0021711: [CEA 579] Simplify Properties dialog accordingly to dimension of mesh

Additional patch for store/restore visual parameters
This commit is contained in:
vsr 2012-10-04 15:40:50 +00:00
parent 052ef39f86
commit 3f2f87b248

View File

@ -165,6 +165,8 @@
#include <Standard_ErrorHandler.hxx>
#include <NCollection_DataMap.hxx>
#include <Basics_Utils.hxx>
//To disable automatic genericobj management, the following line should be commented.
//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
#define WITHGENERICOBJ
@ -5215,9 +5217,9 @@ SALOMEDS::Color SMESHGUI::getUniqueColor( const QList<SALOMEDS::Color>& theReser
return aSColor;
}
const char gSeparator = '_'; // character used to separate parameter names
const char gDigitsSep = ':'; // character used to separate numeric parameter values (color = r:g:b)
const char gPathSep = '|'; // character used to separate paths
const char* gSeparator = "_"; // character used to separate parameter names
const char* gDigitsSep = ":"; // character used to separate numeric parameter values (color = r:g:b)
const char* gPathSep = "|"; // character used to separate paths
/*!
* \brief Store visual parameters
@ -5227,6 +5229,9 @@ const char gPathSep = '|'; // character used to separate paths
*/
void SMESHGUI::storeVisualParameters (int savePoint)
{
// localizing
Kernel_Utils::Localizer loc;
SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
if (!appStudy || !appStudy->studyDS())
return;
@ -5370,6 +5375,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
bool isE = aMode & SMESH_Actor::eEdges;
bool isF = aMode & SMESH_Actor::eFaces;
bool isV = aMode & SMESH_Actor::eVolumes;
bool is0d = aMode & SMESH_Actor::e0DElements;
bool isB = aMode & SMESH_Actor::eBallElem;
QString modeStr ("e");
modeStr += gDigitsSep; modeStr += QString::number(isE);
@ -5377,53 +5384,92 @@ void SMESHGUI::storeVisualParameters (int savePoint)
modeStr += gDigitsSep; modeStr += QString::number(isF);
modeStr += gDigitsSep; modeStr += "v";
modeStr += gDigitsSep; modeStr += QString::number(isV);
modeStr += gDigitsSep; modeStr += "0d";
modeStr += gDigitsSep; modeStr += QString::number(is0d);
modeStr += gDigitsSep; modeStr += "b";
modeStr += gDigitsSep; modeStr += QString::number(isB);
param = vtkParam + "Entities";
ip->setParameter(entry, param, modeStr.toLatin1().data());
// Colors (surface:edge:)
// Colors
vtkFloatingPointType r, g, b;
int delta;
aSmeshActor->GetSufaceColor(r, g, b, delta);
QString colorStr ("surface");
colorStr += gDigitsSep; colorStr += QString::number(r);
colorStr += gDigitsSep; colorStr += QString::number(g);
colorStr += gDigitsSep; colorStr += QString::number(b);
QStringList colorStr;
colorStr << "surface";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
colorStr += gDigitsSep; colorStr += "backsurface";
colorStr += gDigitsSep; colorStr += QString::number(delta);
colorStr << "backsurface";
colorStr << QString::number(delta);
aSmeshActor->GetVolumeColor(r, g, b, delta);
colorStr << "volume";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
colorStr << QString::number(delta);
aSmeshActor->GetEdgeColor(r, g, b);
colorStr += gDigitsSep; colorStr += "edge";
colorStr += gDigitsSep; colorStr += QString::number(r);
colorStr += gDigitsSep; colorStr += QString::number(g);
colorStr += gDigitsSep; colorStr += QString::number(b);
colorStr << "edge";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
aSmeshActor->GetNodeColor(r, g, b);
colorStr += gDigitsSep; colorStr += "node";
colorStr += gDigitsSep; colorStr += QString::number(r);
colorStr += gDigitsSep; colorStr += QString::number(g);
colorStr += gDigitsSep; colorStr += QString::number(b);
colorStr << "node";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
aSmeshActor->GetOutlineColor(r, g, b);
colorStr += gDigitsSep; colorStr += "outline";
colorStr += gDigitsSep; colorStr += QString::number(r);
colorStr += gDigitsSep; colorStr += QString::number(g);
colorStr += gDigitsSep; colorStr += QString::number(b);
colorStr << "outline";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
aSmeshActor->Get0DColor(r, g, b);
colorStr << "elem0d";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
aSmeshActor->GetBallColor(r, g, b);
colorStr << "ball";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
aSmeshActor->GetFacesOrientationColor(r, g, b);
colorStr << "orientation";
colorStr << QString::number(r);
colorStr << QString::number(g);
colorStr << QString::number(b);
param = vtkParam + "Colors";
ip->setParameter(entry, param, colorStr.toLatin1().data());
ip->setParameter(entry, param, qPrintable(colorStr.join(gDigitsSep)));
// Sizes of lines and points
QString sizeStr ("line");
sizeStr += gDigitsSep; sizeStr += QString::number((int)aSmeshActor->GetLineWidth());
sizeStr += gDigitsSep; sizeStr += "shrink";
sizeStr += gDigitsSep; sizeStr += QString::number(aSmeshActor->GetShrinkFactor());
// Sizes
QStringList sizeStr;
sizeStr << "line";
sizeStr << QString::number((int)aSmeshActor->GetLineWidth());
sizeStr << "outline";
sizeStr << QString::number((int)aSmeshActor->GetOutlineWidth());
sizeStr << "elem0d";
sizeStr << QString::number((int)aSmeshActor->Get0DSize());
sizeStr << "ball";
sizeStr << QString::number((int)aSmeshActor->GetBallSize());
sizeStr << "shrink";
sizeStr << QString::number(aSmeshActor->GetShrinkFactor());
sizeStr << "orientation";
sizeStr << QString::number(aSmeshActor->GetFacesOrientationScale());
sizeStr << QString::number(aSmeshActor->GetFacesOrientation3DVectors());
param = vtkParam + "Sizes";
ip->setParameter(entry, param, sizeStr.toLatin1().data());
ip->setParameter(entry, param, qPrintable(sizeStr.join(gDigitsSep)));
// Point marker
QString markerStr;
@ -5509,6 +5555,9 @@ typedef std::map<int, TPlaneInfoList> TPlaneInfoMap;
*/
void SMESHGUI::restoreVisualParameters (int savePoint)
{
// localizing
Kernel_Utils::Localizer loc;
SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
if (!appStudy || !appStudy->studyDS())
return;
@ -5745,95 +5794,279 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
// Displayed entities
else if (paramNameStr == "Entities") {
QStringList mode = val.split(gDigitsSep, QString::SkipEmptyParts);
if (mode.count() == 6) {
if (mode[0] != "e" || mode[2] != "f" || mode[4] != "v") {
MESSAGE("Invalid order of data in Entities, must be: "
"e:0/1:f:0/1:v:0/1");
}
else {
unsigned int aMode = aSmeshActor->GetEntityMode();
unsigned int aNewMode =
(int(SMESH_Actor::eEdges ) * mode[1].toInt()) |
(int(SMESH_Actor::eFaces ) * mode[3].toInt()) |
(int(SMESH_Actor::eVolumes) * mode[5].toInt());
if (aNewMode != aMode)
aSmeshActor->SetEntityMode(aNewMode);
int aEntityMode = SMESH_Actor::eAllEntity;
for ( int i = 0; i < mode.count(); i+=2 ) {
if ( i < mode.count()-1 ) {
QString type = mode[i];
bool val = mode[i+1].toInt();
if ( type == "e" && !val )
aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
else if ( type == "f" && !val )
aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
else if ( type == "v" && !val )
aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
else if ( type == "0d" && !val )
aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
else if ( type == "b" && !val )
aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
}
}
aSmeshActor->SetEntityMode( aEntityMode );
}
// Colors
else if (paramNameStr == "Colors") {
QStringList colors = val.split(gDigitsSep, QString::SkipEmptyParts);
if (colors.count() == 16 || colors.count() == 18 ) {
if (colors[0] != "surface" || colors[4] != "backsurface" ||
(colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
(colors.count() == 18 && colors[14] != "outline")) {
MESSAGE("Invalid order of data in Colors, must be: "
"surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
QColor nodeColor;
QColor edgeColor;
QColor faceColor;
QColor volumeColor;
QColor elem0dColor;
QColor ballColor;
QColor outlineColor;
QColor orientationColor;
int deltaF;
int deltaV;
QColor c;
double r, g, b;
bool bOk;
// below lines are required to get default values for delta coefficients
// of backface color for faces and color of reversed volumes
SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
for ( int i = 0; i < colors.count(); i++ ) {
QString type = colors[i];
if ( type == "surface" ) {
// face color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
faceColor.setRgbF( r, g, b );
i += 3;
}
else {
int delta = 0;
float er,eg,eb;
float nr,ng,nb;
vtkFloatingPointType otr,otg,otb;
//Old case backsurface color is independent
if( colors.count() == 16 ) {
QColor ffc;
SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
er = colors[9].toFloat();
eg = colors[10].toFloat();
eb = colors[11].toFloat();
nr = colors[13].toFloat();
ng = colors[14].toFloat();
nb = colors[15].toFloat();
SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
} else {
//New case backsurface color depends on surface color
delta = colors[5].toInt();
er = colors[7].toFloat();
eg = colors[8].toFloat();
eb = colors[9].toFloat();
nr = colors[11].toFloat();
ng = colors[12].toFloat();
nb = colors[13].toFloat();
otr = colors[15].toFloat();
otg = colors[16].toFloat();
otb = colors[17].toFloat();
else if ( type == "backsurface" ) {
// backface color can be defined in several ways
// - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
// - in latest versions, it is set as delta coefficient
bool rgbOk = false, deltaOk;
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
int delta = colors[i+1].toInt( &deltaOk );
i++; // shift index
if ( i+1 < colors.count() ) // index is shifted to 1
g = colors[i+1].toDouble( &rgbOk );
if ( rgbOk ) i++; // shift index
if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
b = colors[i+1].toDouble( &rgbOk );
if ( rgbOk ) i++;
// - as currently there's no way to set directly backsurface color as it was before,
// we ignore old dump where r,g,b triple was set
// - also we check that delta parameter is set properly
if ( !rgbOk && deltaOk )
deltaF = delta;
}
aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
aSmeshActor->SetEdgeColor(er,eg,eb);
aSmeshActor->SetNodeColor(nr,ng,nb);
aSmeshActor->SetOutlineColor(otr,otg,otb);
else if ( type == "volume" ) {
// volume color is set by 4 values r:g:b:delta, where
// - r,g,b - is a normal volume rgb color components
// - delta - is a reversed volume color delta coefficient
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+4 >= colors.count() ) break; // format error
int delta = colors[i+4].toInt( &bOk );
if ( !bOk ) break; // format error
volumeColor.setRgbF( r, g, b );
deltaV = delta;
i += 4;
}
else if ( type == "edge" ) {
// edge color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
edgeColor.setRgbF( r, g, b );
i += 3;
}
else if ( type == "node" ) {
// node color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
nodeColor.setRgbF( r, g, b );
i += 3;
}
else if ( type == "elem0d" ) {
// 0d element color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
elem0dColor.setRgbF( r, g, b );
i += 3;
}
else if ( type == "ball" ) {
// ball color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
ballColor.setRgbF( r, g, b );
i += 3;
}
else if ( type == "outline" ) {
// outline color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
outlineColor.setRgbF( r, g, b );
i += 3;
}
else if ( type == "orientation" ) {
// orientation color is set by 3 values r:g:b, where
// - r,g,b - is rgb color components
if ( i+1 >= colors.count() ) break; // format error
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= colors.count() ) break; // format error
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+3 >= colors.count() ) break; // format error
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
orientationColor.setRgbF( r, g, b );
i += 3;
}
}
// node color
if ( nodeColor.isValid() )
aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
// edge color
if ( edgeColor.isValid() )
aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
// face color
if ( faceColor.isValid() )
aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
// volume color
if ( volumeColor.isValid() )
aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
// 0d element color
if ( elem0dColor.isValid() )
aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
// ball color
if ( ballColor.isValid() )
aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
// outline color
if ( outlineColor.isValid() )
aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
// orientation color
if ( orientationColor.isValid() )
aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
}
// Sizes of lines and points
// Sizes
else if (paramNameStr == "Sizes") {
QStringList sizes = val.split(gDigitsSep, QString::SkipEmptyParts);
if (sizes.count() == 4) {
if (sizes[0] != "line" || sizes[2] != "shrink") {
MESSAGE("Invalid order of data in Sizes, must be: "
"line:int:shrink:float");
bool bOk;
int lineWidth = -1;
int outlineWidth = -1;
int elem0dSize = -1;
int ballSize = -1;
double shrinkSize = -1;
double orientationSize = -1;
bool orientation3d = false;
for ( int i = 0; i < sizes.count(); i++ ) {
QString type = sizes[i];
if ( type == "line" ) {
// line (wireframe) width is given as single integer value
if ( i+1 >= sizes.count() ) break; // format error
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
lineWidth = v;
i++;
}
else {
aSmeshActor->SetLineWidth(sizes[1].toInt());
aSmeshActor->SetShrinkFactor(sizes[3].toFloat());
if ( type == "outline" ) {
// outline width is given as single integer value
if ( i+1 >= sizes.count() ) break; // format error
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
outlineWidth = v;
i++;
}
else if ( type == "elem0d" ) {
// 0d element size is given as single integer value
if ( i+1 >= sizes.count() ) break; // format error
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
elem0dSize = v;
i++;
}
else if ( type == "ball" ) {
// ball size is given as single integer value
if ( i+1 >= sizes.count() ) break; // format error
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
ballSize = v;
i++;
}
else if ( type == "shrink" ) {
// shrink factor is given as single floating point value
if ( i+1 >= sizes.count() ) break; // format error
double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
shrinkSize = v;
i++;
}
else if ( type == "orientation" ) {
// orientation vectors are specified by two values size:3d, where
// - size - is a floating point value specifying scale factor
// - 3d - is a boolean
if ( i+1 >= sizes.count() ) break; // format error
double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
if ( i+2 >= sizes.count() ) break; // format error
int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
orientationSize = v1;
orientation3d = (bool)v2;
i += 2;
}
}
else if (sizes.count() == 6) { // just to support old format
if (sizes[0] != "line" || sizes[2] != "node" || sizes[4] != "shrink") {
MESSAGE("Invalid order of data in Sizes, must be: "
"line:int:node:int:shrink:float");
}
else {
aSmeshActor->SetLineWidth(sizes[1].toInt());
//aSmeshActor->SetNodeSize(sizes[3].toInt()); // made obsolete
aSmeshActor->SetShrinkFactor(sizes[5].toFloat());
}
// line (wireframe) width
if ( lineWidth > 0 )
aSmeshActor->SetLineWidth( lineWidth );
// outline width
if ( outlineWidth > 0 )
aSmeshActor->SetOutlineWidth( outlineWidth );
else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
aSmeshActor->SetOutlineWidth( lineWidth );
// 0d element size
if ( elem0dSize > 0 )
aSmeshActor->Set0DSize( elem0dSize );
// ball size
if ( ballSize > 0 )
aSmeshActor->SetBallSize( ballSize );
// shrink factor
if ( shrinkSize > 0 )
aSmeshActor->SetShrinkFactor( shrinkSize );
// orientation vectors
if ( orientationSize > 0 ) {
aSmeshActor->SetFacesOrientationScale( orientationSize );
aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
}
}
// Point marker