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Improve new MG license mechanism to make it work on Windows
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@ -447,12 +447,10 @@ namespace SMESHUtils_MGLicenseKeyGen // API implementation
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return false;
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return false;
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bool ok = false;
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bool ok = false;
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// get the key from KeyGen
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typedef bool (*SignFun)(const std::string& );
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std::string key = SMESHUtils_MGLicenseKeyGen::GetKey(error);
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typedef int (*SignFun)(const char* );
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// specific function to unlock each product
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// specific function to unlock each product
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std::string function = "meshgems_" + product + "_unlock_product";
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std::string function = "UnlockProduct";
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SignFun signFun = (SignFun) GetProc( theLibraryHandle, function.c_str() );
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SignFun signFun = (SignFun) GetProc( theLibraryHandle, function.c_str() );
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if ( !signFun )
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if ( !signFun )
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@ -464,14 +462,13 @@ namespace SMESHUtils_MGLicenseKeyGen // API implementation
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{
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{
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SMESH_TRY;
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SMESH_TRY;
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int status = signFun( key.c_str() );
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ok = signFun( product.c_str() );
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// MeshGems status: 0: OK, 1: warning, -1: error
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ok = status >= 0;
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SMESH_CATCH( SMESH::returnError );
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SMESH_CATCH( SMESH::returnError );
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if ( !error.empty() )
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if ( !error.empty() )
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{
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{
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std::cerr << "error: " << error << std::endl;
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ok = false;
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ok = false;
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}
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}
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else if ( !ok )
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else if ( !ok )
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