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in UpdateActorsAfterUpdateStudy() do not update actors
else an actor can switch to "node display mode"
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@ -281,7 +281,7 @@ namespace SMESH
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_PTR(AttributePixMap) pixMap = attr;
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toShow = ( pixMap->GetPixMap() != emptyIcon );
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}
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smeshActor->Update();
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//smeshActor->Update();
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UpdateView( theWindow, toShow ? eDisplay : eErase, io->getEntry() );
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}
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}
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