mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-28 02:10:35 +05:00
PAL13460 (PAL EDF 301 force the mesh to go through a point)
add generic method AddElement(const vector<const SMDS_MeshNode*> & node, const SMDSAbs_ElementType type, const bool isPoly, const int ID=0)
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@ -96,6 +96,137 @@ myMesh( theMesh )
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{
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}
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//=======================================================================
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/*!
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* \brief Add element
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*/
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//=======================================================================
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SMDS_MeshElement*
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SMESH_MeshEditor::AddElement(const vector<const SMDS_MeshNode*> & node,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID)
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{
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SMDS_MeshElement* e = 0;
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int nbnode = node.size();
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SMESHDS_Mesh* mesh = GetMeshDS();
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switch ( type ) {
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case SMDSAbs_Edge:
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if ( nbnode == 2 )
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if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], ID);
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else e = mesh->AddEdge (node[0], node[1] );
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else if ( nbnode == 3 )
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if ( ID ) e = mesh->AddEdgeWithID(node[0], node[1], node[2], ID);
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else e = mesh->AddEdge (node[0], node[1], node[2] );
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break;
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case SMDSAbs_Face:
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if ( !isPoly ) {
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if (nbnode == 3)
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if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], ID);
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else e = mesh->AddFace (node[0], node[1], node[2] );
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else if (nbnode == 4)
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if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3] );
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else if (nbnode == 6)
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if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[3],
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node[4], node[5] );
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else if (nbnode == 8)
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if ( ID ) e = mesh->AddFaceWithID(node[0], node[1], node[2], node[2],
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node[3], node[4], node[5], node[2], ID);
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else e = mesh->AddFace (node[0], node[1], node[2], node[2],
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node[3], node[4], node[5], node[2] );
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} else {
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if ( ID ) e = mesh->AddPolygonalFaceWithID(node, ID);
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else e = mesh->AddPolygonalFace (node );
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}
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break;
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case SMDSAbs_Volume:
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if ( !isPoly ) {
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if (nbnode == 4)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3] );
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else if (nbnode == 5)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4] );
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else if (nbnode == 6)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5] );
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else if (nbnode == 8)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7] );
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else if (nbnode == 10)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9] );
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else if (nbnode == 13)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12] );
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else if (nbnode == 15)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14] );
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else if (nbnode == 20)
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if ( ID ) e = mesh->AddVolumeWithID(node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19],ID);
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else e = mesh->AddVolume (node[0], node[1], node[2], node[3],
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node[4], node[5], node[6], node[7],
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node[8], node[9], node[10],node[11],
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node[12],node[13],node[14],node[15],
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node[16],node[17],node[18],node[19] );
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}
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}
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return e;
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}
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//=======================================================================
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/*!
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* \brief Add element
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*/
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//=======================================================================
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SMDS_MeshElement* SMESH_MeshEditor::AddElement(const vector<int> & nodeIDs,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID)
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{
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vector<const SMDS_MeshNode*> nodes;
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nodes.reserve( nodeIDs.size() );
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vector<int>::const_iterator id = nodeIDs.begin();
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while ( id != nodeIDs.end() ) {
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if ( const SMDS_MeshNode* node = GetMeshDS()->FindNode( *id++ ))
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nodes.push_back( node );
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else
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return 0;
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}
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return AddElement( nodes, type, isPoly, ID );
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}
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//=======================================================================
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//function : Remove
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//purpose : Remove a node or an element.
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@ -3191,7 +3322,8 @@ void SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
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const gp_Ax1& theAxis,
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const double theAngle,
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const int theNbSteps,
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const double theTol)
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const double theTol,
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const bool theMakeWalls)
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{
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myLastCreatedElems.Clear();
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myLastCreatedNodes.Clear();
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@ -3290,8 +3422,9 @@ void SMESH_MeshEditor::RotationSweep(TIDSortedElemSet & theElems,
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sweepElement( aMesh, elem, newNodesItVec, newElemsMap[elem], theNbSteps, myLastCreatedElems );
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}
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makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes, theElems, theNbSteps, myLastCreatedElems );
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if ( theMakeWalls )
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makeWalls( aMesh, mapNewNodes, newElemsMap, mapElemNewNodes,
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theElems, theNbSteps, myLastCreatedElems );
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}
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@ -4114,7 +4247,7 @@ void SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
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}
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// find transformed nodes
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const SMDS_MeshNode* nodes[8];
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vector<const SMDS_MeshNode*> nodes(nbNodes);
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int iNode = 0;
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SMDS_ElemIteratorPtr itN = elem->nodesIterator();
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while ( itN->more() ) {
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@ -4129,63 +4262,14 @@ void SMESH_MeshEditor::Transform (TIDSortedElemSet & theElems,
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continue; // not all nodes transformed
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if ( theCopy ) {
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// add a new element
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switch ( elemType ) {
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case SMDSAbs_Edge:
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if ( nbNodes == 2 )
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myLastCreatedElems.Append(aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ] ));
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else
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myLastCreatedElems.Append(aMesh->AddEdge( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
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break;
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case SMDSAbs_Face:
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if ( nbNodes == 3 )
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myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] ));
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else if(nbNodes==4)
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myLastCreatedElems.Append(aMesh->AddFace( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ]));
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else if(nbNodes==6)
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myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
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nodes[4], nodes[5]));
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else // nbNodes==8
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myLastCreatedElems.Append(aMesh->AddFace(nodes[0], nodes[1], nodes[2], nodes[3],
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nodes[4], nodes[5], nodes[6], nodes[7]));
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break;
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case SMDSAbs_Volume:
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if ( nbNodes == 4 )
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myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ] ));
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else if ( nbNodes == 8 )
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myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
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nodes[ 4 ], nodes[ 5 ], nodes[ 6 ] , nodes[ 7 ]));
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else if ( nbNodes == 6 )
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myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
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nodes[ 4 ], nodes[ 5 ]));
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else if ( nbNodes == 5 )
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myLastCreatedElems.Append(aMesh->AddVolume( nodes[ 0 ], nodes[ 1 ], nodes[ 2 ] , nodes[ 3 ],
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nodes[ 4 ]));
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else if(nbNodes==10)
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myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
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nodes[5], nodes[6], nodes[7], nodes[8], nodes[9]));
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else if(nbNodes==13)
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myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
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nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
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nodes[10], nodes[11], nodes[12]));
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else if(nbNodes==15)
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myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
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nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
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nodes[10], nodes[11], nodes[12], nodes[13], nodes[14]));
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else // nbNodes==20
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myLastCreatedElems.Append(aMesh->AddVolume(nodes[0], nodes[1], nodes[2], nodes[3], nodes[4],
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nodes[5], nodes[6], nodes[7], nodes[8], nodes[9],
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nodes[10], nodes[11], nodes[12], nodes[13], nodes[14],
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nodes[15], nodes[16], nodes[17], nodes[18], nodes[19]));
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break;
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default:;
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}
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if ( SMDS_MeshElement* elem = AddElement( nodes, elem->GetType(), elem->IsPoly() ))
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myLastCreatedElems.Append( elem );
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}
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else
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{
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// reverse element as it was reversed by transformation
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if ( nbNodes > 2 )
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aMesh->ChangeElementNodes( elem, nodes, nbNodes );
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aMesh->ChangeElementNodes( elem, &nodes[0], nbNodes );
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}
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}
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}
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@ -6276,28 +6360,21 @@ void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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if( elem && elem->IsQuadratic())
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{
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int id = elem->GetID();
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int nbNodes = elem->NbNodes(), idx = 0;
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vector<const SMDS_MeshNode *> aNds;
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int nbNodes = elem->NbNodes();
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vector<const SMDS_MeshNode *> aNds, mediumNodes;
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aNds.reserve( nbNodes );
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mediumNodes.reserve( nbNodes );
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for(int i = 0; i < nbNodes; i++)
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{
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const SMDS_MeshNode* n = elem->GetNode(i);
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if( elem->IsMediumNode( n ) )
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{
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if ( n->GetPosition()->GetShapeId() != theShapeID )
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meshDS->RemoveFreeNode( n, meshDS->MeshElements
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( n->GetPosition()->GetShapeId() ));
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else
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meshDS->RemoveFreeNode( n, theSm );
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}
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mediumNodes.push_back( n );
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else
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aNds.push_back( n );
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}
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idx = aNds.size();
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if( !idx ) continue;
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if( aNds.empty() ) continue;
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SMDSAbs_ElementType aType = elem->GetType();
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//remove old quadratic elements
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@ -6305,42 +6382,30 @@ void SMESH_MeshEditor::RemoveQuadElem(SMESHDS_SubMesh * theSm,
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if ( theSm )
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theSm->RemoveElement( elem );
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SMDS_MeshElement * NewElem = 0;
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switch(aType)
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{
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case SMDSAbs_Edge:
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NewElem = meshDS->AddEdgeWithID( aNds[0], aNds[1] ,id );
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break;
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case SMDSAbs_Face:
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if( idx==3 ) NewElem = meshDS->AddFaceWithID( aNds[0],
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aNds[1], aNds[2], id );
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if( idx==4 ) NewElem = meshDS->AddFaceWithID( aNds[0],
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aNds[1], aNds[2], aNds[3],id );
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break;
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case SMDSAbs_Volume:
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if( idx==4 ) NewElem = meshDS->AddVolumeWithID( aNds[0],
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aNds[1], aNds[2], aNds[3], id );
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if( idx==6 ) NewElem = meshDS->AddVolumeWithID( aNds[0],
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aNds[1], aNds[2], aNds[3],
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aNds[4], aNds[5], id );
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if( idx==8 ) NewElem = meshDS->AddVolumeWithID(aNds[0],
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aNds[1], aNds[2], aNds[3],
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aNds[4], aNds[5], aNds[6],
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aNds[7] ,id );
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break;
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default:
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break;
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}
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SMDS_MeshElement * NewElem = AddElement( aNds, aType, false, id );
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if ( NewElem )
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AddToSameGroups(NewElem, elem, meshDS);
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if ( NewElem != elem )
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RemoveElemFromGroups (elem, meshDS);
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if( theSm && NewElem )
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theSm->AddElement( NewElem );
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// remove medium nodes
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vector<const SMDS_MeshNode*>::iterator nIt = mediumNodes.begin();
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for ( ; nIt != mediumNodes.end(); ++nIt ) {
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const SMDS_MeshNode* n = *nIt;
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if ( n->NbInverseNodes() == 0 ) {
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if ( n->GetPosition()->GetShapeId() != theShapeID )
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meshDS->RemoveFreeNode( n, meshDS->MeshElements
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( n->GetPosition()->GetShapeId() ));
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else
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meshDS->RemoveFreeNode( n, theSm );
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}
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}
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}
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}
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}
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//=======================================================================
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//function : ConvertFromQuadratic
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//purpose :
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@ -79,6 +79,21 @@ public:
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SMESH_MeshEditor( SMESH_Mesh* theMesh );
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/*!
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* \brief Add element
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*/
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SMDS_MeshElement* AddElement(const std::vector<const SMDS_MeshNode*> & nodes,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID = 0);
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/*!
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* \brief Add element
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*/
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SMDS_MeshElement* AddElement(const std::vector<int> & nodeIDs,
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const SMDSAbs_ElementType type,
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const bool isPoly,
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const int ID = 0);
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bool Remove (const std::list< int >& theElemIDs, const bool isNodes);
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// Remove a node or an element.
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// Modify a compute state of sub-meshes which become empty
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@ -167,7 +182,8 @@ public:
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const gp_Ax1& theAxis,
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const double theAngle,
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const int theNbSteps,
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const double theToler);
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const double theToler,
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const bool theMakeWalls=true);
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// Generate new elements by rotation of theElements around theAxis
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// by theAngle by theNbSteps
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