayers", "NUMBER_OF_LAYERS" );
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types.insert( "LayerDistribution", "LAYER_DISTRIBUTION" );
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types.insert( "NumberOfLayers2D", "NUMBER_OF_LAYERS" );
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types.insert( "NumberOfLayers2D", "NUMBER_OF_LAYERS_2D" );
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types.insert( "LayerDistribution2D", "LAYER_DISTRIBUTION" );
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types.insert( "SegmentLengthAroundVertex", "SEGMENT_LENGTH_AROUND_VERTEX" );
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types.insert( "MaxLength", "MAX_LENGTH" );
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@ -73,6 +73,10 @@
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<source>ICON_DLG_NUMBER_OF_LAYERS</source>
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<translation>mesh_hypo_layer_distribution.png</translation>
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</message>
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<message>
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<source>ICON_DLG_NUMBER_OF_LAYERS_2D</source>
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<translation>mesh_hypo_layer_distribution.png</translation>
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</message>
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<message>
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<source>ICON_DLG_PROJECTION_SOURCE_1D</source>
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<translation>mesh_hypo_source_edge.png</translation>
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@ -221,10 +221,18 @@
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<source>SMESH_NUMBER_OF_LAYERS_HYPOTHESIS</source>
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<translation>Radial Prism Parameter</translation>
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</message>
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<message>
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<source>SMESH_NUMBER_OF_LAYERS_2D_HYPOTHESIS</source>
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<translation>Radial Quadrangle Parameter</translation>
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</message>
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<message>
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<source>SMESH_NUMBER_OF_LAYERS_TITLE</source>
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<translation>Hypothesis Construction</translation>
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</message>
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<message>
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<source>SMESH_NUMBER_OF_LAYERS_2D_TITLE</source>
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<translation>Hypothesis Construction</translation>
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</message>
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<message>
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<source>SMESH_PROJECTION_SOURCE_1D_HYPOTHESIS</source>
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<translation>Projection Source 1D</translation>
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