PAL11986. Set REDAY_TO_COMPUTE to the main submesh when mesh becomes empty

This commit is contained in:
eap 2006-03-27 09:34:26 +00:00
parent be1142b243
commit 38e52aa7f0

View File

@ -122,11 +122,8 @@ bool SMESH_MeshEditor::Remove (const list< int >& theIDs,
const SMDS_MeshNode* node = static_cast<const SMDS_MeshNode*>( nodeIt->next() );
const SMDS_PositionPtr& aPosition = node->GetPosition();
if ( aPosition.get() ) {
int aShapeID = aPosition->GetShapeId();
if ( aShapeID ) {
TopoDS_Shape aShape = aMesh->IndexToShape( aShapeID );
SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShape );
if ( sm )
if ( int aShapeID = aPosition->GetShapeId() ) {
if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( aShapeID ) )
smmap.insert( sm );
}
}
@ -146,6 +143,10 @@ bool SMESH_MeshEditor::Remove (const list< int >& theIDs,
(*smIt)->ComputeStateEngine( SMESH_subMesh::MESH_ENTITY_REMOVED );
}
// Check if the whole mesh becomes empty
if ( SMESH_subMesh * sm = GetMesh()->GetSubMeshContaining( 1 ) )
sm->ComputeStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
return true;
}