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22360: EDF SMESH: Body Fitting algorithm: incorporate edges
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@ -1704,6 +1704,21 @@ namespace
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if ( nbSplits < 2 && quad._edgeNodes.empty() )
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if ( nbSplits < 2 && quad._edgeNodes.empty() )
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nbSplits = 0;
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nbSplits = 0;
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if ( nbSplits == 0 && !quad._edgeNodes.empty() )
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{
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// make _vertexNodes from _edgeNodes of an empty quad
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const double tol2 = _grid->_tol * _grid->_tol;
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for ( size_t iP = 0; iP < quad._edgeNodes.size(); ++iP )
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{
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_Node* equalNode =
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FindEqualNode( _vertexNodes, quad._edgeNodes[ iP ].EdgeIntPnt(), tol2 );
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if ( equalNode )
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equalNode->Add( quad._edgeNodes[ iP ].EdgeIntPnt() );
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else
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_vertexNodes.push_back( quad._edgeNodes[ iP ]);
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}
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}
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while ( nbSplits > 0 )
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while ( nbSplits > 0 )
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{
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{
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size_t iS = 0;
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size_t iS = 0;
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@ -1767,6 +1782,8 @@ namespace
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}
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}
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else
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else
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{
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{
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if ( n2->IsLinked( nFirst->_intPoint ))
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break;
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polyLink._nodes[0] = n2;
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polyLink._nodes[0] = n2;
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polyLink._nodes[1] = n1;
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polyLink._nodes[1] = n1;
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polygon->_polyLinks.push_back( polyLink );
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polygon->_polyLinks.push_back( polyLink );
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