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https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-28 02:10:35 +05:00
0021711: [CEA 579] Simplify Properties dialog accordingly to dimension of mesh
Additional patch for store/restore visual parameters
This commit is contained in:
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052ef39f86
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@ -165,6 +165,8 @@
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#include <Standard_ErrorHandler.hxx>
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#include <NCollection_DataMap.hxx>
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#include <Basics_Utils.hxx>
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//To disable automatic genericobj management, the following line should be commented.
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//Otherwise, it should be uncommented. Refer to KERNEL_SRC/src/SALOMEDSImpl/SALOMEDSImpl_AttributeIOR.cxx
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#define WITHGENERICOBJ
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@ -5215,9 +5217,9 @@ SALOMEDS::Color SMESHGUI::getUniqueColor( const QList<SALOMEDS::Color>& theReser
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return aSColor;
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}
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const char gSeparator = '_'; // character used to separate parameter names
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const char gDigitsSep = ':'; // character used to separate numeric parameter values (color = r:g:b)
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const char gPathSep = '|'; // character used to separate paths
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const char* gSeparator = "_"; // character used to separate parameter names
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const char* gDigitsSep = ":"; // character used to separate numeric parameter values (color = r:g:b)
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const char* gPathSep = "|"; // character used to separate paths
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/*!
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* \brief Store visual parameters
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@ -5227,6 +5229,9 @@ const char gPathSep = '|'; // character used to separate paths
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*/
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void SMESHGUI::storeVisualParameters (int savePoint)
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{
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// localizing
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Kernel_Utils::Localizer loc;
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SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
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if (!appStudy || !appStudy->studyDS())
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return;
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@ -5370,6 +5375,8 @@ void SMESHGUI::storeVisualParameters (int savePoint)
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bool isE = aMode & SMESH_Actor::eEdges;
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bool isF = aMode & SMESH_Actor::eFaces;
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bool isV = aMode & SMESH_Actor::eVolumes;
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bool is0d = aMode & SMESH_Actor::e0DElements;
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bool isB = aMode & SMESH_Actor::eBallElem;
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QString modeStr ("e");
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modeStr += gDigitsSep; modeStr += QString::number(isE);
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@ -5377,53 +5384,92 @@ void SMESHGUI::storeVisualParameters (int savePoint)
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modeStr += gDigitsSep; modeStr += QString::number(isF);
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modeStr += gDigitsSep; modeStr += "v";
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modeStr += gDigitsSep; modeStr += QString::number(isV);
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modeStr += gDigitsSep; modeStr += "0d";
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modeStr += gDigitsSep; modeStr += QString::number(is0d);
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modeStr += gDigitsSep; modeStr += "b";
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modeStr += gDigitsSep; modeStr += QString::number(isB);
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param = vtkParam + "Entities";
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ip->setParameter(entry, param, modeStr.toLatin1().data());
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// Colors (surface:edge:)
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// Colors
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vtkFloatingPointType r, g, b;
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int delta;
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aSmeshActor->GetSufaceColor(r, g, b, delta);
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QString colorStr ("surface");
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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QStringList colorStr;
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colorStr << "surface";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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colorStr += gDigitsSep; colorStr += "backsurface";
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colorStr += gDigitsSep; colorStr += QString::number(delta);
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colorStr << "backsurface";
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colorStr << QString::number(delta);
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aSmeshActor->GetVolumeColor(r, g, b, delta);
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colorStr << "volume";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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colorStr << QString::number(delta);
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aSmeshActor->GetEdgeColor(r, g, b);
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colorStr += gDigitsSep; colorStr += "edge";
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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colorStr << "edge";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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aSmeshActor->GetNodeColor(r, g, b);
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colorStr += gDigitsSep; colorStr += "node";
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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colorStr << "node";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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aSmeshActor->GetOutlineColor(r, g, b);
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colorStr += gDigitsSep; colorStr += "outline";
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colorStr += gDigitsSep; colorStr += QString::number(r);
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colorStr += gDigitsSep; colorStr += QString::number(g);
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colorStr += gDigitsSep; colorStr += QString::number(b);
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colorStr << "outline";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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aSmeshActor->Get0DColor(r, g, b);
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colorStr << "elem0d";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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aSmeshActor->GetBallColor(r, g, b);
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colorStr << "ball";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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aSmeshActor->GetFacesOrientationColor(r, g, b);
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colorStr << "orientation";
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colorStr << QString::number(r);
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colorStr << QString::number(g);
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colorStr << QString::number(b);
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param = vtkParam + "Colors";
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ip->setParameter(entry, param, colorStr.toLatin1().data());
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ip->setParameter(entry, param, qPrintable(colorStr.join(gDigitsSep)));
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// Sizes of lines and points
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QString sizeStr ("line");
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sizeStr += gDigitsSep; sizeStr += QString::number((int)aSmeshActor->GetLineWidth());
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sizeStr += gDigitsSep; sizeStr += "shrink";
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sizeStr += gDigitsSep; sizeStr += QString::number(aSmeshActor->GetShrinkFactor());
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// Sizes
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QStringList sizeStr;
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sizeStr << "line";
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sizeStr << QString::number((int)aSmeshActor->GetLineWidth());
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sizeStr << "outline";
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sizeStr << QString::number((int)aSmeshActor->GetOutlineWidth());
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sizeStr << "elem0d";
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sizeStr << QString::number((int)aSmeshActor->Get0DSize());
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sizeStr << "ball";
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sizeStr << QString::number((int)aSmeshActor->GetBallSize());
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sizeStr << "shrink";
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sizeStr << QString::number(aSmeshActor->GetShrinkFactor());
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sizeStr << "orientation";
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sizeStr << QString::number(aSmeshActor->GetFacesOrientationScale());
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sizeStr << QString::number(aSmeshActor->GetFacesOrientation3DVectors());
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param = vtkParam + "Sizes";
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ip->setParameter(entry, param, sizeStr.toLatin1().data());
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ip->setParameter(entry, param, qPrintable(sizeStr.join(gDigitsSep)));
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// Point marker
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QString markerStr;
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@ -5509,6 +5555,9 @@ typedef std::map<int, TPlaneInfoList> TPlaneInfoMap;
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*/
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void SMESHGUI::restoreVisualParameters (int savePoint)
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{
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// localizing
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Kernel_Utils::Localizer loc;
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SalomeApp_Study* appStudy = dynamic_cast<SalomeApp_Study*>(application()->activeStudy());
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if (!appStudy || !appStudy->studyDS())
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return;
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@ -5745,95 +5794,279 @@ void SMESHGUI::restoreVisualParameters (int savePoint)
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// Displayed entities
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else if (paramNameStr == "Entities") {
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QStringList mode = val.split(gDigitsSep, QString::SkipEmptyParts);
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if (mode.count() == 6) {
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if (mode[0] != "e" || mode[2] != "f" || mode[4] != "v") {
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MESSAGE("Invalid order of data in Entities, must be: "
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"e:0/1:f:0/1:v:0/1");
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}
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else {
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unsigned int aMode = aSmeshActor->GetEntityMode();
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unsigned int aNewMode =
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(int(SMESH_Actor::eEdges ) * mode[1].toInt()) |
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(int(SMESH_Actor::eFaces ) * mode[3].toInt()) |
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(int(SMESH_Actor::eVolumes) * mode[5].toInt());
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if (aNewMode != aMode)
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aSmeshActor->SetEntityMode(aNewMode);
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int aEntityMode = SMESH_Actor::eAllEntity;
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for ( int i = 0; i < mode.count(); i+=2 ) {
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if ( i < mode.count()-1 ) {
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QString type = mode[i];
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bool val = mode[i+1].toInt();
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if ( type == "e" && !val )
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aEntityMode = aEntityMode & ~SMESH_Actor::eEdges;
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else if ( type == "f" && !val )
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aEntityMode = aEntityMode & ~SMESH_Actor::eFaces;
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else if ( type == "v" && !val )
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aEntityMode = aEntityMode & ~SMESH_Actor::eVolumes;
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else if ( type == "0d" && !val )
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aEntityMode = aEntityMode & ~SMESH_Actor::e0DElements;
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else if ( type == "b" && !val )
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aEntityMode = aEntityMode & ~SMESH_Actor::eBallElem;
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}
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}
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aSmeshActor->SetEntityMode( aEntityMode );
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}
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// Colors
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else if (paramNameStr == "Colors") {
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QStringList colors = val.split(gDigitsSep, QString::SkipEmptyParts);
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if (colors.count() == 16 || colors.count() == 18 ) {
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if (colors[0] != "surface" || colors[4] != "backsurface" ||
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(colors[8] != "edge" && colors[6] != "edge" ) || (colors[12] != "node" && colors[10] != "node") ||
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(colors.count() == 18 && colors[14] != "outline")) {
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MESSAGE("Invalid order of data in Colors, must be: "
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"surface:r:g:b:backsurface:r:g:b:edge:r:g:b:node:r:g:b or surface:r:g:b:backsurface:delta:edge:r:g:b:node:r:g:b:outline:r:g:b");
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QColor nodeColor;
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QColor edgeColor;
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QColor faceColor;
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QColor volumeColor;
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QColor elem0dColor;
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QColor ballColor;
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QColor outlineColor;
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QColor orientationColor;
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int deltaF;
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int deltaV;
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QColor c;
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double r, g, b;
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bool bOk;
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// below lines are required to get default values for delta coefficients
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// of backface color for faces and color of reversed volumes
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SMESH::GetColor( "SMESH", "fill_color", c, deltaF, "0,170,255|-100" );
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SMESH::GetColor( "SMESH", "volume_color", c, deltaV, "255,0,170|-100" );
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for ( int i = 0; i < colors.count(); i++ ) {
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QString type = colors[i];
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if ( type == "surface" ) {
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// face color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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faceColor.setRgbF( r, g, b );
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i += 3;
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}
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else {
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int delta = 0;
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float er,eg,eb;
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float nr,ng,nb;
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vtkFloatingPointType otr,otg,otb;
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//Old case backsurface color is independent
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if( colors.count() == 16 ) {
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QColor ffc;
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SMESH::GetColor( "SMESH", "fill_color", ffc, delta, "0,170,255|-100" ) ;
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er = colors[9].toFloat();
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eg = colors[10].toFloat();
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eb = colors[11].toFloat();
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nr = colors[13].toFloat();
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ng = colors[14].toFloat();
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nb = colors[15].toFloat();
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SMESH::GetColor("SMESH", "outline_color", otr, otg, otb, QColor( 0, 70, 0 ) );
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} else {
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//New case backsurface color depends on surface color
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delta = colors[5].toInt();
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er = colors[7].toFloat();
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eg = colors[8].toFloat();
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eb = colors[9].toFloat();
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nr = colors[11].toFloat();
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ng = colors[12].toFloat();
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nb = colors[13].toFloat();
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otr = colors[15].toFloat();
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otg = colors[16].toFloat();
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otb = colors[17].toFloat();
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else if ( type == "backsurface" ) {
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// backface color can be defined in several ways
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// - in old versions, it is set as rgb triple r:g:b - this was is unsupported now
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// - in latest versions, it is set as delta coefficient
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bool rgbOk = false, deltaOk;
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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int delta = colors[i+1].toInt( &deltaOk );
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i++; // shift index
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if ( i+1 < colors.count() ) // index is shifted to 1
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g = colors[i+1].toDouble( &rgbOk );
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if ( rgbOk ) i++; // shift index
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if ( rgbOk && i+1 < colors.count() ) // index is shifted to 2
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b = colors[i+1].toDouble( &rgbOk );
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if ( rgbOk ) i++;
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// - as currently there's no way to set directly backsurface color as it was before,
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// we ignore old dump where r,g,b triple was set
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// - also we check that delta parameter is set properly
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if ( !rgbOk && deltaOk )
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deltaF = delta;
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}
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aSmeshActor->SetSufaceColor(colors[1].toFloat(), colors[2].toFloat(), colors[3].toFloat(), delta);
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aSmeshActor->SetEdgeColor(er,eg,eb);
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aSmeshActor->SetNodeColor(nr,ng,nb);
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aSmeshActor->SetOutlineColor(otr,otg,otb);
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else if ( type == "volume" ) {
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// volume color is set by 4 values r:g:b:delta, where
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// - r,g,b - is a normal volume rgb color components
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// - delta - is a reversed volume color delta coefficient
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+4 >= colors.count() ) break; // format error
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int delta = colors[i+4].toInt( &bOk );
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if ( !bOk ) break; // format error
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volumeColor.setRgbF( r, g, b );
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deltaV = delta;
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i += 4;
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}
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else if ( type == "edge" ) {
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// edge color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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edgeColor.setRgbF( r, g, b );
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i += 3;
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}
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else if ( type == "node" ) {
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// node color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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nodeColor.setRgbF( r, g, b );
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i += 3;
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}
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else if ( type == "elem0d" ) {
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// 0d element color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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elem0dColor.setRgbF( r, g, b );
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i += 3;
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}
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else if ( type == "ball" ) {
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// ball color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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ballColor.setRgbF( r, g, b );
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i += 3;
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}
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else if ( type == "outline" ) {
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// outline color is set by 3 values r:g:b, where
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// - r,g,b - is rgb color components
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if ( i+1 >= colors.count() ) break; // format error
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r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+2 >= colors.count() ) break; // format error
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g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
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if ( i+3 >= colors.count() ) break; // format error
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b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
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outlineColor.setRgbF( r, g, b );
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i += 3;
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}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation color is set by 3 values r:g:b, where
|
||||
// - r,g,b - is rgb color components
|
||||
if ( i+1 >= colors.count() ) break; // format error
|
||||
r = colors[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= colors.count() ) break; // format error
|
||||
g = colors[i+2].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+3 >= colors.count() ) break; // format error
|
||||
b = colors[i+3].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationColor.setRgbF( r, g, b );
|
||||
i += 3;
|
||||
}
|
||||
}
|
||||
// node color
|
||||
if ( nodeColor.isValid() )
|
||||
aSmeshActor->SetNodeColor( nodeColor.redF(), nodeColor.greenF(), nodeColor.blueF() );
|
||||
// edge color
|
||||
if ( edgeColor.isValid() )
|
||||
aSmeshActor->SetEdgeColor( edgeColor.redF(), edgeColor.greenF(), edgeColor.blueF() );
|
||||
// face color
|
||||
if ( faceColor.isValid() )
|
||||
aSmeshActor->SetSufaceColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// volume color
|
||||
if ( volumeColor.isValid() )
|
||||
aSmeshActor->SetVolumeColor( volumeColor.redF(), volumeColor.greenF(), volumeColor.blueF(), deltaV );
|
||||
else if ( faceColor.isValid() ) // backward compatibility (no separate color for volumes)
|
||||
aSmeshActor->SetVolumeColor( faceColor.redF(), faceColor.greenF(), faceColor.blueF(), deltaF );
|
||||
// 0d element color
|
||||
if ( elem0dColor.isValid() )
|
||||
aSmeshActor->Set0DColor( elem0dColor.redF(), elem0dColor.greenF(), elem0dColor.blueF() );
|
||||
// ball color
|
||||
if ( ballColor.isValid() )
|
||||
aSmeshActor->SetBallColor( ballColor.redF(), ballColor.greenF(), ballColor.blueF() );
|
||||
// outline color
|
||||
if ( outlineColor.isValid() )
|
||||
aSmeshActor->SetOutlineColor( outlineColor.redF(), outlineColor.greenF(), outlineColor.blueF() );
|
||||
// orientation color
|
||||
if ( orientationColor.isValid() )
|
||||
aSmeshActor->SetFacesOrientationColor( orientationColor.redF(), orientationColor.greenF(), orientationColor.blueF() );
|
||||
}
|
||||
// Sizes of lines and points
|
||||
// Sizes
|
||||
else if (paramNameStr == "Sizes") {
|
||||
QStringList sizes = val.split(gDigitsSep, QString::SkipEmptyParts);
|
||||
if (sizes.count() == 4) {
|
||||
if (sizes[0] != "line" || sizes[2] != "shrink") {
|
||||
MESSAGE("Invalid order of data in Sizes, must be: "
|
||||
"line:int:shrink:float");
|
||||
bool bOk;
|
||||
int lineWidth = -1;
|
||||
int outlineWidth = -1;
|
||||
int elem0dSize = -1;
|
||||
int ballSize = -1;
|
||||
double shrinkSize = -1;
|
||||
double orientationSize = -1;
|
||||
bool orientation3d = false;
|
||||
for ( int i = 0; i < sizes.count(); i++ ) {
|
||||
QString type = sizes[i];
|
||||
if ( type == "line" ) {
|
||||
// line (wireframe) width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
lineWidth = v;
|
||||
i++;
|
||||
}
|
||||
else {
|
||||
aSmeshActor->SetLineWidth(sizes[1].toInt());
|
||||
aSmeshActor->SetShrinkFactor(sizes[3].toFloat());
|
||||
if ( type == "outline" ) {
|
||||
// outline width is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
outlineWidth = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "elem0d" ) {
|
||||
// 0d element size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
elem0dSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "ball" ) {
|
||||
// ball size is given as single integer value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
int v = sizes[i+1].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
ballSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "shrink" ) {
|
||||
// shrink factor is given as single floating point value
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
shrinkSize = v;
|
||||
i++;
|
||||
}
|
||||
else if ( type == "orientation" ) {
|
||||
// orientation vectors are specified by two values size:3d, where
|
||||
// - size - is a floating point value specifying scale factor
|
||||
// - 3d - is a boolean
|
||||
if ( i+1 >= sizes.count() ) break; // format error
|
||||
double v1 = sizes[i+1].toDouble( &bOk ); if ( !bOk ) break; // format error
|
||||
if ( i+2 >= sizes.count() ) break; // format error
|
||||
int v2 = sizes[i+2].toInt( &bOk ); if ( !bOk ) break; // format error
|
||||
orientationSize = v1;
|
||||
orientation3d = (bool)v2;
|
||||
i += 2;
|
||||
}
|
||||
}
|
||||
else if (sizes.count() == 6) { // just to support old format
|
||||
if (sizes[0] != "line" || sizes[2] != "node" || sizes[4] != "shrink") {
|
||||
MESSAGE("Invalid order of data in Sizes, must be: "
|
||||
"line:int:node:int:shrink:float");
|
||||
}
|
||||
else {
|
||||
aSmeshActor->SetLineWidth(sizes[1].toInt());
|
||||
//aSmeshActor->SetNodeSize(sizes[3].toInt()); // made obsolete
|
||||
aSmeshActor->SetShrinkFactor(sizes[5].toFloat());
|
||||
}
|
||||
// line (wireframe) width
|
||||
if ( lineWidth > 0 )
|
||||
aSmeshActor->SetLineWidth( lineWidth );
|
||||
// outline width
|
||||
if ( outlineWidth > 0 )
|
||||
aSmeshActor->SetOutlineWidth( outlineWidth );
|
||||
else if ( lineWidth > 0 ) // backward compatibility (no separate width for outlines)
|
||||
aSmeshActor->SetOutlineWidth( lineWidth );
|
||||
// 0d element size
|
||||
if ( elem0dSize > 0 )
|
||||
aSmeshActor->Set0DSize( elem0dSize );
|
||||
// ball size
|
||||
if ( ballSize > 0 )
|
||||
aSmeshActor->SetBallSize( ballSize );
|
||||
// shrink factor
|
||||
if ( shrinkSize > 0 )
|
||||
aSmeshActor->SetShrinkFactor( shrinkSize );
|
||||
// orientation vectors
|
||||
if ( orientationSize > 0 ) {
|
||||
aSmeshActor->SetFacesOrientationScale( orientationSize );
|
||||
aSmeshActor->SetFacesOrientation3DVectors( orientation3d );
|
||||
}
|
||||
}
|
||||
// Point marker
|
||||
|
Loading…
Reference in New Issue
Block a user