mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-11-15 10:08:34 +05:00
0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates
+ SMESHGUI_FindElemByPointDlg.cxx \
This commit is contained in:
parent
f11f516780
commit
37d36cd6fc
@ -92,6 +92,7 @@ salomeinclude_HEADERS = \
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SMESHGUI_IdValidator.h \
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SMESHGUI_MeshInfosBox.h \
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SMESHGUI_Make2DFrom3DOp.h \
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SMESHGUI_FindElemByPointDlg.h \
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SMESH_SMESHGUI.hxx
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# Libraries targets
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@ -215,7 +216,9 @@ MOC_FILES = \
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SMESHGUI_GroupOnShapeDlg_moc.cxx \
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SMESHGUI_FileInfoDlg_moc.cxx \
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SMESHGUI_MeshInfosBox_moc.cxx \
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SMESHGUI_Make2DFrom3DOp_moc.cxx
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SMESHGUI_Make2DFrom3DOp_moc.cxx \
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SMESHGUI_FindElemByPointDlg.cxx \
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SMESHGUI_FindElemByPointDlg_moc.cxx
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nodist_libSMESH_la_SOURCES= \
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$(MOC_FILES)
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@ -25,49 +25,50 @@
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// SMESH includes
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#include "SMESHGUI.h"
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#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI_TransparencyDlg.h"
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#include "SMESHGUI_ClippingDlg.h"
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#include "SMESHGUI_GroupDlg.h"
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#include "SMESHGUI_RemoveNodesDlg.h"
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#include "SMESHGUI_RemoveElementsDlg.h"
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#include "SMESHGUI_MeshInfosDlg.h"
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#include "SMESHGUI_StandardMeshInfosDlg.h"
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#include "SMESHGUI_WhatIsDlg.h"
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#include "SMESHGUI_Preferences_ColorDlg.h"
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#include "SMESHGUI_Preferences_ScalarBarDlg.h"
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#include "SMESHGUI_Hypotheses.h"
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI_AddMeshElementDlg.h"
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#include "SMESHGUI_AddQuadraticElementDlg.h"
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#include "SMESHGUI_BuildCompoundDlg.h"
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#include "SMESHGUI_ClippingDlg.h"
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#include "SMESHGUI_ComputeDlg.h"
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#include "SMESHGUI_ConvToQuadOp.h"
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#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
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#include "SMESHGUI_DeleteGroupDlg.h"
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#include "SMESHGUI_Displayer.h"
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#include "SMESHGUI_EditMeshDlg.h"
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI_ExtrusionDlg.h"
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#include "SMESHGUI_FileInfoDlg.h"
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#include "SMESHGUI_FilterDlg.h"
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#include "SMESHGUI_FilterLibraryDlg.h"
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#include "SMESHGUI_SingleEditDlg.h"
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#include "SMESHGUI_MultiEditDlg.h"
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#include "SMESHGUI_GroupOpDlg.h"
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#include "SMESHGUI_FindElemByPointDlg.h"
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#include "SMESHGUI_GroupDlg.h"
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#include "SMESHGUI_GroupOnShapeDlg.h"
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#include "SMESHGUI_DeleteGroupDlg.h"
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI_RenumberingDlg.h"
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#include "SMESHGUI_ExtrusionDlg.h"
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#include "SMESHGUI_ExtrusionAlongPathDlg.h"
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI_TranslationDlg.h"
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#include "SMESHGUI_RotationDlg.h"
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#include "SMESHGUI_SymmetryDlg.h"
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#include "SMESHGUI_SewingDlg.h"
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#include "SMESHGUI_EditMeshDlg.h"
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#include "SMESHGUI_MeshPatternDlg.h"
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#include "SMESHGUI_Selection.h"
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#include "SMESHGUI_CreatePolyhedralVolumeDlg.h"
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#include "SMESHGUI_ConvToQuadOp.h"
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#include "SMESHGUI_MeshOp.h"
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#include "SMESHGUI_Displayer.h"
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#include "SMESHGUI_MakeNodeAtPointDlg.h"
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#include "SMESHGUI_BuildCompoundDlg.h"
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#include "SMESHGUI_ComputeDlg.h"
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#include "SMESHGUI_FileInfoDlg.h"
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#include "SMESHGUI_GroupOpDlg.h"
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#include "SMESHGUI_Hypotheses.h"
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#include "SMESHGUI_Make2DFrom3DOp.h"
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#include "SMESHGUI_MakeNodeAtPointDlg.h"
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#include "SMESHGUI_MeshInfosDlg.h"
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#include "SMESHGUI_MeshOp.h"
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#include "SMESHGUI_MeshPatternDlg.h"
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#include "SMESHGUI_MoveNodesDlg.h"
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#include "SMESHGUI_MultiEditDlg.h"
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#include "SMESHGUI_NodesDlg.h"
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#include "SMESHGUI_Preferences_ColorDlg.h"
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#include "SMESHGUI_Preferences_ScalarBarDlg.h"
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#include "SMESHGUI_RemoveElementsDlg.h"
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#include "SMESHGUI_RemoveNodesDlg.h"
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#include "SMESHGUI_RenumberingDlg.h"
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#include "SMESHGUI_RevolutionDlg.h"
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#include "SMESHGUI_RotationDlg.h"
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#include "SMESHGUI_Selection.h"
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#include "SMESHGUI_SewingDlg.h"
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#include "SMESHGUI_SingleEditDlg.h"
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#include "SMESHGUI_SmoothingDlg.h"
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#include "SMESHGUI_StandardMeshInfosDlg.h"
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#include "SMESHGUI_SymmetryDlg.h"
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#include "SMESHGUI_TranslationDlg.h"
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#include "SMESHGUI_TransparencyDlg.h"
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#include "SMESHGUI_WhatIsDlg.h"
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#include "SMESHGUI_Utils.h"
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#include "SMESHGUI_MeshUtils.h"
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@ -2087,6 +2088,12 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
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break;
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}
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case 904: // FIND ELEM
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{
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startOperation( theCommandID );
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break;
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}
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case 1100: // EDIT HYPOTHESIS
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{
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if(checkLock(aStudy)) break;
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@ -2730,6 +2737,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createSMESHAction( 900, "ADV_INFO", "ICON_ADV_INFO" );
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createSMESHAction( 902, "STD_INFO", "ICON_STD_INFO" );
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createSMESHAction( 903, "WHAT_IS", "ICON_WHAT_IS" );
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createSMESHAction( 904, "FIND_ELEM", "ICON_FIND_ELEM" );
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createSMESHAction( 6001, "LENGTH", "ICON_LENGTH", 0, true );
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createSMESHAction( 6002, "FREE_EDGE", "ICON_FREE_EDGE", 0, true );
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createSMESHAction( 6021, "FREE_FACES", "ICON_FREE_FACES", 0, true );
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@ -2881,6 +2889,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createMenu( 900, meshId, -1 );
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createMenu( 902, meshId, -1 );
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createMenu( 903, meshId, -1 );
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createMenu( 904, meshId, -1 );
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createMenu( separator(), meshId, -1 );
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createMenu( 6003, ctrlId, -1 );
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@ -2977,6 +2986,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createTool( 900, meshTb );
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createTool( 902, meshTb );
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createTool( 903, meshTb );
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createTool( 904, meshTb );
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createTool( separator(), meshTb );
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createTool( 6001, ctrlTb );
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@ -3102,6 +3112,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createPopupItem( 900, OB, mesh_group ); // ADV_INFO
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createPopupItem( 902, OB, mesh ); // STD_INFO
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createPopupItem( 903, OB, mesh_group ); // WHAT_IS
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createPopupItem( 904, OB, mesh_group ); // FIND_ELEM
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popupMgr()->insert( separator(), -1, 0 );
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createPopupItem( 801, OB, mesh ); // CREATE_GROUP
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createPopupItem( 806, OB, mesh ); // CREATE_GEO_GROUP
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@ -3136,6 +3147,7 @@ void SMESHGUI::initialize( CAM_Application* app )
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createPopupItem( 900, View, mesh_group ); // ADV_INFO
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createPopupItem( 902, View, mesh ); // STD_INFO
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createPopupItem( 903, View, mesh_group ); // WHAT_IS
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createPopupItem( 904, View, mesh_group ); // FIND_ELEM
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popupMgr()->insert( separator(), -1, 0 );
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createPopupItem( 1136, OB + " " + View, mesh, "&& (not isAutoColor)" ); // AUTO_COLOR
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@ -3891,6 +3903,12 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
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// to do : create operation here
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switch( id )
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{
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case 417: //convert to quadratic
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op = new SMESHGUI_ConvToQuadOp();
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break;
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case 418: // create 2D mesh as boundary on 3D
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op = new SMESHGUI_Make2DFrom3DOp();
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break;
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case 701: // Compute mesh
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op = new SMESHGUI_ComputeOp();
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break;
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@ -3912,11 +3930,8 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
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case 806: // Create group on geom
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op = new SMESHGUI_GroupOnShapeOp();
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break;
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case 417: //convert to quadratic
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op = new SMESHGUI_ConvToQuadOp();
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break;
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case 418: // create 2D mesh as boundary on 3D
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op = new SMESHGUI_Make2DFrom3DOp();
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case 904: // Find element
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op = new SMESHGUI_FindElemByPointOp();
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break;
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case 4067: // make mesh pass through point
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op = new SMESHGUI_MakeNodeAtPointOp();
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src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx
Normal file
453
src/SMESHGUI/SMESHGUI_FindElemByPointDlg.cxx
Normal file
@ -0,0 +1,453 @@
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// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : SMESHGUI_FindElemByPointDlg.cxx
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// Author : Edward AGAPOV, Open CASCADE S.A.S.
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// SMESH includes
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//
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#include "SMESHGUI_FindElemByPointDlg.h"
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#include "SMESHGUI.h"
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#include "SMESHGUI_MeshUtils.h"
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#include "SMESHGUI_VTKUtils.h"
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#include "SMESHGUI_SpinBox.h"
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#include "SMESHGUI_MeshEditPreview.h"
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#include <SMESH_Actor.h>
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#include <SMESH_ActorUtils.h>
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#include <SMESH_TypeFilter.hxx>
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// SALOME GUI includes
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#include <LightApp_SelectionMgr.h>
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#include <QtxComboBox.h>
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#include <SALOME_ListIO.hxx>
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#include <SUIT_Desktop.h>
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#include <SUIT_MessageBox.h>
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#include <SUIT_OverrideCursor.h>
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#include <SUIT_ResourceMgr.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_ViewWindow.h>
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#include <SalomeApp_Tools.h>
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#include <SalomeApp_TypeFilter.h>
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// Qt includes
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#include <QAbstractButton>
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#include <QGridLayout>
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#include <QGroupBox>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QVBoxLayout>
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// VTK includes
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#include <vtkProperty.h>
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
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#define SPACING 6
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#define MARGIN 11
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//=======================================================================
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/*!
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* \brief Dialog to find elements by a point coordinates
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*/
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//=======================================================================
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SMESHGUI_FindElemByPointDlg::SMESHGUI_FindElemByPointDlg()
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: SMESHGUI_Dialog( 0, false, true, OK | Help )
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{
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setWindowTitle(tr("CAPTION"));
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QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame());
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aDlgLay->setMargin(MARGIN);;
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aDlgLay->setSpacing(SPACING);
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QWidget* aMainFrame = createMainFrame (mainFrame());
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aDlgLay->addWidget(aMainFrame);
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aDlgLay->setStretchFactor(aMainFrame, 1);
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}
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//=======================================================================
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// function : createMainFrame()
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// purpose : Create frame containing dialog's input fields
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//=======================================================================
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QWidget* SMESHGUI_FindElemByPointDlg::createMainFrame (QWidget* theParent)
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{
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QWidget* aFrame = new QWidget(theParent);
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//mesh name
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QGroupBox* aMeshGrp = new QGroupBox(tr("SMESH_MESH"), aFrame);
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QHBoxLayout* aMeshGrpLayout = new QHBoxLayout(aMeshGrp);
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aMeshGrpLayout->setMargin(MARGIN);
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aMeshGrpLayout->setSpacing(SPACING);
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myMeshName = new QLineEdit(aMeshGrp);
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aMeshGrpLayout->addWidget(myMeshName);
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// coordinates
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QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame);
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QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp);
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aCoordGrpLayout->setMargin(MARGIN);
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aCoordGrpLayout->setSpacing(SPACING);
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QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp);
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myX = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp);
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myY = new SMESHGUI_SpinBox(aCoordGrp);
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QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp);
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myZ = new SMESHGUI_SpinBox(aCoordGrp);
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myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY);
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myX->SetValue(0);
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myY->SetValue(0);
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myZ->SetValue(0);
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aCoordGrpLayout->addWidget(aXLabel);
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aCoordGrpLayout->addWidget(myX);
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aCoordGrpLayout->addWidget(aYLabel);
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aCoordGrpLayout->addWidget(myY);
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aCoordGrpLayout->addWidget(aZLabel);
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aCoordGrpLayout->addWidget(myZ);
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// Elements
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QGroupBox* elementGrp = new QGroupBox(tr("Elements"), aFrame);
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QGridLayout* elementGrpLayout = new QGridLayout(elementGrp);
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elementGrpLayout->setSpacing(SPACING);
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elementGrpLayout->setMargin(MARGIN);
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myFindBtn = new QPushButton(elementGrp);
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myFindBtn->setText(tr("Find"));
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//myFindBtn->setCheckable(false);
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myElemTypeCombo = new QtxComboBox(elementGrp);
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myElemTypeCombo->addItem( tr( "MEN_ALL" )); myElemTypeCombo->setId( 0, int( SMESH::ALL ));
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myElemTypeCombo->addItem( tr( "MEN_NODE" )); myElemTypeCombo->setId( 1, int( SMESH::NODE ));
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myElemTypeCombo->addItem( tr( "MEN_EDGE" )); myElemTypeCombo->setId( 2, int( SMESH::EDGE ));
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myElemTypeCombo->addItem( tr( "MEN_FACE" )); myElemTypeCombo->setId( 3, int( SMESH::FACE ));
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myElemTypeCombo->addItem( tr("MEN_VOLUME_3D"));myElemTypeCombo->setId( 4, int( SMESH::VOLUME));
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myElemTypeCombo->addItem( tr( "MEN_ELEM0D" )); myElemTypeCombo->setId( 5, int( SMESH::ELEM0D));
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myFoundList = new QListWidget(elementGrp);
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elementGrpLayout->addWidget( myFindBtn, 0, 0 );
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elementGrpLayout->addWidget( myElemTypeCombo, 0, 1 );
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elementGrpLayout->addWidget( myFoundList, 1, 0, 2, 2 );
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QVBoxLayout* aLay = new QVBoxLayout(aFrame);
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aLay->addWidget(aMeshGrp);
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aLay->addWidget(aCoordGrp);
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aLay->addWidget(elementGrp);
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// OK instead of "Apply and Close"
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if ( QAbstractButton* but = button(OK) )
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but->setText( tr("SMESH_BUT_OK"));
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return aFrame;
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}
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//================================================================================
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/*!
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* \brief Constructor
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*/
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//================================================================================
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SMESHGUI_FindElemByPointOp::SMESHGUI_FindElemByPointOp()
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:SMESHGUI_SelectionOp()
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{
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mySimulation = 0;
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myDlg = new SMESHGUI_FindElemByPointDlg;
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myHelpFileName = "mesh_through_point_page.html";
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myFilter = new SMESH_TypeFilter( MESH );
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myPreview = new SMESH::MeshPreviewStruct();
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myPreview->nodesXYZ.length(1);
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myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
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myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
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myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
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|
||||
myPreview->elementTypes.length(1);
|
||||
myPreview->elementTypes[0].SMDS_ElementType = SMESH::NODE;
|
||||
myPreview->elementTypes[0].isPoly = false;
|
||||
myPreview->elementTypes[0].nbNodesInElement = 1;
|
||||
|
||||
myPreview->elementConnectivities.length(1);
|
||||
myPreview->elementConnectivities[0] = 0;
|
||||
|
||||
// connect signals and slots
|
||||
connect(myDlg->myFindBtn, SIGNAL(clicked()), this, SLOT(onFind()));
|
||||
connect(myDlg->myX, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
|
||||
connect(myDlg->myY, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
|
||||
connect(myDlg->myZ, SIGNAL(valueChanged(double)), this, SLOT(redisplayPreview()));
|
||||
connect(myDlg->myFoundList, SIGNAL(itemSelectionChanged()), this, SLOT(onElemSelected()));
|
||||
connect(myDlg->myElemTypeCombo,SIGNAL(currentIndexChanged(int)),this, SLOT(onElemTypeChange(int)));
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
// function : startOperation()
|
||||
// purpose : Init dialog fields, connect signals and slots, show dialog
|
||||
//=======================================================================
|
||||
void SMESHGUI_FindElemByPointOp::startOperation()
|
||||
{
|
||||
// init simulation with a current View
|
||||
if ( mySimulation ) delete mySimulation;
|
||||
mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() ));
|
||||
vtkProperty* aProp = vtkProperty::New();
|
||||
aProp->SetRepresentationToWireframe();
|
||||
aProp->SetColor(250, 0, 250);
|
||||
aProp->SetPointSize(5);
|
||||
aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1);
|
||||
mySimulation->GetActor()->SetProperty(aProp);
|
||||
aProp->Delete();
|
||||
|
||||
myDlg->myElemTypeCombo->setCurrentId( int(SMESH::ALL));
|
||||
|
||||
SMESHGUI_SelectionOp::startOperation();
|
||||
myDlg->show();
|
||||
redisplayPreview();
|
||||
|
||||
onSelectionDone(); // init myMesh
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Stops operation
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::stopOperation()
|
||||
{
|
||||
if ( mySimulation )
|
||||
{
|
||||
mySimulation->SetVisibility(false);
|
||||
delete mySimulation;
|
||||
mySimulation = 0;
|
||||
}
|
||||
selectionMgr()->removeFilter( myFilter );
|
||||
SMESHGUI_SelectionOp::stopOperation();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief hilight found selected elements
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::onElemSelected()
|
||||
{
|
||||
if ( !myMeshIO.IsNull() )
|
||||
{
|
||||
Selection_Mode selMode =
|
||||
myDlg->myElemTypeCombo->currentId() == int(SMESH::NODE) ? NodeSelection : CellSelection;
|
||||
if ( selectionMode() != selMode )
|
||||
setSelectionMode( selMode );
|
||||
|
||||
QList<QListWidgetItem *> ids = myDlg->myFoundList->selectedItems();
|
||||
QList<QListWidgetItem*>::iterator id = ids.begin();
|
||||
TColStd_MapOfInteger idMap;
|
||||
for ( ; id != ids.end(); ++id )
|
||||
idMap.Add( (*id)->text().toInt() );
|
||||
|
||||
addOrRemoveIndex( myMeshIO, idMap, false );
|
||||
|
||||
SALOME_ListIO aList;
|
||||
aList.Append(myMeshIO);
|
||||
selectionMgr()->setSelectedObjects(aList,false);
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Set selection mode according to element type
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::onElemTypeChange(int index)
|
||||
{
|
||||
Selection_Mode newMode = (index == 1) ? NodeSelection : CellSelection;
|
||||
if ( selectionMode() != newMode )
|
||||
{
|
||||
selectionMgr()->clearFilters();
|
||||
setSelectionMode( newMode );
|
||||
}
|
||||
myDlg->myFoundList->clear();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief perform it's intention action: find elements
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::onFind()
|
||||
{
|
||||
if ( myMesh->_is_nil() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
try {
|
||||
SUIT_OverrideCursor wc;
|
||||
|
||||
SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor();
|
||||
if (aMeshEditor->_is_nil())
|
||||
return;
|
||||
|
||||
SMESH::long_array_var foundIds =
|
||||
aMeshEditor->FindElementsByPoint( myDlg->myX->GetValue(),
|
||||
myDlg->myY->GetValue(),
|
||||
myDlg->myZ->GetValue(),
|
||||
SMESH::ElementType( myDlg->myElemTypeCombo->currentId() ));
|
||||
myDlg->myFoundList->clear();
|
||||
for ( int i = 0; i < foundIds->length(); ++i )
|
||||
myDlg->myFoundList->addItem( QString::number( foundIds[i] ));
|
||||
|
||||
if ( foundIds->length() > 0 )
|
||||
myDlg->myFoundList->setCurrentRow(0);
|
||||
}
|
||||
catch (const SALOME::SALOME_Exception& S_ex) {
|
||||
SalomeApp_Tools::QtCatchCorbaException(S_ex);
|
||||
}
|
||||
catch (...) {
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Method needed for internal cuisine
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool SMESHGUI_FindElemByPointOp::onApply()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SLOT called when selection changed
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::onSelectionDone()
|
||||
{
|
||||
if ( !myDlg->isVisible() || !myDlg->isEnabled() )
|
||||
return;
|
||||
|
||||
QString oldMeshEntry, newMeshEntry;
|
||||
if ( !myMeshIO.IsNull() && myMeshIO->hasEntry() )
|
||||
oldMeshEntry = myMeshIO->getEntry();
|
||||
|
||||
myDlg->myMeshName->setText("");
|
||||
myMeshIO.Nullify();
|
||||
|
||||
try {
|
||||
SALOME_ListIO aList;
|
||||
selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type());
|
||||
if (aList.Extent() == 1 && aList.First()->hasEntry())
|
||||
{
|
||||
Handle(SALOME_InteractiveObject) anIO = aList.First();
|
||||
_PTR(SObject) pObj = studyDS()->FindObjectID(anIO->getEntry());
|
||||
myMesh = SMESH::GetMeshByIO( anIO );
|
||||
if ( pObj && !myMesh->_is_nil() )
|
||||
{
|
||||
myMeshIO = anIO;
|
||||
myDlg->myMeshName->setText( pObj->GetName().c_str() );
|
||||
newMeshEntry = anIO->getEntry();
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (...) {
|
||||
}
|
||||
|
||||
if ( oldMeshEntry != newMeshEntry || newMeshEntry.isEmpty() )
|
||||
myDlg->myFoundList->clear();
|
||||
|
||||
myDlg->myFindBtn->setEnabled( !myMeshIO.IsNull() );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief show point by coordinates
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::redisplayPreview()
|
||||
{
|
||||
myDlg->myFoundList->clear();
|
||||
|
||||
myPreview->nodesXYZ[0].x = myDlg->myX->GetValue();
|
||||
myPreview->nodesXYZ[0].y = myDlg->myY->GetValue();
|
||||
myPreview->nodesXYZ[0].z = myDlg->myZ->GetValue();
|
||||
|
||||
mySimulation->SetData(&myPreview.in());
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief install filter on meshes
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_FindElemByPointOp::activateSelection()
|
||||
{
|
||||
selectionMgr()->clearFilters();
|
||||
selectionMgr()->installFilter( myFilter );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Destructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_FindElemByPointOp::~SMESHGUI_FindElemByPointOp()
|
||||
{
|
||||
if ( myDlg ) { delete myDlg; myDlg = 0; }
|
||||
if ( mySimulation ) { delete mySimulation; mySimulation = 0; }
|
||||
if ( myFilter ) { delete myFilter; myFilter = 0; }
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Gets dialog of this operation
|
||||
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
LightApp_Dialog* SMESHGUI_FindElemByPointOp::dlg() const
|
||||
{
|
||||
return myDlg;
|
||||
}
|
||||
|
113
src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h
Normal file
113
src/SMESHGUI/SMESHGUI_FindElemByPointDlg.h
Normal file
@ -0,0 +1,113 @@
|
||||
// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
#ifndef SMESHGUI_FindElemByPointDLG_H
|
||||
#define SMESHGUI_FindElemByPointDLG_H
|
||||
|
||||
// SMESH includes
|
||||
#include "SMESH_SMESHGUI.hxx"
|
||||
|
||||
#include "SMESHGUI_Dialog.h"
|
||||
#include "SMESHGUI_SelectionOp.h"
|
||||
|
||||
#include CORBA_SERVER_HEADER(SMESH_Mesh)
|
||||
|
||||
class QLineEdit;
|
||||
class QPushButton;
|
||||
class QListWidget;
|
||||
class QtxComboBox;
|
||||
class SMESHGUI_SpinBox;
|
||||
class SMESHGUI_MeshEditPreview;
|
||||
class SMESHGUI_FindElemByPointDlg;
|
||||
|
||||
/*!
|
||||
* \brief Operation to find elements by a point coordinates
|
||||
*/
|
||||
class SMESHGUI_EXPORT SMESHGUI_FindElemByPointOp: public SMESHGUI_SelectionOp
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_FindElemByPointOp();
|
||||
virtual ~SMESHGUI_FindElemByPointOp();
|
||||
|
||||
virtual LightApp_Dialog* dlg() const;
|
||||
|
||||
protected:
|
||||
|
||||
virtual void startOperation();
|
||||
virtual void stopOperation();
|
||||
|
||||
virtual void activateSelection();
|
||||
|
||||
protected slots:
|
||||
|
||||
virtual void onFind();
|
||||
virtual bool onApply();
|
||||
|
||||
private slots:
|
||||
void onSelectionDone();
|
||||
void onElemSelected();
|
||||
void onElemTypeChange(int);
|
||||
void redisplayPreview();
|
||||
|
||||
private:
|
||||
SMESHGUI_FindElemByPointDlg* myDlg;
|
||||
|
||||
SUIT_SelectionFilter* myFilter;
|
||||
SMESHGUI_MeshEditPreview* mySimulation; // to show point coordinates
|
||||
//SMESH_Actor* myMeshActor; // to show found elements
|
||||
SMESH::SMESH_Mesh_var myMesh;
|
||||
SMESH::MeshPreviewStruct_var myPreview;
|
||||
Handle(SALOME_InteractiveObject) myMeshIO;
|
||||
};
|
||||
|
||||
/*!
|
||||
* \brief Dialog to find elements by a point coordinates
|
||||
*/
|
||||
|
||||
class SMESHGUI_EXPORT SMESHGUI_FindElemByPointDlg : public SMESHGUI_Dialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_FindElemByPointDlg();
|
||||
|
||||
private:
|
||||
QWidget* createMainFrame( QWidget* );
|
||||
|
||||
QLineEdit* myMeshName;
|
||||
SMESHGUI_SpinBox* myX;
|
||||
SMESHGUI_SpinBox* myY;
|
||||
SMESHGUI_SpinBox* myZ;
|
||||
QtxComboBox* myElemTypeCombo;
|
||||
QPushButton* myFindBtn;
|
||||
QListWidget* myFoundList;
|
||||
|
||||
QString myHelpFileName;
|
||||
|
||||
friend class SMESHGUI_FindElemByPointOp;
|
||||
|
||||
private slots:
|
||||
//void ButtonToggled( bool );
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_FindElemByPointDLG_H
|
@ -257,6 +257,10 @@
|
||||
<source>ICON_FREE_FACES</source>
|
||||
<translation>mesh_free_faces.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_FIND_ELEM</source>
|
||||
<translation>mesh_find_elem_by_point.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_HYPO</source>
|
||||
<translation>mesh_hypo_length.png</translation>
|
||||
|
@ -341,6 +341,10 @@
|
||||
<source>MEN_FILE</source>
|
||||
<translation>File</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_FIND_ELEM</source>
|
||||
<translation>Find element by point</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_FREE_BORDER</source>
|
||||
<translation>Free Borders</translation>
|
||||
@ -4264,6 +4268,37 @@ Please specify them and try again</translation>
|
||||
<translation>Mesh to modify not selected</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_FindElemByPointDlg</name>
|
||||
<message>
|
||||
<source>CAPTION</source>
|
||||
<translation>Find elements at point</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>CREATE_NEW_METHOD</source>
|
||||
<translation>Create a node</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MESH_PASS_THROUGH_POINT</source>
|
||||
<translation>Make a node at point</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>METHOD</source>
|
||||
<translation>Method</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MOVE_EXISTING_METHOD</source>
|
||||
<translation>Move a node</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NODE_2MOVE</source>
|
||||
<translation>Node to move</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>NODE_2MOVE_ID</source>
|
||||
<translation>ID</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_MeshDlg</name>
|
||||
<message>
|
||||
|
Loading…
Reference in New Issue
Block a user