NPAL14335 (EDF 344 SMESH : "ERROR : Iterator not implemented " when loading a script)

1) use GetInverseElementIterator(type) instead of facesIterator
           and edgesIterator()
        2) use set<element,comparator> instead of map<ID,element> to
           have elements sorted by ID
This commit is contained in:
eap 2006-12-29 14:33:32 +00:00
parent 7dad29749c
commit 3103371901
2 changed files with 177 additions and 188 deletions

View File

@ -69,6 +69,7 @@
#include <TopoDS_Face.hxx>
#include <map>
#include <set>
using namespace std;
using namespace SMESH::Controls;
@ -450,17 +451,16 @@ static bool findTriangles(const SMDS_MeshNode * theNode1,
theTria1 = theTria2 = 0;
set< const SMDS_MeshElement* > emap;
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator();
SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if ( elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3 )
if ( elem->NbNodes() == 3 )
emap.insert( elem );
}
it = theNode2->GetInverseElementIterator();
it = theNode2->GetInverseElementIterator(SMDSAbs_Face);
while (it->more()) {
const SMDS_MeshElement* elem = it->next();
if ( elem->GetType() == SMDSAbs_Face &&
emap.find( elem ) != emap.end() )
if ( emap.find( elem ) != emap.end() )
if ( theTria1 ) {
// theTria1 must be element with minimum ID
if( theTria1->GetID() < elem->GetID() ) {
@ -812,7 +812,7 @@ static double getBadRate (const SMDS_MeshElement* theElem,
// theCrit is used to select a diagonal to cut
//=======================================================================
bool SMESH_MeshEditor::QuadToTri (map<int,const SMDS_MeshElement*> & theElems,
bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCrit)
{
myLastCreatedElems.Clear();
@ -828,9 +828,9 @@ bool SMESH_MeshEditor::QuadToTri (map<int,const SMDS_MeshElement*> & theElems,
Handle(Geom_Surface) surface;
SMESH_MesherHelper helper( *GetMesh() );
map<int, const SMDS_MeshElement * >::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
if ( elem->NbNodes() != ( elem->IsQuadratic() ? 8 : 4 ))
@ -1049,7 +1049,7 @@ void SMESH_MeshEditor::RemoveElemFromGroups (const SMDS_MeshElement* removeelem,
// theCrit is used to select a diagonal to cut
//=======================================================================
bool SMESH_MeshEditor::QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
bool SMESH_MeshEditor::QuadToTri (TIDSortedElemSet & theElems,
const bool the13Diag)
{
myLastCreatedElems.Clear();
@ -1062,9 +1062,9 @@ bool SMESH_MeshEditor::QuadToTri (std::map<int,const SMDS_MeshElement*> & theEle
Handle(Geom_Surface) surface;
SMESH_MesherHelper helper( *GetMesh() );
map<int, const SMDS_MeshElement * >::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face )
continue;
bool isquad = elem->NbNodes()==4 || elem->NbNodes()==8;
@ -1284,7 +1284,7 @@ class LinkID_Gen {
// fusion is still performed.
//=======================================================================
bool SMESH_MeshEditor::TriToQuad (map<int,const SMDS_MeshElement*> & theElems,
bool SMESH_MeshEditor::TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCrit,
const double theMaxAngle)
{
@ -1313,9 +1313,9 @@ bool SMESH_MeshEditor::TriToQuad (map<int,const SMDS_MeshElement*> & theEl
map< const SMDS_MeshElement*, set< NLink > > mapEl_setLi;
map< const SMDS_MeshElement*, set< NLink > >::iterator itEL;
map<int,const SMDS_MeshElement*>::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
//if ( !elem || elem->NbNodes() != 3 )
// continue;
if(!elem || elem->GetType() != SMDSAbs_Face ) continue;
@ -1897,12 +1897,10 @@ void laplacianSmooth(const SMDS_MeshNode* theNode,
// find surrounding nodes
set< const SMDS_MeshNode* > nodeSet;
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(SMDSAbs_Face);
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
if ( elem->GetType() != SMDSAbs_Face )
continue;
for ( int i = 0; i < elem->NbNodes(); ++i ) {
if ( elem->GetNode( i ) == theNode ) {
@ -1980,12 +1978,10 @@ void centroidalSmooth(const SMDS_MeshNode* theNode,
// compute new XYZ
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator();
SMDS_ElemIteratorPtr elemIt = theNode->GetInverseElementIterator(SMDSAbs_Face);
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
if ( elem->GetType() != SMDSAbs_Face )
continue;
nbElems++;
gp_XYZ elemCenter(0.,0.,0.);
@ -2056,7 +2052,7 @@ static bool getClosestUV (Extrema_GenExtPS& projector,
// on edges and boundary nodes are always fixed.
//=======================================================================
void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
void SMESH_MeshEditor::Smooth (TIDSortedElemSet & theElems,
set<const SMDS_MeshNode*> & theFixedNodes,
const SmoothMethod theSmoothMethod,
const int theNbIterations,
@ -2082,15 +2078,15 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
SMDS_FaceIteratorPtr fIt = aMesh->facesIterator();
while ( fIt->more() ) {
const SMDS_MeshElement* face = fIt->next();
theElems.insert( make_pair(face->GetID(),face) );
theElems.insert( face );
}
}
// get all face ids theElems are on
set< int > faceIdSet;
map<int, const SMDS_MeshElement* >::iterator itElem;
TIDSortedElemSet::iterator itElem;
if ( the2D )
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
int fId = FindShape( (*itElem).second );
int fId = FindShape( *itElem );
// check that corresponding submesh exists and a shape is face
if (fId &&
faceIdSet.find( fId ) == faceIdSet.end() &&
@ -2153,7 +2149,7 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
if ( faceSubMesh && nbElemOnFace == faceSubMesh->NbElements() )
break; // all elements found
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() != SMDSAbs_Face || elem->NbNodes() < 3 ||
( faceSubMesh && !faceSubMesh->Contains( elem ))) {
++itElem;
@ -2183,12 +2179,11 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
{
// check if all faces around the node are on faceSubMesh
// because a node on edge may be bound to face
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
bool all = true;
if ( faceSubMesh ) {
while ( eIt->more() && all ) {
const SMDS_MeshElement* e = eIt->next();
if ( e->GetType() == SMDSAbs_Face )
all = faceSubMesh->Contains( e );
}
}
@ -2215,10 +2210,10 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
if ( uvMap.find( node ) == uvMap.end() )
uvCheckNodes.push_back( node );
// add nodes of elems sharing node
// SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator();
// SMDS_ElemIteratorPtr eIt = node->GetInverseElementIterator(SMDSAbs_Face);
// while ( eIt->more() ) {
// const SMDS_MeshElement* e = eIt->next();
// if ( e != elem && e->GetType() == SMDSAbs_Face ) {
// if ( e != elem ) {
// SMDS_ElemIteratorPtr nIt = e->nodesIterator();
// while ( nIt->more() ) {
// const SMDS_MeshNode* n =
@ -2397,11 +2392,9 @@ void SMESH_MeshEditor::Smooth (map<int,const SMDS_MeshElement*> & theElems,
uvMap2[ nSeam ] = &listUV.back();
// collect movable nodes linked to ones on seam in nodesNearSeam
SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator();
SMDS_ElemIteratorPtr eIt = nSeam->GetInverseElementIterator(SMDSAbs_Face);
while ( eIt->more() ) {
const SMDS_MeshElement* e = eIt->next();
if ( e->GetType() != SMDSAbs_Face )
continue;
int nbUseMap1 = 0, nbUseMap2 = 0;
SMDS_ElemIteratorPtr nIt = e->nodesIterator();
int nn = 0, nbn = e->NbNodes();
@ -2923,7 +2916,7 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
TNodeOfNodeListMap & mapNewNodes,
TElemOfElemListMap & newElemsMap,
TElemOfVecOfNnlmiMap & elemNewNodesMap,
map<int,const SMDS_MeshElement*>& elemSet,
TIDSortedElemSet& elemSet,
const int nbSteps,
SMESH_SequenceOfElemPtr& myLastCreatedElems)
{
@ -2947,7 +2940,7 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
nbInitElems = 0;
highType = type;
}
if ( elemSet.find(el->GetID()) != elemSet.end() )
if ( elemSet.find(el) != elemSet.end() )
nbInitElems++;
}
if ( nbInitElems < 2 ) {
@ -2993,8 +2986,8 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
bool hasFreeLinks = false;
map<int,const SMDS_MeshElement*> avoidSet;
avoidSet.insert( make_pair(elem->GetID(),elem) );
TIDSortedElemSet avoidSet;
avoidSet.insert( elem );
set<const SMDS_MeshNode*> aFaceLastNodes;
int iNode, nbNodes = vecNewNodes.size();
@ -3195,7 +3188,7 @@ static void makeWalls (SMESHDS_Mesh* aMesh,
//purpose :
//=======================================================================
void SMESH_MeshEditor::RotationSweep(map<int,const SMDS_MeshElement*> & theElems,
void SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
const gp_Ax1& theAxis,
const double theAngle,
const int theNbSteps,
@ -3220,9 +3213,9 @@ void SMESH_MeshEditor::RotationSweep(map<int,const SMDS_MeshElement*> & theElems
TElemOfElemListMap newElemsMap;
// loop on theElems
map<int, const SMDS_MeshElement* >::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem )
continue;
vector<TNodeOfNodeListMapItr> & newNodesItVec = mapElemNewNodes[ elem ];
@ -3352,8 +3345,7 @@ const SMDS_MeshNode* SMESH_MeshEditor::CreateNode(const double x,
//purpose :
//=======================================================================
void SMESH_MeshEditor::ExtrusionSweep
(map<int,const SMDS_MeshElement*> & theElems,
void SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
const gp_Vec& theStep,
const int theNbSteps,
TElemOfElemListMap& newElemsMap,
@ -3378,8 +3370,7 @@ void SMESH_MeshEditor::ExtrusionSweep
//purpose :
//=======================================================================
void SMESH_MeshEditor::ExtrusionSweep
(map<int,const SMDS_MeshElement*> & theElems,
void SMESH_MeshEditor::ExtrusionSweep (TIDSortedElemSet & theElems,
ExtrusParam& theParams,
TElemOfElemListMap& newElemsMap,
const int theFlags,
@ -3398,10 +3389,10 @@ void SMESH_MeshEditor::ExtrusionSweep
//TElemOfVecOfMapNodesMap mapElemNewNodes;
// loop on theElems
map<int, const SMDS_MeshElement* >::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
// check element type
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem )
continue;
@ -3563,11 +3554,11 @@ protected:
//purpose :
//=======================================================================
SMESH_MeshEditor::Extrusion_Error
SMESH_MeshEditor::ExtrusionAlongTrack (std::map<int,const SMDS_MeshElement*> & theElements,
SMESH_MeshEditor::ExtrusionAlongTrack (TIDSortedElemSet & theElements,
SMESH_subMesh* theTrack,
const SMDS_MeshNode* theN1,
const bool theHasAngles,
std::list<double>& theAngles,
list<double>& theAngles,
const bool theHasRefPoint,
const gp_Pnt& theRefPoint)
{
@ -3579,7 +3570,7 @@ SMESH_MeshEditor::Extrusion_Error
double aT1, aT2, aT, aAngle, aX, aY, aZ;
std::list<double> aPrms;
std::list<double>::iterator aItD;
std::map<int, const SMDS_MeshElement* >::iterator itElem;
TIDSortedElemSet::iterator itElem;
Standard_Real aTx1, aTx2, aL2, aTolVec, aTolVec2;
gp_Pnt aP3D, aV0;
@ -3719,7 +3710,7 @@ SMESH_MeshEditor::Extrusion_Error
itElem = theElements.begin();
for ( ; itElem != theElements.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
SMDS_ElemIteratorPtr itN = elem->nodesIterator();
while ( itN->more() ) {
@ -3748,7 +3739,7 @@ SMESH_MeshEditor::Extrusion_Error
for ( itElem = theElements.begin(); itElem != theElements.end(); itElem++ ) {
// check element type
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
aTypeE = elem->GetType();
if ( !elem || ( aTypeE != SMDSAbs_Face && aTypeE != SMDSAbs_Edge ) )
continue;
@ -3893,7 +3884,7 @@ SMESH_MeshEditor::Extrusion_Error
//purpose :
//=======================================================================
void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
void SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
const gp_Trsf& theTrsf,
const bool theCopy)
{
@ -3917,12 +3908,12 @@ void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
// elements sharing moved nodes; those of them which have all
// nodes mirrored but are not in theElems are to be reversed
map<int,const SMDS_MeshElement*> inverseElemSet;
TIDSortedElemSet inverseElemSet;
// loop on theElems
map<int, const SMDS_MeshElement* >::iterator itElem;
TIDSortedElemSet::iterator itElem;
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem )
continue;
@ -3959,7 +3950,7 @@ void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
SMDS_ElemIteratorPtr invElemIt = node->GetInverseElementIterator();
while ( invElemIt->more() ) {
const SMDS_MeshElement* iel = invElemIt->next();
inverseElemSet.insert( make_pair(iel->GetID(),iel) );
inverseElemSet.insert( iel );
}
}
}
@ -3971,7 +3962,7 @@ void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
return;
if ( !inverseElemSet.empty()) {
map<int,const SMDS_MeshElement*>::iterator invElemIt = inverseElemSet.begin();
TIDSortedElemSet::iterator invElemIt = inverseElemSet.begin();
for ( ; invElemIt != inverseElemSet.end(); invElemIt++ )
theElems.insert( *invElemIt );
}
@ -3996,7 +3987,7 @@ void SMESH_MeshEditor::Transform (map<int,const SMDS_MeshElement*> & theElems,
};
for ( itElem = theElems.begin(); itElem != theElems.end(); itElem++ ) {
const SMDS_MeshElement* elem = (*itElem).second;
const SMDS_MeshElement* elem = *itElem;
if ( !elem || elem->GetType() == SMDSAbs_Node )
continue;
@ -4974,17 +4965,16 @@ void SMESH_MeshEditor::MergeEqualElements()
const SMDS_MeshElement*
SMESH_MeshEditor::FindFaceInSet(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const map<int,const SMDS_MeshElement*>& elemSet,
const map<int,const SMDS_MeshElement*>& avoidSet)
const TIDSortedElemSet& elemSet,
const TIDSortedElemSet& avoidSet)
{
SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator();
SMDS_ElemIteratorPtr invElemIt = n1->GetInverseElementIterator(SMDSAbs_Face);
while ( invElemIt->more() ) { // loop on inverse elements of n1
const SMDS_MeshElement* elem = invElemIt->next();
if (elem->GetType() != SMDSAbs_Face ||
avoidSet.find( elem->GetID() ) != avoidSet.end() )
if (avoidSet.find( elem ) != avoidSet.end() )
continue;
if ( !elemSet.empty() && elemSet.find( elem->GetID() ) == elemSet.end())
if ( !elemSet.empty() && elemSet.find( elem ) == elemSet.end())
continue;
// get face nodes and find index of n1
int i1, nbN = elem->NbNodes(), iNode = 0;
@ -5056,9 +5046,9 @@ static const SMDS_MeshElement* findAdjacentFace(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const SMDS_MeshElement* elem)
{
map<int,const SMDS_MeshElement*> elemSet, avoidSet;
TIDSortedElemSet elemSet, avoidSet;
if ( elem )
avoidSet.insert ( make_pair(elem->GetID(),elem) );
avoidSet.insert ( elem );
return SMESH_MeshEditor::FindFaceInSet( n1, n2, elemSet, avoidSet );
}
@ -5099,7 +5089,7 @@ bool SMESH_MeshEditor::FindFreeBorder (const SMDS_MeshNode* theFirst
list< const SMDS_MeshElement* > curElemList;
list< const SMDS_MeshNode* > nStartList;
SMDS_ElemIteratorPtr invElemIt = nStart->facesIterator();
SMDS_ElemIteratorPtr invElemIt = nStart->GetInverseElementIterator(SMDSAbs_Face);
while ( invElemIt->more() ) {
const SMDS_MeshElement* e = invElemIt->next();
if ( e == curElem || foundElems.insert( e ).second ) {
@ -6017,11 +6007,9 @@ void SMESH_MeshEditor::UpdateVolumes (const SMDS_MeshNode* theBetweenNode
myLastCreatedElems.Clear();
myLastCreatedNodes.Clear();
SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator();
SMDS_ElemIteratorPtr invElemIt = theBetweenNode1->GetInverseElementIterator(SMDSAbs_Volume);
while (invElemIt->more()) { // loop on inverse elements of theBetweenNode1
const SMDS_MeshElement* elem = invElemIt->next();
if (elem->GetType() != SMDSAbs_Volume)
continue;
// check, if current volume has link theBetweenNode1 - theBetweenNode2
SMDS_VolumeTool aVolume (elem);
@ -6428,8 +6416,8 @@ bool SMESH_MeshEditor::ConvertFromQuadratic()
//=======================================================================
SMESH_MeshEditor::Sew_Error
SMESH_MeshEditor::SewSideElements (map<int,const SMDS_MeshElement*>& theSide1,
map<int,const SMDS_MeshElement*>& theSide2,
SMESH_MeshEditor::SewSideElements (TIDSortedElemSet& theSide1,
TIDSortedElemSet& theSide2,
const SMDS_MeshNode* theFirstNode1,
const SMDS_MeshNode* theFirstNode2,
const SMDS_MeshNode* theSecondNode1,
@ -6464,16 +6452,16 @@ SMESH_MeshEditor::Sew_Error
set<const SMDS_MeshElement*> * faceSetPtr[] = { &faceSet1, &faceSet2 };
set<const SMDS_MeshElement*> * volSetPtr[] = { &volSet1, &volSet2 };
set<const SMDS_MeshNode*> * nodeSetPtr[] = { &nodeSet1, &nodeSet2 };
map<int,const SMDS_MeshElement*> * elemSetPtr[] = { &theSide1, &theSide2 };
TIDSortedElemSet * elemSetPtr[] = { &theSide1, &theSide2 };
int iSide, iFace, iNode;
for ( iSide = 0; iSide < 2; iSide++ ) {
set<const SMDS_MeshNode*> * nodeSet = nodeSetPtr[ iSide ];
map<int,const SMDS_MeshElement*> * elemSet = elemSetPtr[ iSide ];
TIDSortedElemSet * elemSet = elemSetPtr[ iSide ];
set<const SMDS_MeshElement*> * faceSet = faceSetPtr[ iSide ];
set<const SMDS_MeshElement*> * volSet = volSetPtr [ iSide ];
set<const SMDS_MeshElement*>::iterator vIt;
map<int,const SMDS_MeshElement*>::iterator eIt;
TIDSortedElemSet::iterator eIt;
set<const SMDS_MeshNode*>::iterator nIt;
// check that given nodes belong to given elements
@ -6481,7 +6469,7 @@ SMESH_MeshEditor::Sew_Error
const SMDS_MeshNode* n2 = ( iSide == 0 ) ? theSecondNode1 : theSecondNode2;
int firstIndex = -1, secondIndex = -1;
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
const SMDS_MeshElement* elem = (*eIt).second;
const SMDS_MeshElement* elem = *eIt;
if ( firstIndex < 0 ) firstIndex = elem->GetNodeIndex( n1 );
if ( secondIndex < 0 ) secondIndex = elem->GetNodeIndex( n2 );
if ( firstIndex > -1 && secondIndex > -1 ) break;
@ -6502,7 +6490,7 @@ SMESH_MeshEditor::Sew_Error
// loop on the given element of a side
for (eIt = elemSet->begin(); eIt != elemSet->end(); eIt++ ) {
//const SMDS_MeshElement* elem = *eIt;
const SMDS_MeshElement* elem = (*eIt).second;
const SMDS_MeshElement* elem = *eIt;
if ( elem->GetType() == SMDSAbs_Face ) {
faceSet->insert( elem );
set <const SMDS_MeshNode*> faceNodeSet;
@ -6522,7 +6510,7 @@ SMESH_MeshEditor::Sew_Error
// ------------------------------------------------------------------------------
for ( nIt = nodeSet->begin(); nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() ) { // loop on faces sharing a node
const SMDS_MeshElement* f = fIt->next();
if ( faceSet->find( f ) == faceSet->end() ) {
@ -6618,7 +6606,7 @@ SMESH_MeshEditor::Sew_Error
const SMDS_MeshElement* e = invElemIt->next();
if ( faceSet->find( e ) != faceSet->end() )
nbSharedNodes++;
if ( elemSet->find( e->GetID() ) != elemSet->end() )
if ( elemSet->find( e ) != elemSet->end() )
nbSharedNodes++;
}
}
@ -6635,10 +6623,10 @@ SMESH_MeshEditor::Sew_Error
// choose a face most close to the bary center of the opposite side
gp_XYZ aBC( 0., 0., 0. );
set <const SMDS_MeshNode*> addedNodes;
map<int,const SMDS_MeshElement*> * elemSet2 = elemSetPtr[ 1 - iSide ];
TIDSortedElemSet * elemSet2 = elemSetPtr[ 1 - iSide ];
eIt = elemSet2->begin();
for ( eIt = elemSet2->begin(); eIt != elemSet2->end(); eIt++ ) {
SMDS_ElemIteratorPtr nodeIt = (*eIt).second->nodesIterator();
SMDS_ElemIteratorPtr nodeIt = (*eIt)->nodesIterator();
while ( nodeIt->more() ) { // loop on free face nodes
const SMDS_MeshNode* n =
static_cast<const SMDS_MeshNode*>( nodeIt->next() );
@ -6682,7 +6670,7 @@ SMESH_MeshEditor::Sew_Error
// // ----------------------------------------------------------
// if ( nodeSetSize != nodeSet->size() ) {
// for ( ; nIt != nodeSet->end(); nIt++ ) { // loop on nodes of iSide
// SMDS_ElemIteratorPtr fIt = (*nIt)->facesIterator();
// SMDS_ElemIteratorPtr fIt = (*nIt)->GetInverseElementIterator(SMDSAbs_Face);
// while ( fIt->more() ) { // loop on faces sharing a node
// const SMDS_MeshElement* f = fIt->next();
// if ( faceSet->find( f ) == faceSet->end() ) {
@ -6766,7 +6754,7 @@ SMESH_MeshEditor::Sew_Error
set< const SMDS_MeshElement* > fMap;
for ( int i = 0; i < 2; i++ ) { // loop on 2 nodes of a link
const SMDS_MeshNode* n = i ? n1 : n2; // a node of a link
SMDS_ElemIteratorPtr fIt = n->facesIterator();
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() ) { // loop on faces sharing a node
const SMDS_MeshElement* f = fIt->next();
if (faceSet->find( f ) != faceSet->end() && // f is in face set
@ -7092,11 +7080,10 @@ SMESH_MeshEditor::FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
// during a loop of the first node, we find all faces around n1,
// during a loop of the second node, we find one face sharing both n1 and n2
const SMDS_MeshNode* n = iNode ? n1 : n2; // a node of a link
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator();
SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face);
while ( fIt->more() ) { // loop on faces sharing a node
const SMDS_MeshElement* f = fIt->next();
if (f->GetType() == SMDSAbs_Face &&
faceSet->find( f ) != faceSet->end() && // f is in face set
if (faceSet->find( f ) != faceSet->end() && // f is in face set
! facesOfNode1.insert( f ).second ) // f encounters twice
{
if ( face[ iSide ] ) {

View File

@ -34,11 +34,12 @@
#include "SMESH_Controls.hxx"
#include "SMESH_SequenceOfNode.hxx"
#include "SMESH_SequenceOfElemPtr.hxx"
#include "gp_Dir.hxx"
#include "TColStd_HSequenceOfReal.hxx"
#include "SMESH_MesherHelper.hxx"
#include "SMDS_MeshElement.hxx"
#include <gp_Dir.hxx>
#include <list>
#include <map>
@ -55,26 +56,27 @@ class gp_Ax1;
class gp_Vec;
class gp_Pnt;
class SMESH_MeshEditor {
public:
// ============================================================
/*!
* \brief Set of elements sorted by ID, to be used to assure
* predictability of edition
*/
// ============================================================
// define a set of elements sorted by ID, to be used to assure
// predictability of edition
template < class TMeshElem >
struct TIDCompare {
bool operator () (const SMDS_MeshElement* e1, const SMDS_MeshElement* e2)
bool operator () (const TMeshElem* e1, const TMeshElem* e2) const
{ return e1->GetID() < e2->GetID(); }
};
typedef set< const SMDS_MeshElement*, TIDCompare > TIDSortedElemSet;
typedef std::set< const SMDS_MeshElement*, TIDCompare< SMDS_MeshElement> > TIDSortedElemSet;
// ============================================================
/*!
* \brief Insert element in a map of elements sorted by ID
* \param elem - element to insert
* \param elemMap - the map to fill in
* \brief Editor of a mesh
*/
static void Insert(const SMDS_MeshElement* elem,
std::map<int,const SMDS_MeshElement*> & elemMap) {
elemMap.insert( make_pair( elem->GetID(), elem ));
}
// ============================================================
class SMESH_MeshEditor {
public:
@ -114,7 +116,7 @@ public:
* is still performed; theMaxAngle is mesured in radians.
* \retval bool - Success or not.
*/
bool TriToQuad (std::map<int,const SMDS_MeshElement*> & theElems,
bool TriToQuad (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion,
const double theMaxAngle);
@ -124,7 +126,7 @@ public:
* \param theCriterion - Is used to choose a diagonal for splitting.
* \retval bool - Success or not.
*/
bool QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
bool QuadToTri (TIDSortedElemSet & theElems,
SMESH::Controls::NumericalFunctorPtr theCriterion);
/*!
@ -133,7 +135,7 @@ public:
* \param the13Diag - Is used to choose a diagonal for splitting.
* \retval bool - Success or not.
*/
bool QuadToTri (std::map<int,const SMDS_MeshElement*> & theElems,
bool QuadToTri (TIDSortedElemSet & theElems,
const bool the13Diag);
/*!
@ -148,7 +150,7 @@ public:
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
void Smooth (std::map<int,const SMDS_MeshElement*> & theElements,
void Smooth (TIDSortedElemSet & theElements,
std::set<const SMDS_MeshNode*> & theFixedNodes,
const SmoothMethod theSmoothMethod,
const int theNbIterations,
@ -164,7 +166,7 @@ public:
// on geometrical faces
void RotationSweep (std::map<int,const SMDS_MeshElement*> & theElements,
void RotationSweep (TIDSortedElemSet & theElements,
const gp_Ax1& theAxis,
const double theAngle,
const int theNbSteps,
@ -214,7 +216,7 @@ public:
* EXTRUSION_FLAG_SEW is set
*/
void ExtrusionSweep
(map<int,const SMDS_MeshElement*> & theElems,
(TIDSortedElemSet & theElems,
const gp_Vec& theStep,
const int theNbSteps,
TElemOfElemListMap& newElemsMap,
@ -231,7 +233,7 @@ public:
* EXTRUSION_FLAG_SEW is set
* param theParams - special structure for manage of extrusion
*/
void ExtrusionSweep (map<int,const SMDS_MeshElement*> & theElems,
void ExtrusionSweep (TIDSortedElemSet & theElems,
ExtrusParam& theParams,
TElemOfElemListMap& newElemsMap,
const int theFlags,
@ -251,7 +253,7 @@ public:
EXTR_CANT_GET_TANGENT
};
Extrusion_Error ExtrusionAlongTrack (std::map<int,const SMDS_MeshElement*> & theElements,
Extrusion_Error ExtrusionAlongTrack (TIDSortedElemSet & theElements,
SMESH_subMesh* theTrackPattern,
const SMDS_MeshNode* theNodeStart,
const bool theHasAngles,
@ -261,7 +263,7 @@ public:
// Generate new elements by extrusion of theElements along path given by theTrackPattern,
// theHasAngles are the rotation angles, base point can be given by theRefPoint
void Transform (std::map<int,const SMDS_MeshElement*> & theElements,
void Transform (TIDSortedElemSet & theElements,
const gp_Trsf& theTrsf,
const bool theCopy);
// Move or copy theElements applying theTrsf to their nodes
@ -346,8 +348,8 @@ public:
// nodes are inserted.
// Return false, if sewing failed.
Sew_Error SewSideElements (std::map<int,const SMDS_MeshElement*>& theSide1,
std::map<int,const SMDS_MeshElement*>& theSide2,
Sew_Error SewSideElements (TIDSortedElemSet& theSide1,
TIDSortedElemSet& theSide2,
const SMDS_MeshNode* theFirstNode1ToMerge,
const SMDS_MeshNode* theFirstNode2ToMerge,
const SMDS_MeshNode* theSecondNode1ToMerge,
@ -405,8 +407,8 @@ public:
static const SMDS_MeshElement*
FindFaceInSet(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
const std::map<int,const SMDS_MeshElement*>& elemSet,
const std::map<int,const SMDS_MeshElement*>& avoidSet);
const TIDSortedElemSet& elemSet,
const TIDSortedElemSet& avoidSet);
// Return a face having linked nodes n1 and n2 and which is
// - not in avoidSet,
// - in elemSet provided that !elemSet.empty()