fix missing "break"s

This commit is contained in:
eap 2020-10-14 13:41:45 +03:00
parent 981e2bca16
commit 34d237befe

View File

@ -1073,14 +1073,14 @@ Driver_Mesh::Status DriverCGNS_Read::Perform()
PGetNodesFun getNodesFun = 0;
if ( elemType == SMDSAbs_Face && meshDim == 3 )
switch ( axis ) {
case 0: getNodesFun = & TZoneData::IFaceNodes;
case 1: getNodesFun = & TZoneData::JFaceNodes;
case 2: getNodesFun = & TZoneData::KFaceNodes;
case 0: getNodesFun = & TZoneData::IFaceNodes; break;
case 1: getNodesFun = & TZoneData::JFaceNodes; break;
case 2: getNodesFun = & TZoneData::KFaceNodes; break;
}
else if ( elemType == SMDSAbs_Edge && meshDim == 2 )
switch ( axis ) {
case 0: getNodesFun = & TZoneData::IEdgeNodes;
case 1: getNodesFun = & TZoneData::JEdgeNodes;
case 0: getNodesFun = & TZoneData::IEdgeNodes; break;
case 1: getNodesFun = & TZoneData::JEdgeNodes; break;
}
if ( !getNodesFun )
{
@ -1103,14 +1103,14 @@ Driver_Mesh::Status DriverCGNS_Read::Perform()
PGetNodesFun getNodesFun = 0;
if ( elemType == SMDSAbs_Face )
switch ( axis ) {
case 0: getNodesFun = & TZoneData::IFaceNodes;
case 1: getNodesFun = & TZoneData::JFaceNodes;
case 2: getNodesFun = & TZoneData::KFaceNodes;
case 0: getNodesFun = & TZoneData::IFaceNodes; break;
case 1: getNodesFun = & TZoneData::JFaceNodes; break;
case 2: getNodesFun = & TZoneData::KFaceNodes; break;
}
else if ( elemType == SMDSAbs_Edge && meshDim == 2 )
switch ( axis ) {
case 0: getNodesFun = & TZoneData::IEdgeNodes;
case 1: getNodesFun = & TZoneData::JEdgeNodes;
case 0: getNodesFun = & TZoneData::IEdgeNodes; break;
case 1: getNodesFun = & TZoneData::JEdgeNodes; break;
}
if ( !getNodesFun )
{
@ -1129,9 +1129,9 @@ Driver_Mesh::Status DriverCGNS_Read::Perform()
PAddElemFun addElemFun = 0;
switch ( meshDim ) {
case 1: addElemFun = & add_BAR_2;
case 2: addElemFun = & add_QUAD_4;
case 3: addElemFun = & add_HEXA_8;
case 1: addElemFun = & add_BAR_2; break;
case 2: addElemFun = & add_QUAD_4; break;
case 3: addElemFun = & add_HEXA_8; break;
}
int elemID = meshInfo.NbElements();
const SMDS_MeshElement* elem = 0;