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23072: [CEA 1500] Split biquadratic elements into linear elements
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@ -165,6 +165,7 @@ SET(GOOD_TESTS
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transforming_meshes_ex13.py
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use_existing_faces.py
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viewing_meshes_ex02.py
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split_biquad.py
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)
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SET(EXAMPLES_TESTS ${BAD_TESTS} ${GOOD_TESTS} testme.py)
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37
doc/salome/examples/split_biquad.py
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37
doc/salome/examples/split_biquad.py
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@ -0,0 +1,37 @@
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# Split bi-quadratic to linear
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import salome
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salome.salome_init()
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from salome.geom import geomBuilder
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geompy = geomBuilder.New(salome.myStudy)
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from salome.smesh import smeshBuilder
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smesh = smeshBuilder.New(salome.myStudy)
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# make a shape consisting of two quadranges
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OY = geompy.MakeVectorDXDYDZ(0, 1, 0)
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OY1 = geompy.MakeTranslation( OY, 1, 0, 0 )
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OY2 = geompy.MakeTranslation( OY, 2, 0, 0 )
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q1 = geompy.MakeQuad2Edges( OY, OY1 )
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q2 = geompy.MakeQuad2Edges( OY1, OY2 )
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shape = geompy.Partition( [q1,q2], theName='shape' )
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ff = geompy.SubShapeAll( shape, geompy.ShapeType["FACE"], theName="quad" )
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# mesh one quadrange with quadrangless and the other with triangles
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mesh = smesh.Mesh( shape )
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mesh.Segment().NumberOfSegments(1)
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mesh.Quadrangle()
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mesh.Triangle( ff[1] )
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mesh.Compute()
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# make group of quadrangles and extrude them into a hexahedron
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quadGroup = mesh.Group( ff[0], "quads")
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mesh.ExtrusionSweepObject2D( quadGroup, [0,0,1], 1 )
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# make the mesh bi-quadratic
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mesh.ConvertToQuadratic( theToBiQuad=True )
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# split all elements into linear ones
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mesh.SplitBiQuadraticIntoLinear()
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@ -1,16 +1,11 @@
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# Translation
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import SMESH_mechanic
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import SMESH
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smesh = SMESH_mechanic.smesh
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mesh = SMESH_mechanic.mesh
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# define translation vector
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point = SMESH.PointStruct(-150., -150., 0.)
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vector =SMESH.DirStruct(point)
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vector = [-150., -150., 0.]
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# translate a mesh
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doCopy = 1
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mesh.Translate([], vector, doCopy)
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# make a translated copy of all elements of the mesh
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mesh.TranslateObject(mesh, vector, Copy=True)
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BIN
doc/salome/gui/SMESH/images/split_biquad_to_linear_dlg.png
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BIN
doc/salome/gui/SMESH/images/split_biquad_to_linear_dlg.png
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BIN
doc/salome/gui/SMESH/images/split_biquad_to_linear_icon.png
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doc/salome/gui/SMESH/images/split_biquad_to_linear_icon.png
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doc/salome/gui/SMESH/images/split_biquad_to_linear_mesh.png
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doc/salome/gui/SMESH/images/split_biquad_to_linear_mesh.png
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@ -51,7 +51,7 @@ The following dialog box will appear:
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<center>Quadratic mesh</center>
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</li>
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<li>Click the \b Apply or \b OK button.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
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</ol>
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<br><b>See Also</b> a sample TUI Script of a \ref tui_quadratic "Convert to/from quadratic" operation.
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@ -43,6 +43,8 @@ transformation operations, giving the possibility to:
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triangles.</li>
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<li>\subpage split_to_tetra_page "Split" volumic elements into
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tetrahedra or prisms.</li>
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<li>\subpage split_biquad_to_linear_page "Split bi-quadratic" elements
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into linear ones without creation of additional nodes.</li>
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<li>\subpage smoothing_page "Smooth" elements, reducung distortions in
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them by adjusting the locations of nodes.</li>
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<li>Create an \subpage extrusion_page "extrusion" along a vector or by
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37
doc/salome/gui/SMESH/input/split_biquad_to_linear.doc
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37
doc/salome/gui/SMESH/input/split_biquad_to_linear.doc
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@ -0,0 +1,37 @@
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/*!
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\page split_biquad_to_linear_page Split bi-quadratic into linear
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\n This functionality allows to split bi-quadratic elements into
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linear ones without creation of additional nodes.
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So that
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- bi-quadratic triangle will be split into 3 linear quadrangles;
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- bi-quadratic quadrangle will be split into 4 linear quadrangles;
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- tri-quadratic hexahedron will be split into 8 linear hexahedra;
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- quadratic segments adjacent to the split bi-quadratic element will
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be split into 2 liner segment.
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\image html split_biquad_to_linear_mesh.png "Mesh before and after splitting"
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<em>To split bi-quadratic elements into linear:</em>
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<ol>
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<li>From the \b Modification menu choose the <b>Split bi-quadratic into linear</b> item or
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click <em>"Split bi-quadratic into linear"</em> button in the toolbar.
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\image html split_biquad_to_linear_icon.png
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<center><em>"Split bi-quadratic into linear" button</em></center>
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The following dialog box shall appear:
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\image html split_biquad_to_linear_dlg.png
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</li>
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<li>Select a mesh, groups or sub-meshes in the Object Browser or in the
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Viewer.</li>
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<li>Click the \b Apply or <b>Apply and Close</b> button.</li>
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</ol>
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<br><b>See Also</b> a sample TUI Script of a \ref tui_split_biquad "Split bi-quadratic into linear" operation.
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*/
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@ -7,7 +7,7 @@ tetrahedra or hexahedra into prisms. 2D mesh is modified accordingly.
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<em>To split volumes:</em>
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<ol>
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<li>Display a mesh, a sub-mesh or a group in the 3D viewer.</li>
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<li>Select a mesh, a sub-mesh or a group.</li>
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<li>In the \b Modification menu select the <b>Split Volumes</b> item or
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click <em>"Split Volumes"</em> button in the toolbar.
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@ -140,4 +140,9 @@
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<h2>Convert mesh to/from quadratic</h2>
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\tui_script{modifying_meshes_ex26.py}
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<br>
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\anchor tui_split_biquad
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<h2>Split bi-quadratic into linear</h2>
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\tui_script{split_biquad.py}
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*/
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@ -367,6 +367,18 @@ module SMESH
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in boolean allDomains)
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raises (SALOME::SALOME_Exception);
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/*!
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* \brief Split bi-quadratic elements into linear ones without creation of additional nodes.
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* - bi-quadratic triangle will be split into 3 linear quadrangles;
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* - bi-quadratic quadrangle will be split into 4 linear quadrangles;
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* - tri-quadratic hexahedron will be split into 8 linear hexahedra;
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* Quadratic elements of lower dimension adjacent to the split bi-quadratic element
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* will be split in order to keep the mesh conformal.
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* \param elems - elements to split
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*/
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void SplitBiQuadraticIntoLinear(in ListOfIDSources elems)
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raises (SALOME::SALOME_Exception);
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enum Smooth_Method { LAPLACIAN_SMOOTH, CENTROIDAL_SMOOTH };
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@ -203,6 +203,7 @@ SET(SMESH_RESOURCES_FILES
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scale.png
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scale_along_axes.png
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split_into_tetra.png
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split_biquad.png
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mesh_duplicate_nodes.png
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mesh_duplicate_nodes_with_elem.png
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mesh_duplicate_elem_only.png
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BIN
resources/split_biquad.png
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BIN
resources/split_biquad.png
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After Width: | Height: | Size: 945 B |
@ -2239,6 +2239,7 @@ void SMESH_MeshEditor::SplitVolumes (const TFacetOfElem & theElems,
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// map face of volume to it's baricenrtic node
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map< TVolumeFaceKey, const SMDS_MeshNode* > volFace2BaryNode;
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double bc[3];
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vector<const SMDS_MeshElement* > splitVols;
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TFacetOfElem::const_iterator elem2facet = theElems.begin();
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for ( ; elem2facet != theElems.end(); ++elem2facet )
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@ -2314,7 +2315,7 @@ void SMESH_MeshEditor::SplitVolumes (const TFacetOfElem & theElems,
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}
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// make new volumes
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vector<const SMDS_MeshElement* > splitVols( splitMethod._nbSplits ); // splits of a volume
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splitVols.resize( splitMethod._nbSplits ); // splits of a volume
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const int* volConn = splitMethod._connectivity;
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if ( splitMethod._nbCorners == 4 ) // tetra
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for ( int i = 0; i < splitMethod._nbSplits; ++i, volConn += splitMethod._nbCorners )
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@ -2649,6 +2650,188 @@ void SMESH_MeshEditor::GetHexaFacetsToSplit( TIDSortedElemSet& theHexas,
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throw SALOME_Exception( THIS_METHOD "facet of a new startHex not found");
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}
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} // while ( startHex )
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return;
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}
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namespace
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{
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//================================================================================
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/*!
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* \brief Selects nodes of several elements according to a given interlace
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* \param [in] srcNodes - nodes to select from
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* \param [out] tgtNodesVec - array of nodes of several elements to fill in
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* \param [in] interlace - indices of nodes for all elements
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* \param [in] nbElems - nb of elements
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* \param [in] nbNodes - nb of nodes in each element
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* \param [in] mesh - the mesh
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* \param [out] elemQueue - a list to push elements found by the selected nodes
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* \param [in] type - type of elements to look for
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*/
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//================================================================================
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void selectNodes( const vector< const SMDS_MeshNode* >& srcNodes,
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vector< const SMDS_MeshNode* >* tgtNodesVec,
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const int* interlace,
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const int nbElems,
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const int nbNodes,
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SMESHDS_Mesh* mesh = 0,
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list< const SMDS_MeshElement* >* elemQueue=0,
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SMDSAbs_ElementType type=SMDSAbs_All)
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{
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for ( int iE = 0; iE < nbElems; ++iE )
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{
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vector< const SMDS_MeshNode* >& elemNodes = tgtNodesVec[iE];
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const int* select = & interlace[iE*nbNodes];
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elemNodes.resize( nbNodes );
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for ( int iN = 0; iN < nbNodes; ++iN )
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elemNodes[iN] = srcNodes[ select[ iN ]];
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}
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const SMDS_MeshElement* e;
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if ( elemQueue )
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for ( int iE = 0; iE < nbElems; ++iE )
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if (( e = mesh->FindElement( tgtNodesVec[iE], type, /*noMedium=*/false)))
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elemQueue->push_back( e );
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}
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}
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//=======================================================================
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/*
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* Split bi-quadratic elements into linear ones without creation of additional nodes
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* - bi-quadratic triangle will be split into 3 linear quadrangles;
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* - bi-quadratic quadrangle will be split into 4 linear quadrangles;
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* - tri-quadratic hexahedron will be split into 8 linear hexahedra;
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* Quadratic elements of lower dimension adjacent to the split bi-quadratic element
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* will be split in order to keep the mesh conformal.
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* \param elems - elements to split
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*/
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//=======================================================================
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void SMESH_MeshEditor::SplitBiQuadraticIntoLinear(TIDSortedElemSet& theElems)
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{
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vector< const SMDS_MeshNode* > elemNodes(27), subNodes[12], splitNodes[8];
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vector<const SMDS_MeshElement* > splitElems;
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list< const SMDS_MeshElement* > elemQueue;
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list< const SMDS_MeshElement* >::iterator elemIt;
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SMESHDS_Mesh * mesh = GetMeshDS();
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ElemFeatures *elemType, hexaType(SMDSAbs_Volume), quadType(SMDSAbs_Face), segType(SMDSAbs_Edge);
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int nbElems, nbNodes;
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TIDSortedElemSet::iterator elemSetIt = theElems.begin();
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for ( ; elemSetIt != theElems.end(); ++elemSetIt )
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{
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elemQueue.clear();
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elemQueue.push_back( *elemSetIt );
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for ( elemIt = elemQueue.begin(); elemIt != elemQueue.end(); ++elemIt )
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{
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const SMDS_MeshElement* elem = *elemIt;
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switch( elem->GetEntityType() )
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{
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case SMDSEntity_TriQuad_Hexa: // HEX27
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{
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elemNodes.assign( elem->begin_nodes(), elem->end_nodes() );
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nbElems = nbNodes = 8;
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elemType = & hexaType;
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// get nodes for new elements
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static int vInd[8][8] = {{ 0,8,20,11, 16,21,26,24 },
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{ 1,9,20,8, 17,22,26,21 },
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{ 2,10,20,9, 18,23,26,22 },
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{ 3,11,20,10, 19,24,26,23 },
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{ 16,21,26,24, 4,12,25,15 },
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{ 17,22,26,21, 5,13,25,12 },
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{ 18,23,26,22, 6,14,25,13 },
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{ 19,24,26,23, 7,15,25,14 }};
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selectNodes( elemNodes, & splitNodes[0], &vInd[0][0], nbElems, nbNodes );
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// add boundary faces to elemQueue
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static int fInd[6][9] = {{ 0,1,2,3, 8,9,10,11, 20 },
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{ 4,5,6,7, 12,13,14,15, 25 },
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{ 0,1,5,4, 8,17,12,16, 21 },
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{ 1,2,6,5, 9,18,13,17, 22 },
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{ 2,3,7,6, 10,19,14,18, 23 },
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{ 3,0,4,7, 11,16,15,19, 24 }};
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selectNodes( elemNodes, & subNodes[0], &fInd[0][0], 6,9, mesh, &elemQueue, SMDSAbs_Face );
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// add boundary segments to elemQueue
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static int eInd[12][3] = {{ 0,1,8 }, { 1,2,9 }, { 2,3,10 }, { 3,0,11 },
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{ 4,5,12}, { 5,6,13}, { 6,7,14 }, { 7,4,15 },
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{ 0,4,16}, { 1,5,17}, { 2,6,18 }, { 3,7,19 }};
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selectNodes( elemNodes, & subNodes[0], &eInd[0][0], 12,3, mesh, &elemQueue, SMDSAbs_Edge );
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break;
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}
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case SMDSEntity_BiQuad_Triangle: // TRIA7
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{
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elemNodes.assign( elem->begin_nodes(), elem->end_nodes() );
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nbElems = 3;
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nbNodes = 4;
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elemType = & quadType;
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// get nodes for new elements
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static int fInd[3][4] = {{ 0,3,6,5 }, { 1,4,6,3 }, { 2,5,6,4 }};
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selectNodes( elemNodes, & splitNodes[0], &fInd[0][0], nbElems, nbNodes );
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// add boundary segments to elemQueue
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static int eInd[3][3] = {{ 0,1,3 }, { 1,2,4 }, { 2,0,5 }};
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selectNodes( elemNodes, & subNodes[0], &eInd[0][0], 3,3, mesh, &elemQueue, SMDSAbs_Edge );
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break;
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}
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case SMDSEntity_BiQuad_Quadrangle: // QUAD9
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{
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elemNodes.assign( elem->begin_nodes(), elem->end_nodes() );
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nbElems = 4;
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nbNodes = 4;
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elemType = & quadType;
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// get nodes for new elements
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static int fInd[4][4] = {{ 0,4,8,7 }, { 1,5,8,4 }, { 2,6,8,5 }, { 3,7,8,6 }};
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selectNodes( elemNodes, & splitNodes[0], &fInd[0][0], nbElems, nbNodes );
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// add boundary segments to elemQueue
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static int eInd[4][3] = {{ 0,1,4 }, { 1,2,5 }, { 2,3,6 }, { 3,0,7 }};
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selectNodes( elemNodes, & subNodes[0], &eInd[0][0], 4,3, mesh, &elemQueue, SMDSAbs_Edge );
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break;
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}
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case SMDSEntity_Quad_Edge:
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{
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if ( elemIt == elemQueue.begin() )
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continue; // an elem is in theElems
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elemNodes.assign( elem->begin_nodes(), elem->end_nodes() );
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nbElems = 2;
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nbNodes = 2;
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elemType = & segType;
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// get nodes for new elements
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static int eInd[2][2] = {{ 0,2 }, { 2,1 }};
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selectNodes( elemNodes, & splitNodes[0], &eInd[0][0], nbElems, nbNodes );
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break;
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}
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default: continue;
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} // switch( elem->GetEntityType() )
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// Create new elements
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SMESHDS_SubMesh* subMesh = mesh->MeshElements( elem->getshapeId() );
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splitElems.clear();
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//elemType->SetID( elem->GetID() ); // create an elem with the same ID as a removed one
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mesh->RemoveFreeElement( elem, subMesh, /*fromGroups=*/false );
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//splitElems.push_back( AddElement( splitNodes[ 0 ], *elemType ));
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//elemType->SetID( -1 );
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for ( int iE = 0; iE < nbElems; ++iE )
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splitElems.push_back( AddElement( splitNodes[ iE ], *elemType ));
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ReplaceElemInGroups( elem, splitElems, mesh );
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if ( subMesh )
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for ( size_t i = 0; i < splitElems.size(); ++i )
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subMesh->AddElement( splitElems[i] );
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}
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}
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}
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//=======================================================================
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@ -230,6 +230,16 @@ public:
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const gp_Ax1& theFacetNormal,
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TFacetOfElem & theFacets);
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/*!
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* \brief Split bi-quadratic elements into linear ones without creation of additional nodes
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* - bi-quadratic triangle will be split into 3 linear quadrangles;
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* - bi-quadratic quadrangle will be split into 4 linear quadrangles;
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* - tri-quadratic hexahedron will be split into 8 linear hexahedra;
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* Quadratic elements of lower dimension adjacent to the split bi-quadratic element
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* will be split in order to keep the mesh conformal.
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* \param elems - elements to split
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*/
|
||||
void SplitBiQuadraticIntoLinear(TIDSortedElemSet& theElems);
|
||||
|
||||
enum SmoothMethod { LAPLACIAN = 0, CENTROIDAL };
|
||||
|
||||
|
@ -141,6 +141,7 @@ SET(_moc_HEADERS
|
||||
SMESHGUI_Add0DElemsOnAllNodesDlg.h
|
||||
SMESHGUI_FieldSelectorWdg.h
|
||||
SMESHGUI_DisplayEntitiesDlg.h
|
||||
SMESHGUI_SplitBiQuad.h
|
||||
)
|
||||
|
||||
# header files / no moc processing
|
||||
@ -249,6 +250,7 @@ SET(_other_SOURCES
|
||||
SMESHGUI_FileValidator.cxx
|
||||
SMESHGUI_FieldSelectorWdg.cxx
|
||||
SMESHGUI_DisplayEntitiesDlg.cxx
|
||||
SMESHGUI_SplitBiQuad.cxx
|
||||
)
|
||||
|
||||
# sources / to compile
|
||||
|
@ -82,6 +82,7 @@
|
||||
#include "SMESHGUI_TranslationDlg.h"
|
||||
#include "SMESHGUI_TransparencyDlg.h"
|
||||
#include "SMESHGUI_DisplayEntitiesDlg.h"
|
||||
#include "SMESHGUI_SplitBiQuad.h"
|
||||
|
||||
#include "SMESHGUI_FilterUtils.h"
|
||||
#include "SMESHGUI_GEOMGenUtils.h"
|
||||
@ -2853,6 +2854,7 @@ bool SMESHGUI::OnGUIEvent( int theCommandID )
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SMESHOp::OpSplitBiQuadratic:
|
||||
case SMESHOp::OpConvertMeshToQuadratic:
|
||||
case SMESHOp::OpCreateBoundaryElements: // create 2D mesh from 3D
|
||||
case SMESHOp::OpReorientFaces:
|
||||
@ -3942,6 +3944,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
createSMESHAction( SMESHOp::OpUnionOfTriangles, "UNION", "ICON_UNIONTRI" );
|
||||
createSMESHAction( SMESHOp::OpCuttingOfQuadrangles, "CUT", "ICON_CUTQUAD" );
|
||||
createSMESHAction( SMESHOp::OpSplitVolumes, "SPLIT_TO_TETRA", "ICON_SPLIT_TO_TETRA" );
|
||||
createSMESHAction( SMESHOp::OpSplitBiQuadratic, "SPLIT_BIQUAD", "ICON_SPLIT_BIQUAD" );
|
||||
createSMESHAction( SMESHOp::OpSmoothing, "SMOOTH", "ICON_DLG_SMOOTHING" );
|
||||
createSMESHAction( SMESHOp::OpExtrusion, "EXTRUSION", "ICON_EXTRUSION" );
|
||||
createSMESHAction( SMESHOp::OpExtrusionAlongAPath, "EXTRUSION_ALONG", "ICON_EXTRUSION_ALONG" );
|
||||
@ -4177,6 +4180,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
createMenu( SMESHOp::OpUnionOfTriangles, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpCuttingOfQuadrangles, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpSplitVolumes, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpSplitBiQuadratic, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpSmoothing, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpExtrusion, modifyId, -1 );
|
||||
createMenu( SMESHOp::OpExtrusionAlongAPath , modifyId, -1 );
|
||||
@ -4312,6 +4316,7 @@ void SMESHGUI::initialize( CAM_Application* app )
|
||||
createTool( SMESHOp::OpUnionOfTriangles, modifyTb );
|
||||
createTool( SMESHOp::OpCuttingOfQuadrangles, modifyTb );
|
||||
createTool( SMESHOp::OpSplitVolumes, modifyTb );
|
||||
createTool( SMESHOp::OpSplitBiQuadratic, modifyTb );
|
||||
createTool( SMESHOp::OpSmoothing, modifyTb );
|
||||
createTool( SMESHOp::OpExtrusion, modifyTb );
|
||||
createTool( SMESHOp::OpExtrusionAlongAPath, modifyTb );
|
||||
@ -5480,6 +5485,9 @@ LightApp_Operation* SMESHGUI::createOperation( const int id ) const
|
||||
// to do : create operation here
|
||||
switch( id )
|
||||
{
|
||||
case SMESHOp::OpSplitBiQuadratic:
|
||||
op = new SMESHGUI_SplitBiQuadOp();
|
||||
break;
|
||||
case SMESHOp::OpConvertMeshToQuadratic:
|
||||
op = new SMESHGUI_ConvToQuadOp();
|
||||
break;
|
||||
|
@ -346,6 +346,7 @@ SMESHGUI_ConvToQuadOp::DestinationMesh( const SMESH::SMESH_IDSource_var& idSourc
|
||||
nbElemOfType[SMDSEntity_Quad_Tetra ] ||
|
||||
nbElemOfType[SMDSEntity_Quad_Hexa ] ||
|
||||
nbElemOfType[SMDSEntity_Quad_Pyramid ] ||
|
||||
nbElemOfType[SMDSEntity_Quad_Polygon ] ||
|
||||
nbElemOfType[SMDSEntity_Quad_Penta ] );
|
||||
|
||||
bool hasLin = ( nbElemOfType[SMDSEntity_Edge ] ||
|
||||
@ -354,6 +355,7 @@ SMESHGUI_ConvToQuadOp::DestinationMesh( const SMESH::SMESH_IDSource_var& idSourc
|
||||
nbElemOfType[SMDSEntity_Tetra ] ||
|
||||
nbElemOfType[SMDSEntity_Hexa ] ||
|
||||
nbElemOfType[SMDSEntity_Pyramid ] ||
|
||||
nbElemOfType[SMDSEntity_Polygon ] ||
|
||||
nbElemOfType[SMDSEntity_Penta ] );
|
||||
|
||||
int tgtType = 0;
|
||||
|
@ -176,6 +176,7 @@ namespace SMESHOp {
|
||||
OpPatternMapping = 4512, // MENU MODIFICATION - PATTERN MAPPING
|
||||
OpConvertMeshToQuadratic = 4513, // MENU MODIFICATION - CONVERT TO/FROM QUADRATIC
|
||||
OpCreateBoundaryElements = 4514, // MENU MODIFICATION - CREATE BOUNDARY ELEMENTS
|
||||
OpSplitBiQuadratic = 4515, // MENU MODIFICATION - SPLIT BI-QUADRATIC TO LINEAR
|
||||
// Measurements -------------------//--------------------------------
|
||||
OpPropertiesLength = 5000, // MENU MEASUREMENTS - BASIC PROPERTIES - LENGTH
|
||||
OpPropertiesArea = 5001, // MENU MEASUREMENTS - BASIC PROPERTIES - AREA
|
||||
|
255
src/SMESHGUI/SMESHGUI_SplitBiQuad.cxx
Normal file
255
src/SMESHGUI/SMESHGUI_SplitBiQuad.cxx
Normal file
@ -0,0 +1,255 @@
|
||||
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
|
||||
// SMESH SMESHGUI : GUI for SMESH component
|
||||
// File : SMESHGUI_SplitBiQuad.h
|
||||
// Author : Open CASCADE S.A.S.
|
||||
//
|
||||
|
||||
#include "SMESHGUI_SplitBiQuad.h"
|
||||
|
||||
#include "SMESHGUI.h"
|
||||
#include "SMESHGUI_Utils.h"
|
||||
#include "SMESH_LogicalFilter.hxx"
|
||||
#include "SMESH_TypeFilter.hxx"
|
||||
|
||||
#include <SALOMEconfig.h>
|
||||
#include CORBA_SERVER_HEADER(SMESH_MeshEditor)
|
||||
|
||||
#include <LightApp_UpdateFlags.h>
|
||||
#include <SUIT_MessageBox.h>
|
||||
#include <SUIT_OverrideCursor.h>
|
||||
#include <SalomeApp_Tools.h>
|
||||
|
||||
#include <QStringList>
|
||||
#include <QGridLayout>
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Dialog constructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_SplitBiQuadDlg::SMESHGUI_SplitBiQuadDlg()
|
||||
: SMESHGUI_Dialog( 0, /*modal=*/false, /*allowResize=*/true )
|
||||
{
|
||||
setWindowTitle( tr( "CAPTION" ) );
|
||||
setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) );
|
||||
createObject( tr( "MESH" ), mainFrame(), 0 );
|
||||
|
||||
QGridLayout* aLay = new QGridLayout( mainFrame() );
|
||||
aLay->setMargin( 5 );
|
||||
aLay->setSpacing( 5 );
|
||||
|
||||
aLay->addWidget( objectWg( 0, Label ), 0, 0 );
|
||||
//aLay->addWidget( objectWg( 0, Btn ), 0, 1 );
|
||||
aLay->addWidget( objectWg( 0, Control ), 0, 1 );
|
||||
objectWg( 0, Btn )->hide();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Dialog destructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_SplitBiQuadDlg::~SMESHGUI_SplitBiQuadDlg()
|
||||
{
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SMESHGUI_SplitBiQuadOp constructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_SplitBiQuadOp::SMESHGUI_SplitBiQuadOp()
|
||||
: SMESHGUI_SelectionOp(), myDlg( 0 )
|
||||
{
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief SMESHGUI_SplitBiQuadOp destructor
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SMESHGUI_SplitBiQuadOp::~SMESHGUI_SplitBiQuadOp()
|
||||
{
|
||||
if ( myDlg ) delete myDlg;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Gets dialog of this operation
|
||||
* \retval LightApp_Dialog* - pointer to dialog of this operation
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
LightApp_Dialog* SMESHGUI_SplitBiQuadOp::dlg() const
|
||||
{
|
||||
return myDlg;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Creates dialog if necessary and shows it
|
||||
*
|
||||
* Virtual method redefined from base class called when operation is started creates
|
||||
* dialog if necessary and shows it, activates selection
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESHGUI_SplitBiQuadOp::startOperation()
|
||||
{
|
||||
if( !myDlg )
|
||||
{
|
||||
myDlg = new SMESHGUI_SplitBiQuadDlg();
|
||||
}
|
||||
myHelpFileName = "split_biquad_to_linear_page.html";
|
||||
|
||||
SMESHGUI_SelectionOp::startOperation();
|
||||
|
||||
myDlg->activateObject( 0 );
|
||||
myDlg->show();
|
||||
|
||||
selectionDone();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Updates dialog's look and feel
|
||||
*
|
||||
* Virtual method redefined from the base class updates dialog's look and feel
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
// void SMESHGUI_SplitBiQuadOp::selectionDone()
|
||||
// {
|
||||
// if ( !dlg()->isVisible() )
|
||||
// return;
|
||||
|
||||
// SMESHGUI_SelectionOp::selectionDone();
|
||||
// }
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Creates selection filter
|
||||
* \param theId - identifier of current selection widget
|
||||
* \retval SUIT_SelectionFilter* - pointer to the created filter or null
|
||||
*
|
||||
* Creates selection filter in accordance with identifier of current selection widget
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
SUIT_SelectionFilter* SMESHGUI_SplitBiQuadOp::createFilter( const int theId ) const
|
||||
{
|
||||
if ( theId != 0 )
|
||||
return 0;
|
||||
|
||||
QList<SUIT_SelectionFilter*> filters;
|
||||
filters << new SMESH_TypeFilter( SMESH::IDSOURCE_FACE );
|
||||
filters << new SMESH_TypeFilter( SMESH::IDSOURCE_VOLUME );
|
||||
return new SMESH_LogicalFilter( filters,
|
||||
SMESH_LogicalFilter::LO_OR,
|
||||
/*takeOwnership=*/true );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Edits mesh
|
||||
*
|
||||
* Virtual slot redefined from the base class called when "Apply" button is clicked
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool SMESHGUI_SplitBiQuadOp::onApply()
|
||||
{
|
||||
SUIT_OverrideCursor aWaitCursor;
|
||||
|
||||
LightApp_Dialog::SelectedObjects selection;
|
||||
myDlg->objectSelection( selection );
|
||||
if ( selection.empty() || selection[0].empty() )
|
||||
{
|
||||
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr("MESH_IS_NOT_SELECTED") );
|
||||
return false;
|
||||
}
|
||||
QStringList& entries = selection[0];
|
||||
|
||||
SMESH::SMESH_Mesh_var mesh;
|
||||
SMESH::ListOfIDSources_var idSource = new SMESH::ListOfIDSources();
|
||||
idSource->length( entries.count() );
|
||||
|
||||
int nbObj = 0;
|
||||
for ( int i = 0; i < entries.count() ; ++i )
|
||||
{
|
||||
_PTR(SObject) pObj = studyDS()->FindObjectID( entries[i].toLatin1().data() );
|
||||
SMESH::SMESH_IDSource_var obj = SMESH::SObjectToInterface<SMESH::SMESH_IDSource>( pObj );
|
||||
if( !CORBA::is_nil( obj ))
|
||||
{
|
||||
idSource[ nbObj++ ] = obj;
|
||||
SMESH::SMESH_Mesh_var m = obj->GetMesh();
|
||||
if ( !mesh->_is_nil() && mesh->GetId() != m->GetId() )
|
||||
{
|
||||
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr("DIFFERENT_MESHES") );
|
||||
return false;
|
||||
}
|
||||
mesh = m;
|
||||
}
|
||||
}
|
||||
if ( CORBA::is_nil( mesh ))
|
||||
{
|
||||
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr("REF_IS_NULL") );
|
||||
return false;
|
||||
}
|
||||
if ( nbObj == 0 )
|
||||
{
|
||||
SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr("MESH_IS_NOT_SELECTED") );
|
||||
return false;
|
||||
}
|
||||
idSource->length( nbObj );
|
||||
|
||||
bool aResult = false;
|
||||
|
||||
try
|
||||
{
|
||||
SMESH::SMESH_MeshEditor_var aEditor = mesh->GetMeshEditor();
|
||||
aResult = true;
|
||||
aEditor->SplitBiQuadraticIntoLinear( idSource );
|
||||
}
|
||||
catch ( const SALOME::SALOME_Exception& S_ex )
|
||||
{
|
||||
SalomeApp_Tools::QtCatchCorbaException( S_ex );
|
||||
aResult = false;
|
||||
}
|
||||
catch ( ... )
|
||||
{
|
||||
aResult = false;
|
||||
}
|
||||
if( aResult )
|
||||
{
|
||||
SMESHGUI::Modified();
|
||||
update( UF_ObjBrowser | UF_Model | UF_Viewer );
|
||||
selectionDone();
|
||||
}
|
||||
return aResult;
|
||||
}
|
72
src/SMESHGUI/SMESHGUI_SplitBiQuad.h
Normal file
72
src/SMESHGUI/SMESHGUI_SplitBiQuad.h
Normal file
@ -0,0 +1,72 @@
|
||||
// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE
|
||||
//
|
||||
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
|
||||
//
|
||||
|
||||
// SMESH SMESHGUI : GUI for SMESH component
|
||||
// File : SMESHGUI_SplitBiQuad.h
|
||||
// Author : Open CASCADE S.A.S.
|
||||
//
|
||||
#ifndef SMESHGUI_SplitBiQuad_H
|
||||
#define SMESHGUI_SplitBiQuad_H
|
||||
|
||||
#include "SMESH_SMESHGUI.hxx"
|
||||
#include "SMESHGUI_Dialog.h"
|
||||
#include "SMESHGUI_SelectionOp.h"
|
||||
|
||||
class SMESHGUI_SplitBiQuadOp;
|
||||
|
||||
/*!
|
||||
* \brief Dialog performing SMESH_MeshEditor::SplitBiQuadraticIntoLinear()
|
||||
*/
|
||||
class SMESHGUI_EXPORT SMESHGUI_SplitBiQuadDlg : public SMESHGUI_Dialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_SplitBiQuadDlg();
|
||||
virtual ~SMESHGUI_SplitBiQuadDlg();
|
||||
|
||||
friend class SMESHGUI_SplitBiQuadOp;
|
||||
};
|
||||
|
||||
class SMESHGUI_EXPORT SMESHGUI_SplitBiQuadOp : public SMESHGUI_SelectionOp
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SMESHGUI_SplitBiQuadOp();
|
||||
virtual ~SMESHGUI_SplitBiQuadOp();
|
||||
|
||||
virtual LightApp_Dialog* dlg() const;
|
||||
|
||||
protected:
|
||||
virtual void startOperation();
|
||||
//virtual void selectionDone();
|
||||
virtual SUIT_SelectionFilter* createFilter( const int ) const;
|
||||
|
||||
protected slots:
|
||||
virtual bool onApply();
|
||||
|
||||
private:
|
||||
SMESHGUI_SplitBiQuadDlg* myDlg;
|
||||
};
|
||||
|
||||
#endif // SMESHGUI_SplitBiQuad_H
|
@ -599,6 +599,10 @@
|
||||
<source>ICON_SPLIT_TO_TETRA</source>
|
||||
<translation>split_into_tetra.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_SPLIT_BIQUAD</source>
|
||||
<translation>split_biquad.png</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>ICON_MEASURE_LENGTH</source>
|
||||
<translation>mesh_measure_length.png</translation>
|
||||
|
@ -1088,6 +1088,18 @@
|
||||
<source>STB_SPLIT_TO_TETRA</source>
|
||||
<translation>Split Volumes</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MEN_SPLIT_BIQUAD</source>
|
||||
<translation>Split bi-quadratic into linear</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>TOP_SPLIT_BIQUAD</source>
|
||||
<translation>Split bi-quadratic into linear</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>STB_SPLIT_BIQUAD</source>
|
||||
<translation>Split bi-quadratic into linear</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MESHERS_FILE_CANT_OPEN</source>
|
||||
<translation>Can not open resource file</translation>
|
||||
@ -4900,6 +4912,33 @@ Do you want to remove all these sub-meshes?</translation>
|
||||
Do you want to restore original sub-mesh priority?</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_SplitBiQuadDlg</name>
|
||||
<message>
|
||||
<source>CAPTION</source>
|
||||
<translation>Split bi-qiadratic into linear</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>MESH</source>
|
||||
<translation>Mesh, Group or Sub-mesh</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_SplitBiQuadOp</name>
|
||||
<message>
|
||||
<source>MESH_IS_NOT_SELECTED</source>
|
||||
<translation>No object to split is selected.
|
||||
Please specify it and try again</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>REF_IS_NULL</source>
|
||||
<translation>No valid mesh object selected</translation>
|
||||
</message>
|
||||
<message>
|
||||
<source>DIFFERENT_MESHES</source>
|
||||
<translation>Selected objects belong to different meshes</translation>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
<name>SMESHGUI_ConvToQuadDlg</name>
|
||||
<message>
|
||||
|
@ -66,8 +66,8 @@ namespace
|
||||
|
||||
struct InPoint
|
||||
{
|
||||
int _a, _b;
|
||||
double _param;
|
||||
int _a, _b; // coordinates
|
||||
double _param; // param on EDGE
|
||||
InPoint(int x, int y, double param) : _a(x), _b(y), _param(param) {}
|
||||
InPoint() : _a(0), _b(0), _param(0) {}
|
||||
|
||||
@ -773,7 +773,7 @@ namespace
|
||||
inPoints[0]._edges.clear();
|
||||
}
|
||||
|
||||
// Divide InSegment's into BndSeg's
|
||||
// Divide InSegment's into BndSeg's (each BndSeg corresponds to one MA edge)
|
||||
|
||||
vector< BndSeg > bndSegs;
|
||||
bndSegs.reserve( inSegments.size() * 3 );
|
||||
@ -791,25 +791,26 @@ namespace
|
||||
inPntChecked[ ip0 ] = false;
|
||||
|
||||
// segments of InSegment's
|
||||
size_t nbMaEdges = inSeg._edges.size();
|
||||
const size_t nbMaEdges = inSeg._edges.size();
|
||||
switch ( nbMaEdges ) {
|
||||
case 0: // "around" circle center
|
||||
bndSegs.push_back( BndSeg( &inSeg, 0, inSeg._p1->_param )); break;
|
||||
case 1:
|
||||
bndSegs.push_back( BndSeg( &inSeg, inSeg._edges.back(), inSeg._p1->_param )); break;
|
||||
default:
|
||||
vector< double > len;
|
||||
len.push_back(0);
|
||||
for ( e = inSeg._edges.rbegin(); e != inSeg._edges.rend(); ++e )
|
||||
len.push_back( len.back() + length( *e ));
|
||||
|
||||
gp_XY inSegDir( inSeg._p1->_a - inSeg._p0->_a,
|
||||
inSeg._p1->_b - inSeg._p0->_b );
|
||||
const double inSegLen2 = inSegDir.SquareModulus();
|
||||
e = inSeg._edges.rbegin();
|
||||
for ( size_t l = 1; l < len.size(); ++e, ++l )
|
||||
for ( size_t iE = 1; iE < nbMaEdges; ++e, ++iE )
|
||||
{
|
||||
double dl = len[l] / len.back();
|
||||
double u = dl * inSeg._p1->_param + ( 1. - dl ) * inSeg._p0->_param;
|
||||
gp_XY toMA( (*e)->vertex0()->x() - inSeg._p0->_a,
|
||||
(*e)->vertex0()->y() - inSeg._p0->_b );
|
||||
double r = toMA * inSegDir / inSegLen2;
|
||||
double u = r * inSeg._p1->_param + ( 1. - r ) * inSeg._p0->_param;
|
||||
bndSegs.push_back( BndSeg( &inSeg, *e, u ));
|
||||
}
|
||||
bndSegs.push_back( BndSeg( &inSeg, *e, inSeg._p1->_param ));
|
||||
}
|
||||
// segments around 2nd concave point
|
||||
size_t ip1 = inSeg._p1->index( inPoints );
|
||||
|
@ -2086,7 +2086,7 @@ void SMESH_MeshEditor_i::SplitVolumesIntoTetra (SMESH::SMESH_IDSource_ptr elems,
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESH_MeshEditor_i::SplitHexahedraIntoPrisms (SMESH::SMESH_IDSource_ptr elems,
|
||||
void SMESH_MeshEditor_i::SplitHexahedraIntoPrisms( SMESH::SMESH_IDSource_ptr elems,
|
||||
const SMESH::PointStruct & startHexPoint,
|
||||
const SMESH::DirStruct& facetToSplitNormal,
|
||||
CORBA::Short methodFlags,
|
||||
@ -2138,6 +2138,44 @@ void SMESH_MeshEditor_i::SplitHexahedraIntoPrisms (SMESH::SMESH_IDSource_ptr el
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Split bi-quadratic elements into linear ones without creation of additional nodes:
|
||||
* - bi-quadratic triangle will be split into 3 linear quadrangles;
|
||||
* - bi-quadratic quadrangle will be split into 4 linear quadrangles;
|
||||
* - tri-quadratic hexahedron will be split into 8 linear hexahedra.
|
||||
* Quadratic elements of lower dimension adjacent to the split bi-quadratic element
|
||||
* will be split in order to keep the mesh conformal.
|
||||
* \param elems - elements to split
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void SMESH_MeshEditor_i::SplitBiQuadraticIntoLinear(const SMESH::ListOfIDSources& theElems)
|
||||
throw (SALOME::SALOME_Exception)
|
||||
{
|
||||
SMESH_TRY;
|
||||
initData();
|
||||
|
||||
TIDSortedElemSet elemSet;
|
||||
for ( size_t i = 0; i < theElems.length(); ++i )
|
||||
{
|
||||
SMESH::SMESH_IDSource_ptr elems = theElems[i].in();
|
||||
SMESH::SMESH_Mesh_var mesh = elems->GetMesh();
|
||||
if ( mesh->GetId() != myMesh_i->GetId() )
|
||||
THROW_SALOME_CORBA_EXCEPTION("Wrong mesh of IDSource", SALOME::BAD_PARAM);
|
||||
|
||||
idSourceToSet( elems, getMeshDS(), elemSet, SMDSAbs_All );
|
||||
}
|
||||
getEditor().SplitBiQuadraticIntoLinear( elemSet );
|
||||
|
||||
declareMeshModified( /*isReComputeSafe=*/true ); // it does not influence Compute()
|
||||
|
||||
TPythonDump() << this << ".SplitBiQuadraticIntoLinear( "
|
||||
<< theElems << " )";
|
||||
|
||||
SMESH_CATCH( SMESH::throwCorbaException );
|
||||
}
|
||||
|
||||
//=======================================================================
|
||||
//function : Smooth
|
||||
//purpose :
|
||||
|
@ -221,7 +221,7 @@ public:
|
||||
CORBA::Boolean outsideNormal)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
// Split/Join faces
|
||||
// Split/Join
|
||||
CORBA::Boolean TriToQuad (const SMESH::long_array & IDsOfElements,
|
||||
SMESH::NumericalFunctor_ptr Criterion,
|
||||
CORBA::Double MaxAngle)
|
||||
@ -256,6 +256,8 @@ public:
|
||||
CORBA::Short methodFlags,
|
||||
CORBA::Boolean allDomains)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
void SplitBiQuadraticIntoLinear(const SMESH::ListOfIDSources& elems)
|
||||
throw (SALOME::SALOME_Exception);
|
||||
|
||||
CORBA::Boolean Smooth(const SMESH::long_array & IDsOfElements,
|
||||
const SMESH::long_array & IDsOfFixedNodes,
|
||||
|
@ -689,15 +689,17 @@ class smeshBuilder(object, SMESH._objref_SMESH_Gen):
|
||||
|
||||
## Creates a criterion by the given parameters
|
||||
# \n Criterion structures allow to define complex filters by combining them with logical operations (AND / OR) (see example below)
|
||||
# @param elementType the type of elements(NODE, EDGE, FACE, VOLUME)
|
||||
# @param CritType the type of criterion (FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc.)
|
||||
# @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
|
||||
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
|
||||
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all values.
|
||||
# Note that the items starting from FT_LessThan are not suitable for CritType.
|
||||
# @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
|
||||
# @param Threshold the threshold value (range of ids as string, shape, numeric)
|
||||
# @param UnaryOp FT_LogicalNOT or FT_Undefined
|
||||
# @param BinaryOp a binary logical operation FT_LogicalAND, FT_LogicalOR or
|
||||
# FT_Undefined (must be for the last criterion of all criteria)
|
||||
# @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
|
||||
# FT_LyingOnGeom, FT_CoplanarFaces criteria
|
||||
# @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
|
||||
# @param BinaryOp a binary logical operation SMESH.FT_LogicalAND, SMESH.FT_LogicalOR or
|
||||
# SMESH.FT_Undefined
|
||||
# @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
|
||||
# SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces criteria
|
||||
# @return SMESH.Filter.Criterion
|
||||
#
|
||||
# <a href="../tui_filters_page.html#combining_filters">Example of Criteria usage</a>
|
||||
@ -874,13 +876,15 @@ class smeshBuilder(object, SMESH._objref_SMESH_Gen):
|
||||
return aCriterion
|
||||
|
||||
## Creates a filter with the given parameters
|
||||
# @param elementType the type of elements in the group
|
||||
# @param CritType the type of criterion ( FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc. )
|
||||
# @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
|
||||
# @param Threshold the threshold value (range of id ids as string, shape, numeric)
|
||||
# @param UnaryOp FT_LogicalNOT or FT_Undefined
|
||||
# @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
|
||||
# FT_LyingOnGeom, FT_CoplanarFaces and FT_EqualNodes criteria
|
||||
# @param elementType the type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
|
||||
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all values.
|
||||
# Note that the items starting from FT_LessThan are not suitable for CritType.
|
||||
# @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
|
||||
# @param Threshold the threshold value (range of ids as string, shape, numeric)
|
||||
# @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
|
||||
# @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
|
||||
# SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces and SMESH.FT_EqualNodes criteria
|
||||
# @param mesh the mesh to initialize the filter with
|
||||
# @return SMESH_Filter
|
||||
#
|
||||
@ -923,7 +927,9 @@ class smeshBuilder(object, SMESH._objref_SMESH_Gen):
|
||||
return aFilter
|
||||
|
||||
## Creates a numerical functor by its type
|
||||
# @param theCriterion FT_...; functor type
|
||||
# @param theCriterion functor type - an item of SMESH.FunctorType enumeration.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @return SMESH_NumericalFunctor
|
||||
# @ingroup l1_controls
|
||||
def GetFunctor(self,theCriterion):
|
||||
@ -1828,7 +1834,8 @@ class Mesh:
|
||||
# ----------------------
|
||||
|
||||
## Creates an empty mesh group
|
||||
# @param elementType the type of elements in the group
|
||||
# @param elementType the type of elements in the group; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
|
||||
# @param name the name of the mesh group
|
||||
# @return SMESH_Group
|
||||
# @ingroup l2_grps_create
|
||||
@ -1851,7 +1858,8 @@ class Mesh:
|
||||
# the name is the same as the geometrical group name
|
||||
# @param grp a geometrical group, a vertex, an edge, a face or a solid
|
||||
# @param name the name of the mesh group
|
||||
# @param typ the type of elements in the group. If not set, it is
|
||||
# @param typ the type of elements in the group; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME). If not set, it is
|
||||
# automatically detected by the type of the geometry
|
||||
# @return SMESH_GroupOnGeom
|
||||
# @ingroup l2_grps_create
|
||||
@ -1887,7 +1895,8 @@ class Mesh:
|
||||
## Creates a mesh group with given \a name based on the \a filter which
|
||||
## is a special type of group dynamically updating it's contents during
|
||||
## mesh modification
|
||||
# @param typ the type of elements in the group
|
||||
# @param typ the type of elements in the group; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
|
||||
# @param name the name of the mesh group
|
||||
# @param filter the filter defining group contents
|
||||
# @return SMESH_GroupOnFilter
|
||||
@ -1897,7 +1906,8 @@ class Mesh:
|
||||
|
||||
## Creates a mesh group by the given ids of elements
|
||||
# @param groupName the name of the mesh group
|
||||
# @param elementType the type of elements in the group
|
||||
# @param elementType the type of elements in the group; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
|
||||
# @param elemIDs the list of ids
|
||||
# @return SMESH_Group
|
||||
# @ingroup l2_grps_create
|
||||
@ -1913,13 +1923,15 @@ class Mesh:
|
||||
|
||||
## Creates a mesh group by the given conditions
|
||||
# @param groupName the name of the mesh group
|
||||
# @param elementType the type of elements in the group
|
||||
# @param CritType the type of criterion( FT_Taper, FT_Area, FT_RangeOfIds, FT_LyingOnGeom etc. )
|
||||
# @param Compare belongs to {FT_LessThan, FT_MoreThan, FT_EqualTo}
|
||||
# @param Threshold the threshold value (range of id ids as string, shape, numeric)
|
||||
# @param UnaryOp FT_LogicalNOT or FT_Undefined
|
||||
# @param Tolerance the tolerance used by FT_BelongToGeom, FT_BelongToSurface,
|
||||
# FT_LyingOnGeom, FT_CoplanarFaces criteria
|
||||
# @param elementType the type of elements(SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME)
|
||||
# @param CritType the type of criterion (SMESH.FT_Taper, SMESH.FT_Area, etc.)
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all values.
|
||||
# Note that the items starting from FT_LessThan are not suitable for CritType.
|
||||
# @param Compare belongs to {SMESH.FT_LessThan, SMESH.FT_MoreThan, SMESH.FT_EqualTo}
|
||||
# @param Threshold the threshold value (range of ids as string, shape, numeric)
|
||||
# @param UnaryOp SMESH.FT_LogicalNOT or SMESH.FT_Undefined
|
||||
# @param Tolerance the tolerance used by SMESH.FT_BelongToGeom, SMESH.FT_BelongToSurface,
|
||||
# SMESH.FT_LyingOnGeom, SMESH.FT_CoplanarFaces criteria
|
||||
# @return SMESH_GroupOnFilter
|
||||
# @ingroup l2_grps_create
|
||||
def MakeGroup(self,
|
||||
@ -1977,10 +1989,22 @@ class Mesh:
|
||||
|
||||
## Gets the list of groups existing in the mesh in the order
|
||||
# of creation (starting from the oldest one)
|
||||
# @param elemType type of elements the groups contain; either of
|
||||
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
|
||||
# by default groups of elements of all types are returned
|
||||
# @return a sequence of SMESH_GroupBase
|
||||
# @ingroup l2_grps_create
|
||||
def GetGroups(self):
|
||||
return self.mesh.GetGroups()
|
||||
def GetGroups(self, elemType = SMESH.ALL):
|
||||
groups = self.mesh.GetGroups()
|
||||
if elemType == SMESH.ALL:
|
||||
return groups
|
||||
typedGroups = []
|
||||
for g in groups:
|
||||
if g.GetType() == elemType:
|
||||
typedGroups.append( g )
|
||||
pass
|
||||
pass
|
||||
return typedGroups
|
||||
|
||||
## Gets the number of groups existing in the mesh
|
||||
# @return the quantity of groups as an integer value
|
||||
@ -1998,6 +2022,25 @@ class Mesh:
|
||||
names.append(group.GetName())
|
||||
return names
|
||||
|
||||
## Finds groups by name and type
|
||||
# @param name name of the group of interest
|
||||
# @param elemType type of elements the groups contain; either of
|
||||
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME);
|
||||
# by default one group of any type of elements is returned
|
||||
# if elemType == SMESH.ALL then all groups of any type are returned
|
||||
# @return a list of SMESH_GroupBase's
|
||||
# @ingroup l2_grps_create
|
||||
def GetGroupByName(self, name, elemType = None):
|
||||
groups = []
|
||||
for group in self.GetGroups():
|
||||
if group.GetName() == name:
|
||||
if elemType is None:
|
||||
return [group]
|
||||
if ( elemType == SMESH.ALL or
|
||||
group.GetType() == elemType ):
|
||||
groups.append( group )
|
||||
return groups
|
||||
|
||||
## Produces a union of two groups.
|
||||
# A new group is created. All mesh elements that are
|
||||
# present in the initial groups are added to the new one
|
||||
@ -2049,7 +2092,8 @@ class Mesh:
|
||||
##
|
||||
# Create a standalone group of entities basing on nodes of other groups.
|
||||
# \param groups - list of groups, sub-meshes or filters, of any type.
|
||||
# \param elemType - a type of elements to include to the new group.
|
||||
# \param elemType - a type of elements to include to the new group; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME).
|
||||
# \param name - a name of the new group.
|
||||
# \param nbCommonNodes - a criterion of inclusion of an element to the new group
|
||||
# basing on number of element nodes common with reference \a groups.
|
||||
@ -2134,9 +2178,17 @@ class Mesh:
|
||||
|
||||
## Wrap a list of IDs of elements or nodes into SMESH_IDSource which
|
||||
# can be passed as argument to a method accepting mesh, group or sub-mesh
|
||||
# @param ids list of IDs
|
||||
# @param elemType type of elements; this parameter is used to distinguish
|
||||
# IDs of nodes from IDs of elements; by default ids are treated as
|
||||
# IDs of elements; use SMESH.NODE if ids are IDs of nodes.
|
||||
# @return an instance of SMESH_IDSource
|
||||
# @warning call UnRegister() for the returned object as soon as it is no more useful:
|
||||
# idSrc = mesh.GetIDSource( [1,3,5], SMESH.NODE )
|
||||
# mesh.DoSomething( idSrc )
|
||||
# idSrc.UnRegister()
|
||||
# @ingroup l1_auxiliary
|
||||
def GetIDSource(self, ids, elemType):
|
||||
def GetIDSource(self, ids, elemType = SMESH.ALL):
|
||||
return self.editor.MakeIDSource(ids, elemType)
|
||||
|
||||
|
||||
@ -2182,7 +2234,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of edges with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbEdgesOfOrder(self, elementOrder):
|
||||
@ -2196,7 +2248,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of faces with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbFacesOfOrder(self, elementOrder):
|
||||
@ -2210,7 +2262,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of triangles with the given order in the mesh
|
||||
# @param elementOrder is the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbTrianglesOfOrder(self, elementOrder):
|
||||
@ -2230,7 +2282,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of quadrangles with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbQuadranglesOfOrder(self, elementOrder):
|
||||
@ -2243,6 +2295,8 @@ class Mesh:
|
||||
return self.mesh.NbBiQuadQuadrangles()
|
||||
|
||||
## Returns the number of polygons of given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbPolygons(self, elementOrder = SMESH.ORDER_ANY):
|
||||
@ -2256,7 +2310,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of volumes with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbVolumesOfOrder(self, elementOrder):
|
||||
@ -2270,7 +2324,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of tetrahedrons with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbTetrasOfOrder(self, elementOrder):
|
||||
@ -2284,7 +2338,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of hexahedrons with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbHexasOfOrder(self, elementOrder):
|
||||
@ -2304,7 +2358,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of pyramids with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbPyramidsOfOrder(self, elementOrder):
|
||||
@ -2318,7 +2372,7 @@ class Mesh:
|
||||
|
||||
## Returns the number of prisms with the given order in the mesh
|
||||
# @param elementOrder the order of elements:
|
||||
# ORDER_ANY, ORDER_LINEAR or ORDER_QUADRATIC
|
||||
# SMESH.ORDER_ANY, SMESH.ORDER_LINEAR or SMESH.ORDER_QUADRATIC
|
||||
# @return an integer value
|
||||
# @ingroup l1_meshinfo
|
||||
def NbPrismsOfOrder(self, elementOrder):
|
||||
@ -2349,7 +2403,8 @@ class Mesh:
|
||||
return self.mesh.GetElementsId()
|
||||
|
||||
## Returns the list of IDs of mesh elements with the given type
|
||||
# @param elementType the required type of elements (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
|
||||
# @param elementType the required type of elements, either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
|
||||
# @return list of integer values
|
||||
# @ingroup l1_meshinfo
|
||||
def GetElementsByType(self, elementType):
|
||||
@ -2366,18 +2421,21 @@ class Mesh:
|
||||
|
||||
## Returns the type of mesh element
|
||||
# @return the value from SMESH::ElementType enumeration
|
||||
# Type SMESH.ElementType._items in the Python Console to see all possible values.
|
||||
# @ingroup l1_meshinfo
|
||||
def GetElementType(self, id, iselem=True):
|
||||
return self.mesh.GetElementType(id, iselem)
|
||||
|
||||
## Returns the geometric type of mesh element
|
||||
# @return the value from SMESH::EntityType enumeration
|
||||
# Type SMESH.EntityType._items in the Python Console to see all possible values.
|
||||
# @ingroup l1_meshinfo
|
||||
def GetElementGeomType(self, id):
|
||||
return self.mesh.GetElementGeomType(id)
|
||||
|
||||
## Returns the shape type of mesh element
|
||||
# @return the value from SMESH::GeometryType enumeration
|
||||
# @return the value from SMESH::GeometryType enumeration.
|
||||
# Type SMESH.GeometryType._items in the Python Console to see all possible values.
|
||||
# @ingroup l1_meshinfo
|
||||
def GetElementShape(self, id):
|
||||
return self.mesh.GetElementShape(id)
|
||||
@ -2495,6 +2553,9 @@ class Mesh:
|
||||
return self.mesh.IsMediumNode(elementID, nodeID)
|
||||
|
||||
## Returns true if the given node is the medium node in one of quadratic elements
|
||||
# @param nodeID ID of the node
|
||||
# @param elementType the type of elements to check a state of the node, either of
|
||||
# (SMESH.ALL, SMESH.NODE, SMESH.EDGE, SMESH.FACE or SMESH.VOLUME)
|
||||
# @ingroup l1_meshinfo
|
||||
def IsMediumNodeOfAnyElem(self, nodeID, elementType = SMESH.ALL ):
|
||||
return self.mesh.IsMediumNodeOfAnyElem(nodeID, elementType)
|
||||
@ -2918,8 +2979,9 @@ class Mesh:
|
||||
# @param x the X coordinate of a point
|
||||
# @param y the Y coordinate of a point
|
||||
# @param z the Z coordinate of a point
|
||||
# @param elementType type of elements to find (SMESH.ALL type
|
||||
# means elements of any type excluding nodes, discrete and 0D elements)
|
||||
# @param elementType type of elements to find; either of
|
||||
# (SMESH.NODE, SMESH.EDGE, SMESH.FACE, SMESH.VOLUME); SMESH.ALL type
|
||||
# means elements of any type excluding nodes, discrete and 0D elements.
|
||||
# @param meshPart a part of mesh (group, sub-mesh) to search within
|
||||
# @return list of IDs of found elements
|
||||
# @ingroup l2_modif_throughp
|
||||
@ -2929,10 +2991,9 @@ class Mesh:
|
||||
else:
|
||||
return self.editor.FindElementsByPoint(x, y, z, elementType)
|
||||
|
||||
# Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
|
||||
## Return point state in a closed 2D mesh in terms of TopAbs_State enumeration:
|
||||
# 0-IN, 1-OUT, 2-ON, 3-UNKNOWN
|
||||
# TopAbs_UNKNOWN state means that either mesh is wrong or the analysis fails.
|
||||
|
||||
# UNKNOWN state means that either mesh is wrong or the analysis fails.
|
||||
def GetPointState(self, x, y, z):
|
||||
return self.editor.GetPointState(x, y, z)
|
||||
|
||||
@ -3050,9 +3111,11 @@ class Mesh:
|
||||
return self.editor.Reorient2DBy3D( the2DObject, the3DObject, theOutsideNormal )
|
||||
|
||||
## Fuses the neighbouring triangles into quadrangles.
|
||||
# @param IDsOfElements The triangles to be fused,
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# @param IDsOfElements The triangles to be fused.
|
||||
# @param theCriterion a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# choose a neighbour to fuse with.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @param MaxAngle is the maximum angle between element normals at which the fusion
|
||||
# is still performed; theMaxAngle is mesured in radians.
|
||||
# Also it could be a name of variable which defines angle in degrees.
|
||||
@ -3070,6 +3133,8 @@ class Mesh:
|
||||
# @param theObject is mesh, submesh or group
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# choose a neighbour to fuse with.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @param MaxAngle a max angle between element normals at which the fusion
|
||||
# is still performed; theMaxAngle is mesured in radians.
|
||||
# @return TRUE in case of success, FALSE otherwise.
|
||||
@ -3087,6 +3152,8 @@ class Mesh:
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
|
||||
# value, then quadrangles will be split by the smallest diagonal.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @return TRUE in case of success, FALSE otherwise.
|
||||
# @ingroup l2_modif_cutquadr
|
||||
def QuadToTri (self, IDsOfElements, theCriterion = None):
|
||||
@ -3103,6 +3170,8 @@ class Mesh:
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# choose a diagonal for splitting. If @a theCriterion is None, which is a default
|
||||
# value, then quadrangles will be split by the smallest diagonal.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @return TRUE in case of success, FALSE otherwise.
|
||||
# @ingroup l2_modif_cutquadr
|
||||
def QuadToTriObject (self, theObject, theCriterion = None):
|
||||
@ -3154,6 +3223,8 @@ class Mesh:
|
||||
# @param IDOfQuad the ID of the quadrangle to be splitted.
|
||||
# @param theCriterion is a numerical functor, in terms of enum SMESH.FunctorType, used to
|
||||
# choose a diagonal for splitting.
|
||||
# Type SMESH.FunctorType._items in the Python Console to see all items.
|
||||
# Note that not all items corresponds to numerical functors.
|
||||
# @return 1 if 1-3 diagonal is better, 2 if 2-4
|
||||
# diagonal is better, 0 if error occurs.
|
||||
# @ingroup l2_modif_cutquadr
|
||||
@ -3174,6 +3245,29 @@ class Mesh:
|
||||
elems = self.editor.MakeIDSource(elems, SMESH.VOLUME)
|
||||
unRegister.set( elems )
|
||||
self.editor.SplitVolumesIntoTetra(elems, method)
|
||||
return
|
||||
|
||||
## Split bi-quadratic elements into linear ones without creation of additional nodes:
|
||||
# - bi-quadratic triangle will be split into 3 linear quadrangles;
|
||||
# - bi-quadratic quadrangle will be split into 4 linear quadrangles;
|
||||
# - tri-quadratic hexahedron will be split into 8 linear hexahedra.
|
||||
# Quadratic elements of lower dimension adjacent to the split bi-quadratic element
|
||||
# will be split in order to keep the mesh conformal.
|
||||
# @param elems - elements to split: sub-meshes, groups, filters or element IDs;
|
||||
# if None (default), all bi-quadratic elements will be split
|
||||
# @ingroup l2_modif_cutquadr
|
||||
def SplitBiQuadraticIntoLinear(self, elems=None):
|
||||
unRegister = genObjUnRegister()
|
||||
if elems and isinstance( elems, list ) and isinstance( elems[0], int ):
|
||||
elems = self.editor.MakeIDSource(elems, SMESH.ALL)
|
||||
unRegister.set( elems )
|
||||
if elems is None:
|
||||
elems = [ self.GetMesh() ]
|
||||
if isinstance( elems, Mesh ):
|
||||
elems = [ elems.GetMesh() ]
|
||||
if not isinstance( elems, list ):
|
||||
elems = [elems]
|
||||
self.editor.SplitBiQuadraticIntoLinear( elems )
|
||||
|
||||
## Splits hexahedra into prisms
|
||||
# @param elems either a list of elements or a mesh or a group or a submesh or a filter
|
||||
@ -3473,8 +3567,8 @@ class Mesh:
|
||||
# @param elements - elements whose boundary is to be checked:
|
||||
# mesh, group, sub-mesh or list of elements
|
||||
# if elements is mesh, it must be the mesh whose MakeBoundaryMesh() is called
|
||||
# @param dimension - defines type of boundary elements to create:
|
||||
# SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D
|
||||
# @param dimension - defines type of boundary elements to create, either of
|
||||
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
|
||||
# SMESH.BND_1DFROM3D creates mesh edges on all borders of free facets of 3D cells
|
||||
# @param groupName - a name of group to store created boundary elements in,
|
||||
# "" means not to create the group
|
||||
@ -3504,7 +3598,8 @@ class Mesh:
|
||||
##
|
||||
# @brief Creates missing boundary elements around either the whole mesh or
|
||||
# groups of elements
|
||||
# @param dimension - defines type of boundary elements to create
|
||||
# @param dimension - defines type of boundary elements to create, either of
|
||||
# { SMESH.BND_2DFROM3D, SMESH.BND_1DFROM3D, SMESH.BND_1DFROM2D }
|
||||
# @param groupName - a name of group to store all boundary elements in,
|
||||
# "" means not to create the group
|
||||
# @param meshName - a name of a new mesh, which is a copy of the initial
|
||||
|
@ -138,6 +138,7 @@ namespace
|
||||
vector< TopoDS_Edge > _edges;
|
||||
vector< TopoDS_Edge > _sinuSide[2], _shortSide[2];
|
||||
vector< TopoDS_Edge > _sinuEdges;
|
||||
vector< Handle(Geom_Curve) > _sinuCurves;
|
||||
int _nbWires;
|
||||
list< int > _nbEdgesInWire;
|
||||
TMergeMap _nodesToMerge;
|
||||
@ -830,11 +831,11 @@ namespace
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
bool findVertex( NodePoint& theNodePnt,
|
||||
bool findVertexAndNode( NodePoint& theNodePnt,
|
||||
const vector<TopoDS_Edge>& theSinuEdges,
|
||||
size_t theEdgeIndPrev,
|
||||
size_t theEdgeIndNext,
|
||||
SMESHDS_Mesh* theMeshDS)
|
||||
SMESHDS_Mesh* theMeshDS = 0,
|
||||
size_t theEdgeIndPrev = 0,
|
||||
size_t theEdgeIndNext = 0)
|
||||
{
|
||||
if ( theNodePnt._edgeInd >= theSinuEdges.size() )
|
||||
return false;
|
||||
@ -851,7 +852,7 @@ namespace
|
||||
else if ( theEdgeIndPrev != theEdgeIndNext )
|
||||
TopExp::CommonVertex( theSinuEdges[theEdgeIndPrev], theSinuEdges[theEdgeIndNext], V );
|
||||
|
||||
if ( !V.IsNull() )
|
||||
if ( !V.IsNull() && theMeshDS )
|
||||
{
|
||||
theNodePnt._node = SMESH_Algo::VertexNode( V, theMeshDS );
|
||||
if ( !theNodePnt._node )
|
||||
@ -860,9 +861,8 @@ namespace
|
||||
theNodePnt._node = theMeshDS->AddNode( p.X(), p.Y(), p.Z() );
|
||||
theMeshDS->SetNodeOnVertex( theNodePnt._node, V );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return !V.IsNull();
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
@ -881,41 +881,44 @@ namespace
|
||||
//================================================================================
|
||||
|
||||
bool projectVertices( SMESH_MesherHelper& theHelper,
|
||||
//const double theMinSegLen,
|
||||
const SMESH_MAT2d::MedialAxis& theMA,
|
||||
const vector< SMESH_MAT2d::BranchPoint >& theDivPoints,
|
||||
const vector< std::size_t > & theEdgeIDs1,
|
||||
const vector< std::size_t > & theEdgeIDs2,
|
||||
const vector<TopoDS_Edge>& theSinuEdges,
|
||||
const vector< Handle(Geom_Curve) >& theCurves,
|
||||
const vector< bool >& theIsEdgeComputed,
|
||||
map< double, pair< NodePoint, NodePoint > > & thePointsOnE,
|
||||
TMergeMap& theNodes2Merge)
|
||||
SinuousFace& theSinuFace)
|
||||
{
|
||||
if ( theDivPoints.empty() )
|
||||
return true;
|
||||
|
||||
SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
|
||||
const vector<TopoDS_Edge>& theSinuEdges = theSinuFace._sinuEdges;
|
||||
const vector< Handle(Geom_Curve) >& theCurves = theSinuFace._sinuCurves;
|
||||
|
||||
double uMA;
|
||||
SMESH_MAT2d::BoundaryPoint bp[2];
|
||||
const SMESH_MAT2d::Branch& branch = *theMA.getBranch(0);
|
||||
|
||||
// fill a map holding NodePoint's of ends of theSinuEdges
|
||||
map< double, pair< NodePoint, NodePoint > > extremaNP;
|
||||
map< double, pair< NodePoint, NodePoint > >::iterator u2NP0, u2NP1;
|
||||
// add to thePointsOnE NodePoint's of ends of theSinuEdges
|
||||
if ( !branch.getBoundaryPoints( 0., bp[0], bp[1] ) ||
|
||||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[0] ) ||
|
||||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[1] )) return false;
|
||||
u2NP0 = extremaNP.insert
|
||||
( make_pair( 0., make_pair( NodePoint( bp[0]), NodePoint( bp[1])))).first;
|
||||
NodePoint np0( bp[0]), np1( bp[1] );
|
||||
findVertexAndNode( np0, theSinuEdges, meshDS );
|
||||
findVertexAndNode( np1, theSinuEdges, meshDS );
|
||||
thePointsOnE.insert( make_pair( -0.1, make_pair( np0, np1 )));
|
||||
|
||||
if ( !branch.getBoundaryPoints( 1., bp[0], bp[1] ) ||
|
||||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[0] ) ||
|
||||
!theMA.getBoundary().moveToClosestEdgeEnd( bp[1] )) return false;
|
||||
u2NP1 = extremaNP.insert
|
||||
( make_pair( 1., make_pair( NodePoint( bp[0]), NodePoint( bp[1])))).first;
|
||||
np0 = bp[0]; np1 = bp[1];
|
||||
findVertexAndNode( np0, theSinuEdges, meshDS );
|
||||
findVertexAndNode( np1, theSinuEdges, meshDS );
|
||||
thePointsOnE.insert( make_pair( 1.1, make_pair( np0, np1)));
|
||||
|
||||
// project theDivPoints
|
||||
|
||||
if ( theDivPoints.empty() )
|
||||
return true;
|
||||
|
||||
for ( size_t i = 0; i < theDivPoints.size(); ++i )
|
||||
{
|
||||
if ( !branch.getParameter( theDivPoints[i], uMA ))
|
||||
@ -928,8 +931,8 @@ namespace
|
||||
NodePoint( bp[1] )
|
||||
};
|
||||
bool isVertex[2] = {
|
||||
findVertex( np[0], theSinuEdges, theEdgeIDs1[i], theEdgeIDs1[i+1], meshDS ),
|
||||
findVertex( np[1], theSinuEdges, theEdgeIDs2[i], theEdgeIDs2[i+1], meshDS )
|
||||
findVertexAndNode( np[0], theSinuEdges, meshDS, theEdgeIDs1[i], theEdgeIDs1[i+1] ),
|
||||
findVertexAndNode( np[1], theSinuEdges, meshDS, theEdgeIDs2[i], theEdgeIDs2[i+1] )
|
||||
};
|
||||
|
||||
map< double, pair< NodePoint, NodePoint > >::iterator u2NP =
|
||||
@ -957,10 +960,10 @@ namespace
|
||||
bool isShortPrev[2], isShortNext[2];
|
||||
map< double, pair< NodePoint, NodePoint > >::iterator u2NPPrev = u2NP, u2NPNext = u2NP;
|
||||
--u2NPPrev; ++u2NPNext;
|
||||
bool hasPrev = ( u2NP != thePointsOnE.begin() );
|
||||
bool hasNext = ( u2NPNext != thePointsOnE.end() );
|
||||
if ( !hasPrev ) u2NPPrev = u2NP0;
|
||||
if ( !hasNext ) u2NPNext = u2NP1;
|
||||
// bool hasPrev = ( u2NP != thePointsOnE.begin() );
|
||||
// bool hasNext = ( u2NPNext != thePointsOnE.end() );
|
||||
// if ( !hasPrev ) u2NPPrev = u2NP0;
|
||||
// if ( !hasNext ) u2NPNext = u2NP1;
|
||||
for ( int iS = 0; iS < 2; ++iS ) // side with Vertex and side with Nodes
|
||||
{
|
||||
NodePoint np = get( u2NP->second, iS );
|
||||
@ -1003,19 +1006,134 @@ namespace
|
||||
u2NPClose = isShortPrev[ iNode ] ? u2NPPrev : u2NPNext;
|
||||
NodePoint& npProj = get( u2NP->second, iNode ); // NP of VERTEX projection
|
||||
NodePoint& npCloseN = get( u2NPClose->second, iNode ); // NP close to npProj
|
||||
// npProj._edgeInd = npCloseN._edgeInd;
|
||||
npProj = npCloseN;
|
||||
npProj._node = 0;
|
||||
//npProj._edgeInd = npCloseN._edgeInd;
|
||||
// npProj._u = npCloseN._u + 1e-3 * Abs( get( u2NPPrev->second, iNode )._u -
|
||||
// get( u2NPNext->second, iNode )._u );
|
||||
gp_Pnt p = npProj.Point( theCurves );
|
||||
npProj._node = meshDS->AddNode( p.X(), p.Y(), p.Z() );
|
||||
meshDS->SetNodeOnEdge( npProj._node, theSinuEdges[ npProj._edgeInd ], npProj._u );
|
||||
// gp_Pnt p = npProj.Point( theCurves );
|
||||
// npProj._node = meshDS->AddNode( p.X(), p.Y(), p.Z() );
|
||||
// meshDS->SetNodeOnEdge( npProj._node, theSinuEdges[ npProj._edgeInd ], npProj._u );
|
||||
|
||||
theNodes2Merge[ npCloseN._node ].push_back( npProj._node );
|
||||
//theNodes2Merge[ npCloseN._node ].push_back( npProj._node );
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Move coincident nodes to make node params on EDGE unique
|
||||
* \param [in] theHelper - the helper
|
||||
* \param [in] thePointsOnE - nodes on two opposite river sides
|
||||
* \param [in] theSinuFace - the sinuous FACE
|
||||
* \param [out] theNodes2Merge - the map of nodes to merge
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void separateNodes( SMESH_MesherHelper& theHelper,
|
||||
map< double, pair< NodePoint, NodePoint > > & thePointsOnE,
|
||||
SinuousFace& theSinuFace )
|
||||
{
|
||||
if ( thePointsOnE.size() < 2 )
|
||||
return;
|
||||
|
||||
SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
|
||||
const vector<TopoDS_Edge>& theSinuEdges = theSinuFace._sinuEdges;
|
||||
|
||||
typedef map< double, pair< NodePoint, NodePoint > >::iterator TIterator;
|
||||
|
||||
for ( int iSide = 0; iSide < 2; ++iSide )
|
||||
{
|
||||
TIterator u2NP0, u2NP1, u2NP = thePointsOnE.begin();
|
||||
while ( u2NP != thePointsOnE.end() )
|
||||
{
|
||||
while ( u2NP != thePointsOnE.end() &&
|
||||
get( u2NP->second, iSide )._node )
|
||||
++u2NP; // skip NP with an existing node (VERTEXes must be meshed)
|
||||
if ( u2NP == thePointsOnE.end() )
|
||||
break;
|
||||
|
||||
// find a range of not meshed NP on one EDGE
|
||||
u2NP0 = u2NP;
|
||||
if ( !findVertexAndNode( get( u2NP0->second, iSide ), theSinuEdges ))
|
||||
--u2NP0;
|
||||
int iCurEdge = get( u2NP->second, iSide )._edgeInd;
|
||||
int nbNP = 1;
|
||||
while ( get( u2NP->second, iSide )._edgeInd == iCurEdge &&
|
||||
get( u2NP->second, iSide )._node == 0 )
|
||||
++u2NP, ++nbNP;
|
||||
u2NP1 = u2NP; // end of not meshed NP on iCurEdge
|
||||
|
||||
// fix parameters of extremity NP of the range
|
||||
NodePoint* np0 = & get( u2NP0->second, iSide );
|
||||
NodePoint* np1 = & get( u2NP1->second, iSide );
|
||||
const TopoDS_Edge& edge = TopoDS::Edge( theSinuFace._sinuEdges[ iCurEdge ]);
|
||||
if ( np0->_node && np0->_edgeInd != iCurEdge )
|
||||
{
|
||||
np0->_u = theHelper.GetNodeU( edge, np0->_node );
|
||||
np0->_edgeInd = iCurEdge;
|
||||
}
|
||||
if ( np1->_node && np1->_edgeInd != iCurEdge )
|
||||
{
|
||||
np1->_u = theHelper.GetNodeU( edge, np1->_node );
|
||||
np1->_edgeInd = iCurEdge;
|
||||
}
|
||||
|
||||
// find coincident NPs
|
||||
double f,l;
|
||||
BRep_Tool::Range( edge, f,l );
|
||||
double tol = 1e-2* (l-f) / nbNP;
|
||||
TIterator u2NPEq = thePointsOnE.end();
|
||||
u2NP = u2NP0;
|
||||
for ( ++u2NP; u2NP0 != u2NP1; ++u2NP, ++u2NP0 )
|
||||
{
|
||||
np0 = & get( u2NP0->second, iSide );
|
||||
np1 = & get( u2NP->second, iSide );
|
||||
bool coincides = ( Abs( np0->_u - np1->_u ) < tol );
|
||||
if ( coincides && u2NPEq == thePointsOnE.end() )
|
||||
u2NPEq = u2NP0;
|
||||
|
||||
if (( u2NPEq != thePointsOnE.end() ) &&
|
||||
( u2NP == u2NP1 || !coincides ))
|
||||
{
|
||||
if ( !get( u2NPEq->second, iSide )._node )
|
||||
--u2NPEq;
|
||||
if ( coincides && !get( u2NP->second, iSide )._node && u2NP0 != u2NP1 )
|
||||
++u2NP;
|
||||
|
||||
// distribute nodes between u2NPEq and u2NP
|
||||
size_t nbSeg = std::distance( u2NPEq, u2NP );
|
||||
double du = 1. / nbSeg * ( get( u2NP->second, iSide )._u -
|
||||
get( u2NPEq->second, iSide )._u );
|
||||
double u = get( u2NPEq->second, iSide )._u + du;
|
||||
|
||||
const SMDS_MeshNode* closeNode =
|
||||
get(( coincides ? u2NP : u2NPEq )->second, iSide )._node;
|
||||
list< const SMDS_MeshNode* >& eqNodes = theSinuFace._nodesToMerge[ closeNode ];
|
||||
|
||||
for ( ++u2NPEq; u2NPEq != u2NP; ++u2NPEq, u += du )
|
||||
{
|
||||
np0 = & get( u2NPEq->second, iSide );
|
||||
np0->_u = u;
|
||||
gp_Pnt p = np0->Point( theSinuFace._sinuCurves );
|
||||
np0->_node = meshDS->AddNode( p.X(), p.Y(), p.Z() );
|
||||
meshDS->SetNodeOnEdge( np0->_node, theSinuEdges[ np0->_edgeInd ], np0->_u );
|
||||
if ( !closeNode )
|
||||
eqNodes = theSinuFace._nodesToMerge[ closeNode = np0->_node ];
|
||||
else
|
||||
eqNodes.push_back( np0->_node );
|
||||
}
|
||||
}
|
||||
}
|
||||
u2NP = u2NP1;
|
||||
while ( get( u2NP->second, iSide )._edgeInd != iCurEdge )
|
||||
--u2NP;
|
||||
u2NP++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//================================================================================
|
||||
/*!
|
||||
* \brief Divide the sinuous EDGEs by projecting the division point of Medial
|
||||
@ -1048,11 +1166,12 @@ namespace
|
||||
SMESHDS_Mesh* meshDS = theHelper.GetMeshDS();
|
||||
double f,l;
|
||||
|
||||
// get data of sinuous EDGEs and remove unnecessary nodes
|
||||
const vector< TopoDS_Edge >& theSinuEdges = theSinuFace._sinuEdges;
|
||||
vector< Handle(Geom_Curve) > curves ( theSinuEdges.size() );
|
||||
vector< Handle(Geom_Curve) >& curves = theSinuFace._sinuCurves;
|
||||
vector< int > edgeIDs( theSinuEdges.size() );
|
||||
vector< bool > isComputed( theSinuEdges.size() );
|
||||
//bool hasComputed = false;
|
||||
curves.resize( theSinuEdges.size(), 0 );
|
||||
for ( size_t i = 0; i < theSinuEdges.size(); ++i )
|
||||
{
|
||||
curves[i] = BRep_Tool::Curve( theSinuEdges[i], f,l );
|
||||
@ -1172,10 +1291,12 @@ namespace
|
||||
++iEdgePair;
|
||||
}
|
||||
|
||||
if ( !projectVertices( theHelper, theMA, divPoints, edgeIDs1, edgeIDs2, theSinuEdges,
|
||||
curves, isComputed, pointsOnE, theSinuFace._nodesToMerge ))
|
||||
if ( !projectVertices( theHelper, theMA, divPoints, edgeIDs1, edgeIDs2,
|
||||
isComputed, pointsOnE, theSinuFace ))
|
||||
return false;
|
||||
|
||||
separateNodes( theHelper, pointsOnE, theSinuFace );
|
||||
|
||||
// create nodes
|
||||
TMAPar2NPoints::iterator u2np = pointsOnE.begin();
|
||||
for ( ; u2np != pointsOnE.end(); ++u2np )
|
||||
@ -1353,6 +1474,7 @@ namespace
|
||||
TMergeMap::iterator n2nn = theSinuFace._nodesToMerge.begin();
|
||||
for ( ; n2nn != theSinuFace._nodesToMerge.end(); ++n2nn )
|
||||
{
|
||||
if ( !n2nn->first ) continue;
|
||||
nodesGroups.push_back( list< const SMDS_MeshNode* >() );
|
||||
list< const SMDS_MeshNode* > & group = nodesGroups.back();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user