mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-24 08:20:34 +05:00
Mantis issue 0020834: the mesher of reduced type has been improved.
This commit is contained in:
parent
6beb289c1a
commit
3bc3b5cb5a
@ -2088,11 +2088,11 @@ bool StdMeshers_Quadrangle_2D::EvaluateQuadPref(SMESH_Mesh & aMesh,
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*/
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//=============================================================================
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void StdMeshers_Quadrangle_2D::SplitQuad(SMESHDS_Mesh *theMeshDS,
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int theFaceID,
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const SMDS_MeshNode* theNode1,
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const SMDS_MeshNode* theNode2,
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const SMDS_MeshNode* theNode3,
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const SMDS_MeshNode* theNode4)
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int theFaceID,
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const SMDS_MeshNode* theNode1,
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const SMDS_MeshNode* theNode2,
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const SMDS_MeshNode* theNode3,
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const SMDS_MeshNode* theNode4)
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{
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gp_Pnt a(theNode1->X(),theNode1->Y(),theNode1->Z());
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gp_Pnt b(theNode2->X(),theNode2->Y(),theNode2->Z());
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@ -2182,22 +2182,9 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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int nrows = nr1 - 1; // and also == nl1 - 1
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int ncol_top = nt1 - 1;
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int ncol_bot = nb1 - 1;
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int npair_top = ncol_top / 2;
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// maximum number of bottom elements for "linear" simple reduce
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//int max_lin = ncol_top + npair_top * 2 * nrows;
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// maximum number of bottom elements for "tree" simple reduce
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int max_tree = npair_top * pow(2.0, nrows + 1);
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if (ncol_top > npair_top * 2) {
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int delta = ncol_bot - max_tree;
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for (int irow = 1; irow < nrows; irow++) {
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int nfour = delta / 4;
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delta -= nfour*2;
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}
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if (delta <= (ncol_top - npair_top * 2))
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max_tree = ncol_bot;
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}
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if (ncol_bot > max_tree)
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// maximum number of bottom elements for "tree" simple reduce 3->1
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int max_tree31 = ncol_top * pow(3.0, nrows);
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if (ncol_bot > max_tree31)
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MultipleReduce = true;
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}
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@ -2512,13 +2499,54 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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int ncol_top = nt - 1;
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int ncol_bot = nb - 1;
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int npair_top = ncol_top / 2;
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// maximum number of bottom elements for "linear" simple reduce
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// maximum number of bottom elements for "linear" simple reduce 4->2
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int max_lin = ncol_top + npair_top * 2 * nrows;
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// maximum number of bottom elements for "tree" simple reduce
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//int max_tree = npair_top * pow(2, nrows + 1);
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//if (ncol_bot > max_tree)
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// MultipleReduce = true;
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// maximum number of bottom elements for "linear" simple reduce 4->2
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int max_lin31 = ncol_top + ncol_top * 2 * nrows;
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// maximum number of bottom elements for "tree" simple reduce 4->2
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int max_tree42 = npair_top * pow(2.0, nrows + 1);
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if (ncol_top > npair_top * 2) {
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int delta = ncol_bot - max_tree42;
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for (int irow = 1; irow < nrows; irow++) {
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int nfour = delta / 4;
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delta -= nfour * 2;
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}
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if (delta <= (ncol_top - npair_top * 2))
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max_tree42 = ncol_bot;
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}
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// maximum number of bottom elements for "tree" simple reduce 3->1
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//int max_tree31 = ncol_top * pow(3.0, nrows);
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bool is_lin_31 = false;
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bool is_lin_42 = false;
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bool is_tree_31 = false;
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bool is_tree_42 = false;
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if (ncol_bot > max_lin) {
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if (ncol_bot <= max_lin31) {
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is_lin_31 = true;
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max_lin = max_lin31;
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}
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}
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else {
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// if ncol_bot is a 3*n or not 2*n
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if ((ncol_bot/3)*3 == ncol_bot || (ncol_bot/2)*2 != ncol_bot) {
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is_lin_31 = true;
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max_lin = max_lin31;
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}
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else {
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is_lin_42 = true;
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}
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}
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if (ncol_bot > max_lin) { // not "linear"
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is_tree_31 = (ncol_bot > max_tree42);
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if (ncol_bot <= max_tree42) {
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if ((ncol_bot/3)*3 == ncol_bot || (ncol_bot/2)*2 != ncol_bot) {
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is_tree_31 = true;
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}
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else {
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is_tree_42 = true;
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}
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}
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}
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const vector<UVPtStruct>& uv_eb = quad->side[0]->GetUVPtStruct(true,0);
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const vector<UVPtStruct>& uv_er = quad->side[1]->GetUVPtStruct(false,1);
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@ -2574,16 +2602,20 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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int curr_base_len = nb;
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int next_base_len = 0;
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if (ncol_bot > max_lin) {
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// "tree" simple reduce 2->4->8->16->32->...
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if (is_tree_42) {
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// "tree" simple reduce "42": 2->4->8->16->32->...
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//
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// .---------------.---------------.---------------.---------------. nr
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// .-------------------------------.-------------------------------. nr
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// | \ | / |
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// | \ .---------------.---------------. / |
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// | | | | |
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// .---------------.---------------.---------------.---------------.
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// | \ | / | \ | / |
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// | \ .-------.-------. / | \ .-------.-------. / |
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// | | | | | | | | |
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// .-------.-------.-------.-------.-------.-------.-------.-------.
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// .-------.-------.-------.-------.-------.-------.-------.-------. i
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// |\ | /|\ | /|\ | /|\ | /|
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// | \.---.---./ | \.---.---./ | \.---.---./ | \.---.---./ | i
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// | \.---.---./ | \.---.---./ | \.---.---./ | \.---.---./ |
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// | | | | | | | | | | | | | | | | |
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// .---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.---.
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// |\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|\ | /|
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@ -2820,9 +2852,198 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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curr_par_v = next_par_v;
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next_base_len = 0;
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}
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} // end "tree" simple reduce
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else {
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// "linear" simple reduce 4->8->12->16 (3 steps)
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} // end "tree" simple reduce "42"
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else if (is_tree_31) {
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// "tree" simple reduce "31": 1->3->9->27->...
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//
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// .-----------------------------------------------------. nr
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// | \ / |
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// | .-----------------. |
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// | | | |
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// .-----------------.-----------------.-----------------.
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// | \ / | \ / | \ / |
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// | .-----. | .-----. | .-----. | i
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// | | | | | | | | | |
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// .-----.-----.-----.-----.-----.-----.-----.-----.-----.
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// |\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|
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// | .-. | .-. | .-. | .-. | .-. | .-. | .-. | .-. | .-. |
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// | | | | | | | | | | | | | | | | | | | | | | | | | | | |
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// .-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. 1
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// 1 j nb
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for (i = 1; i < nr; i++) { // layer by layer
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// left
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NodesBRD.SetValue(1, i+1, uv_el[i].node);
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next_base.SetValue(++next_base_len, 1);
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// right
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NodesBRD.SetValue(nb, i+1, uv_er[i].node);
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next_par_u.SetValue(next_base_len, uv_el[i].u);
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next_par_v.SetValue(next_base_len, uv_el[i].v);
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// to stop reducing, if number of nodes reaches nt
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int delta = curr_base_len - nt;
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// to calculate normalized parameter, we must know number of points in next layer
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int nb_three = (curr_base_len - 1) / 3;
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int nb_next = nb_three + (curr_base_len - nb_three*3);
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if (nb_next < nt) nb_next = nt;
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for (j = 1; j + 3 <= curr_base_len && delta > 0; j += 3, delta -= 2) {
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// add one "H": nodes b,c,e and faces 1,2,4,5
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//
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// .---------b i + 1
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// |\ 5 /|
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// | \ / |
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// | c---e |
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// |1 |2 |4 |
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// | | | |
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// .--.---.--. i
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//
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// j j+1 j+2 j+3
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double u,v;
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// b (i + 1, j + 3)
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const SMDS_MeshNode* Nb;
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next_base_len++;
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next_base.SetValue(next_base_len, curr_base.Value(j + 3));
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if (i + 1 == nr) { // top
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Nb = uv_et[next_base_len - 1].node;
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NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
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u = uv_et[next_base_len - 1].u;
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v = uv_et[next_base_len - 1].v;
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}
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else if (j + 3 == curr_base_len) { // right
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Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
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u = uv_er[i].u;
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v = uv_er[i].v;
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}
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else {
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{
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double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
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int nearest_node_j = (int)rel;
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rel -= nearest_node_j;
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int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
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double u1 = quad->uv_grid[ij].u;
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double v1 = quad->uv_grid[ij].v;
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double u2 = quad->uv_grid[ij + 1].u;
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double v2 = quad->uv_grid[ij + 1].v;
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double duj = (u2 - u1) * rel;
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double dvj = (v2 - v1) * rel;
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u = u1 + duj;
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v = v1 + dvj;
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}
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gp_Pnt P = S->Value(u,v);
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SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
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NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
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Nb = Nb1;
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}
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next_par_u.SetValue(next_base_len, u);
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next_par_v.SetValue(next_base_len, v);
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// c and e
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double u1 = (curr_par_u.Value(j) + next_par_u.Value(next_base_len - 1)) / 2.0;
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double u2 = (curr_par_u.Value(j + 3) + next_par_u.Value(next_base_len)) / 2.0;
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double u3 = (u2 - u1) / 3.0;
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double v1 = (curr_par_v.Value(j) + next_par_v.Value(next_base_len - 1)) / 2.0;
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double v2 = (curr_par_v.Value(j + 3) + next_par_v.Value(next_base_len)) / 2.0;
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double v3 = (v2 - v1) / 3.0;
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// c
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u = u1 + u3;
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v = v1 + v3;
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gp_Pnt P = S->Value(u,v);
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SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
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// e
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u = u1 + u3 + u3;
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v = v1 + v3 + v3;
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P = S->Value(u,v);
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SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
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// Faces
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SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
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NodesBRD.Value(curr_base.Value(j + 1), i),
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Nc,
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NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
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if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
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SMDS_MeshFace* F2 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
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NodesBRD.Value(curr_base.Value(j + 2), i),
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Ne, Nc);
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if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
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SMDS_MeshFace* F4 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
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NodesBRD.Value(curr_base.Value(j + 3), i),
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Nb, Ne);
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if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
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SMDS_MeshFace* F5 = myTool->AddFace(Nc, Ne, Nb,
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NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
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if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
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}
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// not reduced side elements (if any)
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for (; j < curr_base_len; j++) {
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// f (i + 1, j + 1)
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const SMDS_MeshNode* Nf;
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double u,v;
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next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
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if (i + 1 == nr) { // top
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Nf = uv_et[next_base_len - 1].node;
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NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
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u = uv_et[next_base_len - 1].u;
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v = uv_et[next_base_len - 1].v;
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}
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else if (j + 1 == curr_base_len) { // right
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Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
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u = uv_er[i].u;
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v = uv_er[i].v;
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}
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else {
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{
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double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
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int nearest_node_j = (int)rel;
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rel -= nearest_node_j;
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int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
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double u1 = quad->uv_grid[ij].u;
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double v1 = quad->uv_grid[ij].v;
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double u2 = quad->uv_grid[ij + 1].u;
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double v2 = quad->uv_grid[ij + 1].v;
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double duj = (u2 - u1) * rel;
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double dvj = (v2 - v1) * rel;
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u = u1 + duj;
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v = v1 + dvj;
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}
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gp_Pnt P = S->Value(u,v);
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SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
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meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
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NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
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Nf = Nf1;
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}
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next_par_u.SetValue(next_base_len, u);
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next_par_v.SetValue(next_base_len, v);
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SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j), i),
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NodesBRD.Value(curr_base.Value(j + 1), i),
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NodesBRD.Value(next_base.Value(next_base_len), i + 1),
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NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
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if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
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}
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curr_base_len = next_base_len;
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curr_base = next_base;
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curr_par_u = next_par_u;
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curr_par_v = next_par_v;
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next_base_len = 0;
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}
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} // end "tree" simple reduce "31"
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else if (is_lin_42) {
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// "linear" simple reduce "42": 4->8->12->16
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//
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// .---------------.---------------.---------------.---------------. nr
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// | \ | / | \ | / |
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@ -3192,7 +3413,322 @@ bool StdMeshers_Quadrangle_2D::ComputeReduced (SMESH_Mesh & aMesh,
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curr_par_v = next_par_v;
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next_base_len = 0;
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}
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} // end "linear" simple reduce
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} // end "linear" simple reduce "42"
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else if (is_lin_31) {
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// "linear" simple reduce "31": 2->6->10->14
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//
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// .-----------------------------.-----------------------------. nr
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// | \ / | \ / |
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// | .---------. | .---------. |
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// | | | | | | |
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// .---------.---------.---------.---------.---------.---------.
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// | / \ / \ | / \ / \ |
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// | / .-----. \ | / .-----. \ | i
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// | / | | \ | / | | \ |
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// .-----.-----.-----.-----.-----.-----.-----.-----.-----.-----.
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// | / / \ / \ \ | / / \ / \ \ |
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// | / / .-. \ \ | / / .-. \ \ |
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// | / / / \ \ \ | / / / \ \ \ |
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// .--.----.---.-----.---.-----.-.--.----.---.-----.---.-----.-. 1
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// 1 j nb
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int delta_all = nb - nt;
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int delta_one_col = (nr - 1) * 2;
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int nb_col = delta_all / delta_one_col;
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int remainder = delta_all - nb_col * delta_one_col;
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if (remainder > 0) {
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nb_col++;
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}
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int free_left = ((nt - 1) - nb_col) / 2;
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free_left += nr - 2;
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int free_middle = (nr - 2) * 2;
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if (remainder > 0 && nb_col == 1) {
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int nb_rows_short_col = remainder / 2;
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int nb_rows_thrown = (nr - 1) - nb_rows_short_col;
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free_left -= nb_rows_thrown;
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}
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for (i = 1; i < nr; i++, free_middle -= 2, free_left -= 1) { // layer by layer
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// left
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NodesBRD.SetValue(1, i+1, uv_el[i].node);
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next_base.SetValue(++next_base_len, 1);
|
||||
// right
|
||||
NodesBRD.SetValue(nb, i+1, uv_er[i].node);
|
||||
|
||||
// left
|
||||
next_par_u.SetValue(next_base_len, uv_el[i].u);
|
||||
next_par_v.SetValue(next_base_len, uv_el[i].v);
|
||||
|
||||
// to calculate normalized parameter, we must know number of points in next layer
|
||||
int nb_next = curr_base_len - nb_col * 2;
|
||||
if (remainder > 0 && i > remainder / 2)
|
||||
// take into account short "column"
|
||||
nb_next += 2;
|
||||
if (nb_next < nt) nb_next = nt;
|
||||
|
||||
// not reduced left elements
|
||||
for (j = 1; j <= free_left; j++) {
|
||||
// f (i + 1, j + 1)
|
||||
const SMDS_MeshNode* Nf;
|
||||
double u,v;
|
||||
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
|
||||
if (i + 1 == nr) { // top
|
||||
Nf = uv_et[next_base_len - 1].node;
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
|
||||
u = uv_et[next_base_len - 1].u;
|
||||
v = uv_et[next_base_len - 1].v;
|
||||
}
|
||||
else {
|
||||
{
|
||||
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
|
||||
int nearest_node_j = (int)rel;
|
||||
rel -= nearest_node_j;
|
||||
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
|
||||
double u1 = quad->uv_grid[ij].u;
|
||||
double v1 = quad->uv_grid[ij].v;
|
||||
double u2 = quad->uv_grid[ij + 1].u;
|
||||
double v2 = quad->uv_grid[ij + 1].v;
|
||||
double duj = (u2 - u1) * rel;
|
||||
double dvj = (v2 - v1) * rel;
|
||||
u = u1 + duj;
|
||||
v = v1 + dvj;
|
||||
}
|
||||
gp_Pnt P = S->Value(u,v);
|
||||
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
|
||||
Nf = Nf1;
|
||||
}
|
||||
next_par_u.SetValue(next_base_len, u);
|
||||
next_par_v.SetValue(next_base_len, v);
|
||||
SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j), i),
|
||||
NodesBRD.Value(curr_base.Value(j + 1), i),
|
||||
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
|
||||
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
|
||||
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
|
||||
}
|
||||
|
||||
for (int icol = 1; icol <= nb_col; icol++) {
|
||||
|
||||
if (remainder > 0 && icol == nb_col && i > remainder / 2)
|
||||
// stop short "column"
|
||||
break;
|
||||
|
||||
// add one "H": nodes b,c,e and faces 1,2,4,5
|
||||
//
|
||||
// .---------b i + 1
|
||||
// |\ 5 /|
|
||||
// | \ / |
|
||||
// | c---e |
|
||||
// |1 |2 |4 |
|
||||
// | | | |
|
||||
// .--.---.--. i
|
||||
//
|
||||
// j j+1 j+2 j+3
|
||||
|
||||
double u,v;
|
||||
|
||||
// b (i + 1, j + 3)
|
||||
const SMDS_MeshNode* Nb;
|
||||
next_base_len++;
|
||||
next_base.SetValue(next_base_len, curr_base.Value(j + 3));
|
||||
if (i + 1 == nr) { // top
|
||||
Nb = uv_et[next_base_len - 1].node;
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb);
|
||||
u = uv_et[next_base_len - 1].u;
|
||||
v = uv_et[next_base_len - 1].v;
|
||||
}
|
||||
else if (j + 3 == curr_base_len) { // right
|
||||
Nb = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
|
||||
u = uv_er[i].u;
|
||||
v = uv_er[i].v;
|
||||
}
|
||||
else {
|
||||
{
|
||||
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
|
||||
int nearest_node_j = (int)rel;
|
||||
rel -= nearest_node_j;
|
||||
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
|
||||
double u1 = quad->uv_grid[ij].u;
|
||||
double v1 = quad->uv_grid[ij].v;
|
||||
double u2 = quad->uv_grid[ij + 1].u;
|
||||
double v2 = quad->uv_grid[ij + 1].v;
|
||||
double duj = (u2 - u1) * rel;
|
||||
double dvj = (v2 - v1) * rel;
|
||||
u = u1 + duj;
|
||||
v = v1 + dvj;
|
||||
}
|
||||
gp_Pnt P = S->Value(u,v);
|
||||
SMDS_MeshNode* Nb1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Nb1, geomFaceID, u, v);
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nb1);
|
||||
Nb = Nb1;
|
||||
}
|
||||
next_par_u.SetValue(next_base_len, u);
|
||||
next_par_v.SetValue(next_base_len, v);
|
||||
|
||||
// c and d
|
||||
double u1 = (curr_par_u.Value(j) + next_par_u.Value(next_base_len - 1)) / 2.0;
|
||||
double u2 = (curr_par_u.Value(j + 3) + next_par_u.Value(next_base_len)) / 2.0;
|
||||
double u3 = (u2 - u1) / 3.0;
|
||||
|
||||
double v1 = (curr_par_v.Value(j) + next_par_v.Value(next_base_len - 1)) / 2.0;
|
||||
double v2 = (curr_par_v.Value(j + 3) + next_par_v.Value(next_base_len)) / 2.0;
|
||||
double v3 = (v2 - v1) / 3.0;
|
||||
|
||||
// c
|
||||
u = u1 + u3;
|
||||
v = v1 + v3;
|
||||
gp_Pnt P = S->Value(u,v);
|
||||
SMDS_MeshNode* Nc = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Nc, geomFaceID, u, v);
|
||||
|
||||
// e
|
||||
u = u1 + u3 + u3;
|
||||
v = v1 + v3 + v3;
|
||||
P = S->Value(u,v);
|
||||
SMDS_MeshNode* Ne = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Ne, geomFaceID, u, v);
|
||||
|
||||
// Faces
|
||||
SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 0), i),
|
||||
NodesBRD.Value(curr_base.Value(j + 1), i),
|
||||
Nc,
|
||||
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
|
||||
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
|
||||
|
||||
SMDS_MeshFace* F2 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 1), i),
|
||||
NodesBRD.Value(curr_base.Value(j + 2), i),
|
||||
Ne, Nc);
|
||||
if (F2) meshDS->SetMeshElementOnShape(F2, geomFaceID);
|
||||
|
||||
SMDS_MeshFace* F4 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j + 2), i),
|
||||
NodesBRD.Value(curr_base.Value(j + 3), i),
|
||||
Nb, Ne);
|
||||
if (F4) meshDS->SetMeshElementOnShape(F4, geomFaceID);
|
||||
|
||||
SMDS_MeshFace* F5 = myTool->AddFace(Nc, Ne, Nb,
|
||||
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
|
||||
if (F5) meshDS->SetMeshElementOnShape(F5, geomFaceID);
|
||||
|
||||
j += 3;
|
||||
|
||||
// not reduced middle elements
|
||||
if (icol < nb_col) {
|
||||
if (remainder > 0 && icol == nb_col - 1 && i > remainder / 2)
|
||||
// pass middle elements before stopped short "column"
|
||||
break;
|
||||
|
||||
int free_add = free_middle;
|
||||
if (remainder > 0 && icol == nb_col - 1)
|
||||
// next "column" is short
|
||||
free_add -= (nr - 1) - (remainder / 2);
|
||||
|
||||
for (int imiddle = 1; imiddle <= free_add; imiddle++) {
|
||||
// f (i + 1, j + imiddle)
|
||||
const SMDS_MeshNode* Nf;
|
||||
double u,v;
|
||||
next_base.SetValue(++next_base_len, curr_base.Value(j + imiddle));
|
||||
if (i + 1 == nr) { // top
|
||||
Nf = uv_et[next_base_len - 1].node;
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
|
||||
u = uv_et[next_base_len - 1].u;
|
||||
v = uv_et[next_base_len - 1].v;
|
||||
}
|
||||
else if (j + imiddle == curr_base_len) { // right
|
||||
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
|
||||
u = uv_er[i].u;
|
||||
v = uv_er[i].v;
|
||||
}
|
||||
else {
|
||||
{
|
||||
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
|
||||
int nearest_node_j = (int)rel;
|
||||
rel -= nearest_node_j;
|
||||
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
|
||||
double u1 = quad->uv_grid[ij].u;
|
||||
double v1 = quad->uv_grid[ij].v;
|
||||
double u2 = quad->uv_grid[ij + 1].u;
|
||||
double v2 = quad->uv_grid[ij + 1].v;
|
||||
double duj = (u2 - u1) * rel;
|
||||
double dvj = (v2 - v1) * rel;
|
||||
u = u1 + duj;
|
||||
v = v1 + dvj;
|
||||
}
|
||||
gp_Pnt P = S->Value(u,v);
|
||||
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
|
||||
Nf = Nf1;
|
||||
}
|
||||
next_par_u.SetValue(next_base_len, u);
|
||||
next_par_v.SetValue(next_base_len, v);
|
||||
SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j - 1 + imiddle), i),
|
||||
NodesBRD.Value(curr_base.Value(j + imiddle), i),
|
||||
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
|
||||
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
|
||||
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
|
||||
}
|
||||
j += free_add;
|
||||
}
|
||||
}
|
||||
|
||||
// not reduced right elements
|
||||
for (; j < curr_base_len; j++) {
|
||||
// f (i + 1, j + 1)
|
||||
const SMDS_MeshNode* Nf;
|
||||
double u,v;
|
||||
next_base.SetValue(++next_base_len, curr_base.Value(j + 1));
|
||||
if (i + 1 == nr) { // top
|
||||
Nf = uv_et[next_base_len - 1].node;
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf);
|
||||
u = uv_et[next_base_len - 1].u;
|
||||
v = uv_et[next_base_len - 1].v;
|
||||
}
|
||||
else if (j + 1 == curr_base_len) { // right
|
||||
Nf = NodesBRD.Value(next_base.Value(next_base_len), i + 1);
|
||||
u = uv_er[i].u;
|
||||
v = uv_er[i].v;
|
||||
}
|
||||
else {
|
||||
{
|
||||
double rel = double(next_base_len - 1) * double(nt - 1) / double(nb_next - 1) + 1;
|
||||
int nearest_node_j = (int)rel;
|
||||
rel -= nearest_node_j;
|
||||
int ij = (i + 1 - 1) * nt + (nearest_node_j - 1);
|
||||
double u1 = quad->uv_grid[ij].u;
|
||||
double v1 = quad->uv_grid[ij].v;
|
||||
double u2 = quad->uv_grid[ij + 1].u;
|
||||
double v2 = quad->uv_grid[ij + 1].v;
|
||||
double duj = (u2 - u1) * rel;
|
||||
double dvj = (v2 - v1) * rel;
|
||||
u = u1 + duj;
|
||||
v = v1 + dvj;
|
||||
}
|
||||
gp_Pnt P = S->Value(u,v);
|
||||
SMDS_MeshNode* Nf1 = meshDS->AddNode(P.X(), P.Y(), P.Z());
|
||||
meshDS->SetNodeOnFace(Nf1, geomFaceID, u, v);
|
||||
NodesBRD.SetValue(next_base.Value(next_base_len), i + 1, Nf1);
|
||||
Nf = Nf1;
|
||||
}
|
||||
next_par_u.SetValue(next_base_len, u);
|
||||
next_par_v.SetValue(next_base_len, v);
|
||||
SMDS_MeshFace* F1 = myTool->AddFace(NodesBRD.Value(curr_base.Value(j), i),
|
||||
NodesBRD.Value(curr_base.Value(j + 1), i),
|
||||
NodesBRD.Value(next_base.Value(next_base_len), i + 1),
|
||||
NodesBRD.Value(next_base.Value(next_base_len - 1), i + 1));
|
||||
if (F1) meshDS->SetMeshElementOnShape(F1, geomFaceID);
|
||||
}
|
||||
|
||||
curr_base_len = next_base_len;
|
||||
curr_base = next_base;
|
||||
curr_par_u = next_par_u;
|
||||
curr_par_v = next_par_v;
|
||||
next_base_len = 0;
|
||||
}
|
||||
} // end "linear" simple reduce "31"
|
||||
else {
|
||||
}
|
||||
} // end Simple Reduce implementation
|
||||
|
||||
bool isOk = true;
|
||||
|
Loading…
Reference in New Issue
Block a user