mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-27 09:50:34 +05:00
To compute mesh in SALOME_TESTS/Grids/geom/bugs_15/R7
and other tests of "Extrusion 3D" mesher
This commit is contained in:
parent
d6b7cb735f
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@ -941,7 +941,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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int shapeID = n->getshapeId();
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bool infinit = Precision::IsInfinite( u );
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bool zero = ( u == 0. );
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if ( force || toCheckPosOnShape( shapeID ) || infinit || zero )
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if ( force || infinit || zero || toCheckPosOnShape( shapeID ))
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{
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TopLoc_Location loc; double f,l;
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Handle(Geom_Curve) curve = BRep_Tool::Curve( E,loc,f,l );
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@ -958,7 +958,7 @@ bool SMESH_MesherHelper::CheckNodeU(const TopoDS_Edge& E,
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gp_Pnt nodePnt = SMESH_TNodeXYZ( n );
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if ( !loc.IsIdentity() ) nodePnt.Transform( loc.Transformation().Inverted() );
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gp_Pnt curvPnt;
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double dist = u;
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double dist = 2*tol;
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if ( !infinit )
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{
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curvPnt = curve->Value( u );
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@ -2559,7 +2559,8 @@ bool SMESH_MesherHelper::IsStructured( SMESH_subMesh* faceSM )
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//purpose : Return true if 2D mesh on FACE is ditorted
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//=======================================================================
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bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM,
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bool checkUV)
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{
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if ( !faceSM || faceSM->GetSubShape().ShapeType() != TopAbs_FACE )
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return false;
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@ -2577,6 +2578,7 @@ bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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double prevArea2D = 0;
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vector< const SMDS_MeshNode* > nodes;
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vector< gp_XY > uv;
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bool* toCheckUV = checkUV ? & checkUV : 0;
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while ( faceIt->more() && !haveBadFaces )
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{
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const SMDS_MeshElement* face = faceIt->next();
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@ -2608,7 +2610,7 @@ bool SMESH_MesherHelper::IsDistorted2D( SMESH_subMesh* faceSM )
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// get UVs
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uv.resize( nodes.size() );
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for ( size_t i = 0; i < nodes.size(); ++i )
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode );
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uv[ i ] = helper.GetNodeUV( F, nodes[ i ], inFaceNode, toCheckUV );
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// compare orientation of triangles
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for ( int iT = 0, nbT = nodes.size()-2; iT < nbT; ++iT )
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@ -120,7 +120,7 @@ class SMESH_EXPORT SMESH_MesherHelper
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/*!
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* \brief Return true if 2D mesh on FACE is distored
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*/
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static bool IsDistorted2D( SMESH_subMesh* faceSM );
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static bool IsDistorted2D( SMESH_subMesh* faceSM, bool checkUV=false );
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/*!
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* \brief Returns true if given node is medium
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@ -689,6 +689,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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list< Prism_3D::TPrismTopo > meshedPrism;
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list< TopoDS_Face > suspectSourceFaces;
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TopTools_ListIteratorOfListOfShape solidIt;
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bool selectBottom = false;
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while ( meshedSolids.Extent() < nbSolids )
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{
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@ -709,7 +710,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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prism.Clear();
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prism.myBottom = face;
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if ( !initPrism( prism, solid ) ||
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if ( !initPrism( prism, solid, selectBottom ) ||
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!compute( prism ))
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return false;
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@ -762,15 +763,24 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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while ( const TopoDS_Shape* f = faceIt->next() )
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{
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const TopoDS_Face& candidateF = TopoDS::Face( *f );
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if ( candidateF.IsSame( wFace )) continue;
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// select a source FACE: prismIt->myBottom or prismIt->myTop
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TopoDS_Face sourceF = prismIt->myBottom;
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for ( TopExp_Explorer v( prismIt->myTop, TopAbs_VERTEX ); v.More(); v.Next() )
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if ( myHelper->IsSubShape( v.Current(), candidateF )) {
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sourceF = prismIt->myTop;
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break;
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}
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prism.Clear();
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prism.myBottom = candidateF;
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mySetErrorToSM = false;
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if ( !myHelper->IsSubShape( candidateF, prismIt->myShape3D ) &&
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myHelper->IsSubShape( candidateF, solid ) &&
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myHelper ->IsSubShape( candidateF, solid ) &&
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!myHelper->GetMesh()->GetSubMesh( candidateF )->IsMeshComputed() &&
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initPrism( prism, solid ) &&
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initPrism( prism, solid, /*selectBottom=*/false ) &&
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!myHelper->GetMesh()->GetSubMesh( prism.myTop )->IsMeshComputed() &&
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project2dMesh( prismIt->myBottom, candidateF))
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!myHelper->GetMesh()->GetSubMesh( prism.myBottom )->IsMeshComputed() &&
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project2dMesh( sourceF, prism.myBottom ))
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{
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mySetErrorToSM = true;
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if ( !compute( prism ))
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@ -780,6 +790,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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meshedFaces.push_front( prism.myTop );
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meshedFaces.push_front( prism.myBottom );
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selectBottom = false;
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}
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meshedPrism.push_back( prism );
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meshedSolids.Add( solid );
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@ -802,6 +813,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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if ( meshedFaces.empty() )
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{
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meshedFaces.splice( meshedFaces.end(), suspectSourceFaces );
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selectBottom = true;
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}
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// find FACEs with local 1D hyps, which has to be computed by now,
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@ -822,6 +834,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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{
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if ( !meshedFaces.empty() ) meshedFaces.pop_back();
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meshedFaces.push_back( face ); // lower priority
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selectBottom = true;
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prevNbFaces = nbFaces;
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}
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}
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@ -836,6 +849,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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faceSM->ComputeStateEngine( SMESH_subMesh::COMPUTE );
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if ( !faceSM->IsEmpty() ) {
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meshedFaces.push_front( face ); // higher priority
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selectBottom = true;
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break;
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}
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else {
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@ -867,6 +881,7 @@ bool StdMeshers_Prism_3D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape& theSh
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meshedFaces.push_front( prism.myBottom );
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meshedPrism.push_back( prism );
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meshedSolids.Add( solid.Current() );
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selectBottom = true;
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}
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mySetErrorToSM = true;
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}
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@ -1071,7 +1086,7 @@ bool StdMeshers_Prism_3D::getWallFaces( Prism_3D::TPrismTopo & thePrism,
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StdMeshers_FaceSidePtr topSide = thePrism.myWallQuads[i].back()->side[ QUAD_TOP_SIDE ];
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const TopoDS_Edge & topE = topSide->Edge( 0 );
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if ( !myHelper->IsSubShape( topE, thePrism.myTop ))
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return toSM( error( TCom("Wrong source face (#") << shapeID( thePrism.myBottom )));
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return toSM( error( TCom("Wrong source face: #") << shapeID( thePrism.myBottom )));
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}
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return true;
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@ -1088,13 +1103,21 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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if ( _computeCanceled )
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return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
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// Assure the bottom is meshed
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SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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if ( ! NSProjUtils::MakeComputed( botSM ))
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return error( COMPERR_BAD_INPUT_MESH,
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TCom( "No mesher defined to compute the face #")
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<< shapeID( thePrism.myBottom ));
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// Make all side FACEs of thePrism meshed with quads
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if ( !computeWalls( thePrism ))
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return false;
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// Analyse mesh and geometry to find all block sub-shapes and submeshes
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// (after fixing IPAL52499 myBlock is used only as a holder of boundary nodes
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// and location of internal nodes is computed by StdMeshers_Sweeper)
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// (after fixing IPAL52499 myBlock is used as a holder of boundary nodes
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// and for 2D projection in hard cases where StdMeshers_Projection_2D fails;
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// location of internal nodes is usually computed by StdMeshers_Sweeper)
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if ( !myBlock.Init( myHelper, thePrism ))
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return toSM( error( myBlock.GetError()));
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@ -1123,6 +1146,7 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// Projections on the top and bottom faces are taken from nodes existing
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// on these faces; find correspondence between bottom and top nodes
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myUseBlock = false;
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myBotToColumnMap.clear();
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if ( !assocOrProjBottom2Top( bottomToTopTrsf, thePrism ) ) // it also fills myBotToColumnMap
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return false;
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@ -1132,8 +1156,11 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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// use transformation (issue 0020680, IPAL0052499)
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StdMeshers_Sweeper sweeper;
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double tol;
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// load boundary nodes
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if ( !myUseBlock )
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{
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// load boundary nodes into sweeper
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bool dummy;
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list< TopoDS_Edge >::const_iterator edge = thePrism.myBottomEdges.begin();
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for ( ; edge != thePrism.myBottomEdges.end(); ++edge )
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@ -1150,9 +1177,10 @@ bool StdMeshers_Prism_3D::compute(const Prism_3D::TPrismTopo& thePrism)
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for ( ; bot_column != myBotToColumnMap.end(); ++bot_column )
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sweeper.myIntColumns.push_back( & bot_column->second );
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const double tol = getSweepTolerance( thePrism );
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tol = getSweepTolerance( thePrism );
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}
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if ( sweeper.ComputeNodes( *myHelper, tol ))
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if ( !myUseBlock && sweeper.ComputeNodes( *myHelper, tol ))
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{
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}
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else // use block approach
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@ -2038,6 +2066,11 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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{
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return true;
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}
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NSProjUtils::TNodeNodeMap& n2nMap =
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(NSProjUtils::TNodeNodeMap&) TProjction2dAlgo::instance( this )->GetNodesMap();
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n2nMap.clear();
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myUseBlock = true;
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SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
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SMESH_subMesh * botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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@ -2047,7 +2080,13 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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SMESHDS_SubMesh * topSMDS = topSM->GetSubMeshDS();
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if ( topSMDS && topSMDS->NbElements() > 0 )
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topSM->ComputeStateEngine( SMESH_subMesh::CLEAN );
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{
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//topSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
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for ( SMDS_ElemIteratorPtr eIt = topSMDS->GetElements(); eIt->more(); )
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meshDS->RemoveFreeElement( eIt->next(), topSMDS, /*fromGroups=*/false );
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for ( SMDS_NodeIteratorPtr nIt = topSMDS->GetNodes(); nIt->more(); )
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meshDS->RemoveFreeNode( nIt->next(), topSMDS, /*fromGroups=*/false );
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}
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const TopoDS_Face& botFace = thePrism.myBottom; // oriented within
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const TopoDS_Face& topFace = thePrism.myTop; // the 3D SHAPE
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@ -2119,6 +2158,8 @@ bool StdMeshers_Prism_3D::projectBottomToTop( const gp_Trsf & bottom
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column.front() = botNode;
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column.back() = topNode;
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n2nMap.insert( n2nMap.end(), make_pair( botNode, topNode ));
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if ( _computeCanceled )
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return toSM( error( SMESH_ComputeError::New(COMPERR_CANCELED)));
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}
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@ -2270,6 +2311,15 @@ bool StdMeshers_Prism_3D::project2dMesh(const TopoDS_Face& theSrcFace,
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bool ok = projector2D->Compute( *myHelper->GetMesh(), theTgtFace );
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SMESH_subMesh* tgtSM = myHelper->GetMesh()->GetSubMesh( theTgtFace );
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if ( !ok && tgtSM->GetSubMeshDS() ) {
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//tgtSM->ComputeStateEngine( SMESH_subMesh::CLEAN ); -- avoid propagation of events
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SMESHDS_Mesh* meshDS = myHelper->GetMeshDS();
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SMESHDS_SubMesh* tgtSMDS = tgtSM->GetSubMeshDS();
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for ( SMDS_ElemIteratorPtr eIt = tgtSMDS->GetElements(); eIt->more(); )
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meshDS->RemoveFreeElement( eIt->next(), tgtSMDS, /*fromGroups=*/false );
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for ( SMDS_NodeIteratorPtr nIt = tgtSMDS->GetNodes(); nIt->more(); )
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meshDS->RemoveFreeNode( nIt->next(), tgtSMDS, /*fromGroups=*/false );
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}
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tgtSM->ComputeStateEngine ( SMESH_subMesh::CHECK_COMPUTE_STATE );
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tgtSM->ComputeSubMeshStateEngine( SMESH_subMesh::CHECK_COMPUTE_STATE );
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@ -2785,7 +2835,8 @@ void StdMeshers_PrismAsBlock::Clear()
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//=======================================================================
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bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
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const TopoDS_Shape& shape3D)
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const TopoDS_Shape& shape3D,
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const bool selectBottom)
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{
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myHelper->SetSubShape( shape3D );
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@ -2884,19 +2935,23 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
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// use thePrism.myBottom
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if ( !thePrism.myBottom.IsNull() )
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{
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if ( botSM ) {
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if ( botSM ) { // <-- not quad geom or mesh on botSM
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if ( ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
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std::swap( botSM, topSM );
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if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom ))
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if ( !botSM || ! botSM->GetSubShape().IsSame( thePrism.myBottom )) {
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if ( !selectBottom )
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return toSM( error( COMPERR_BAD_INPUT_MESH,
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"Incompatible non-structured sub-meshes"));
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std::swap( botSM, topSM );
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thePrism.myBottom = TopoDS::Face( botSM->GetSubShape() );
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}
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}
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else {
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}
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else if ( !selectBottom ) {
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botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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}
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}
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else if ( !botSM ) // find a proper bottom
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if ( !botSM ) // find a proper bottom
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{
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// composite walls or not prism shape
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for ( TopExp_Explorer f( shape3D, TopAbs_FACE ); f.More(); f.Next() )
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@ -2906,12 +2961,18 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
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{
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thePrism.Clear();
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thePrism.myBottom = TopoDS::Face( f.Current() );
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if ( initPrism( thePrism, shape3D ))
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if ( initPrism( thePrism, shape3D, /*selectBottom=*/false ))
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{
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botSM = myHelper->GetMesh()->GetSubMesh( thePrism.myBottom );
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topSM = myHelper->GetMesh()->GetSubMesh( thePrism.myTop );
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if ( botSM->IsEmpty() && !topSM->IsEmpty() )
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thePrism.SetUpsideDown();
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return true;
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}
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return toSM( error( COMPERR_BAD_SHAPE ));
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}
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}
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return toSM( error( COMPERR_BAD_SHAPE ));
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}
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// find vertex 000 - the one with smallest coordinates (for easy DEBUG :-)
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TopoDS_Vertex V000;
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@ -2943,7 +3004,7 @@ bool StdMeshers_Prism_3D::initPrism(Prism_3D::TPrismTopo& thePrism,
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thePrism.myNbEdgesInWires, V000 );
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// Get Wall faces corresponding to the ordered bottom edges and the top FACE
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if ( !getWallFaces( thePrism, nbFaces ))
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if ( !getWallFaces( thePrism, nbFaces )) // it also sets thePrism.myTop
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return false; //toSM( error(COMPERR_BAD_SHAPE, "Can't find side faces"));
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if ( topSM )
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@ -3887,7 +3948,7 @@ gp_Pnt StdMeshers_PrismAsBlock::TSideFace::Value(const Standard_Real U,
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TopoDS_Shape s = myHelper.GetSubShapeByNode( nn[0], myHelper.GetMeshDS() );
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if ( s.ShapeType() != TopAbs_EDGE )
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s = myHelper.GetSubShapeByNode( nn[2], myHelper.GetMeshDS() );
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if ( s.ShapeType() == TopAbs_EDGE )
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if ( !s.IsNull() && s.ShapeType() == TopAbs_EDGE )
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edge = TopoDS::Edge( s );
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}
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if ( !edge.IsNull() )
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@ -482,7 +482,9 @@ public:
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* \brief Analyse shape geometry and mesh.
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* If there are triangles on one of faces, it becomes 'bottom'
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*/
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bool initPrism(Prism_3D::TPrismTopo& thePrism, const TopoDS_Shape& theSolid);
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bool initPrism(Prism_3D::TPrismTopo& thePrism,
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const TopoDS_Shape& theSolid,
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const bool selectBottom = true);
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/*!
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* \brief Fill thePrism.myWallQuads and thePrism.myTopEdges
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@ -556,6 +558,7 @@ private:
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bool myProjectTriangles;
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bool mySetErrorToSM;
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bool myUseBlock;
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StdMeshers_PrismAsBlock myBlock;
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SMESH_MesherHelper* myHelper;
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@ -1942,6 +1942,9 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
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// 2. face sets
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int assocRes;
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for ( int iAttempt = 0; iAttempt < 2; ++iAttempt )
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{
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set<const SMDS_MeshElement*> Elems1, Elems2;
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for ( int is2 = 0; is2 < 2; ++is2 )
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{
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@ -1953,7 +1956,7 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
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if ( !helper->IsRealSeam( is2 ? edge2 : edge1 ))
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||||
{
|
||||
while ( eIt->more() ) elems.insert( eIt->next() );
|
||||
while ( eIt->more() ) elems.insert( elems.end(), eIt->next() );
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -2024,15 +2027,24 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
|
||||
} // case on a sphere
|
||||
} // loop on 2 faces
|
||||
|
||||
// int quadFactor = (*Elems1.begin())->IsQuadratic() ? 2 : 1;
|
||||
|
||||
node1To2Map.clear();
|
||||
int res = SMESH_MeshEditor::FindMatchingNodes( Elems1, Elems2,
|
||||
assocRes = SMESH_MeshEditor::FindMatchingNodes( Elems1, Elems2,
|
||||
vNode1, vNode2,
|
||||
eNode1[0], eNode2[0],
|
||||
node1To2Map);
|
||||
if ( res != SMESH_MeshEditor::SEW_OK )
|
||||
RETURN_BAD_RESULT("FindMatchingNodes() result " << res );
|
||||
if (( assocRes != SMESH_MeshEditor::SEW_OK ) &&
|
||||
( eNode1[1] || eNode2[1] )) // there is another node to try (on a closed EDGE)
|
||||
{
|
||||
node1To2Map.clear();
|
||||
if ( eNode1[1] ) std::swap( eNode1[0], eNode1[1] );
|
||||
else std::swap( eNode2[0], eNode2[1] );
|
||||
continue; // one more attempt
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
if ( assocRes != SMESH_MeshEditor::SEW_OK )
|
||||
RETURN_BAD_RESULT("FindMatchingNodes() result " << assocRes );
|
||||
|
||||
// On a sphere, add matching nodes on the edge
|
||||
|
||||
|
@ -568,6 +568,7 @@ namespace {
|
||||
vector< gp_XYZ > srcPnts, tgtPnts;
|
||||
srcPnts.reserve( totNbSeg );
|
||||
tgtPnts.reserve( totNbSeg );
|
||||
gp_XYZ srcBC( 0,0,0 ), tgtBC( 0,0,0 );
|
||||
for ( size_t iW = 0; iW < srcWires.size(); ++iW )
|
||||
{
|
||||
const double minSegLen = srcWires[iW]->Length() / totNbSeg;
|
||||
@ -584,6 +585,8 @@ namespace {
|
||||
tgtPnts.push_back( tgtWires[iW]->Value3d( tgtU ).XYZ() );
|
||||
srcU += srcDu;
|
||||
tgtU += tgtDu;
|
||||
srcBC += srcPnts.back();
|
||||
tgtBC += tgtPnts.back();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -596,6 +599,8 @@ namespace {
|
||||
const int nbTestPnt = 20;
|
||||
const size_t iStep = Max( 1, int( srcPnts.size() / nbTestPnt ));
|
||||
// check boundary
|
||||
gp_Pnt trsfTgt = trsf.Transform( srcBC / srcPnts.size() );
|
||||
trsfIsOK = ( trsfTgt.SquareDistance( tgtBC / tgtPnts.size() ) < tol*tol );
|
||||
for ( size_t i = 0; ( i < srcPnts.size() && trsfIsOK ); i += iStep )
|
||||
{
|
||||
gp_Pnt trsfTgt = trsf.Transform( srcPnts[i] );
|
||||
@ -606,8 +611,8 @@ namespace {
|
||||
{
|
||||
BRepAdaptor_Surface srcSurf( srcFace );
|
||||
gp_Pnt srcP =
|
||||
srcSurf.Value( 0.5 * ( srcSurf.FirstUParameter() + srcSurf.LastUParameter() ),
|
||||
0.5 * ( srcSurf.FirstVParameter() + srcSurf.LastVParameter() ));
|
||||
srcSurf.Value( 0.321 * ( srcSurf.FirstUParameter() + srcSurf.LastUParameter() ),
|
||||
0.123 * ( srcSurf.FirstVParameter() + srcSurf.LastVParameter() ));
|
||||
gp_Pnt tgtTrsfP = trsf.Transform( srcP );
|
||||
TopLoc_Location loc;
|
||||
GeomAPI_ProjectPointOnSurf& proj = helper.GetProjector( tgtFace, loc, 0.1*tol );
|
||||
@ -888,10 +893,9 @@ namespace {
|
||||
case SMDS_TOP_EDGE: {
|
||||
TopoDS_Shape srcEdge = srcHelper.GetSubShapeByNode( srcNode, srcHelper.GetMeshDS() );
|
||||
TopoDS_Edge tgtEdge = TopoDS::Edge( shape2ShapeMap( srcEdge, /*isSrc=*/true ));
|
||||
tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtEdge ));
|
||||
double U = srcHelper.GetNodeU( TopoDS::Edge( srcEdge ), srcNode );
|
||||
double U = Precision::Infinite();
|
||||
helper.CheckNodeU( tgtEdge, n, U, Precision::PConfusion());
|
||||
n->SetPosition(SMDS_PositionPtr(new SMDS_EdgePosition( U )));
|
||||
tgtMeshDS->SetNodeOnEdge( n, TopoDS::Edge( tgtEdge ), U );
|
||||
break;
|
||||
}
|
||||
case SMDS_TOP_VERTEX: {
|
||||
@ -922,12 +926,12 @@ namespace {
|
||||
*/
|
||||
//================================================================================
|
||||
|
||||
void fixDistortedFaces( SMESH_MesherHelper& helper,
|
||||
bool fixDistortedFaces( SMESH_MesherHelper& helper,
|
||||
TSideVector& tgtWires )
|
||||
{
|
||||
SMESH_subMesh* faceSM = helper.GetMesh()->GetSubMesh( helper.GetSubShape() );
|
||||
|
||||
if ( helper.IsDistorted2D( faceSM ))
|
||||
if ( helper.IsDistorted2D( faceSM, /*checkUV=*/false ))
|
||||
{
|
||||
SMESH_MeshEditor editor( helper.GetMesh() );
|
||||
SMESHDS_SubMesh* smDS = faceSM->GetSubMeshDS();
|
||||
@ -965,7 +969,12 @@ namespace {
|
||||
set<const SMDS_MeshNode*> fixedNodes;
|
||||
editor.Smooth( faces, fixedNodes, algo, /*nbIterations=*/ 10,
|
||||
/*theTgtAspectRatio=*/1.0, /*the2D=*/!isPlanar);
|
||||
|
||||
helper.ToFixNodeParameters( true );
|
||||
|
||||
return !helper.IsDistorted2D( faceSM, /*checkUV=*/true );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
@ -1048,25 +1057,28 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( err && !err->IsOK() )
|
||||
return error( err );
|
||||
|
||||
bool done = false;
|
||||
bool projDone = false;
|
||||
|
||||
if ( !done )
|
||||
if ( !projDone )
|
||||
{
|
||||
// try to project from the same face with different location
|
||||
done = projectPartner( tgtFace, srcFace, tgtWires, srcWires,
|
||||
projDone = projectPartner( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed );
|
||||
}
|
||||
if ( !done )
|
||||
if ( !projDone )
|
||||
{
|
||||
// projection in case if the faces are similar in 2D space
|
||||
done = projectBy2DSimilarity( tgtFace, srcFace, tgtWires, srcWires,
|
||||
projDone = projectBy2DSimilarity( tgtFace, srcFace, tgtWires, srcWires,
|
||||
shape2ShapeMap, _src2tgtNodes, is1DComputed);
|
||||
}
|
||||
|
||||
SMESH_MesherHelper helper( theMesh );
|
||||
helper.SetSubShape( tgtFace );
|
||||
|
||||
if ( !done )
|
||||
// it will remove mesh built on edges and vertices in failure case
|
||||
MeshCleaner cleaner( tgtSubMesh );
|
||||
|
||||
if ( !projDone )
|
||||
{
|
||||
_src2tgtNodes.clear();
|
||||
// --------------------
|
||||
@ -1166,10 +1178,6 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( mapper.GetErrorCode() != SMESH_Pattern::ERR_OK )
|
||||
return error("Can't make mesh by source mesh pattern");
|
||||
|
||||
// it will remove mesh built by pattern mapper on edges and vertices
|
||||
// in failure case
|
||||
MeshCleaner cleaner( tgtSubMesh );
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// mapper doesn't take care of nodes already existing on edges and vertices,
|
||||
// so we must merge nodes created by it with existing ones
|
||||
@ -1329,14 +1337,6 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
if ( nbFaceBeforeMerge != nbFaceAtferMerge && !helper.HasDegeneratedEdges() )
|
||||
return error(COMPERR_BAD_INPUT_MESH, "Probably invalid node parameters on geom faces");
|
||||
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can create distorted faces by placing nodes out of the FACE
|
||||
// boundary -- fix bad faces by smoothing
|
||||
// ----------------------------------------------------------------
|
||||
|
||||
fixDistortedFaces( helper, tgtWires );
|
||||
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can't create quadratic elements, so convert if needed
|
||||
// ----------------------------------------------------------------
|
||||
@ -1355,11 +1355,18 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
editor.ConvertToQuadratic(/*theForce3d=*/false, tgtFaces, false);
|
||||
}
|
||||
|
||||
cleaner.Release(); // not to remove mesh
|
||||
|
||||
} // end of projection using Pattern mapping
|
||||
|
||||
|
||||
if ( !projDone || is1DComputed )
|
||||
// ----------------------------------------------------------------
|
||||
// The mapper can create distorted faces by placing nodes out of the FACE
|
||||
// boundary, also bad face can be created if EDGEs already discretized
|
||||
// --> fix bad faces by smoothing
|
||||
// ----------------------------------------------------------------
|
||||
if ( !fixDistortedFaces( helper, tgtWires ))
|
||||
return error("Invalid mesh generated");
|
||||
|
||||
// ---------------------------
|
||||
// Check elements orientation
|
||||
// ---------------------------
|
||||
@ -1405,6 +1412,8 @@ bool StdMeshers_Projection_2D::Compute(SMESH_Mesh& theMesh, const TopoDS_Shape&
|
||||
}
|
||||
}
|
||||
|
||||
cleaner.Release(); // not to remove mesh
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user