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Base class for all smesh operations that are working with selection
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src/SMESHGUI/SMESHGUI_SelectionOp.cxx
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508
src/SMESHGUI/SMESHGUI_SelectionOp.cxx
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : SMESHGUI_SelectionOp.cxx
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// Author : Alexander SOLOVYOV
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// Module : SMESH
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#include <SMESHGUI_SelectionOp.h>
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#include <SMESHGUI_VTKUtils.h>
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#include <SMESHGUI_MeshUtils.h>
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#include <SMESHGUI_Selection.h>
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#include <SMESHGUI.h>
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#include <SUIT_SelectionFilter.h>
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#include <SalomeApp_SelectionMgr.h>
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#include <SalomeApp_Study.h>
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#include <SalomeApp_VTKSelector.h>
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#include <SVTK_ViewWindow.h>
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#include <SVTK_ViewModel.h>
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#include <SVTK_Selector.h>
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#include <SMESH_Actor.h>
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#include <SMDS_Mesh.hxx>
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#include <SMDS_MeshNode.hxx>
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#include CORBA_SERVER_HEADER(GEOM_Gen)
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#include <SALOMEDS_SObject.hxx>
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/*
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Class : SMESHGUI_SelectionOp
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Description : Base operation for all operations using object selection in viewer or objectbrowser
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through common widgets created by SalomeApp_Dialog::createObject
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*/
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//=================================================================================
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// name : SMESHGUI_SelectionOp
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// purpose :
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//=================================================================================
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SMESHGUI_SelectionOp::SMESHGUI_SelectionOp( const Selection_Mode mode )
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: SMESHGUI_Operation(),
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myDefSelectionMode( mode )
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{
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}
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//=================================================================================
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// name : ~SMESHGUI_SelectionOp
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// purpose :
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//=================================================================================
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SMESHGUI_SelectionOp::~SMESHGUI_SelectionOp()
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{
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Filters::const_iterator anIt = myFilters.begin(),
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aLast = myFilters.end();
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for( ; anIt!=aLast; anIt++ )
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if( anIt.data() )
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delete anIt.data();
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}
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//=================================================================================
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// name : startOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::startOperation()
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{
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SMESHGUI_Operation::startOperation();
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if( dlg() )
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{
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disconnect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
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disconnect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
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disconnect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
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connect( dlg(), SIGNAL( objectActivated( int ) ), this, SLOT( onActivateObject( int ) ) );
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connect( dlg(), SIGNAL( objectDeactivated( int ) ), this, SLOT( onDeactivateObject( int ) ) );
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connect( dlg(), SIGNAL( selectionChanged( int ) ), this, SLOT( onSelectionChanged( int ) ) );
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}
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myOldSelectionMode = selectionMode();
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setSelectionMode( myDefSelectionMode );
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}
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//=================================================================================
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// name : removeCustomFilters
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::removeCustomFilters() const
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{
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SalomeApp_SelectionMgr* mgr = selectionMgr();
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if( !mgr )
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return;
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Filters::const_iterator anIt = myFilters.begin(),
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aLast = myFilters.end();
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for( ; anIt!=aLast; anIt++ )
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if( anIt.data() )
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mgr->removeFilter( anIt.data() );
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}
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//=================================================================================
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// name : commitOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::commitOperation()
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{
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removeCustomFilters();
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setSelectionMode( myOldSelectionMode );
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SMESHGUI_Operation::commitOperation();
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}
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//=================================================================================
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// name : abortOperation
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::abortOperation()
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{
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removeCustomFilters();
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setSelectionMode( myOldSelectionMode );
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SMESHGUI_Operation::abortOperation();
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}
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//=================================================================================
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// name : selectionDone
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::selectionDone()
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{
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if( !dlg() )
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return;
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if( selectionMode()!=ActorSelection )
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{
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SALOME_ListIO aList;
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selectionMgr()->selectedObjects( aList, SVTK_Viewer::Type() );
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if( aList.Extent() != 1 ) //we can select nodes or elements only within one mesh
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{
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dlg()->clearSelection();
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return;
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}
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}
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QStringList names, ids;
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SalomeApp_Dialog::TypesList types;
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selected( names, types, ids );
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dlg()->selectObject( names, types, ids );
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}
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//=================================================================================
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// name : createFilter
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// purpose :
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//=================================================================================
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SUIT_SelectionFilter* SMESHGUI_SelectionOp::createFilter( const int ) const
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{
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return 0;
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}
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//=================================================================================
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// name : onActivateObject
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onActivateObject( int id )
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{
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SalomeApp_SelectionMgr* mgr = selectionMgr();
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if( !mgr )
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return;
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if( !myFilters.contains( id ) )
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myFilters[ id ] = createFilter( id );
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if( myFilters[ id ] )
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mgr->installFilter( myFilters[ id ] );
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selectionDone();
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}
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//=================================================================================
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// name : onDeactivateObject
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onDeactivateObject( int id )
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{
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SalomeApp_SelectionMgr* mgr = selectionMgr();
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if( mgr && myFilters.contains( id ) && myFilters[ id ] )
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mgr->removeFilter( myFilters[ id ] );
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}
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//=================================================================================
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// name : initDialog
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::initDialog()
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{
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if( dlg() )
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{
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dlg()->clearSelection();
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dlg()->deactivateAll();
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}
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}
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//=================================================================================
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// name : initDialog
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onSelectionChanged( int )
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{
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}
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//=======================================================================
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// name : selectionMode
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// Purpose : Returns selection mode
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//=======================================================================
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Selection_Mode SMESHGUI_SelectionOp::selectionMode() const
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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return wnd->SelectionMode();
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else
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return ActorSelection;
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}
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//=======================================================================
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// name : setSelectionMode
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// Purpose : Set selection mode
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//=======================================================================
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void SMESHGUI_SelectionOp::setSelectionMode( const Selection_Mode mode )
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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wnd->SetSelectionMode( mode );
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}
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//=======================================================================
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// name : highlight
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// Purpose : Highlight object in 3d viewer
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//=======================================================================
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void SMESHGUI_SelectionOp::highlight( const Handle( SALOME_InteractiveObject )& obj,
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const bool hilight, const bool immediately )
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{
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SVTK_ViewWindow* wnd = viewWindow();
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if( wnd )
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wnd->highlight( obj, hilight, immediately );
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}
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//=======================================================================
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// name : addOrRemoveIndex
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// Purpose : Select/deselect cells of mesh
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//=======================================================================
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void SMESHGUI_SelectionOp::addOrRemoveIndex( const Handle( SALOME_InteractiveObject )& obj,
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const TColStd_MapOfInteger& indices,
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const bool isModeShift )
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{
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SVTK_Selector* sel = selector();
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if( sel )
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sel->AddOrRemoveIndex( obj, indices, isModeShift );
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}
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//=======================================================================
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// name : viewWindow
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// Purpose : Get active view window
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//=======================================================================
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SVTK_ViewWindow* SMESHGUI_SelectionOp::viewWindow() const
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{
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return SMESH::GetViewWindow( getSMESHGUI() );
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}
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//=======================================================================
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// name : selector
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// Purpose : Get selector
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//=======================================================================
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SVTK_Selector* SMESHGUI_SelectionOp::selector() const
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{
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SVTK_ViewWindow* wnd = viewWindow();
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return wnd ? wnd->GetSelector() : 0;
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}
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//=======================================================================
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// name : typeById
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// Purpose : Find type by id
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//=======================================================================
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int SMESHGUI_SelectionOp::typeById( const QString& str, const EntityType objtype ) const
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{
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SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
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if( !_study )
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return -1;
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_PTR( Study ) st = _study->studyDS();
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int res = -1;
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if( objtype == Object )
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{
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SalomeApp_Study* _study = dynamic_cast<SalomeApp_Study*>( study() );
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if( _study )
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{
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int t = SMESHGUI_Selection::type( str, _study->studyDS() );
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if( t<0 )
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{
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//try to get GEOM type
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_PTR( SObject ) sobj = st->FindObjectID( str.latin1() );
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if( sobj )
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{
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GEOM::GEOM_Object_var obj = GEOM::GEOM_Object::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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if( !CORBA::is_nil( obj ) )
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res = SMESHGUI_Dialog::prefix( "GEOM" ) + obj->GetType();
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}
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}
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else
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res = SMESHGUI_Dialog::prefix( "SMESH" ) + t;
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}
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}
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else
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{
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int pos = str.find( idChar() );
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QString entry = str.left( pos ),
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_id = str.mid( pos+1 );
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bool ok;
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int id = _id.toInt( &ok );
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if( ok )
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{
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_PTR( SObject ) sobj = st->FindObjectID( entry.latin1() );
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SMESH::SMESH_Mesh_var mesh = SMESH::SMESH_Mesh::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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SMESH::SMESH_subMesh_var submesh = SMESH::SMESH_subMesh::_narrow(
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dynamic_cast<SALOMEDS_SObject*>( sobj.get() )->GetObject() );
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if( !CORBA::is_nil( mesh ) )
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res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
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mesh->GetElementType( id, objtype==MeshElement );
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else if( !CORBA::is_nil( submesh ) )
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res = SMESHGUI_Dialog::prefix( "SMESH element" ) +
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submesh->GetElementType( id, objtype==MeshElement );
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}
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}
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return res;
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}
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//=======================================================================
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// name : selected
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// Purpose : Get names, types and ids of selected objects
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//=======================================================================
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void SMESHGUI_SelectionOp::selected( QStringList& names,
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SalomeApp_Dialog::TypesList& types,
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QStringList& ids ) const
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{
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SUIT_DataOwnerPtrList list; selectionMgr()->selected( list );
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SUIT_DataOwnerPtrList::const_iterator anIt = list.begin(),
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aLast = list.end();
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for( ; anIt!=aLast; anIt++ )
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{
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SalomeApp_DataOwner* owner = dynamic_cast<SalomeApp_DataOwner*>( (*anIt).operator->() );
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SalomeApp_SVTKDataOwner* vtkowner = dynamic_cast<SalomeApp_SVTKDataOwner*>( (*anIt).operator->() );
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if( vtkowner )
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{
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QString id_str = QString( "%1%2%3" ).arg( vtkowner->entry() ).arg( idChar() ), current_id_str;
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Selection_Mode mode = vtkowner->GetMode();
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EntityType objtype = mode == NodeSelection ? MeshNode : MeshElement;
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const TColStd_IndexedMapOfInteger& ownerids = vtkowner->GetIds();
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for( int i=1, n=ownerids.Extent(); i<=n; i++ )
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{
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int curid = ownerids( i );
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current_id_str = id_str.arg( curid );
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ids.append( current_id_str );
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types.append( typeById( current_id_str, objtype ) );
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names.append( QString( "%1" ).arg( curid ) );
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}
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}
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else if( owner )
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{
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QString id = owner->entry();
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ids.append( id );
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types.append( typeById( id, Object ) );
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names.append( owner->IO()->getName() );
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}
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}
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}
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//=======================================================================
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// name : idChar
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// Purpose : Char using to divide <entry> and <id> in string id representation. By default, '#'
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//=======================================================================
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QChar SMESHGUI_SelectionOp::idChar() const
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{
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return '#';
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}
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//=================================================================================
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// name : mesh
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// purpose :
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//=================================================================================
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SMESH::SMESH_Mesh_var SMESHGUI_SelectionOp::mesh() const
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{
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if( selectionMode()==ActorSelection )
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return SMESH::SMESH_Mesh::_nil();
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SALOME_ListIO sel; selectionMgr()->selectedObjects( sel, SVTK_Viewer::Type() );
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if( sel.Extent()==1 )
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return SMESH::GetMeshByIO( sel.First() );
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else
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return SMESH::SMESH_Mesh::_nil();
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}
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//=================================================================================
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// name : actor
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// purpose :
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//=================================================================================
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SMESH_Actor* SMESHGUI_SelectionOp::actor() const
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{
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SMESH::SMESH_Mesh_var m = mesh();
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if( !m->_is_nil() )
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return SMESH::FindActorByObject( m.in() );
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else
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return 0;
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}
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//=================================================================================
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// name : onTextChanged
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::onTextChanged( int, const QStringList& list )
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{
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if( !dlg() )
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return;
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TColStd_MapOfInteger newIndices;
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SALOME_ListIO sel; selectionMgr()->selectedObjects( sel );
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SMESH_Actor* anActor = actor();
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if( sel.Extent()==0 || !anActor )
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return;
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SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh();
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IdList ids; extractIds( list, ids, '\0' );
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IdList::const_iterator anIt = ids.begin(),
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aLast = ids.end();
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for( ; anIt!=aLast; anIt++ )
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if( const SMDS_MeshNode * n = aMesh->FindNode( *anIt ) )
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newIndices.Add( n->GetID() );
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selector()->AddOrRemoveIndex( sel.First(), newIndices, false );
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highlight( sel.First(), true, true );
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QStringList names, _ids; SalomeApp_Dialog::TypesList types;
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selected( names, types, _ids );
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dlg()->selectObject( names, types, _ids, false );
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}
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//=================================================================================
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// name : selectedIds
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::selectedIds( const int id, IdList& list ) const
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{
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if( !dlg() )
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return;
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QStringList ids; dlg()->selectedObject( id, ids );
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extractIds( ids, list );
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}
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//=================================================================================
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// name : extractIds
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// purpose :
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//=================================================================================
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void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list, const QChar idchar )
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{
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QStringList::const_iterator anIt = ids.begin(),
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aLast = ids.end();
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QString id_str;
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for( ; anIt!=aLast; anIt++ )
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{
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id_str = *anIt;
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int pos = idchar=='\0' ? -1 : id_str.find( idchar );
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int id = -1;
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if( idchar=='\0' || pos>=0 )
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{
|
||||
id = id_str.mid( pos+1 ).toInt();
|
||||
list.append( id );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=================================================================================
|
||||
// name : extractIds
|
||||
// purpose :
|
||||
//=================================================================================
|
||||
void SMESHGUI_SelectionOp::extractIds( const QStringList& ids, IdList& list ) const
|
||||
{
|
||||
extractIds( ids, list, idChar() );
|
||||
}
|
163
src/SMESHGUI/SMESHGUI_SelectionOp.h
Normal file
163
src/SMESHGUI/SMESHGUI_SelectionOp.h
Normal file
@ -0,0 +1,163 @@
|
||||
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
|
||||
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
|
||||
//
|
||||
//
|
||||
//
|
||||
// File : SMESHGUI_SelectionOp.h
|
||||
// Author : Alexander SOLOVYOV
|
||||
// Module : SMESH
|
||||
|
||||
|
||||
#ifndef SMESHGUI_SelectionOp_H
|
||||
#define SMESHGUI_SelectionOp_H
|
||||
|
||||
#include <SMESHGUI_Operation.h>
|
||||
#include <SMESHGUI_Dialog.h>
|
||||
#include <SVTK_Selection.h>
|
||||
#include <SALOME_InteractiveObject.hxx>
|
||||
|
||||
#include <SALOMEconfig.h>
|
||||
#include CORBA_SERVER_HEADER(SMESH_Gen)
|
||||
|
||||
|
||||
class SUIT_SelectionFilter;
|
||||
class TColStd_MapOfInteger;
|
||||
class SVTK_ViewWindow;
|
||||
class SVTK_Selector;
|
||||
class SMESH_Actor;
|
||||
|
||||
/*
|
||||
Class : SMESHGUI_SelectionOp
|
||||
Description : Base operation for all operations using object selection in viewer or objectbrowser
|
||||
through common widgets created by SalomeApp_Dialog::createObject
|
||||
*/
|
||||
class SMESHGUI_SelectionOp : public SMESHGUI_Operation
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
typedef QValueList<int> IdList; //! List of node or element ids
|
||||
|
||||
public:
|
||||
SMESHGUI_SelectionOp( const Selection_Mode = ActorSelection );
|
||||
virtual ~SMESHGUI_SelectionOp();
|
||||
|
||||
static void extractIds( const QStringList&, IdList&, const QChar );
|
||||
|
||||
protected:
|
||||
typedef enum
|
||||
{
|
||||
Object,
|
||||
MeshNode,
|
||||
MeshElement
|
||||
|
||||
} EntityType;
|
||||
/*!
|
||||
This enumeration is used in typeById method to distinguish objects, mesh nodes and mesh elements,
|
||||
because node end element ids may overlap
|
||||
*/
|
||||
|
||||
protected:
|
||||
virtual void startOperation();
|
||||
virtual void commitOperation();
|
||||
virtual void abortOperation();
|
||||
virtual void selectionDone();
|
||||
|
||||
//! sets the dialog widgets to state just after operation start
|
||||
virtual void initDialog();
|
||||
|
||||
/*!
|
||||
* Creates filter being used when certain object selection widget is active
|
||||
* If no filter must be used, then function must return 0
|
||||
* if id is negative, then function must return filter for common using independently of active widget
|
||||
*/
|
||||
virtual SUIT_SelectionFilter* createFilter( const int ) const;
|
||||
|
||||
//! Remove only filters set by this operation (they are in map myFilters )
|
||||
void removeCustomFilters() const;
|
||||
|
||||
//! Return what selection mode is set in VTK viewer
|
||||
Selection_Mode selectionMode() const;
|
||||
|
||||
//! Set selection mode in VTK viewer
|
||||
void setSelectionMode( const Selection_Mode );
|
||||
|
||||
//! Hilight object in VTK viewer
|
||||
void highlight( const Handle( SALOME_InteractiveObject )&,
|
||||
const bool, const bool = true );
|
||||
|
||||
//! Select some nodes or elements in VTK
|
||||
void addOrRemoveIndex( const Handle( SALOME_InteractiveObject )&,
|
||||
const TColStd_MapOfInteger&, const bool );
|
||||
|
||||
SVTK_ViewWindow* viewWindow() const;
|
||||
SVTK_Selector* selector() const;
|
||||
|
||||
//! Get names, types and ids of selected objects
|
||||
virtual void selected( QStringList&, SMESHGUI_Dialog::TypesList&, QStringList& ) const;
|
||||
|
||||
//! Find type by id
|
||||
virtual int typeById( const QString&, const EntityType ) const;
|
||||
|
||||
//! Char using to divide <entry> and <id> in string id representation. By default, '#'
|
||||
virtual QChar idChar() const;
|
||||
|
||||
//! Try to find in certain object selection widget selected node or element ids and return it
|
||||
void selectedIds( const int, IdList& ) const;
|
||||
|
||||
//! Find in QStringList correct node or element ids representation and append integer(id) to IdList
|
||||
void extractIds( const QStringList&, IdList& ) const;
|
||||
|
||||
//! Return selected mesh if selection mode isn't ActorSelection and only one object is selected
|
||||
SMESH::SMESH_Mesh_var mesh() const;
|
||||
|
||||
//! Return actor according to selected mesh if selection mode isn't ActorSelection
|
||||
SMESH_Actor* actor() const;
|
||||
|
||||
protected slots:
|
||||
//! Installs filter corresponding to certain object selection widget
|
||||
virtual void onActivateObject( int );
|
||||
|
||||
//! Removes filter corresponding to certain object selection widget
|
||||
virtual void onDeactivateObject( int );
|
||||
|
||||
/*!
|
||||
* Empty default implementation. In successors it may be used for more advanced selection checking.
|
||||
* This slot is connected to signal when the selection changed in some object selection widget
|
||||
*/
|
||||
virtual void onSelectionChanged( int );
|
||||
|
||||
/*! Default implementation allowing user to edit selected ids "by hands".
|
||||
In order to run default mechanism, you must set for some
|
||||
object selection widget the "name indication" to "ListOfNames",
|
||||
"read only" state to false and connect the dialog's signal "objectChanged"
|
||||
to this slot
|
||||
Warning: this mechanism can process only integer ids, NOT MESH OR GROUP NAMES!!!
|
||||
*/
|
||||
virtual void onTextChanged( int, const QStringList& );
|
||||
|
||||
private:
|
||||
typedef QMap<int, SUIT_SelectionFilter*> Filters;
|
||||
|
||||
private:
|
||||
Filters myFilters;
|
||||
Selection_Mode myDefSelectionMode, myOldSelectionMode;
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user