0020464: EDF 1100 SMESH: Performance issue of the function MoveNode

0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates

     def FindNodeClosestTo(self, x, y, z):
-        preview = self.mesh.GetMeshEditPreviewer()
-        return preview.MoveClosestNodeToPoint(x, y, z, -1)
+        #preview = self.mesh.GetMeshEditPreviewer()
+        #return preview.MoveClosestNodeToPoint(x, y, z, -1)
+        return self.editor.FindNodeClosestTo(x, y, z)

+    ## Finds the elements where a point lays IN or ON
+    #  @param x  the X coordinate of a point
+    #  @param y  the Y coordinate of a point
+    #  @param z  the Z coordinate of a point
+    #  @param elementType type of elements to find (SMESH.ALL type
+    #         means elements of any type excluding nodes and 0D elements)
+    #  @return list of IDs of found elements
+    #  @ingroup l2_modif_throughp
+    def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL):
+        return self.editor.FindElementsByPoint(x, y, z, elementType)
+
This commit is contained in:
eap 2009-09-10 05:54:04 +00:00
parent 7756cec8c7
commit 38fb650b9e

View File

@ -420,7 +420,9 @@ class smeshDC(SMESH._objref_SMESH_Gen):
# @return an instance of Mesh class.
# @ingroup l2_construct
def Mesh(self, obj=0, name=0):
return Mesh(self,self.geompyD,obj,name)
if isinstance(obj,str):
obj,name = name,obj
return Mesh(self,self.geompyD,obj,name)
## Returns a long value from enumeration
# Should be used for SMESH.FunctorType enumeration
@ -2139,8 +2141,21 @@ class Mesh:
# @return the ID of a node
# @ingroup l2_modif_throughp
def FindNodeClosestTo(self, x, y, z):
preview = self.mesh.GetMeshEditPreviewer()
return preview.MoveClosestNodeToPoint(x, y, z, -1)
#preview = self.mesh.GetMeshEditPreviewer()
#return preview.MoveClosestNodeToPoint(x, y, z, -1)
return self.editor.FindNodeClosestTo(x, y, z)
## Finds the elements where a point lays IN or ON
# @param x the X coordinate of a point
# @param y the Y coordinate of a point
# @param z the Z coordinate of a point
# @param elementType type of elements to find (SMESH.ALL type
# means elements of any type excluding nodes and 0D elements)
# @return list of IDs of found elements
# @ingroup l2_modif_throughp
def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL):
return self.editor.FindElementsByPoint(x, y, z, elementType)
## Finds the node closest to a point and moves it to a point location
# @param x the X coordinate of a point