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0020464: EDF 1100 SMESH: Performance issue of the function MoveNode
0020139: EDF 944 SMESH : Get 2D/3D element with X, Y, Z coordinates def FindNodeClosestTo(self, x, y, z): - preview = self.mesh.GetMeshEditPreviewer() - return preview.MoveClosestNodeToPoint(x, y, z, -1) + #preview = self.mesh.GetMeshEditPreviewer() + #return preview.MoveClosestNodeToPoint(x, y, z, -1) + return self.editor.FindNodeClosestTo(x, y, z) + ## Finds the elements where a point lays IN or ON + # @param x the X coordinate of a point + # @param y the Y coordinate of a point + # @param z the Z coordinate of a point + # @param elementType type of elements to find (SMESH.ALL type + # means elements of any type excluding nodes and 0D elements) + # @return list of IDs of found elements + # @ingroup l2_modif_throughp + def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL): + return self.editor.FindElementsByPoint(x, y, z, elementType) +
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@ -420,7 +420,9 @@ class smeshDC(SMESH._objref_SMESH_Gen):
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# @return an instance of Mesh class.
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# @ingroup l2_construct
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def Mesh(self, obj=0, name=0):
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return Mesh(self,self.geompyD,obj,name)
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if isinstance(obj,str):
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obj,name = name,obj
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return Mesh(self,self.geompyD,obj,name)
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## Returns a long value from enumeration
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# Should be used for SMESH.FunctorType enumeration
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@ -2139,8 +2141,21 @@ class Mesh:
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# @return the ID of a node
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# @ingroup l2_modif_throughp
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def FindNodeClosestTo(self, x, y, z):
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preview = self.mesh.GetMeshEditPreviewer()
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return preview.MoveClosestNodeToPoint(x, y, z, -1)
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#preview = self.mesh.GetMeshEditPreviewer()
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#return preview.MoveClosestNodeToPoint(x, y, z, -1)
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return self.editor.FindNodeClosestTo(x, y, z)
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## Finds the elements where a point lays IN or ON
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# @param x the X coordinate of a point
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# @param y the Y coordinate of a point
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# @param z the Z coordinate of a point
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# @param elementType type of elements to find (SMESH.ALL type
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# means elements of any type excluding nodes and 0D elements)
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# @return list of IDs of found elements
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# @ingroup l2_modif_throughp
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def FindElementsByPoint(self, x, y, z, elementType = SMESH.ALL):
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return self.editor.FindElementsByPoint(x, y, z, elementType)
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## Finds the node closest to a point and moves it to a point location
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# @param x the X coordinate of a point
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