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Merging with V3_1_0a
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@ -580,7 +580,7 @@ list<string> DriverMED_R_SMESHDS_Mesh::GetGroupNames()
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{
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{
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DriverMED_FamilyPtr aFamily = (*aFamsIter).second;
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DriverMED_FamilyPtr aFamily = (*aFamsIter).second;
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const MED::TStringSet& aGroupNames = aFamily->GetGroupNames();
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const MED::TStringSet& aGroupNames = aFamily->GetGroupNames();
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set<string>::iterator aGrNamesIter = aGroupNames.begin();
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set<string>::const_iterator aGrNamesIter = aGroupNames.begin();
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for (; aGrNamesIter != aGroupNames.end(); aGrNamesIter++)
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for (; aGrNamesIter != aGroupNames.end(); aGrNamesIter++)
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{
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{
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string aName = *aGrNamesIter;
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string aName = *aGrNamesIter;
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@ -609,7 +609,7 @@ void DriverMED_R_SMESHDS_Mesh::GetGroup(SMESHDS_Group* theGroup)
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if (aFamily->MemberOf(aGroupName))
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if (aFamily->MemberOf(aGroupName))
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{
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{
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const set<const SMDS_MeshElement *>& anElements = aFamily->GetElements();
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const set<const SMDS_MeshElement *>& anElements = aFamily->GetElements();
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set<const SMDS_MeshElement *>::iterator anElemsIter = anElements.begin();
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set<const SMDS_MeshElement *>::const_iterator anElemsIter = anElements.begin();
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const SMDS_MeshElement * element = 0;
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const SMDS_MeshElement * element = 0;
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for (; anElemsIter != anElements.end(); anElemsIter++)
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for (; anElemsIter != anElements.end(); anElemsIter++)
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{
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{
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@ -635,7 +635,7 @@ void DriverMED_R_SMESHDS_Mesh::GetSubMesh (SMESHDS_SubMesh* theSubMesh,
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if (aFamily->MemberOf(aName))
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if (aFamily->MemberOf(aName))
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{
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{
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const set<const SMDS_MeshElement *>& anElements = aFamily->GetElements();
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const set<const SMDS_MeshElement *>& anElements = aFamily->GetElements();
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set<const SMDS_MeshElement *>::iterator anElemsIter = anElements.begin();
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set<const SMDS_MeshElement *>::const_iterator anElemsIter = anElements.begin();
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if (aFamily->GetType() == SMDSAbs_Node)
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if (aFamily->GetType() == SMDSAbs_Node)
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{
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{
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for (; anElemsIter != anElements.end(); anElemsIter++)
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for (; anElemsIter != anElements.end(); anElemsIter++)
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@ -321,7 +321,7 @@ Driver_Mesh::Status DriverMED_W_SMESHDS_Mesh::Perform()
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int aFamId = (*aFamsIter)->GetId();
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int aFamId = (*aFamsIter)->GetId();
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const set<const SMDS_MeshElement *>& anElems = (*aFamsIter)->GetElements();
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const set<const SMDS_MeshElement *>& anElems = (*aFamsIter)->GetElements();
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set<const SMDS_MeshElement *>::iterator anElemsIter = anElems.begin();
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set<const SMDS_MeshElement *>::const_iterator anElemsIter = anElems.begin();
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for (; anElemsIter != anElems.end(); anElemsIter++)
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for (; anElemsIter != anElems.end(); anElemsIter++)
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{
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{
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anElemFamMap[*anElemsIter] = aFamId;
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anElemFamMap[*anElemsIter] = aFamId;
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