0021176: EDF 1697 SMESH: Smoothing: impossible to select elements of a group

This commit is contained in:
vsr 2011-02-10 08:26:27 +00:00
parent 2fee37828a
commit 36ec1b3d2f
2 changed files with 85 additions and 81 deletions

View File

@ -85,6 +85,24 @@
#define SPACING 6 #define SPACING 6
#define MARGIN 11 #define MARGIN 11
/*!
\class BusyLocker
\brief Simple 'busy state' flag locker.
\internal
*/
class BusyLocker
{
public:
//! Constructor. Sets passed boolean flag to \c true.
BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; }
//! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false.
~BusyLocker() { myBusy = false; }
private:
bool& myBusy; //! External 'busy state' boolean flag
};
//================================================================================= //=================================================================================
// function : SMESHGUI_SmoothingDlg() // function : SMESHGUI_SmoothingDlg()
// purpose : constructor // purpose : constructor
@ -244,12 +262,8 @@ SMESHGUI_SmoothingDlg::SMESHGUI_SmoothingDlg( SMESHGUI* theModule )
mySMESHGUI->SetActiveDialogBox(this); mySMESHGUI->SetActiveDialogBox(this);
// Costruction of the logical filter for the elements: mesh/sub-mesh/group // Costruction of the logical filter for the elements: mesh/sub-mesh/group
SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH);
SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP);
QList<SUIT_SelectionFilter*> aListOfFilters; QList<SUIT_SelectionFilter*> aListOfFilters;
if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); aListOfFilters << new SMESH_TypeFilter(MESHorSUBMESH) << new SMESH_TypeFilter(GROUP);
if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter);
myMeshOrSubMeshOrGroupFilter = myMeshOrSubMeshOrGroupFilter =
new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR);
@ -309,10 +323,10 @@ void SMESHGUI_SmoothingDlg::Init()
LineEditElements->setFocus(); LineEditElements->setFocus();
LineEditElements->clear(); LineEditElements->clear();
LineEditNodes->clear(); LineEditNodes->clear();
myElementsId = "";
myNbOkElements = 0; myNbOkElements = 0;
myNbOkNodes = 0; myNbOkNodes = 0;
myActor = 0; myActor = 0;
myIO.Nullify();
myMesh = SMESH::SMESH_Mesh::_nil(); myMesh = SMESH::SMESH_Mesh::_nil();
CheckBoxMesh->setChecked(false); CheckBoxMesh->setChecked(false);
@ -332,7 +346,7 @@ bool SMESHGUI_SmoothingDlg::ClickOnApply()
return false; return false;
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) { if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); QStringList aListElementsId = LineEditElements->text().split(" ", QString::SkipEmptyParts);
QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts); QStringList aListNodesId = LineEditNodes->text().split(" ", QString::SkipEmptyParts);
SMESH::long_array_var anElementsId = new SMESH::long_array; SMESH::long_array_var anElementsId = new SMESH::long_array;
@ -389,14 +403,7 @@ bool SMESHGUI_SmoothingDlg::ClickOnApply()
} }
if (aResult) { if (aResult) {
if ( myActor ) { SMESH::Update(myIO, SMESH::eDisplay);
Handle(SALOME_InteractiveObject) anIO = myActor->getIO();
SALOME_ListIO aList;
aList.Append(anIO);
mySelectionMgr->setSelectedObjects(aList, false);
}
SMESH::UpdateView();
SMESHGUI::Modified(); SMESHGUI::Modified();
Init(); Init();
@ -470,10 +477,10 @@ void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
QLineEdit* send = (QLineEdit*)sender(); QLineEdit* send = (QLineEdit*)sender();
// return if busy // return if busy
if (myBusy) return; if (myBusy || myIO.IsNull()) return;
// set busy flag // set busy flag
myBusy = true; BusyLocker lock( myBusy );
if (send == LineEditElements) if (send == LineEditElements)
myNbOkElements = 0; myNbOkElements = 0;
@ -484,40 +491,37 @@ void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
buttonApply->setEnabled(false); buttonApply->setEnabled(false);
// hilight entered elements/nodes // hilight entered elements/nodes
SMDS_Mesh* aMesh = 0; SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0;
if (myActor)
aMesh = myActor->GetObject()->GetMesh();
if (aMesh) {
QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts);
if (send == LineEditElements) { if (send == LineEditElements) {
const Handle(SALOME_InteractiveObject)& anIO = myActor->getIO();
TColStd_MapOfInteger newIndices; TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) { for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); int id = aListId[ i ].toInt();
if (e) if ( id > 0 ) {
newIndices.Add(e->GetID()); bool validId = aMesh ? ( aMesh->FindElement( id ) != 0 ) : ( myMesh->GetElementType( id, true ) != SMESH::EDGE );
myNbOkElements++; if ( validId )
newIndices.Add( id );
} }
mySelector->AddOrRemoveIndex(anIO, newIndices, false); myNbOkElements = newIndices.Extent();
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( anIO, true, true ); aViewWindow->highlight( myIO, true, true );
myElementsId = theNewText; }
}
} else if (send == LineEditNodes) { else if (send == LineEditNodes) {
TColStd_MapOfInteger newIndices; TColStd_MapOfInteger newIndices;
for (int i = 0; i < aListId.count(); i++) { for (int i = 0; i < aListId.count(); i++) {
const SMDS_MeshNode * n = aMesh->FindNode(aListId[ i ].toInt()); int id = aListId[ i ].toInt();
if (n) if ( id > 0 ) {
newIndices.Add(n->GetID()); bool validId = aMesh ? ( aMesh->FindNode( id ) != 0 ) : ( myMesh->GetElementType( id, false ) != SMESH::EDGE );
myNbOkNodes++; if ( validId )
newIndices.Add( id );
} }
mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); myNbOkNodes = newIndices.Extent();
mySelector->AddOrRemoveIndex(myIO, newIndices, false);
if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ))
aViewWindow->highlight( myActor->getIO(), true, true ); aViewWindow->highlight( myIO, true, true );
} }
} }
@ -525,8 +529,6 @@ void SMESHGUI_SmoothingDlg::onTextChange (const QString& theNewText)
buttonOk->setEnabled(true); buttonOk->setEnabled(true);
buttonApply->setEnabled(true); buttonApply->setEnabled(true);
} }
myBusy = false;
} }
//================================================================================= //=================================================================================
@ -540,19 +542,23 @@ void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
// clear // clear
QString aString = ""; QString aString = "";
myBusy = true; // set busy flag
BusyLocker lock( myBusy );
if (myEditCurrentArgument == LineEditElements || if (myEditCurrentArgument == LineEditElements ||
myEditCurrentArgument == LineEditNodes) { myEditCurrentArgument == LineEditNodes) {
myEditCurrentArgument->setText(aString); myEditCurrentArgument->setText(aString);
if (myEditCurrentArgument == LineEditElements) if (myEditCurrentArgument == LineEditElements) {
myNbOkElements = 0; myNbOkElements = 0;
else myActor = 0;
myIO.Nullify();
}
else {
myNbOkNodes = 0; myNbOkNodes = 0;
}
buttonOk->setEnabled(false); buttonOk->setEnabled(false);
buttonApply->setEnabled(false); buttonApply->setEnabled(false);
myActor = 0;
} }
myBusy = false;
if (!GroupButtons->isEnabled()) // inactive if (!GroupButtons->isEnabled()) // inactive
return; return;
@ -565,50 +571,45 @@ void SMESHGUI_SmoothingDlg::SelectionIntoArgument()
return; return;
Handle(SALOME_InteractiveObject) IO = aList.First(); Handle(SALOME_InteractiveObject) IO = aList.First();
if (myEditCurrentArgument == LineEditElements) {
myMesh = SMESH::GetMeshByIO(IO); myMesh = SMESH::GetMeshByIO(IO);
if (myMesh->_is_nil()) if (myMesh->_is_nil())
return; return;
myIO = IO;
myActor = SMESH::FindActorByObject(myMesh); myActor = SMESH::FindActorByObject(myMesh);
if (!myActor && !CheckBoxMesh->isChecked())
return;
int aNbUnits = 0;
if (myEditCurrentArgument == LineEditElements) {
myElementsId = "";
if (CheckBoxMesh->isChecked()) { if (CheckBoxMesh->isChecked()) {
SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString);
if (!SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO)->_is_nil()) SMESH::SMESH_IDSource_var obj = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>( myIO );
mySelectedObject = SMESH::IObjectToInterface<SMESH::SMESH_IDSource>(IO); if ( !CORBA::is_nil( obj ) )
mySelectedObject = obj;
else else
return; return;
myNbOkElements = true;
} else { } else {
aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); // get indices of selected elements
myElementsId = aString; TColStd_IndexedMapOfInteger aMapIndex;
if (aNbUnits < 1) mySelector->GetIndex(IO,aMapIndex);
myNbOkElements = aMapIndex.Extent();
if (myNbOkElements < 1)
return; return;
QStringList elements;
for ( int i = 0; i < myNbOkElements; ++i )
elements << QString::number( aMapIndex( i+1 ) );
aString = elements.join(" ");
} }
} else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myActor) { } else if (myEditCurrentArgument == LineEditNodes && !myMesh->_is_nil() && myIO == IO ) {
myNbOkNodes = 0; myNbOkNodes = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString);
} else {
} }
myBusy = true;
myEditCurrentArgument->setText(aString); myEditCurrentArgument->setText(aString);
myEditCurrentArgument->repaint(); myEditCurrentArgument->repaint();
myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809 myEditCurrentArgument->setEnabled(false); // to update lineedit IPAL 19809
myEditCurrentArgument->setEnabled(true); myEditCurrentArgument->setEnabled(true);
myBusy = false;
// OK
if (myEditCurrentArgument == LineEditElements)
myNbOkElements = true;
else if (myEditCurrentArgument == LineEditNodes)
myNbOkNodes = true;
if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) { if (myNbOkElements && (myNbOkNodes || LineEditNodes->text().trimmed().isEmpty())) {
buttonOk->setEnabled(true); buttonOk->setEnabled(true);

View File

@ -33,6 +33,9 @@
// Qt includes // Qt includes
#include <QDialog> #include <QDialog>
// SALOME GUI includes
#include <SALOME_InteractiveObject.hxx>
// IDL includes // IDL includes
#include <SALOMEconfig.h> #include <SALOMEconfig.h>
#include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Mesh)
@ -79,7 +82,6 @@ private:
SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */ SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
SMESHGUI_IdValidator* myIdValidator; SMESHGUI_IdValidator* myIdValidator;
LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
QString myElementsId;
int myNbOkElements; /* to check when elements are defined */ int myNbOkElements; /* to check when elements are defined */
int myNbOkNodes; /* to check when fixed nodes are defined */ int myNbOkNodes; /* to check when fixed nodes are defined */
int myConstructorId; /* Current constructor id = radio button id */ int myConstructorId; /* Current constructor id = radio button id */
@ -91,6 +93,7 @@ private:
bool myBusy; bool myBusy;
SMESH::SMESH_Mesh_var myMesh; SMESH::SMESH_Mesh_var myMesh;
SMESH_Actor* myActor; SMESH_Actor* myActor;
Handle(SALOME_InteractiveObject) myIO;
SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter; SMESH_LogicalFilter* myMeshOrSubMeshOrGroupFilter;
QGroupBox* GroupConstructors; QGroupBox* GroupConstructors;