Fix MA construction

This commit is contained in:
eap 2015-08-25 17:28:48 +03:00
parent fb609e70fe
commit 2a6e16b7fa
3 changed files with 419 additions and 100 deletions

View File

@ -47,6 +47,7 @@
#include <TopoDS_Wire.hxx> #include <TopoDS_Wire.hxx>
#ifdef _DEBUG_ #ifdef _DEBUG_
//#define _MYDEBUG_
#include "SMESH_File.hxx" #include "SMESH_File.hxx"
#include "SMESH_Comment.hxx" #include "SMESH_Comment.hxx"
#endif #endif
@ -66,8 +67,8 @@ namespace
struct InPoint struct InPoint
{ {
int _a, _b; int _a, _b; // coordinates
double _param; double _param; // param on EDGE
InPoint(int x, int y, double param) : _a(x), _b(y), _param(param) {} InPoint(int x, int y, double param) : _a(x), _b(y), _param(param) {}
InPoint() : _a(0), _b(0), _param(0) {} InPoint() : _a(0), _b(0), _param(0) {}
@ -76,6 +77,8 @@ namespace
size_t index( const vector< InPoint >& inPoints ) const { return this - &inPoints[0]; } size_t index( const vector< InPoint >& inPoints ) const { return this - &inPoints[0]; }
bool operator==( const InPoint& other ) const { return _a == other._a && _b == other._b; } bool operator==( const InPoint& other ) const { return _a == other._a && _b == other._b; }
bool operator==( const TVDVertex* v ) const { return ( Abs( _a - v->x() ) < 1. &&
Abs( _b - v->y() ) < 1. ); }
}; };
// ------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------
@ -105,10 +108,12 @@ namespace
// check if a TVDEdge begins at my end or ends at my start // check if a TVDEdge begins at my end or ends at my start
inline bool InSegment::isConnected( const TVDEdge* edge ) inline bool InSegment::isConnected( const TVDEdge* edge )
{ {
return ((Abs( edge->vertex0()->x() - _p1->_a ) < 1.&& return (( edge->vertex0() && edge->vertex1() )
Abs( edge->vertex0()->y() - _p1->_b ) < 1. ) || &&
(Abs( edge->vertex1()->x() - _p0->_a ) < 1.&& ((Abs( edge->vertex0()->x() - _p1->_a ) < 1.&&
Abs( edge->vertex1()->y() - _p0->_b ) < 1. )); Abs( edge->vertex0()->y() - _p1->_b ) < 1. ) ||
(Abs( edge->vertex1()->x() - _p0->_a ) < 1.&&
Abs( edge->vertex1()->y() - _p0->_b ) < 1. )));
} }
// check if a MA TVDEdge is outside of a domain // check if a MA TVDEdge is outside of a domain
@ -147,7 +152,7 @@ namespace
// } // }
// ------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------
#ifdef _DEBUG_ #ifdef _MYDEBUG_
// writes segments into a txt file readable by voronoi_visualizer // writes segments into a txt file readable by voronoi_visualizer
void inSegmentsToFile( vector< InSegment>& inSegments) void inSegmentsToFile( vector< InSegment>& inSegments)
{ {
@ -155,6 +160,7 @@ namespace
return; return;
const char* fileName = "/misc/dn25/salome/eap/salome/misc/Code/C++/MAdebug.txt"; const char* fileName = "/misc/dn25/salome/eap/salome/misc/Code/C++/MAdebug.txt";
SMESH_File file(fileName, false ); SMESH_File file(fileName, false );
file.remove();
file.openForWriting(); file.openForWriting();
SMESH_Comment text; SMESH_Comment text;
text << "0\n"; // nb points text << "0\n"; // nb points
@ -180,7 +186,7 @@ namespace
if ( !edge->vertex1() ) if ( !edge->vertex1() )
cout << ") -> ( INF, INF"; cout << ") -> ( INF, INF";
else else
cout << ") -> (" << edge->vertex1()->x() << ", " << edge->vertex1()->y(); cout << ") -> ( " << edge->vertex1()->x() << ", " << edge->vertex1()->y();
cout << ")\t cell=" << edge->cell() cout << ")\t cell=" << edge->cell()
<< " iBnd=" << edge->color() << " iBnd=" << edge->color()
<< " twin=" << edge->twin() << " twin=" << edge->twin()
@ -253,6 +259,7 @@ namespace boost {
namespace namespace
{ {
const int theNoBrachID = 0; // std::numeric_limits<int>::max(); const int theNoBrachID = 0; // std::numeric_limits<int>::max();
double theScale[2]; // scale used in bndSegsToMesh()
// ------------------------------------------------------------------------------------- // -------------------------------------------------------------------------------------
/*! /*!
@ -298,7 +305,7 @@ namespace
if ( _edge ) // pass branch to an opposite BndSeg if ( _edge ) // pass branch to an opposite BndSeg
{ {
size_t oppSegIndex = SMESH_MAT2d::Branch::getBndSegment( _edge->twin() ); size_t oppSegIndex = SMESH_MAT2d::Branch::getBndSegment( _edge->twin() );
if ( oppSegIndex < bndSegs.size() /*&& bndSegs[ oppSegIndex ]._branchID == theNoBrachID*/ ) if ( oppSegIndex < bndSegs.size() && bndSegs[ oppSegIndex ]._branchID == theNoBrachID )
bndSegs[ oppSegIndex ]._branchID = -branchID; bndSegs[ oppSegIndex ]._branchID = -branchID;
} }
} }
@ -349,7 +356,64 @@ namespace
//================================================================================ //================================================================================
/*! /*!
* \brief Computes length of of TVDEdge * \brief debug: to visually check found MA edges
*/
//================================================================================
void bndSegsToMesh( const vector< BndSeg >& bndSegs )
{
#ifdef _MYDEBUG_
if ( !getenv("bndSegsToMesh")) return;
map< const TVDVertex *, int > v2Node;
map< const TVDVertex *, int >::iterator v2n;
set< const TVDEdge* > addedEdges;
const char* fileName = "/misc/dn25/salome/eap/salome/misc/Code/C++/MAedges.py";
SMESH_File file(fileName, false );
file.remove();
file.openForWriting();
SMESH_Comment text;
text << "import salome, SMESH\n";
text << "salome.salome_init()\n";
text << "from salome.smesh import smeshBuilder\n";
text << "smesh = smeshBuilder.New(salome.myStudy)\n";
text << "m=smesh.Mesh()\n";
for ( size_t i = 0; i < bndSegs.size(); ++i )
{
if ( !bndSegs[i]._edge )
text << "# " << i << " NULL edge";
else if ( !bndSegs[i]._edge->vertex0() ||
!bndSegs[i]._edge->vertex1() )
text << "# " << i << " INFINITE edge";
else if ( addedEdges.insert( bndSegs[i]._edge ).second &&
addedEdges.insert( bndSegs[i]._edge->twin() ).second )
{
v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex0(), v2Node.size() + 1 )).first;
int n0 = v2n->second;
if ( n0 == v2Node.size() )
text << "n" << n0 << " = m.AddNode( "
<< bndSegs[i]._edge->vertex0()->x() / theScale[0] << ", "
<< bndSegs[i]._edge->vertex0()->y() / theScale[1] << ", 0 )\n";
v2n = v2Node.insert( make_pair( bndSegs[i]._edge->vertex1(), v2Node.size() + 1 )).first;
int n1 = v2n->second;
if ( n1 == v2Node.size() )
text << "n" << n1 << " = m.AddNode( "
<< bndSegs[i]._edge->vertex1()->x() / theScale[0] << ", "
<< bndSegs[i]._edge->vertex1()->y() / theScale[1] << ", 0 )\n";
text << "e" << i << " = m.AddEdge([ n" << n0 << ", n" << n1 << " ])\n";
}
}
text << "\n";
file.write( text.c_str(), text.size() );
cout << "Write " << fileName << endl;
#endif
}
//================================================================================
/*!
* \brief Computes length of a TVDEdge
*/ */
//================================================================================ //================================================================================
@ -459,24 +523,25 @@ namespace
gp_Pnt p, pPrev; gp_Pnt p, pPrev;
if ( !c3d.IsNull() ) if ( !c3d.IsNull() )
pPrev = c3d->Value( f ); pPrev = c3d->Value( f );
for ( int i = 2; i <= discret.NbPoints(); i++ ) // skip the 1st point if ( discret.NbPoints() > 2 )
{ for ( int i = 2; i <= discret.NbPoints(); i++ ) // skip the 1st point
double u = discret.Parameter(i);
if ( !c3d.IsNull() )
{ {
p = c3d->Value( u ); double u = discret.Parameter(i);
int nbDiv = int( p.Distance( pPrev ) / minSegLen / theDiscrCoef ); if ( !c3d.IsNull() )
double dU = ( u - points.back()._u ) / nbDiv;
for ( int iD = 1; iD < nbDiv; ++iD )
{ {
double uD = points.back()._u + dU; p = c3d->Value( u );
points.push_back( UVU( c2d->Value( uD ), uD )); int nbDiv = int( p.Distance( pPrev ) / minSegLen / theDiscrCoef );
double dU = ( u - points.back()._u ) / nbDiv;
for ( int iD = 1; iD < nbDiv; ++iD )
{
double uD = points.back()._u + dU;
points.push_back( UVU( c2d->Value( uD ), uD ));
}
pPrev = p;
} }
pPrev = p; points.push_back( UVU( c2d->Value( u ), u ));
uvBox.Add( points.back()._uv );
} }
points.push_back( UVU( c2d->Value( u ), u ));
uvBox.Add( points.back()._uv );
}
// if ( !c3d.IsNull() ) // if ( !c3d.IsNull() )
// { // {
// vector<double> params; // vector<double> params;
@ -592,9 +657,52 @@ namespace
} }
} }
} }
// debug
theScale[0] = scale[0];
theScale[1] = scale[1];
return true; return true;
} }
//================================================================================
/*!
* \brief Update a branch joined to another one
*/
//================================================================================
void updateJoinedBranch( vector< const TVDEdge* > & branchEdges,
const size_t newID,
vector< BndSeg > & bndSegs,
const bool reverse)
{
if ( reverse )
{
for ( size_t i = 0; i < branchEdges.size(); ++i )
{
size_t seg1 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i] );
size_t seg2 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i]->twin() );
bndSegs[ seg1 ]._branchID /= bndSegs[ seg1 ].branchID();
bndSegs[ seg2 ]._branchID /= bndSegs[ seg2 ].branchID();
bndSegs[ seg1 ]._branchID *= -newID;
bndSegs[ seg2 ]._branchID *= -newID;
branchEdges[i] = branchEdges[i]->twin();
}
std::reverse( branchEdges.begin(), branchEdges.end() );
}
else
{
for ( size_t i = 0; i < branchEdges.size(); ++i )
{
size_t seg1 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i] );
size_t seg2 = SMESH_MAT2d::Branch::getBndSegment( branchEdges[i]->twin() );
bndSegs[ seg1 ]._branchID /= bndSegs[ seg1 ].branchID();
bndSegs[ seg2 ]._branchID /= bndSegs[ seg2 ].branchID();
bndSegs[ seg1 ]._branchID *= newID;
bndSegs[ seg2 ]._branchID *= newID;
}
}
}
//================================================================================ //================================================================================
/*! /*!
* \brief Create MA branches and FACE boundary data * \brief Create MA branches and FACE boundary data
@ -608,6 +716,7 @@ namespace
//================================================================================ //================================================================================
void makeMA( const TVD& vd, void makeMA( const TVD& vd,
const bool ignoreCorners,
vector< InPoint >& inPoints, vector< InPoint >& inPoints,
vector< InSegment > & inSegments, vector< InSegment > & inSegments,
vector< SMESH_MAT2d::Branch >& branch, vector< SMESH_MAT2d::Branch >& branch,
@ -688,9 +797,12 @@ namespace
continue; continue;
inPntChecked[ pInd ] = true; inPntChecked[ pInd ] = true;
const TVDEdge* edge = // a TVDEdge passing through an end of inSeg const TVDEdge* maE = is2nd ? maEdges.front() : maEdges.back();
is2nd ? maEdges.front()->prev() : maEdges.back()->next(); if ( inPnt == ( is2nd ? maE->vertex0() : maE->vertex1() ))
while ( true ) continue;
const TVDEdge* edge = // a secondary TVDEdge connecting inPnt and maE
is2nd ? maE->prev() : maE->next();
while ( inSeg.isConnected( edge ))
{ {
if ( edge->is_primary() ) break; // this should not happen if ( edge->is_primary() ) break; // this should not happen
const TVDEdge* edge2 = edge->twin(); // we are in a neighbor cell, add MA edges to inPnt const TVDEdge* edge2 = edge->twin(); // we are in a neighbor cell, add MA edges to inPnt
@ -732,7 +844,7 @@ namespace
inPoints[0]._edges.clear(); inPoints[0]._edges.clear();
} }
// Divide InSegment's into BndSeg's // Divide InSegment's into BndSeg's (so that each BndSeg corresponds to one MA edge)
vector< BndSeg > bndSegs; vector< BndSeg > bndSegs;
bndSegs.reserve( inSegments.size() * 3 ); bndSegs.reserve( inSegments.size() * 3 );
@ -750,25 +862,26 @@ namespace
inPntChecked[ ip0 ] = false; inPntChecked[ ip0 ] = false;
// segments of InSegment's // segments of InSegment's
size_t nbMaEdges = inSeg._edges.size(); const size_t nbMaEdges = inSeg._edges.size();
switch ( nbMaEdges ) { switch ( nbMaEdges ) {
case 0: // "around" circle center case 0: // "around" circle center
bndSegs.push_back( BndSeg( &inSeg, 0, inSeg._p1->_param )); break; bndSegs.push_back( BndSeg( &inSeg, 0, inSeg._p1->_param )); break;
case 1: case 1:
bndSegs.push_back( BndSeg( &inSeg, inSeg._edges.back(), inSeg._p1->_param )); break; bndSegs.push_back( BndSeg( &inSeg, inSeg._edges.back(), inSeg._p1->_param )); break;
default: default:
vector< double > len; gp_XY inSegDir( inSeg._p1->_a - inSeg._p0->_a,
len.push_back(0); inSeg._p1->_b - inSeg._p0->_b );
for ( e = inSeg._edges.rbegin(); e != inSeg._edges.rend(); ++e ) const double inSegLen2 = inSegDir.SquareModulus();
len.push_back( len.back() + length( *e ));
e = inSeg._edges.rbegin(); e = inSeg._edges.rbegin();
for ( size_t l = 1; l < len.size(); ++e, ++l ) for ( size_t iE = 1; iE < nbMaEdges; ++e, ++iE )
{ {
double dl = len[l] / len.back(); gp_XY toMA( (*e)->vertex0()->x() - inSeg._p0->_a,
double u = dl * inSeg._p1->_param + ( 1. - dl ) * inSeg._p0->_param; (*e)->vertex0()->y() - inSeg._p0->_b );
double r = toMA * inSegDir / inSegLen2;
double u = r * inSeg._p1->_param + ( 1. - r ) * inSeg._p0->_param;
bndSegs.push_back( BndSeg( &inSeg, *e, u )); bndSegs.push_back( BndSeg( &inSeg, *e, u ));
} }
bndSegs.push_back( BndSeg( &inSeg, *e, inSeg._p1->_param ));
} }
// segments around 2nd concave point // segments around 2nd concave point
size_t ip1 = inSeg._p1->index( inPoints ); size_t ip1 = inSeg._p1->index( inPoints );
@ -783,6 +896,8 @@ namespace
for ( size_t i = 0; i < bndSegs.size(); ++i ) for ( size_t i = 0; i < bndSegs.size(); ++i )
bndSegs[i].setIndexToEdge( i ); bndSegs[i].setIndexToEdge( i );
bndSegsToMesh( bndSegs ); // debug: visually check found MA edges
// Find TVDEdge's of Branches and associate them with bndSegs // Find TVDEdge's of Branches and associate them with bndSegs
@ -797,7 +912,7 @@ namespace
size_t i1st = 0; size_t i1st = 0;
while ( i1st < bndSegs.size() && !bndSegs[i1st].hasOppositeEdge( noEdgeID )) while ( i1st < bndSegs.size() && !bndSegs[i1st].hasOppositeEdge( noEdgeID ))
++i1st; ++i1st;
bndSegs[i1st].setBranch( branchID, bndSegs ); // set to i-th and the opposite bndSeg bndSegs[i1st].setBranch( branchID, bndSegs ); // set to the i-th and to the opposite bndSeg
branchEdges[ branchID ].push_back( bndSegs[i1st]._edge ); branchEdges[ branchID ].push_back( bndSegs[i1st]._edge );
for ( size_t i = i1st+1; i < bndSegs.size(); ++i ) for ( size_t i = i1st+1; i < bndSegs.size(); ++i )
@ -824,7 +939,7 @@ namespace
endType.insert( make_pair( bndSegs[i]._edge->vertex1(), endType.insert( make_pair( bndSegs[i]._edge->vertex1(),
SMESH_MAT2d::BE_BRANCH_POINT )); SMESH_MAT2d::BE_BRANCH_POINT ));
} }
bndSegs[i].setBranch( branchID, bndSegs ); // set to i-th and the opposite bndSeg bndSegs[i].setBranch( branchID, bndSegs ); // set to i-th and to the opposite bndSeg
if ( bndSegs[i].hasOppositeEdge( noEdgeID )) if ( bndSegs[i].hasOppositeEdge( noEdgeID ))
branchEdges[ bndSegs[i].branchID() ].push_back( bndSegs[i]._edge ); branchEdges[ bndSegs[i].branchID() ].push_back( bndSegs[i]._edge );
} }
@ -858,17 +973,92 @@ namespace
br2.clear(); br2.clear();
} }
// remove branches ending at BE_ON_VERTEX
vector<bool> isBranchRemoved( branchEdges.size(), false );
if ( ignoreCorners && branchEdges.size() > 2 && !branchEdges[2].empty() )
{
// find branches to remove
map< const TVDVertex*, SMESH_MAT2d::BranchEndType >::iterator v2et;
for ( size_t iB = 1; iB < branchEdges.size(); ++iB )
{
if ( branchEdges[iB].empty() )
continue;
const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
isBranchRemoved[ iB ] = true;
v2et = endType.find( v1 );
if ( v2et != endType.end() && v2et->second == SMESH_MAT2d::BE_ON_VERTEX )
isBranchRemoved[ iB ] = true;
}
// try to join not removed branches into one
for ( size_t iB = 1; iB < branchEdges.size(); ++iB )
{
if ( branchEdges[iB].empty() || isBranchRemoved[iB] )
continue;
const TVDVertex* v0 = branchEdges[iB][0]->vertex1();
const TVDVertex* v1 = branchEdges[iB].back()->vertex0();
v2et = endType.find( v0 );
if ( v2et == endType.end() || v2et->second != SMESH_MAT2d::BE_BRANCH_POINT )
v0 = 0;
v2et = endType.find( v1 );
if ( v2et == endType.end() || v2et->second != SMESH_MAT2d::BE_BRANCH_POINT )
v1 = 0;
if ( !v0 && !v1 )
continue;
size_t iBrToJoin = 0;
for ( size_t iB2 = 1; iB2 < branchEdges.size(); ++iB2 )
{
if ( branchEdges[iB2].empty() || isBranchRemoved[iB2] || iB == iB2 )
continue;
const TVDVertex* v02 = branchEdges[iB2][0]->vertex1();
const TVDVertex* v12 = branchEdges[iB2].back()->vertex0();
if ( v0 == v02 || v0 == v12 || v1 == v02 || v1 == v12 )
{
if ( iBrToJoin > 0 )
{
iBrToJoin = 0;
break; // more than 2 not removed branches meat at a TVDVertex
}
iBrToJoin = iB2;
}
}
if ( iBrToJoin > 0 )
{
vector<const TVDEdge*>& branch = branchEdges[ iBrToJoin ];
const TVDVertex* v02 = branch[0]->vertex1();
const TVDVertex* v12 = branch.back()->vertex0();
updateJoinedBranch( branch, iB, bndSegs, /*reverse=*/(v0 == v02 || v1 == v12 ));
if ( v0 == v02 || v0 == v12 )
branchEdges[iB].insert( branchEdges[iB].begin(), branch.begin(), branch.end() );
else
branchEdges[iB].insert( branchEdges[iB].end(), branch.begin(), branch.end() );
branch.clear();
}
} // loop on branchEdges
} // if ( ignoreCorners )
// associate branchIDs and the input branch vector (arg) // associate branchIDs and the input branch vector (arg)
vector< const SMESH_MAT2d::Branch* > branchByID( branchEdges.size() ); vector< SMESH_MAT2d::Branch* > branchByID( branchEdges.size(), 0 );
int nbBranches = 0; int nbBranches = 0;
for ( size_t i = 0; i < branchEdges.size(); ++i ) for ( size_t i = 0; i < branchEdges.size(); ++i )
{ {
nbBranches += ( !branchEdges[i].empty() ); nbBranches += ( !branchEdges[i].empty() );
} }
branch.resize( nbBranches ); branch.resize( nbBranches );
for ( size_t iBr = 0, brID = 0; brID < branchEdges.size(); ++brID ) size_t iBr = 0;
for ( size_t brID = 1; brID < branchEdges.size(); ++brID ) // 1st - not removed
{ {
if ( !branchEdges[ brID ].empty() ) if ( !branchEdges[ brID ].empty() && !isBranchRemoved[ brID ])
branchByID[ brID ] = & branch[ iBr++ ];
}
for ( size_t brID = 1; brID < branchEdges.size(); ++brID ) // then - removed
{
if ( !branchEdges[ brID ].empty() && isBranchRemoved[ brID ])
branchByID[ brID ] = & branch[ iBr++ ]; branchByID[ brID ] = & branch[ iBr++ ];
} }
@ -912,28 +1102,24 @@ namespace
{ {
edgeInd += dInd; edgeInd += dInd;
if ( edgeInd < 0 || if (( edgeInd < 0 ||
edgeInd >= (int) branchEdges[ brID ].size() || edgeInd >= (int) branchEdges[ brID ].size() ) ||
branchEdges[ brID ][ edgeInd ] != bndSegs[ i ]._edge ) ( branchEdges[ brID ][ edgeInd ] != bndSegs[ i ]._edge &&
branchEdges[ brID ][ edgeInd ]->twin() != bndSegs[ i ]._edge ))
{ {
if ( bndSegs[ i ]._branchID < 0 && if ( bndSegs[ i ]._branchID < 0 )
branchEdges[ brID ].back() == bndSegs[ i ]._edge )
{ {
edgeInd = branchEdges[ brID ].size() - 1;
dInd = -1; dInd = -1;
for ( edgeInd = branchEdges[ brID ].size() - 1; edgeInd > 0; --edgeInd )
if ( branchEdges[ brID ][ edgeInd ]->twin() == bndSegs[ i ]._edge )
break;
} }
else if ( bndSegs[ i ]._branchID > 0 && else // bndSegs[ i ]._branchID > 0
branchEdges[ brID ].front() == bndSegs[ i ]._edge )
{ {
edgeInd = 0;
dInd = +1; dInd = +1;
}
else
{
for ( edgeInd = 0; edgeInd < branchEdges[ brID ].size(); ++edgeInd ) for ( edgeInd = 0; edgeInd < branchEdges[ brID ].size(); ++edgeInd )
if ( branchEdges[ brID ][ edgeInd ] == bndSegs[ i ]._edge ) if ( branchEdges[ brID ][ edgeInd ] == bndSegs[ i ]._edge )
break; break;
dInd = bndSegs[ i ]._branchID > 0 ? +1 : -1;
} }
} }
} }
@ -941,15 +1127,10 @@ namespace
{ {
// no MA edge, bndSeg corresponds to an end point of a branch // no MA edge, bndSeg corresponds to an end point of a branch
if ( bndPoints._maEdges.empty() ) if ( bndPoints._maEdges.empty() )
{
// should not get here according to algo design
edgeInd = 0; edgeInd = 0;
}
else else
{
edgeInd = branchEdges[ brID ].size(); edgeInd = branchEdges[ brID ].size();
dInd = bndSegs[ i ]._branchID > 0 ? +1 : -1; dInd = bndSegs[ i ]._branchID > 0 ? +1 : -1;
}
} }
bndPoints._maEdges.push_back( make_pair( br, ( 1 + edgeInd ) * dInd )); bndPoints._maEdges.push_back( make_pair( br, ( 1 + edgeInd ) * dInd ));
@ -958,19 +1139,40 @@ namespace
iSeg = iSegEnd; iSeg = iSegEnd;
} // loop on all bndSegs } // loop on all bndSegs to construct Boundary
// Initialize branches
// find a not removed branch
size_t iBrNorRemoved = 0;
for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( !branchEdges[brID].empty() && !isBranchRemoved[brID] )
{
iBrNorRemoved = brID;
break;
}
// fill the branches with MA edges // fill the branches with MA edges
for ( size_t iBr = 0, brID = 0; brID < branchEdges.size(); ++brID ) for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( !branchEdges[brID].empty() ) if ( !branchEdges[brID].empty() )
{ {
branch[ iBr ].init( branchEdges[brID], & boundary, endType ); branchByID[ brID ]->init( branchEdges[brID], & boundary, endType );
iBr++; }
// mark removed branches
for ( size_t brID = 1; brID < branchEdges.size(); ++brID )
if ( isBranchRemoved[brID] && iBrNorRemoved > 0 )
{
SMESH_MAT2d::Branch* branch = branchByID[ brID ];
SMESH_MAT2d::Branch* mainBranch = branchByID[ iBrNorRemoved ];
bool is1stBrPnt = ( branch->getEnd(0)->_type == SMESH_MAT2d::BE_BRANCH_POINT );
const TVDVertex* branchVextex =
is1stBrPnt ? branch->getEnd(0)->_vertex : branch->getEnd(1)->_vertex;
SMESH_MAT2d::BranchPoint bp = mainBranch->getPoint( branchVextex );
branch->setRemoved( bp );
} }
// set branches to branch ends // set branches to branch ends
for ( size_t i = 0; i < branch.size(); ++i ) for ( size_t i = 0; i < branch.size(); ++i )
branch[i].setBranchesToEnds( branch ); if ( !branch[i].isRemoved() )
branch[i].setBranchesToEnds( branch );
// fill branchPnt arg // fill branchPnt arg
map< const TVDVertex*, const SMESH_MAT2d::BranchEnd* > v2end; map< const TVDVertex*, const SMESH_MAT2d::BranchEnd* > v2end;
@ -1013,13 +1215,30 @@ SMESH_MAT2d::MedialAxis::MedialAxis(const TopoDS_Face& face,
if ( !makeInputData( face, edges, minSegLen, inPoints, inSegments, _scale )) if ( !makeInputData( face, edges, minSegLen, inPoints, inSegments, _scale ))
return; return;
//inSegmentsToFile( inSegments ); inSegmentsToFile( inSegments );
// build voronoi diagram // build voronoi diagram
construct_voronoi( inSegments.begin(), inSegments.end(), &_vd ); construct_voronoi( inSegments.begin(), inSegments.end(), &_vd );
// make MA data // make MA data
makeMA( _vd, inPoints, inSegments, _branch, _branchPnt, _boundary ); makeMA( _vd, ignoreCorners, inPoints, inSegments, _branch, _branchPnt, _boundary );
// count valid branches
_nbBranches = _branch.size();
for ( size_t i = 0; i < _branch.size(); ++i )
if ( _branch[i].isRemoved() )
--_nbBranches;
}
//================================================================================
/*!
* \brief Returns the i-th branch
*/
//================================================================================
const SMESH_MAT2d::Branch* SMESH_MAT2d::MedialAxis::getBranch(size_t i) const
{
return i < _nbBranches ? &_branch[i] : 0;
} }
//================================================================================ //================================================================================
@ -1028,16 +1247,16 @@ SMESH_MAT2d::MedialAxis::MedialAxis(const TopoDS_Face& face,
*/ */
//================================================================================ //================================================================================
void SMESH_MAT2d::MedialAxis::getPoints( const Branch& branch, void SMESH_MAT2d::MedialAxis::getPoints( const Branch* branch,
std::vector< gp_XY >& points) const std::vector< gp_XY >& points) const
{ {
branch.getPoints( points, _scale ); branch->getPoints( points, _scale );
} }
//================================================================================ //================================================================================
/*! /*!
* \brief Returns a BranchPoint corresponding to a given point on a geom EDGE * \brief Returns a BranchPoint corresponding to a given point on a geom EDGE
* \param [in] iGeomEdge - index of geom EDGE within a vector passed at construction * \param [in] iEdge - index of geom EDGE within a vector passed at MA construction
* \param [in] u - parameter of the point on EDGE curve * \param [in] u - parameter of the point on EDGE curve
* \param [out] p - the found BranchPoint * \param [out] p - the found BranchPoint
* \return bool - is OK * \return bool - is OK
@ -1052,7 +1271,7 @@ bool SMESH_MAT2d::Boundary::getBranchPoint( const std::size_t iEdge,
return false; return false;
const BndPoints& points = _pointsPerEdge[ iEdge ]; const BndPoints& points = _pointsPerEdge[ iEdge ];
const bool edgeReverse = ( points._params[0] > points._params.back() ); const bool edgeReverse = ( points._params[0] > points._params.back() );
if ( u < ( edgeReverse ? points._params.back() : points._params[0] )) if ( u < ( edgeReverse ? points._params.back() : points._params[0] ))
u = edgeReverse ? points._params.back() : points._params[0]; u = edgeReverse ? points._params.back() : points._params[0];
@ -1071,14 +1290,30 @@ bool SMESH_MAT2d::Boundary::getBranchPoint( const std::size_t iEdge,
while ( points._params[i ] > u ) --i; while ( points._params[i ] > u ) --i;
while ( points._params[i+1] < u ) ++i; while ( points._params[i+1] < u ) ++i;
} }
double edgeParam = ( u - points._params[i] ) / ( points._params[i+1] - points._params[i] ); double edgeParam = ( u - points._params[i] ) / ( points._params[i+1] - points._params[i] );
if ( !points._maEdges[ i ].second ) // no branch at the EDGE end, look for a closest branch
{
if ( i < points._maEdges.size() / 2 ) // near 1st point
{
while ( i < points._maEdges.size()-1 && !points._maEdges[ i ].second )
++i;
edgeParam = edgeReverse;
}
else // near last point
{
while ( i > 0 && !points._maEdges[ i ].second )
--i;
edgeParam = !edgeReverse;
}
}
const std::pair< const Branch*, int >& maE = points._maEdges[ i ]; const std::pair< const Branch*, int >& maE = points._maEdges[ i ];
bool maReverse = ( maE.second < 0 ); bool maReverse = ( maE.second < 0 );
p._branch = maE.first; p._branch = maE.first;
p._iEdge = maE.second - 1; // countered from 1 to store sign p._iEdge = ( maReverse ? -maE.second : maE.second ) - 1; // countered from 1 to store sign
p._edgeParam = maReverse ? ( 1. - edgeParam ) : edgeParam; p._edgeParam = ( maE.first && maReverse ) ? ( 1. - edgeParam ) : edgeParam;
return true; return true;
} }
@ -1093,16 +1328,36 @@ bool SMESH_MAT2d::Boundary::getBranchPoint( const std::size_t iEdge,
*/ */
//================================================================================ //================================================================================
bool SMESH_MAT2d::Boundary::IsConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const bool SMESH_MAT2d::Boundary::isConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const
{ {
if ( iEdge >= _pointsPerEdge.size() || _pointsPerEdge[iEdge]._params.empty() ) if ( iEdge >= _pointsPerEdge.size() || _pointsPerEdge[iEdge]._params.empty() )
return false; return false;
const BndPoints& points = _pointsPerEdge[ iEdge ]; const BndPoints& points = _pointsPerEdge[ iEdge ];
if ( points._params.size() >= iSeg+1 ) if ( points._params.size() <= iSeg+1 )
return false; return false;
return Abs( points._params[ iEdge ] - points._params[ iEdge+1 ]) < 1e-20; return Abs( points._params[ iSeg ] - points._params[ iSeg+1 ]) < 1e-20;
}
//================================================================================
/*!
* \brief Moves (changes _param) a given BoundaryPoint to a closest EDGE end
*/
//================================================================================
bool SMESH_MAT2d::Boundary::moveToClosestEdgeEnd( BoundaryPoint& bp ) const
{
if ( bp._edgeIndex >= _pointsPerEdge.size() )
return false;
const BndPoints& points = _pointsPerEdge[ bp._edgeIndex ];
if ( bp._param - points._params[0] < points._params.back() - bp._param )
bp._param = points._params[0];
else
bp._param = points._params.back();
return true;
} }
//================================================================================ //================================================================================
@ -1179,7 +1434,7 @@ void SMESH_MAT2d::Branch::init( vector<const TVDEdge*>& maEdges,
//================================================================================ //================================================================================
/*! /*!
* \brief fill BranchEnd::_branches of its ends * \brief fills BranchEnd::_branches of its ends
*/ */
//================================================================================ //================================================================================
@ -1197,6 +1452,47 @@ void SMESH_MAT2d::Branch::setBranchesToEnds( const vector< Branch >& branches )
} }
} }
//================================================================================
/*!
* \brief returns a BranchPoint corresponding to a TVDVertex
*/
//================================================================================
SMESH_MAT2d::BranchPoint SMESH_MAT2d::Branch::getPoint( const TVDVertex* vertex ) const
{
BranchPoint p;
p._branch = this;
p._iEdge = 0;
if ( vertex == _maEdges[0]->vertex1() )
{
p._edgeParam = 0;
}
else
{
for ( ; p._iEdge < _maEdges.size(); ++p._iEdge )
if ( vertex == _maEdges[ p._iEdge ]->vertex0() )
{
p._edgeParam = _params[ p._iEdge ];
break;
}
}
return p;
}
//================================================================================
/*!
* \brief Sets a proxy point for a removed branch
* \param [in] proxyPoint - a point of another branch to which all points of this
* branch are mapped
*/
//================================================================================
void SMESH_MAT2d::Branch::setRemoved( const BranchPoint& proxyPoint )
{
_proxyPoint = proxyPoint;
}
//================================================================================ //================================================================================
/*! /*!
* \brief Returns points on two EDGEs, equidistant from a given point of this Branch * \brief Returns points on two EDGEs, equidistant from a given point of this Branch
@ -1213,7 +1509,7 @@ bool SMESH_MAT2d::Branch::getBoundaryPoints(double param,
{ {
if ( param < _params[0] || param > _params.back() ) if ( param < _params[0] || param > _params.back() )
return false; return false;
// look for an index of a MA edge by param // look for an index of a MA edge by param
double ip = param * _params.size(); double ip = param * _params.size();
size_t i = size_t( Min( int( _maEdges.size()-1), int( ip ))); size_t i = size_t( Min( int( _maEdges.size()-1), int( ip )));
@ -1242,8 +1538,13 @@ bool SMESH_MAT2d::Branch::getBoundaryPoints(std::size_t iMAEdge,
BoundaryPoint& bp1, BoundaryPoint& bp1,
BoundaryPoint& bp2 ) const BoundaryPoint& bp2 ) const
{ {
if ( isRemoved() )
return _proxyPoint._branch->getBoundaryPoints( _proxyPoint, bp1, bp2 );
if ( iMAEdge > _maEdges.size() ) if ( iMAEdge > _maEdges.size() )
return false; return false;
if ( iMAEdge == _maEdges.size() )
iMAEdge = _maEdges.size() - 1;
size_t iGeom1 = getGeomEdge( _maEdges[ iMAEdge ] ); size_t iGeom1 = getGeomEdge( _maEdges[ iMAEdge ] );
size_t iGeom2 = getGeomEdge( _maEdges[ iMAEdge ]->twin() ); size_t iGeom2 = getGeomEdge( _maEdges[ iMAEdge ]->twin() );
@ -1275,8 +1576,16 @@ bool SMESH_MAT2d::Branch::getBoundaryPoints(const BranchPoint& p,
bool SMESH_MAT2d::Branch::getParameter(const BranchPoint & p, double & u ) const bool SMESH_MAT2d::Branch::getParameter(const BranchPoint & p, double & u ) const
{ {
if ( this != p._branch && p._branch )
return p._branch->getParameter( p, u );
if ( isRemoved() )
return _proxyPoint._branch->getParameter( _proxyPoint, u );
if ( p._iEdge > _params.size()-1 ) if ( p._iEdge > _params.size()-1 )
return false; return false;
if ( p._iEdge == _params.size()-1 )
return u = 1.;
u = ( _params[ p._iEdge ] * ( 1 - p._edgeParam ) + u = ( _params[ p._iEdge ] * ( 1 - p._edgeParam ) +
_params[ p._iEdge+1 ] * p._edgeParam ); _params[ p._iEdge+1 ] * p._edgeParam );
@ -1366,8 +1675,8 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
size_t iSeg1 = getBndSegment( maEdges[ i-1 ] ); size_t iSeg1 = getBndSegment( maEdges[ i-1 ] );
size_t iSeg2 = getBndSegment( maEdges[ i ] ); size_t iSeg2 = getBndSegment( maEdges[ i ] );
bool isConcaPrev = _boundary->IsConcaveSegment( edgeIDs1.back(), iSeg1 ); bool isConcaPrev = _boundary->isConcaveSegment( edgeIDs1.back(), iSeg1 );
bool isConcaNext = _boundary->IsConcaveSegment( ie1, iSeg2 ); bool isConcaNext = _boundary->isConcaveSegment( ie1, iSeg2 );
if ( !isConcaNext && !isConcaPrev ) if ( !isConcaNext && !isConcaPrev )
return false; return false;
@ -1381,7 +1690,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
while ( iNext < maEdges.size() ) while ( iNext < maEdges.size() )
{ {
iSeg2 = getBndSegment( maEdges[ iNext ] ); iSeg2 = getBndSegment( maEdges[ iNext ] );
if ( _boundary->IsConcaveSegment( ie1, iSeg2 )) if ( _boundary->isConcaveSegment( ie1, iSeg2 ))
++iNext; ++iNext;
else else
break; break;
@ -1403,7 +1712,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
} }
if ( vertexFound ) if ( vertexFound )
{ {
i = --iNext; iPrev = i = --iNext; // not to add a BP in the moddle
isConcaveV = true; isConcaveV = true;
} }
} }
@ -1413,7 +1722,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
while ( iPrev-1 >= 0 ) while ( iPrev-1 >= 0 )
{ {
iSeg1 = getBndSegment( maEdges[ iPrev-1 ] ); iSeg1 = getBndSegment( maEdges[ iPrev-1 ] );
if ( _boundary->IsConcaveSegment( edgeIDs1.back(), iSeg1 )) if ( _boundary->isConcaveSegment( edgeIDs1.back(), iSeg1 ))
--iPrev; --iPrev;
else else
break; break;
@ -1423,7 +1732,7 @@ bool SMESH_MAT2d::Branch::addDivPntForConcaVertex( std::vector< std::size_t >&
if ( iPrev < i-1 || iNext > i ) if ( iPrev < i-1 || iNext > i )
{ {
// no VERTEX on the opposite EDGE, put the Branch Point in the middle // no VERTEX on the opposite EDGE, put the Branch Point in the middle
double par1 = _params[ iPrev ], par2 = _params[ iNext ]; double par1 = _params[ iPrev+1 ], par2 = _params[ iNext ];
double midPar = 0.5 * ( par1 + par2 ); double midPar = 0.5 * ( par1 + par2 );
divisionPnt._iEdge = iPrev; divisionPnt._iEdge = iPrev;
while ( _params[ divisionPnt._iEdge + 1 ] < midPar ) while ( _params[ divisionPnt._iEdge + 1 ] < midPar )

View File

@ -88,6 +88,7 @@ namespace SMESH_MAT2d
/*! /*!
* \brief Branch is a set of MA edges enclosed between branch points and/or MA ends. * \brief Branch is a set of MA edges enclosed between branch points and/or MA ends.
* It's main feature is to return two BoundaryPoint's per a point on it. * It's main feature is to return two BoundaryPoint's per a point on it.
* Points on a Branch are defined by [0,1] parameter
*/ */
class SMESHUtils_EXPORT Branch class SMESHUtils_EXPORT Branch
{ {
@ -114,15 +115,20 @@ namespace SMESH_MAT2d
std::vector< std::size_t >& edgeIDs2, std::vector< std::size_t >& edgeIDs2,
std::vector< BranchPoint >& divPoints) const; std::vector< BranchPoint >& divPoints) const;
// construction bool isRemoved() const { return _proxyPoint._branch; }
public: // internal: construction
void init( std::vector<const TVDEdge*>& maEdges, void init( std::vector<const TVDEdge*>& maEdges,
const Boundary* boundary, const Boundary* boundary,
std::map< const TVDVertex*, BranchEndType > endType); std::map< const TVDVertex*, BranchEndType > endType);
void setBranchesToEnds( const std::vector< Branch >& branches); void setBranchesToEnds( const std::vector< Branch >& branches);
BranchPoint getPoint( const TVDVertex* vertex ) const;
void setRemoved( const BranchPoint& proxyPoint );
static void setGeomEdge( std::size_t geomIndex, const TVDEdge* maEdge ); static void setGeomEdge ( std::size_t geomIndex, const TVDEdge* maEdge );
static std::size_t getGeomEdge( const TVDEdge* maEdge ); static std::size_t getGeomEdge ( const TVDEdge* maEdge );
static void setBndSegment( std::size_t segIndex, const TVDEdge* maEdge ); static void setBndSegment( std::size_t segIndex, const TVDEdge* maEdge );
static std::size_t getBndSegment( const TVDEdge* maEdge ); static std::size_t getBndSegment( const TVDEdge* maEdge );
private: private:
@ -142,6 +148,7 @@ namespace SMESH_MAT2d
const Boundary* _boundary; // face boundary const Boundary* _boundary; // face boundary
BranchEnd _endPoint1; BranchEnd _endPoint1;
BranchEnd _endPoint2; BranchEnd _endPoint2;
BranchPoint _proxyPoint;
}; };
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
@ -173,7 +180,9 @@ namespace SMESH_MAT2d
bool getBranchPoint( const std::size_t iEdge, double u, BranchPoint& p ) const; bool getBranchPoint( const std::size_t iEdge, double u, BranchPoint& p ) const;
bool IsConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const; bool isConcaveSegment( std::size_t iEdge, std::size_t iSeg ) const;
bool moveToClosestEdgeEnd( BoundaryPoint& bp ) const;
private: private:
std::vector< BndPoints > _pointsPerEdge; std::vector< BndPoints > _pointsPerEdge;
@ -201,11 +210,12 @@ namespace SMESH_MAT2d
const std::vector< TopoDS_Edge >& edges, const std::vector< TopoDS_Edge >& edges,
const double minSegLen, const double minSegLen,
const bool ignoreCorners = false ); const bool ignoreCorners = false );
const Boundary& getBoundary() const { return _boundary; } std::size_t nbBranches() const { return _nbBranches; }
const std::vector< Branch >& getBranches() const { return _branch; } const Branch* getBranch(size_t i) const;
const std::vector< const BranchEnd* >& getBranchPoints() const { return _branchPnt; } const std::vector< const BranchEnd* >& getBranchPoints() const { return _branchPnt; }
const Boundary& getBoundary() const { return _boundary; }
void getPoints( const Branch& branch, std::vector< gp_XY >& points) const; void getPoints( const Branch* branch, std::vector< gp_XY >& points) const;
Adaptor3d_Curve* make3DCurve(const Branch& branch) const; Adaptor3d_Curve* make3DCurve(const Branch& branch) const;
private: private:
@ -214,6 +224,7 @@ namespace SMESH_MAT2d
TopoDS_Face _face; TopoDS_Face _face;
TVD _vd; TVD _vd;
std::vector< Branch > _branch; std::vector< Branch > _branch;
std::size_t _nbBranches; // removed branches ignored
std::vector< const BranchEnd* > _branchPnt; std::vector< const BranchEnd* > _branchPnt;
Boundary _boundary; Boundary _boundary;
double _scale[2]; double _scale[2];

View File

@ -542,11 +542,11 @@ namespace
TopoDS_Edge makeEdgeFromMA( SMESH_MesherHelper& theHelper, TopoDS_Edge makeEdgeFromMA( SMESH_MesherHelper& theHelper,
const SMESH_MAT2d::MedialAxis& theMA ) const SMESH_MAT2d::MedialAxis& theMA )
{ {
if ( theMA.getBranches().size() != 1 ) if ( theMA.nbBranches() != 1 )
return TopoDS_Edge(); return TopoDS_Edge();
vector< gp_XY > uv; vector< gp_XY > uv;
theMA.getPoints( theMA.getBranches()[0], uv ); theMA.getPoints( theMA.getBranch(0), uv );
if ( uv.size() < 2 ) if ( uv.size() < 2 )
return TopoDS_Edge(); return TopoDS_Edge();
@ -775,7 +775,7 @@ namespace
double uMA; double uMA;
SMESH_MAT2d::BoundaryPoint bp[2]; SMESH_MAT2d::BoundaryPoint bp[2];
const SMESH_MAT2d::Branch& branch = theMA.getBranches()[0]; const SMESH_MAT2d::Branch& branch = *theMA.getBranch(0);
for ( size_t i = 0; i < theDivPoints.size(); ++i ) for ( size_t i = 0; i < theDivPoints.size(); ++i )
{ {
@ -830,7 +830,7 @@ namespace
const vector<TopoDS_Edge>& theSinuEdges, const vector<TopoDS_Edge>& theSinuEdges,
const size_t theSinuSide0Size) const size_t theSinuSide0Size)
{ {
if ( theMA.getBranches().size() != 1 ) if ( theMA.nbBranches() != 1 )
return false; return false;
// normalize theMAParams // normalize theMAParams
@ -858,7 +858,7 @@ namespace
// hasComputed = true; // hasComputed = true;
} }
const SMESH_MAT2d::Branch& branch = theMA.getBranches()[0]; const SMESH_MAT2d::Branch& branch = *theMA.getBranch(0);
SMESH_MAT2d::BoundaryPoint bp[2]; SMESH_MAT2d::BoundaryPoint bp[2];
vector< std::size_t > edgeIDs1, edgeIDs2; vector< std::size_t > edgeIDs1, edgeIDs2;
@ -1248,4 +1248,3 @@ bool StdMeshers_QuadFromMedialAxis_1D2D::Evaluate(SMESH_Mesh & theMesh,
{ {
return StdMeshers_Quadrangle_2D::Evaluate(theMesh,theShape,theResMap); return StdMeshers_Quadrangle_2D::Evaluate(theMesh,theShape,theResMap);
} }