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Problems found due to execution of MESH-075 GUI scenario
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@ -113,10 +113,9 @@ of the enforced nodes.
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projected to the meshed face and located close enough to the
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meshed face will be used to create the enforced nodes.</li>
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</ul>
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\note <b>Enforced nodes</b> can't be created at \b Reduced transition type.
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Let us see how the algorithm works:
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<ul>
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<li> Initially positions of nodes are computed without taking into
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account the enforced vertex (yellow point).</li>
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@ -716,17 +716,17 @@ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview()
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myDlg->myDestinationZ->SetValue(z);
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}
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if ( myDestCoordChanged ) {
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dx = myDlg->myDestinationX->GetValue() - myDlg->myCurrentX->GetValue();
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dy = myDlg->myDestinationY->GetValue() - myDlg->myCurrentY->GetValue();
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dz = myDlg->myDestinationZ->GetValue() - myDlg->myCurrentZ->GetValue();
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dx = myDlg->myDestinationX->GetValue() - x;
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dy = myDlg->myDestinationY->GetValue() - y;
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dz = myDlg->myDestinationZ->GetValue() - z;
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myDlg->myDestDX->SetValue(dx);
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myDlg->myDestDY->SetValue(dy);
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myDlg->myDestDZ->SetValue(dz);
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}
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else {
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dx = myDlg->myDestDX->GetValue() + myDlg->myCurrentX->GetValue();;
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dy = myDlg->myDestDY->GetValue() + myDlg->myCurrentY->GetValue();;
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dz = myDlg->myDestDZ->GetValue() + myDlg->myCurrentZ->GetValue();;
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dx = myDlg->myDestDX->GetValue() + x;
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dy = myDlg->myDestDY->GetValue() + y;
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dz = myDlg->myDestDZ->GetValue() + z;
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myDlg->myDestinationX->SetValue(dx);
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myDlg->myDestinationY->SetValue(dy);
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myDlg->myDestinationZ->SetValue(dz);
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@ -1550,8 +1550,8 @@ void ConnectedElements_i::SetThreshold ( const char*
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if ( sobj->_is_nil() )
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THROW_SALOME_CORBA_EXCEPTION
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( "ConnectedElements_i::SetThreshold(): invalid vertex study entry", SALOME::BAD_PARAM );
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CORBA::Object_var obj = sobj->GetObject();
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GEOM::GEOM_Object_wrap vertex = GEOM::GEOM_Object::_narrow( obj );
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CORBA::Object_var obj = sobj->GetObject();
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GEOM::GEOM_Object_var vertex = GEOM::GEOM_Object::_narrow( obj );
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if ( vertex->_is_nil() )
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THROW_SALOME_CORBA_EXCEPTION
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( "ConnectedElements_i::SetThreshold(): no GEOM_Object in SObject", SALOME::BAD_PARAM );
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