mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-26 17:30:35 +05:00
To compute mesh in SALOME_TESTS/Grids/geom/bugs_15/R7
and other tests of "Extrusion 3D" mesher
This commit is contained in:
parent
d6b7cb735f
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@ -941,7 +941,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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int shapeID = n->getshapeId();
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bool infinit = Precision::IsInfinite( u );
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bool zero = ( u == 0. );
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if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
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if ( force || infinit || zero || toCheckPosOnShape( shapeID ))
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{
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TopLoc_Location loc; double f,l;
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Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
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@ -958,7 +958,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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gp_Pnt nodePnt = SMESH_TNodeXYZ( n );
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if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
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gp_Pnt curvPnt;
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double dist = u;
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double dist = 2*tol;
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if ( !infinit )
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{
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curvPnt = curve->Value( u );
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@ -2559,7 +2559,8 @@ bool SMESH_MesherHelper::IsStructured( SMESH_subMesh* faceSM )
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//purpose : Return true if 2D mesh on FACE is ditorted
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//=======================================================================
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bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM,
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bool checkUV)
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{
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if ( !faceSM || faceSM->GetSubShape().ShapeType() != TopAbs_FACE )
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return false;
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@ -2577,6 +2578,7 @@ bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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double prevArea2D = 0;
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vector< const SMDS_MeshNode* > nodes;
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vector< gp_XY > uv;
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bool* toCheckUV = checkUV ? & checkUV : 0;
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while ( faceIt->more() && !haveBadFaces )
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{
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const SMDS_MeshElement* face = faceIt->next();
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@ -2608,7 +2610,7 @@ bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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// get UVs
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uv.resize( nodes.size() );
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for ( size_t i = 0; i < nodes.size(); ++i )
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode, toCheckUV );
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// compare orientation of triangles
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for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
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@ -120,7 +120,7 @@ class SMESH_EXPORT SMESH_MesherHelper
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/*!
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* \brief Return true if 2D mesh on FACE is distored
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*/
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static bool IsDistorted2D( SMESH_subMesh* faceSM );
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static bool IsDistorted2D( SMESH_subMesh* faceSM, bool checkUV=false );
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/*!
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* \brief Returns true if given node is medium
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@ -689,6 +689,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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list< Prism_3D::TPrismTopo > meshedPrism;
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list< TopoDS_Face > suspectSourceFaces;
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TopTools_ListIteratorOfListOfShape solidIt;
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bool selectBottom = false;
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while ( meshedSolids.Extent() < nbSolids )
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{
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@ -709,7 +710,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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prism.Clear();
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prism.myBottom = face;
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if ( !initPrism( prism, solid ) ||
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if ( !initPrism( prism, solid, selectBottom ) ||
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!compute( prism ))
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return false;
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@ -762,15 +763,24 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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while ( const TopoDS_Shape* f = faceIt->next() )
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{
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const TopoDS_Face& candidateF = TopoDS::Face( *f );
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if ( candidateF.IsSame( wFace )) continue;
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// select a source FACE: prismIt->myBottom or prismIt->myTop
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TopoDS_Face sourceF = prismIt->myBottom;
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for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
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if ( myHelper->IsSubShape( v.Current(), candidateF )) {
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sourceF = prismIt->myTop;
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break;
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}
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prism.Clear();
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prism.myBottom = candidateF;
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prism.myBottom = candidateF;
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mySetErrorToSM = false;
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if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
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myHelper->IsSubShape( candidateF, solid ) &&
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myHelper ->IsSubShape( candidateF, solid ) &&
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!myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
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initPrism( prism, solid ) &&
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initPrism( prism, solid, /*selectBottom=*/false ) &&
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!myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
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project2dMesh( prismIt->myBottom, candidateF))
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!myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
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project2dMesh( sourceF, prism.myBottom ))
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{
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mySetErrorToSM = true;
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if ( !compute( prism ))
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@ -780,6 +790,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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meshedFaces.push_front( prism.myTop );
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meshedFaces.push_front( prism.myBottom );
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selectBottom = false;
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}
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meshedPrism.push_back( prism );
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meshedSolids.Add( solid );
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@ -802,6 +813,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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if ( meshedFaces.empty() )
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{
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meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
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selectBottom = true;
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}
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// find FACEs with local 1D hyps, which has to be computed by now,
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@ -822,6 +834,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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if ( !meshedFaces.empty() ) meshedFaces.pop_back();
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meshedFaces.push_back( face ); // lower priority
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selectBottom = true;
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prevNbFaces = nbFaces;
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}
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}
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@ -836,6 +849,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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if ( !faceSM->IsEmpty() ) {
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meshedFaces.push_front( face ); // higher priority
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selectBottom = true;
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break;
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}
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else {
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@ -867,6 +881,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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meshedFaces.push_front( prism.myBottom );
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meshedPrism.push_back( prism );
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meshedSolids.Add( solid.Current() );
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selectBottom = true;
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}
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mySetErrorToSM = true;
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}
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@ -1071,7 +1086,7 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
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StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
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const TopoDS_Edge & topE = topSide->Edge( 0 );
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if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
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return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
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return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
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}
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return true;
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@ -1088,13 +1103,21 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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if ( _computeCanceled )
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return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
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// Assure the bottom is meshed
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SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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if ( ! NSProjUtils::MakeComputed( botSM ))
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return error( COMPERR_BAD_INPUT_MESH,
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TCom( "No mesher defined to compute the face #")
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<< shapeID( thePrism.myBottom ));
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// Make all side FACEs of thePrism meshed with quads
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if ( !computeWalls( thePrism ))
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return false;
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// Analyse mesh and geometry to find all block sub-shapes and submeshes
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// (after fixing IPAL52499 myBlock is used only as a holder of boundary nodes
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// and location of internal nodes is computed by StdMeshers_Sweeper)
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// (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
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// and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
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// location of internal nodes is usually computed by StdMeshers_Sweeper)
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if ( !myBlock.Init( myHelper, thePrism ))
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return toSM( error( myBlock.GetError()));
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@ -1123,6 +1146,7 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// Projections on the top and bottom faces are taken from nodes existing
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// on these faces; find correspondence between bottom and top nodes
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myUseBlock = false;
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myBotToColumnMap.clear();
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if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
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return false;
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@ -1132,27 +1156,31 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// use transformation (issue 0020680, IPAL0052499)
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StdMeshers_Sweeper sweeper;
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double tol;
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// load boundary nodes
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bool dummy;
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list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
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for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
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if ( !myUseBlock )
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{
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int edgeID = meshDS->ShapeToIndex( *edge );
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TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
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( myBlock.GetParam2ColumnMap( edgeID, dummy ));
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TParam2ColumnMap::iterator u2colIt = u2col->begin();
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for ( ; u2colIt != u2col->end(); ++u2colIt )
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sweeper.myBndColumns.push_back( & u2colIt->second );
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// load boundary nodes into sweeper
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bool dummy;
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list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
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for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
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{
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int edgeID = meshDS->ShapeToIndex( *edge );
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TParam2ColumnMap* u2col = const_cast<TParam2ColumnMap*>
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( myBlock.GetParam2ColumnMap( edgeID, dummy ));
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TParam2ColumnMap::iterator u2colIt = u2col->begin();
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for ( ; u2colIt != u2col->end(); ++u2colIt )
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sweeper.myBndColumns.push_back( & u2colIt->second );
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}
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// load node columns inside the bottom face
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TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
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for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
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sweeper.myIntColumns.push_back( & bot_column->second );
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tol = getSweepTolerance( thePrism );
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}
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// load node columns inside the bottom face
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TNode2ColumnMap::iterator bot_column = myBotToColumnMap.begin();
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for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
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sweeper.myIntColumns.push_back( & bot_column->second );
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const double tol = getSweepTolerance( thePrism );
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if ( sweeper.ComputeNodes( *myHelper, tol ))
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if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol ))
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{
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}
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else // use block approach
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@ -1528,7 +1556,7 @@ bool StdMeshers_Prism_3D::computeWalls(const Prism_3D::TPrismTopo& thePrism)
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for ( ; quad != thePrism.myWallQuads[iW].end(); ++quad )
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{
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const TopoDS_Face& face = (*quad)->face;
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SMESH_subMesh* fSM = mesh->GetSubMesh( face );
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SMESH_subMesh* fSM = mesh->GetSubMesh( face );
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if ( ! fSM->IsMeshComputed() )
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{
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// Top EDGEs must be projections from the bottom ones
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@ -1938,8 +1966,8 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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NSProjUtils::TShapeShapeMap shape2ShapeMap;
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const bool sameTopo =
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NSProjUtils::FindSubShapeAssociation( thePrism.myBottom, myHelper->GetMesh(),
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thePrism.myTop, myHelper->GetMesh(),
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shape2ShapeMap);
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thePrism.myTop, myHelper->GetMesh(),
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shape2ShapeMap);
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if ( !sameTopo )
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for ( size_t iQ = 0; iQ < thePrism.myWallQuads.size(); ++iQ )
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{
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@ -1951,10 +1979,10 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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for ( int iE = 0; iE < botSide->NbEdges(); ++iE )
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{
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NSProjUtils::InsertAssociation( botSide->Edge( iE ),
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topSide->Edge( iE ), shape2ShapeMap );
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topSide->Edge( iE ), shape2ShapeMap );
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NSProjUtils::InsertAssociation( myHelper->IthVertex( 0, botSide->Edge( iE )),
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myHelper->IthVertex( 0, topSide->Edge( iE )),
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shape2ShapeMap );
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myHelper->IthVertex( 0, topSide->Edge( iE )),
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shape2ShapeMap );
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}
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}
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else
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@ -1969,7 +1997,7 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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vt.IsSame( sideT->LastVertex() ))
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{
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NSProjUtils::InsertAssociation( botSide->Edge( 0 ),
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topSide->Edge( 0 ), shape2ShapeMap );
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topSide->Edge( 0 ), shape2ShapeMap );
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NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
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}
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vb = myHelper->IthVertex( 1, botSide->Edge( botSide->NbEdges()-1 ));
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@ -1980,8 +2008,8 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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vt.IsSame( sideT->LastVertex() ))
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{
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NSProjUtils::InsertAssociation( botSide->Edge( botSide->NbEdges()-1 ),
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topSide->Edge( topSide->NbEdges()-1 ),
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shape2ShapeMap );
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topSide->Edge( topSide->NbEdges()-1 ),
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shape2ShapeMap );
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NSProjUtils::InsertAssociation( vb, vt, shape2ShapeMap );
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}
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}
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@ -1990,8 +2018,8 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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// Find matching nodes of top and bottom faces
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n2nMapPtr = & n2nMap;
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if ( ! NSProjUtils::FindMatchingNodesOnFaces( thePrism.myBottom, myHelper->GetMesh(),
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thePrism.myTop, myHelper->GetMesh(),
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shape2ShapeMap, n2nMap ))
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thePrism.myTop, myHelper->GetMesh(),
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shape2ShapeMap, n2nMap ))
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{
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if ( sameTopo )
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return toSM( error(TCom("Mesh on faces #") << botSM->GetId()
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@ -2014,7 +2042,7 @@ bool StdMeshers_Prism_3D::assocOrProjBottom2Top( const gp_Trsf & bottomToTopTrsf
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continue; // wall columns are contained in myBlock
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// create node column
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Prism_3D::TNode bN( botNode );
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TNode2ColumnMap::iterator bN_col =
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TNode2ColumnMap::iterator bN_col =
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myBotToColumnMap.insert( make_pair ( bN, TNodeColumn() )).first;
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TNodeColumn & column = bN_col->second;
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column.resize( zSize );
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@ -2038,6 +2066,11 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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{
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return true;
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}
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NSProjUtils::TNodeNodeMap& n2nMap =
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(NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
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n2nMap.clear();
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myUseBlock = true;
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SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
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SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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@ -2047,7 +2080,13 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
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if ( topSMDS && topSMDS->NbElements() > 0 )
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topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
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{
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//topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
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for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
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meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
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for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
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meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
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}
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const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
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const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
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@ -2119,6 +2158,8 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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column.front() = botNode;
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column.back() = topNode;
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n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
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if ( _computeCanceled )
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return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
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}
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@ -2270,6 +2311,15 @@ bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
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bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
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SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
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if ( !ok && tgtSM->GetSubMeshDS() ) {
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//tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
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SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
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SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
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for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
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meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
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for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
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meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
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}
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tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
||||
tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
|
||||
|
||||
@ -2785,7 +2835,8 @@ void StdMeshers_PrismAsBlock::Clear()
|
||||
//=======================================================================
|
||||
|
||||
bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
|
||||
const TopoDS_Shape& shape3D)
|
||||
const TopoDS_Shape& shape3D,
|
||||
const bool selectBottom)
|
||||
{
|
||||
myHelper->SetSubShape( shape3D );
|
||||
|
||||
@ -2884,19 +2935,23 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
|
||||
// use thePrism.myBottom
|
||||
if ( !thePrism.myBottom.IsNull() )
|
||||
{
|
||||
if ( botSM ) {
|
||||
if ( botSM ) { // <-- not quad geom or mesh on botSM
|
||||
if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
|
||||
std::swap( botSM, topSM );
|
||||
if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom ))
|
||||
return toSM( error( COMPERR_BAD_INPUT_MESH,
|
||||
"Incompatible non-structured sub-meshes"));
|
||||
if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
|
||||
if ( !selectBottom )
|
||||
return toSM( error( COMPERR_BAD_INPUT_MESH,
|
||||
"Incompatible non-structured sub-meshes"));
|
||||
std::swap( botSM, topSM );
|
||||
thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
else if ( !selectBottom ) {
|
||||
botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
||||
}
|
||||
}
|
||||
else if ( !botSM ) // find a proper bottom
|
||||
if ( !botSM ) // find a proper bottom
|
||||
{
|
||||
// composite walls or not prism shape
|
||||
for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
|
||||
@ -2906,11 +2961,17 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
|
||||
{
|
||||
thePrism.Clear();
|
||||
thePrism.myBottom = TopoDS::Face( f.Current() );
|
||||
if ( initPrism( thePrism, shape3D ))
|
||||
if ( initPrism( thePrism, shape3D, /*selectBottom=*/false ))
|
||||
{
|
||||
botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
|
||||
topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
|
||||
if ( botSM->IsEmpty() && !topSM->IsEmpty() )
|
||||
thePrism.SetUpsideDown();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return toSM( error( COMPERR_BAD_SHAPE ));
|
||||
}
|
||||
return toSM( error( COMPERR_BAD_SHAPE ));
|
||||
}
|
||||
|
||||
// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
|
||||
@ -2943,7 +3004,7 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
|
||||
thePrism.myNbEdgesInWires, V000 );
|
||||
|
||||
// Get Wall faces corresponding to the ordered bottom edges and the top FACE
|
||||
if ( !getWallFaces( thePrism, nbFaces ))
|
||||
if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
|
||||
return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
|
||||
|
||||
if ( topSM )
|
||||
@ -3887,7 +3948,7 @@ gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U,
|
||||
TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
|
||||
if ( s.ShapeType() != TopAbs_EDGE )
|
||||
s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
|
||||
if ( s.ShapeType() == TopAbs_EDGE )
|
||||
if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
|
||||
edge = TopoDS::Edge( s );
|
||||
}
|
||||
if ( !edge.IsNull() )
|
||||
|
@ -482,7 +482,9 @@ public:
|
||||
* \brief Analyse shape geometry and mesh.
|
||||
* If there are triangles on one of faces, it becomes 'bottom'
|
||||
*/
|
||||
bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid);
|
||||
bool initPrism(Prism_3D::TPrismTopo& thePrism,
|
||||
const TopoDS_Shape& theSolid,
|
||||
const bool selectBottom = true);
|
||||
|
||||
/*!
|
||||
* \brief Fill thePrism.myWallQuads and thePrism.myTopEdges
|
||||
@ -556,6 +558,7 @@ private:
|
||||
|
||||
bool myProjectTriangles;
|
||||
bool mySetErrorToSM;
|
||||
bool myUseBlock;
|
||||
|
||||
StdMeshers_PrismAsBlock myBlock;
|
||||
SMESH_MesherHelper* myHelper;
|
||||
|
@ -1942,97 +1942,109 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
|
||||
|
||||
// 2. face sets
|
||||
|
||||
set<const SMDS_MeshElement*> Elems1, Elems2;
|
||||
for ( int is2 = 0; is2 < 2; ++is2 )
|
||||
int assocRes;
|
||||
for ( int iAttempt = 0; iAttempt < 2; ++iAttempt )
|
||||
{
|
||||
set<const SMDS_MeshElement*> & elems = is2 ? Elems2 : Elems1;
|
||||
SMESHDS_SubMesh* sm = is2 ? SM2 : SM1;
|
||||
SMESH_MesherHelper* helper = is2 ? &helper2 : &helper1;
|
||||
const TopoDS_Face & face = is2 ? face2 : face1;
|
||||
SMDS_ElemIteratorPtr eIt = sm->GetElements();
|
||||
|
||||
if ( !helper->IsRealSeam( is2 ? edge2 : edge1 ))
|
||||
set<const SMDS_MeshElement*> Elems1, Elems2;
|
||||
for ( int is2 = 0; is2 < 2; ++is2 )
|
||||
{
|
||||
while ( eIt->more() ) elems.insert( eIt->next() );
|
||||
}
|
||||
else
|
||||
{
|
||||
// the only suitable edge is seam, i.e. it is a sphere.
|
||||
// FindMatchingNodes() will not know which way to go from any edge.
|
||||
// So we ignore all faces having nodes on edges or vertices except
|
||||
// one of faces sharing current start nodes
|
||||
set<const SMDS_MeshElement*> & elems = is2 ? Elems2 : Elems1;
|
||||
SMESHDS_SubMesh* sm = is2 ? SM2 : SM1;
|
||||
SMESH_MesherHelper* helper = is2 ? &helper2 : &helper1;
|
||||
const TopoDS_Face & face = is2 ? face2 : face1;
|
||||
SMDS_ElemIteratorPtr eIt = sm->GetElements();
|
||||
|
||||
// find a face to keep
|
||||
const SMDS_MeshElement* faceToKeep = 0;
|
||||
const SMDS_MeshNode* vNode = is2 ? vNode2 : vNode1;
|
||||
const SMDS_MeshNode* eNode = is2 ? eNode2[0] : eNode1[0];
|
||||
TIDSortedElemSet inSet, notInSet;
|
||||
|
||||
const SMDS_MeshElement* f1 =
|
||||
SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
|
||||
if ( !f1 ) RETURN_BAD_RESULT("The first face on seam not found");
|
||||
notInSet.insert( f1 );
|
||||
|
||||
const SMDS_MeshElement* f2 =
|
||||
SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
|
||||
if ( !f2 ) RETURN_BAD_RESULT("The second face on seam not found");
|
||||
|
||||
// select a face with less UV of vNode
|
||||
const SMDS_MeshNode* notSeamNode[2] = {0, 0};
|
||||
for ( int iF = 0; iF < 2; ++iF ) {
|
||||
const SMDS_MeshElement* f = ( iF ? f2 : f1 );
|
||||
for ( int i = 0; !notSeamNode[ iF ] && i < f->NbNodes(); ++i ) {
|
||||
const SMDS_MeshNode* node = f->GetNode( i );
|
||||
if ( !helper->IsSeamShape( node->getshapeId() ))
|
||||
notSeamNode[ iF ] = node;
|
||||
}
|
||||
if ( !helper->IsRealSeam( is2 ? edge2 : edge1 ))
|
||||
{
|
||||
while ( eIt->more() ) elems.insert( elems.end(), eIt->next() );
|
||||
}
|
||||
gp_Pnt2d uv1 = helper->GetNodeUV( face, vNode, notSeamNode[0] );
|
||||
gp_Pnt2d uv2 = helper->GetNodeUV( face, vNode, notSeamNode[1] );
|
||||
if ( uv1.X() + uv1.Y() > uv2.X() + uv2.Y() )
|
||||
faceToKeep = f2;
|
||||
else
|
||||
faceToKeep = f1;
|
||||
{
|
||||
// the only suitable edge is seam, i.e. it is a sphere.
|
||||
// FindMatchingNodes() will not know which way to go from any edge.
|
||||
// So we ignore all faces having nodes on edges or vertices except
|
||||
// one of faces sharing current start nodes
|
||||
|
||||
// fill elem set
|
||||
elems.insert( faceToKeep );
|
||||
while ( eIt->more() ) {
|
||||
const SMDS_MeshElement* f = eIt->next();
|
||||
int nbNodes = f->NbNodes();
|
||||
if ( f->IsQuadratic() )
|
||||
nbNodes /= 2;
|
||||
bool onBnd = false;
|
||||
for ( int i = 0; !onBnd && i < nbNodes; ++i ) {
|
||||
const SMDS_MeshNode* node = f->GetNode( i );
|
||||
onBnd = ( node->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE);
|
||||
// find a face to keep
|
||||
const SMDS_MeshElement* faceToKeep = 0;
|
||||
const SMDS_MeshNode* vNode = is2 ? vNode2 : vNode1;
|
||||
const SMDS_MeshNode* eNode = is2 ? eNode2[0] : eNode1[0];
|
||||
TIDSortedElemSet inSet, notInSet;
|
||||
|
||||
const SMDS_MeshElement* f1 =
|
||||
SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
|
||||
if ( !f1 ) RETURN_BAD_RESULT("The first face on seam not found");
|
||||
notInSet.insert( f1 );
|
||||
|
||||
const SMDS_MeshElement* f2 =
|
||||
SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
|
||||
if ( !f2 ) RETURN_BAD_RESULT("The second face on seam not found");
|
||||
|
||||
// select a face with less UV of vNode
|
||||
const SMDS_MeshNode* notSeamNode[2] = {0, 0};
|
||||
for ( int iF = 0; iF < 2; ++iF ) {
|
||||
const SMDS_MeshElement* f = ( iF ? f2 : f1 );
|
||||
for ( int i = 0; !notSeamNode[ iF ] && i < f->NbNodes(); ++i ) {
|
||||
const SMDS_MeshNode* node = f->GetNode( i );
|
||||
if ( !helper->IsSeamShape( node->getshapeId() ))
|
||||
notSeamNode[ iF ] = node;
|
||||
}
|
||||
}
|
||||
if ( !onBnd )
|
||||
elems.insert( f );
|
||||
}
|
||||
// add also faces adjacent to faceToKeep
|
||||
int nbNodes = faceToKeep->NbNodes();
|
||||
if ( faceToKeep->IsQuadratic() ) nbNodes /= 2;
|
||||
notInSet.insert( f1 );
|
||||
notInSet.insert( f2 );
|
||||
for ( int i = 0; i < nbNodes; ++i ) {
|
||||
const SMDS_MeshNode* n1 = faceToKeep->GetNode( i );
|
||||
const SMDS_MeshNode* n2 = faceToKeep->GetNode(( i+1 ) % nbNodes );
|
||||
f1 = SMESH_MeshAlgos::FindFaceInSet( n1, n2, inSet, notInSet );
|
||||
if ( f1 )
|
||||
elems.insert( f1 );
|
||||
}
|
||||
} // case on a sphere
|
||||
} // loop on 2 faces
|
||||
gp_Pnt2d uv1 = helper->GetNodeUV( face, vNode, notSeamNode[0] );
|
||||
gp_Pnt2d uv2 = helper->GetNodeUV( face, vNode, notSeamNode[1] );
|
||||
if ( uv1.X() + uv1.Y() > uv2.X() + uv2.Y() )
|
||||
faceToKeep = f2;
|
||||
else
|
||||
faceToKeep = f1;
|
||||
|
||||
// int quadFactor = (*Elems1.begin())->IsQuadratic() ? 2 : 1;
|
||||
// fill elem set
|
||||
elems.insert( faceToKeep );
|
||||
while ( eIt->more() ) {
|
||||
const SMDS_MeshElement* f = eIt->next();
|
||||
int nbNodes = f->NbNodes();
|
||||
if ( f->IsQuadratic() )
|
||||
nbNodes /= 2;
|
||||
bool onBnd = false;
|
||||
for ( int i = 0; !onBnd && i < nbNodes; ++i ) {
|
||||
const SMDS_MeshNode* node = f->GetNode( i );
|
||||
onBnd = ( node->GetPosition()->GetTypeOfPosition() != SMDS_TOP_FACE);
|
||||
}
|
||||
if ( !onBnd )
|
||||
elems.insert( f );
|
||||
}
|
||||
// add also faces adjacent to faceToKeep
|
||||
int nbNodes = faceToKeep->NbNodes();
|
||||
if ( faceToKeep->IsQuadratic() ) nbNodes /= 2;
|
||||
notInSet.insert( f1 );
|
||||
notInSet.insert( f2 );
|
||||
for ( int i = 0; i < nbNodes; ++i ) {
|
||||
const SMDS_MeshNode* n1 = faceToKeep->GetNode( i );
|
||||
const SMDS_MeshNode* n2 = faceToKeep->GetNode(( i+1 ) % nbNodes );
|
||||
f1 = SMESH_MeshAlgos::FindFaceInSet( n1, n2, inSet, notInSet );
|
||||
if ( f1 )
|
||||
elems.insert( f1 );
|
||||
}
|
||||
} // case on a sphere
|
||||
} // loop on 2 faces
|
||||
|
||||
node1To2Map.clear();
|
||||
int res = SMESH_MeshEditor::FindMatchingNodes( Elems1, Elems2,
|
||||
vNode1, vNode2,
|
||||
eNode1[0], eNode2[0],
|
||||
node1To2Map);
|
||||
if ( res != SMESH_MeshEditor::SEW_OK )
|
||||
RETURN_BAD_RESULT("FindMatchingNodes() result " << res );
|
||||
node1To2Map.clear();
|
||||
assocRes = SMESH_MeshEditor::FindMatchingNodes( Elems1, Elems2,
|
||||
vNode1, vNode2,
|
||||
eNode1[0], eNode2[0],
|
||||
node1To2Map);
|
||||
if (( assocRes != SMESH_MeshEditor::SEW_OK ) &&
|
||||
( eNode1[1] || eNode2[1] )) // there is another node to try (on a closed EDGE)
|
||||
{
|
||||
node1To2Map.clear();
|
||||
if ( eNode1[1] ) std::swap( eNode1[0], eNode1[1] );
|
||||
else std::swap( eNode2[0], eNode2[1] );
|
||||
continue; // one more attempt
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
if ( assocRes != SMESH_MeshEditor::SEW_OK )
|
||||
RETURN_BAD_RESULT("FindMatchingNodes() result " << assocRes );
|
||||
|
||||
// On a sphere, add matching nodes on the edge
|
||||
|
||||
|
@ -568,6 +568,7 @@ namespace {
|
||||
vector< gp_XYZ > srcPnts, tgtPnts;
|
||||
srcPnts.reserve( totNbSeg );
|
||||
tgtPnts.reserve( totNbSeg );
|
||||
gp_XYZ srcBC( 0,0,0 ), tgtBC( 0,0,0 );
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
{
|
||||
const double minSegLen = srcWires[iW]->Length() / totNbSeg;
|
||||
@ -584,6 +585,8 @@ namespace {
|
||||
tgtPnts.push_back( tgtWires[iW]->Value3d( tgtU ).XYZ() );
|
||||
srcU += srcDu;
|
||||
tgtU += tgtDu;
|
||||
srcBC += srcPnts.back();
|
||||
tgtBC += tgtPnts.back();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -596,6 +599,8 @@ namespace {
|
||||
const int nbTestPnt = 20;
|
||||
const size_t iStep = Max( 1, int( srcPnts.size() / nbTestPnt ));
|
||||
// check boundary
|
||||
gp_Pnt trsfTgt = trsf.Transform( srcBC / srcPnts.size() );
|
||||
trsfIsOK = ( trsfTgt.SquareDistance( tgtBC / tgtPnts.size() ) < tol*tol );
|
||||
for ( size_t i = 0; ( i < srcPnts.size() && trsfIsOK ); i += iStep )
|
||||
{
|
||||
gp_Pnt trsfTgt = trsf.Transform( srcPnts[i] );
|
||||
@ -606,8 +611,8 @@ namespace {
|
||||
{
|
||||
BRepAdaptor_Surface srcSurf( srcFace );
|
||||
gp_Pnt srcP =
|
||||
srcSurf.Value( 0.5 * ( srcSurf.FirstUParameter() + srcSurf.LastUParameter() ),
|
||||
0.5 * ( srcSurf.FirstVParameter() + srcSurf.LastVParameter() ));
|
||||
srcSurf.Value( 0.321 * ( srcSurf.FirstUParameter() + srcSurf.LastUParameter() ),
|
||||
0.123 * ( srcSurf.FirstVParameter() + srcSurf.LastVParameter() ));
|
||||
gp_Pnt tgtTrsfP = trsf.Transform( srcP );
|
||||
TopLoc_Location loc;
|
||||
GeomAPI_ProjectPointOnSurf& proj = helper.GetProjector( tgtFace, loc, 0.1*tol );
|
||||
@ -888,10 +893,9 @@ namespace {
|
||||
case SMDS_TOP_EDGE: {
|
||||
TopoDS_Shape srcEdge = srcHelper.GetSubShapeByNode( srcNode, srcHelper.GetMeshDS() );
|
||||
TopoDS_Edge tgtEdge = TopoDS::Edge( shape2ShapeMap( srcEdge, /*isSrc=*/true ));
|
||||
tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtEdge ));
|
||||
double U = srcHelper.GetNodeU( TopoDS::Edge( srcEdge ), srcNode );
|
||||
double U = Precision::Infinite();
|
||||
helper.CheckNodeU( tgtEdge, n, U, Precision::PConfusion());
|
||||
n->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition( U )));
|
||||
tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtEdge ), U );
|
||||
break;
|
||||
}
|
||||
case SMDS_TOP_VERTEX: {
|
||||
@ -922,12 +926,12 @@ namespace {
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void fixDistortedFaces( SMESH_MesherHelper& helper,
|
||||
bool fixDistortedFaces( SMESH_MesherHelper& helper,
|
||||
TSideVector& tgtWires )
|
||||
{
|
||||
SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
|
||||
|
||||
if ( helper.IsDistorted2D( faceSM ))
|
||||
if ( helper.IsDistorted2D( faceSM, /*checkUV=*/false ))
|
||||
{
|
||||
SMESH_MeshEditor editor( helper.GetMesh() );
|
||||
SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
|
||||
@ -965,7 +969,12 @@ namespace {
|
||||
set<const SMDS_MeshNode*> fixedNodes;
|
||||
editor.Smooth( faces, fixedNodes, algo, /*nbIterations=*/ 10,
|
||||
/*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
|
||||
|
||||
helper.ToFixNodeParameters( true );
|
||||
|
||||
return !helper.IsDistorted2D( faceSM, /*checkUV=*/true );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@ -1048,25 +1057,28 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( err && !err->IsOK() )
|
||||
return error( err );
|
||||
|
||||
bool done = false;
|
||||
bool projDone = false;
|
||||
|
||||
if ( !done )
|
||||
if ( !projDone )
|
||||
{
|
||||
// try to project from the same face with different location
|
||||
done = projectPartner( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed );
|
||||
projDone = projectPartner( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed );
|
||||
}
|
||||
if ( !done )
|
||||
if ( !projDone )
|
||||
{
|
||||
// projection in case if the faces are similar in 2D space
|
||||
done = projectBy2DSimilarity( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed);
|
||||
projDone = projectBy2DSimilarity( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed);
|
||||
}
|
||||
|
||||
SMESH_MesherHelper helper( theMesh );
|
||||
helper.SetSubShape( tgtFace );
|
||||
|
||||
if ( !done )
|
||||
// it will remove mesh built on edges and vertices in failure case
|
||||
MeshCleaner cleaner( tgtSubMesh );
|
||||
|
||||
if ( !projDone )
|
||||
{
|
||||
_src2tgtNodes.clear();
|
||||
// --------------------
|
||||
@ -1166,10 +1178,6 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
|
||||
return error("Can't make mesh by source mesh pattern");
|
||||
|
||||
// it will remove mesh built by pattern mapper on edges and vertices
|
||||
// in failure case
|
||||
MeshCleaner cleaner( tgtSubMesh );
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// mapper doesn't take care of nodes already existing on edges and vertices,
|
||||
// so we must merge nodes created by it with existing ones
|
||||
@ -1329,14 +1337,6 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( nbFaceBeforeMerge != nbFaceAtferMerge && !helper.HasDegeneratedEdges() )
|
||||
return error(COMPERR_BAD_INPUT_MESH, "Probably invalid node parameters on geom faces");
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can create distorted faces by placing nodes out of the FACE
|
||||
// boundary -- fix bad faces by smoothing
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
fixDistortedFaces( helper, tgtWires );
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can't create quadratic elements, so convert if needed
|
||||
// ----------------------------------------------------------------
|
||||
@ -1355,11 +1355,18 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
|
||||
}
|
||||
|
||||
cleaner.Release(); // not to remove mesh
|
||||
|
||||
} // end of projection using Pattern mapping
|
||||
|
||||
|
||||
if ( !projDone || is1DComputed )
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can create distorted faces by placing nodes out of the FACE
|
||||
// boundary, also bad face can be created if EDGEs already discretized
|
||||
// --> fix bad faces by smoothing
|
||||
// ----------------------------------------------------------------
|
||||
if ( !fixDistortedFaces( helper, tgtWires ))
|
||||
return error("Invalid mesh generated");
|
||||
|
||||
// ---------------------------
|
||||
// Check elements orientation
|
||||
// ---------------------------
|
||||
@ -1405,6 +1412,8 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
}
|
||||
}
|
||||
|
||||
cleaner.Release(); // not to remove mesh
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user