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Minor DOC changes
+ Fix compilation warning "variable may be used uninitialized"
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@ -38,3 +38,7 @@ print "MESH: Min aspect = %s, Max aspect = %s" % ( aspects[0], aspects[1] )
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# get max value of Aspect Ratio of faces in triaGroup
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grAspects = mesh.GetMinMax( SMESH.FT_AspectRatio, triaGroup )
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print "GROUP: Max aspect = %s" % grAspects[1]
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# get Aspect Ratio of an element
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aspect = mesh.FunctorValue( SMESH.FT_AspectRatio, ids[0] )
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print "Aspect ratio of the face %s = %s" % ( ids[0], aspect )
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@ -40,7 +40,7 @@ print "size", aGroup.Size()
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print "is empty", aGroup.IsEmpty()
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# check of presence of an entity in the group
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aGroup.Add([1,2]) # method specific to the standalone group
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aGroup.Add([1,2]) # Add() method is specific to the standalone group
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print "contains node 2", aGroup.Contains(2)
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# get an entity by index
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@ -1869,7 +1869,7 @@ void Length2D::GetValues(TValues& theValues)
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}
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else {
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SMDS_ElemIteratorPtr aNodesIter = anElem->nodesIterator();
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long aNodeId[2];
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long aNodeId[2] = {0,0};
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gp_Pnt P[3];
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double aLength;
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@ -660,7 +660,7 @@ bool SMESH_Pattern::Load (SMESH_Mesh* theMesh,
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const TopoDS_Vertex v = TopoDS::Vertex( vExp.Current() );
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gp_Pnt2d uv = BRep_Tool::Parameters( v, face );
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double minDist = DBL_MAX;
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int index;
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int index = 0;
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vector< TPoint >::const_iterator pVecIt = myPoints.begin();
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for ( iPoint = 0; pVecIt != myPoints.end(); pVecIt++, iPoint++ ) {
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double dist = uv.SquareDistance( (*pVecIt).myInitUV );
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@ -2726,7 +2726,7 @@ void SMESHGUI_MeshOp::setFilteredAlgoData( const int theTabIndex, const int theI
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}
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else
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{
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HypothesisData* anCurrentAlgo;
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HypothesisData* anCurrentAlgo = 0;
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bool isReqDisBound = true;
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QString anCurrentCompareType = anCompareType;
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isNone = currentHyp( aDim, Algo ) < 0;
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@ -360,7 +360,7 @@ void StdMeshers_Penta_3D::MakeNodes()
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// set XYZ on horizontal edges and get node columns of faces:
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// 2 columns for each face, between which a base node is located
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vector<const SMDS_MeshNode*>* nColumns[8];
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double ratio[ NB_WALL_FACES ]; // base node position between columns [0.-1.]
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double ratio[ NB_WALL_FACES ] = {0,0,0,0}; // base node position between columns [0.-1.]
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if ( createNode ) {
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for ( k = 0; k < NB_WALL_FACES ; ++k ) {
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ratio[ k ] = SetHorizEdgeXYZ (aBNXYZ, wallFaceID[ k ],
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@ -3300,7 +3300,7 @@ bool StdMeshers_Quadrangle_2D::computeReduced (SMESH_Mesh & aMesh,
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UVPtStruct nullUVPtStruct;
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nullUVPtStruct.node = 0;
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nullUVPtStruct.x = nullUVPtStruct.y = nullUVPtStruct.u = nullUVPtStruct.y = 0;
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nullUVPtStruct.x = nullUVPtStruct.y = nullUVPtStruct.u = nullUVPtStruct.v = 0;
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nullUVPtStruct.param = 0;
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@ -300,7 +300,7 @@ namespace VISCOUS_2D
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double _D; // _vec1.Crossed( _vec2 )
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double _param1, _param2; // intersection param on _seg1 and _seg2
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_SegmentIntersection(): _param1(0), _param2(0), _D(0) {}
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_SegmentIntersection(): _D(0), _param1(0), _param2(0) {}
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bool Compute(const _Segment& seg1, const _Segment& seg2, bool seg2IsRay = false )
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{
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