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https://git.salome-platform.org/gitpub/modules/smesh.git
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PR: debug memory leak (EDF 2662)
non virtual destructors and missing delete...
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@ -6360,7 +6360,7 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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void getElementsInSphere ( const gp_XYZ& center,
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const double radius, TIDSortedElemSet& foundElems);
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size_t getSize() { return std::max( _size, _elements.size() ); }
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~ElementBndBoxTree();
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virtual ~ElementBndBoxTree();
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protected:
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ElementBndBoxTree():_size(0) {}
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@ -6559,6 +6559,9 @@ namespace // Utils used in SMESH_ElementSearcherImpl::FindElementsByPoint()
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* of classification of point in 2D mesh
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*/
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//=======================================================================
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SMESH_ElementSearcher::~SMESH_ElementSearcher()
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{
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}
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struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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{
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@ -6572,8 +6575,8 @@ struct SMESH_ElementSearcherImpl: public SMESH_ElementSearcher
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set<const SMDS_MeshElement*> _outerFaces; // empty means "no internal faces at all"
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SMESH_ElementSearcherImpl( SMESHDS_Mesh& mesh, SMDS_ElemIteratorPtr elemIt=SMDS_ElemIteratorPtr())
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: _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_nodeSearcher(0),_tolerance(-1),_outerFacesFound(false) {}
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~SMESH_ElementSearcherImpl()
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: _mesh(&mesh),_meshPartIt(elemIt),_ebbTree(0),_nodeSearcher(0),_tolerance(-1),_outerFacesFound(false) {MESSAGE("-----------> SMESH_ElementSearcherImpl constructor");}
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virtual ~SMESH_ElementSearcherImpl()
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{
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if ( _ebbTree ) delete _ebbTree; _ebbTree = 0;
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if ( _nodeSearcher ) delete _nodeSearcher; _nodeSearcher = 0;
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@ -96,6 +96,7 @@ struct SMESH_ElementSearcher
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* \brief Find out if the given point is out of closed 2D mesh.
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*/
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virtual TopAbs_State GetPointState(const gp_Pnt& point) = 0;
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virtual ~SMESH_ElementSearcher();
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};
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@ -49,6 +49,7 @@ public:
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// Constructor. limit must be provided at tree root construction.
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// limit will be deleted by SMESH_Octree
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SMESH_Octree (SMESH_TreeLimit* limit=0);
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virtual ~SMESH_Octree() {};
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// Compute the bigger dimension of my box
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double maxSize() const;
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@ -218,6 +218,8 @@ void SMESH_Tree<BND_BOX,NB_CHILDREN>::buildChildren()
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myChildren[i] = newChild();
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// and we assign to him its box.
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myChildren[i]->myFather = this;
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if (myChildren[i]->myLimit)
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delete myChildren[i]->myLimit;
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myChildren[i]->myLimit = myLimit;
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myChildren[i]->myLevel = myLevel + 1;
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myChildren[i]->myBox = newChildBox( i );
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