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#17636 [CEA 17369] Extrusion by normal: along average normal option issue
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@ -5850,6 +5850,11 @@ SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet theElemSets[2],
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}
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}
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else
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else
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{
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{
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if ( theParams.ToMakeBoundary() )
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{
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GetMeshDS()->Modified();
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throw SALOME_Exception( SMESH_Comment("Can't extrude node #") << node->GetID() );
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}
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break; // newNodesItVec will be shorter than nbNodes
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break; // newNodesItVec will be shorter than nbNodes
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}
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}
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}
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}
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@ -1223,8 +1223,8 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
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bool byAverageNormal = ByAverageNormalCheck->isChecked();
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bool byAverageNormal = ByAverageNormalCheck->isChecked();
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int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
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int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
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groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, useInputElemsOnly,
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groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, byAverageNormal,
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byAverageNormal, makeGroups, dim );
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useInputElemsOnly, makeGroups, dim );
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}
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}
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else
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else
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{
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{
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@ -1261,9 +1261,9 @@ bool SMESHGUI_ExtrusionDlg::ClickOnApply()
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SMESH::Update( actor->getIO(), actor->GetVisibility() );
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SMESH::Update( actor->getIO(), actor->GetVisibility() );
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if ( makeGroups )
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if ( makeGroups )
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mySMESHGUI->updateObjBrowser(true); // new groups may appear
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mySMESHGUI->updateObjBrowser(true); // new groups may appear
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Init(false);
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mySelectionMgr->clearSelected();
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mySelectionMgr->clearSelected();
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SelectorWdg->Clear();
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Init(false);
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SMESHGUI::Modified();
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SMESHGUI::Modified();
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}
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}
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@ -1615,8 +1615,8 @@ void SMESHGUI_ExtrusionDlg::onDisplaySimulation( bool toDisplayPreview )
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bool byAverageNormal = ByAverageNormalCheck->isChecked();
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bool byAverageNormal = ByAverageNormalCheck->isChecked();
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int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
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int dim = (maxSelType == SMESH::FACE) ? 2 : 1;
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groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, useInputElemsOnly,
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groups = meshEditor->ExtrusionByNormal( faces, stepSize, nbSteps, byAverageNormal,
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byAverageNormal, makeGroups, dim );
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useInputElemsOnly, makeGroups, dim );
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}
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}
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else
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else
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{
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{
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@ -5595,6 +5595,8 @@ class Mesh(metaclass = MeshMeta):
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if isinstance( Elements, list ):
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if isinstance( Elements, list ):
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if not Elements:
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if not Elements:
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raise RuntimeError("Elements empty!")
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raise RuntimeError("Elements empty!")
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if isinstance( Elements[0], Mesh ):
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Elements = [ Elements[0].GetMesh() ]
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if isinstance( Elements[0], int ):
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if isinstance( Elements[0], int ):
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Elements = self.GetIDSource( Elements, SMESH.ALL )
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Elements = self.GetIDSource( Elements, SMESH.ALL )
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unRegister.set( Elements )
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unRegister.set( Elements )
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