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IPAL53054: Hexahedron(ijk) fails with SIGSEGV
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@ -3,7 +3,12 @@
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\page about_meshes_page About meshes
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\n \b MESH represents a discrete approximation of a subset of the
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three-dimensional space by \ref mesh_entities "elementary geometrical elements".
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three-dimensional space by \ref mesh_entities "elementary geometrical
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elements".
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A SALOME study can contain multiple meshes, but they do not
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implicitly compose one super-mesh, and finally each of them
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can be used (e.g. exported) only individually.
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Mesh module provides several ways to create the mesh:
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<ul>
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@ -929,7 +929,7 @@ bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
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{
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const _FaceSide& otherSide = other.GetSide( i );
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int iMyCommon;
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if ( mySides.Contain( otherSide, &iMyCommon ) )
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if ( mySides.Contain( otherSide, &iMyCommon ))
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{
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if ( internalEdges.Contains( otherSide.Edge( 0 )))
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{
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@ -937,13 +937,23 @@ bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
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DUMP_VERT("Cont 2", mySides.GetSide(iMyCommon)->LastVertex());
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DUMP_VERT("Cont 3", otherSide.FirstVertex());
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DUMP_VERT("Cont 4", otherSide.LastVertex());
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if ( myChildren.empty() ) {
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if ( myChildren.empty() )
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{
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myChildren.push_back( *this );
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myFace.Nullify();
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}
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else // find iMyCommon in myChildren
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{
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for ( TChildIterator children = GetChildren(); children.more(); ) {
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const _QuadFaceGrid& child = children.next();
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if ( child.mySides.Contain( otherSide, &iMyCommon ))
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break;
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}
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}
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// orient new children equally
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int otherBottomIndex = ( 4 + i - iMyCommon + 2 ) % 4;
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int otherBottomIndex = SMESH_MesherHelper::WrapIndex( i - iMyCommon + 2, 4 );
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if ( other.IsComplex() )
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for ( TChildIterator children = other.GetChildren(); children.more(); ) {
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myChildren.push_back( children.next() );
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@ -960,7 +970,7 @@ bool _QuadFaceGrid::AddContinuousFace( const _QuadFaceGrid& other,
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if ( other.IsComplex() )
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for ( TChildIterator children = other.GetChildren(); children.more(); )
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{
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const _QuadFaceGrid& child = children.next();
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const _QuadFaceGrid& child = children.next();
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for ( int i = 0; i < 4; ++i )
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mySides.AppendSide( child.GetSide(i) );
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}
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@ -1002,9 +1012,9 @@ bool _QuadFaceGrid::SetBottomSide(const _FaceSide& bottom, int* sideIndex)
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{
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if ( childFace->SetBottomSide( bottom, &myBottomIndex ))
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{
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TChildren::iterator orientedCild = childFace;
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TChildren::iterator orientedChild = childFace;
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for ( childFace = myChildren.begin(); childFace != childEnd; ++childFace ) {
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if ( childFace != orientedCild )
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if ( childFace != orientedChild )
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childFace->SetBottomSide( childFace->GetSide( myBottomIndex ));
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}
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if ( sideIndex )
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@ -1076,7 +1086,7 @@ const _FaceSide& _QuadFaceGrid::GetSide(int i) const
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*/
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//================================================================================
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void _QuadFaceGrid::ReverseEdges(/*int e1, int e2*/)
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void _QuadFaceGrid::ReverseEdges()
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{
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myReverse = !myReverse;
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@ -1087,8 +1097,6 @@ void _QuadFaceGrid::ReverseEdges(/*int e1, int e2*/)
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if ( myChildren.empty() )
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{
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// mySides.GetSide( e1 )->Reverse();
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// mySides.GetSide( e2 )->Reverse();
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DumpVertices();
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}
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else
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@ -1096,7 +1104,7 @@ void _QuadFaceGrid::ReverseEdges(/*int e1, int e2*/)
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DumpVertices();
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TChildren::iterator child = myChildren.begin(), childEnd = myChildren.end();
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for ( ; child != childEnd; ++child )
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child->ReverseEdges( /*e1, e2*/ );
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child->ReverseEdges();
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}
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}
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@ -1672,8 +1680,6 @@ _FaceSide::_FaceSide(const list<TopoDS_Edge>& edges):
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for ( ; edge != eEnd; ++edge ) {
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myChildren.push_back( _FaceSide( *edge ));
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myNbChildren++;
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// myVertices.insert( myChildren.back().myVertices.begin(),
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// myChildren.back().myVertices.end() );
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myVertices.Add( myChildren.back().FirstVertex() );
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myVertices.Add( myChildren.back().LastVertex() );
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myChildren.back().SetID( Q_CHILD ); // not to splice them
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@ -1682,7 +1688,7 @@ _FaceSide::_FaceSide(const list<TopoDS_Edge>& edges):
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//=======================================================================
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//function : GetSide
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//purpose :
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//purpose :
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//=======================================================================
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_FaceSide* _FaceSide::GetSide(const int i)
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@ -107,14 +107,14 @@ namespace
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return true;
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set<const SMDS_MeshNode*> nodesInInverseFaces;
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SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator(SMDSAbs_Face );
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SMDS_ElemIteratorPtr fIt = n->GetInverseElementIterator( SMDSAbs_Face );
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while ( fIt->more() )
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{
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const SMDS_MeshElement* face = fIt->next();
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nodesInInverseFaces.insert( face->begin_nodes(), face->end_nodes() );
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}
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return nodesInInverseFaces.size() != ( 6 + (nbF/2-1)*3 );
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return (int)nodesInInverseFaces.size() != ( 6 + (nbF/2-1)*3 );
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}
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//================================================================================
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@ -212,7 +212,7 @@ namespace
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int _nbBlocksFound;
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#ifdef _DEBUG_ // want to get SIGSEGV in case of invalid index
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#define _grid_access_(pobj, i) pobj->_grid[ ((i) < pobj->_grid.size()) ? i : int(1e100)]
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#define _grid_access_(pobj, i) pobj->_grid[ ((i) < (int)pobj->_grid.size()) ? i : int(1e100)]
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#else
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#define _grid_access_(pobj, i) pobj->_grid[ i ]
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#endif
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@ -269,8 +269,8 @@ namespace
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//!< safely return a node by XY
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const SMDS_MeshNode* node(int x, int y) const
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{
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int i = _index( x, y );
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return ( i < 0 || i >= _side->_grid.size()) ? 0 : _side->_grid[i];
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size_t i = _index( x, y );
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return ( i >= _side->_grid.size() ) ? 0 : _side->_grid[i];
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}
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//!< Return an edge
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SMESH_OrientedLink edge(EQuadEdge edge) const
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@ -372,7 +372,7 @@ namespace
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//================================================================================
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/*!
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* \brief Find and return number of submeshes corresponding to blocks
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* \brief Find blocks and return their number
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*/
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//================================================================================
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@ -421,7 +421,7 @@ namespace
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_allSides.push_back( _BlockSide() );
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_BlockSide& side = _allSides.back();
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if ( !fillSide( side, face, *corner ) )
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if ( !fillSide( side, face, *corner ))
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{
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if ( !_error.empty() )
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return false;
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@ -522,7 +522,7 @@ namespace
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ok = block.setSide( i, findBlockSide( B_FRONT, edgeOfFront[i], edgeOfAdj[i],
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advAnalys, sidesAround));
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// try to find a BACK side by a TOP one
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if ( ok || !advAnalys)
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if ( ok || !advAnalys )
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if ( !block._side[B_BACK] && block._side[B_TOP] )
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ok = block.setSide( B_BACK, findBlockSide( B_TOP, Q_TOP, Q_TOP,
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advAnalys, sidesAround ));
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@ -533,7 +533,7 @@ namespace
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{
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// check if just found block is same as one of previously found blocks
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bool isSame = false;
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for ( int i = 1; i < _blocks.size() && !isSame; ++i )
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for ( size_t i = 1; i < _blocks.size() && !isSame; ++i )
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isSame = ( block._corners == _blocks[i-1]._corners );
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ok = !isSame;
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}
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@ -606,12 +606,12 @@ namespace
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side._index._ySize = verRow1.size();
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side._grid.resize( side._index.size(), NULL );
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for ( x = 0; x < horRow1.size(); ++x )
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for ( x = 0; x < nbX; ++x )
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{
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side.setNode( x, 0, horRow1[x] );
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side.setNode( x, 1, horRow2[x] );
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}
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for ( y = 0; y < verRow1.size(); ++y )
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for ( y = 0; y < nbY; ++y )
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{
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side.setNode( 0, y, verRow1[y] );
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side.setNode( 1, y, verRow2[y] );
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@ -725,7 +725,9 @@ namespace
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if ( !n ) return false;
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prevSide = nextSide;
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nbChainLinks++;
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if ( ++nbChainLinks > NB_QUAD_SIDES )
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return false;
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}
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return ( n == n2 && nbChainLinks == NB_QUAD_SIDES );
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@ -1003,6 +1005,9 @@ namespace
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SMESH_OrientedLink eAdja = _side[ adjacent[i] ].edge( edgeAdj[i] );
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ok = ( eBack == eAdja );
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}
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ok = ok && ( _side[ B_BOTTOM ]._index.size() == _side[ B_TOP ]._index.size() &&
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_side[ B_RIGHT ]._index.size() == _side[ B_LEFT ]._index.size() &&
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_side[ B_FRONT ]._index.size() == _side[ B_BACK ]._index.size() );
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return ok;
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}
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@ -1250,7 +1255,7 @@ bool StdMeshers_HexaFromSkin_3D::Evaluate(SMESH_Mesh & aMesh,
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int entity = secondOrder ? SMDSEntity_Quad_Hexa : SMDSEntity_Hexa;
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vector<int>& nbByType = aResMap[ aMesh.GetSubMesh( aShape )];
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if ( entity >= nbByType.size() )
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if ( entity >= (int) nbByType.size() )
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nbByType.resize( SMDSEntity_Last, 0 );
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for ( int i = 0; i < nbBlocks; ++i )
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