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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 09:20:34 +05:00
GPUSPHGUI: show a custom control by setting a functor
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5c08cbc223
commit
2ffe4e63a8
@ -162,7 +162,7 @@ namespace MED
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if (myMinor < 0) myMinor = MED_MINOR_NUM;
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if (myMinor < 0) myMinor = MED_MINOR_NUM;
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myFile->Open(theMode,theErr);
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myFile->Open(theMode,theErr);
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}
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}
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~TFileWrapper()
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~TFileWrapper()
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{
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{
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myFile->Close();
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myFile->Close();
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@ -172,8 +172,8 @@ namespace MED
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//---------------------------------------------------------------
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//---------------------------------------------------------------
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TVWrapper::TVWrapper(const std::string& theFileName, TInt theMinor):
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TVWrapper::TVWrapper(const std::string& theFileName, TInt theMinor):
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myMinor(theMinor),
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myFile(new TFile(theFileName, theMinor)),
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myFile(new TFile(theFileName, theMinor))
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myMinor(theMinor)
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{
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{
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TErr aRet;
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TErr aRet;
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myFile->Open( eLECTURE_ECRITURE, &aRet );
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myFile->Open( eLECTURE_ECRITURE, &aRet );
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@ -804,12 +804,20 @@ bool SMESH_ActorDef::GetFacesOrientation3DVectors()
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}
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}
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void SMESH_ActorDef::SetControl(SMESH::Controls::FunctorPtr theFunctor)
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{
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myFunctor = theFunctor;
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if ( !theFunctor )
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SetControlMode( eNone, true );
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else
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SetControlMode( eCustomControl, true );
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}
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void SMESH_ActorDef::SetControlMode(eControl theMode)
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void SMESH_ActorDef::SetControlMode(eControl theMode)
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{
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{
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SetControlMode(theMode,true);
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SetControlMode(theMode,true);
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}
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}
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void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
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void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
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{
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{
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vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
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vtkLookupTable* lookupTable = static_cast<vtkLookupTable*>(myScalarBarActor->GetLookupTable());
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@ -1006,6 +1014,19 @@ void SMESH_ActorDef::SetControlMode( eControl theMode, bool theCheckEntityMode )
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myControlActor = myNodeActor;
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myControlActor = myNodeActor;
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break;
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break;
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}
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}
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case eCustomControl:
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{
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if ( !myFunctor )
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return;
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switch ( myFunctor->GetType() ) {
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case SMDSAbs_Node : myControlActor = myNodeActor; break;
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case SMDSAbs_Edge : myControlActor = my1DActor; break;
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case SMDSAbs_Face : myControlActor = my2DActor; break;
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case SMDSAbs_Volume : myControlActor = my3DActor; break;
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default : return;
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}
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break;
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}
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default:
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default:
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return;
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return;
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}
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}
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@ -146,8 +146,10 @@ class SMESHOBJECT_EXPORT SMESH_Actor: public SALOME_Actor
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eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D,
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eMinimumAngle, eWarping, eSkew, eAspectRatio3D, eMultiConnection2D, eVolume3D,
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eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume,
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eMaxElementLength2D, eMaxElementLength3D, eBareBorderFace, eBareBorderVolume,
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eOverConstrainedFace, eOverConstrainedVolume, eCoincidentNodes,
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eOverConstrainedFace, eOverConstrainedVolume, eCoincidentNodes,
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eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D, eNodeConnectivityNb };
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eCoincidentElems1D, eCoincidentElems2D, eCoincidentElems3D, eNodeConnectivityNb,
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eCustomControl };
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virtual void SetControlMode(eControl theMode) = 0;
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virtual void SetControlMode(eControl theMode) = 0;
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virtual void SetControl(SMESH::Controls::FunctorPtr) = 0;
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virtual eControl GetControlMode() = 0;
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virtual eControl GetControlMode() = 0;
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virtual SMESH::Controls::FunctorPtr GetFunctor() = 0;
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virtual SMESH::Controls::FunctorPtr GetFunctor() = 0;
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virtual int GetNumberControlEntities() = 0;
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virtual int GetNumberControlEntities() = 0;
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@ -209,6 +209,7 @@ class SMESH_ActorDef : public SMESH_Actor
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virtual bool GetFacesOrientation3DVectors();
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virtual bool GetFacesOrientation3DVectors();
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virtual void SetControlMode(eControl theMode);
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virtual void SetControlMode(eControl theMode);
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virtual void SetControl(SMESH::Controls::FunctorPtr theFunctor);
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virtual int GetNumberControlEntities();
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virtual int GetNumberControlEntities();
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virtual eControl GetControlMode(){ return myControlMode;}
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virtual eControl GetControlMode(){ return myControlMode;}
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virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }
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virtual SMESH::Controls::FunctorPtr GetFunctor() { return myFunctor; }
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