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PAL7913. Add static ShellPoint() and several methos about sub-shapes indexation
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@ -68,6 +68,16 @@ class SMESH_Block: public math_FunctionSetWithDerivatives
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ID_Shell
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};
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public: // methods about ids of the block sub-shapes
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static int NbVertices() { return 8; }
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static int NbEdges() { return 12; }
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static int NbFaces() { return 6; }
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static int NbSubShapes() { return ID_Shell; }
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// to avoid magic numbers when allocating memory for subshapes
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static inline bool IsVertexID( int theShapeID )
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{ return ( theShapeID >= ID_V000 && theShapeID <= ID_V111 ); }
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@ -77,59 +87,17 @@ class SMESH_Block: public math_FunctionSetWithDerivatives
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static inline bool IsFaceID( int theShapeID )
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{ return ( theShapeID >= ID_Fxy0 && theShapeID <= ID_F1yz ); }
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SMESH_Block (): myNbIterations(0), mySumDist(0.) {}
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bool LoadBlockShapes(const TopoDS_Shell& theShell,
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const TopoDS_Vertex& theVertex000,
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const TopoDS_Vertex& theVertex001,
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// TopTools_IndexedMapOfShape& theShapeIDMap
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TopTools_IndexedMapOfOrientedShape& theShapeIDMap );
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// add sub-shapes of theBlock to theShapeIDMap so that they get
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// IDs acoording to enum TShapeID
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bool LoadMeshBlock(const SMDS_MeshVolume* theVolume,
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const int theNode000Index,
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const int theNode001Index,
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vector<const SMDS_MeshNode*>& theOrderedNodes);
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// prepare to work with theVolume and
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// return nodes in the order of TShapeID enum
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static int GetShapeIDByParams ( const gp_XYZ& theParams );
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// define an id of the block sub-shape by point parameters
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bool VertexPoint( const int theVertexID, gp_XYZ& thePoint ) const {
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if ( !IsVertexID( theVertexID )) return false;
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thePoint = myPnt[ theVertexID - ID_V000 ]; return true;
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static int ShapeIndex( int theShapeID )
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{
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if ( IsVertexID( theShapeID )) return theShapeID - ID_V000;
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if ( IsEdgeID( theShapeID )) return theShapeID - ID_Ex00;
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if ( IsFaceID( theShapeID )) return theShapeID - ID_Fxy0;
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return 0;
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}
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// return vertex coordinates
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bool EdgePoint( const int theEdgeID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
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if ( !IsEdgeID( theEdgeID )) return false;
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thePoint = myEdge[ theEdgeID - ID_Ex00 ].Point( theParams ); return true;
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}
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// return coordinates of a point on edge
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bool FacePoint( const int theFaceID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
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if ( !IsFaceID ( theFaceID )) return false;
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thePoint = myFace[ theFaceID - ID_Fxy0 ].Point( theParams ); return true;
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}
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// return coordinates of a point on face
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bool ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const;
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// return coordinates of a point in shell
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bool ComputeParameters (const gp_Pnt& thePoint,
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gp_XYZ& theParams,
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const int theShapeID = ID_Shell);
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// compute point parameters in the block.
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// Note: for edges, it is better to use EdgeParameters()
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bool VertexParameters(const int theVertexID, gp_XYZ& theParams);
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// return parameters of a vertex given by TShapeID
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bool EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams);
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// return parameters of a point given by theU on edge
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// return index [0-...] for each type of sub-shapes,
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// for example :
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// ShapeIndex( ID_Ex00 ) == 0
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// ShapeIndex( ID_Ex10 ) == 1
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static void GetFaceEdgesIDs (const int faceID, vector< int >& edgeVec );
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// return edges IDs of a face in the order u0, u1, 0v, 1v
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@ -149,8 +117,81 @@ class SMESH_Block: public math_FunctionSetWithDerivatives
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// defined by the returned coef like this:
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// ki = (coef[i] == 0) ? 1 : (coef[i] < 0) ? 1 - Pi : Pi
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static int GetShapeIDByParams ( const gp_XYZ& theParams );
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// define an id of the block sub-shape by point parameters
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static ostream& DumpShapeID (const int theBlockShapeID, ostream& stream);
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// DEBUG: dump an id of a block sub-shape
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public: // initialization
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SMESH_Block (): myNbIterations(0), mySumDist(0.) {}
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bool LoadBlockShapes(const TopoDS_Shell& theShell,
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const TopoDS_Vertex& theVertex000,
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const TopoDS_Vertex& theVertex001,
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TopTools_IndexedMapOfOrientedShape& theShapeIDMap );
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// add sub-shapes of theBlock to theShapeIDMap so that they get
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// IDs acoording to enum TShapeID
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bool LoadMeshBlock(const SMDS_MeshVolume* theVolume,
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const int theNode000Index,
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const int theNode001Index,
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vector<const SMDS_MeshNode*>& theOrderedNodes);
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// prepare to work with theVolume and
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// return nodes in the order of TShapeID enum
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public: // define coordinates by parameters
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bool VertexPoint( const int theVertexID, gp_XYZ& thePoint ) const {
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if ( !IsVertexID( theVertexID )) return false;
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thePoint = myPnt[ theVertexID - ID_V000 ]; return true;
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}
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// return vertex coordinates, parameters are defined by theVertexID
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bool EdgePoint( const int theEdgeID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
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if ( !IsEdgeID( theEdgeID )) return false;
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thePoint = myEdge[ theEdgeID - ID_Ex00 ].Point( theParams ); return true;
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}
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// return coordinates of a point on edge
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bool FacePoint( const int theFaceID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const {
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if ( !IsFaceID ( theFaceID )) return false;
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thePoint = myFace[ theFaceID - ID_Fxy0 ].Point( theParams ); return true;
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}
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// return coordinates of a point on face
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bool ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const;
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// return coordinates of a point in shell
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static bool ShellPoint(const gp_XYZ& theParams,
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const vector<gp_XYZ>& thePointOnShape,
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gp_XYZ& thePoint );
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// computes coordinates of a point in shell by points on sub-shapes;
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// thePointOnShape[ subShapeID ] must be a point on a subShape;
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// thePointOnShape.size() == ID_Shell, thePointOnShape[0] not used
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public: // define parameters by coordinates
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bool ComputeParameters (const gp_Pnt& thePoint,
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gp_XYZ& theParams,
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const int theShapeID = ID_Shell);
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// compute point parameters in the block.
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// Note: for edges, it is better to use EdgeParameters()
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bool VertexParameters(const int theVertexID, gp_XYZ& theParams);
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// return parameters of a vertex given by TShapeID
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bool EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams);
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// return parameters of a point given by theU on edge
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public: // services
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static bool IsForwardEdge (const TopoDS_Edge & theEdge,
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//TopTools_IndexedMapOfShape& theShapeIDMap
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TopTools_IndexedMapOfOrientedShape& theShapeIDMap) {
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int v1ID = theShapeIDMap.FindIndex( TopExp::FirstVertex( theEdge ).Oriented( TopAbs_FORWARD ));
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int v2ID = theShapeIDMap.FindIndex( TopExp::LastVertex( theEdge ).Oriented( TopAbs_FORWARD ));
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@ -160,7 +201,10 @@ class SMESH_Block: public math_FunctionSetWithDerivatives
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static void Swap(double& a, double& b) { double tmp = a; a = b; b = tmp; }
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// methods of math_FunctionSetWithDerivatives
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public:
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// methods of math_FunctionSetWithDerivatives used internally
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// to define parameters by coordinates
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Standard_Integer NbVariables() const;
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Standard_Integer NbEquations() const;
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Standard_Boolean Value(const math_Vector& X,math_Vector& F) ;
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@ -168,9 +212,6 @@ class SMESH_Block: public math_FunctionSetWithDerivatives
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Standard_Boolean Values(const math_Vector& X,math_Vector& F,math_Matrix& D) ;
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Standard_Integer GetStateNumber ();
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static ostream& DumpShapeID (const int theBlockShapeID, ostream& stream);
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// DEBUG: dump an id of a block sub-shape
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private:
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struct TEdge {
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