mirror of
https://git.salome-platform.org/gitpub/modules/smesh.git
synced 2024-12-27 09:50:34 +05:00
Regression SALOME_TESTS/Grids/smesh/viscous_layers_01/B8
Fix negative volumes
This commit is contained in:
parent
25d9ba81c5
commit
400f6d87de
@ -501,6 +501,7 @@ namespace VISCOUS_3D
|
|||||||
gp_XY LastUV( const TopoDS_Face& F, _EdgesOnShape& eos, int which=-1 ) const;
|
gp_XY LastUV( const TopoDS_Face& F, _EdgesOnShape& eos, int which=-1 ) const;
|
||||||
bool IsOnEdge() const { return _2neibors; }
|
bool IsOnEdge() const { return _2neibors; }
|
||||||
bool IsOnFace() const { return ( _nodes[0]->GetPosition()->GetDim() == 2 ); }
|
bool IsOnFace() const { return ( _nodes[0]->GetPosition()->GetDim() == 2 ); }
|
||||||
|
int BaseShapeDim() const { return _nodes[0]->GetPosition()->GetDim(); }
|
||||||
gp_XYZ Copy( _LayerEdge& other, _EdgesOnShape& eos, SMESH_MesherHelper& helper );
|
gp_XYZ Copy( _LayerEdge& other, _EdgesOnShape& eos, SMESH_MesherHelper& helper );
|
||||||
void SetCosin( double cosin );
|
void SetCosin( double cosin );
|
||||||
void SetNormal( const gp_XYZ& n ) { _normal = n; }
|
void SetNormal( const gp_XYZ& n ) { _normal = n; }
|
||||||
@ -9673,10 +9674,23 @@ void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
|
|||||||
int iSmoothed = GetSmoothedPos( tol );
|
int iSmoothed = GetSmoothedPos( tol );
|
||||||
if ( !iSmoothed ) return;
|
if ( !iSmoothed ) return;
|
||||||
|
|
||||||
//if ( 1 || Is( DISTORTED ))
|
gp_XYZ normal = _normal;
|
||||||
|
if ( Is( NORMAL_UPDATED ))
|
||||||
{
|
{
|
||||||
gp_XYZ normal = _normal;
|
double minDot = 1;
|
||||||
if ( Is( NORMAL_UPDATED ))
|
for ( size_t i = 0; i < _neibors.size(); ++i )
|
||||||
|
{
|
||||||
|
if ( _neibors[i]->IsOnFace() )
|
||||||
|
{
|
||||||
|
double dot = _normal * _neibors[i]->_normal;
|
||||||
|
if ( dot < minDot )
|
||||||
|
{
|
||||||
|
normal = _neibors[i]->_normal;
|
||||||
|
minDot = dot;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if ( minDot == 1. )
|
||||||
for ( size_t i = 1; i < _pos.size(); ++i )
|
for ( size_t i = 1; i < _pos.size(); ++i )
|
||||||
{
|
{
|
||||||
normal = _pos[i] - _pos[0];
|
normal = _pos[i] - _pos[0];
|
||||||
@ -9687,42 +9701,29 @@ void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
const double r = 0.2;
|
|
||||||
for ( int iter = 0; iter < 50; ++iter )
|
|
||||||
{
|
|
||||||
double minDot = 1;
|
|
||||||
for ( size_t i = Max( 1, iSmoothed-1-iter ); i < _pos.size()-1; ++i )
|
|
||||||
{
|
|
||||||
gp_XYZ midPos = 0.5 * ( _pos[i-1] + _pos[i+1] );
|
|
||||||
gp_XYZ newPos = ( 1-r ) * midPos + r * _pos[i];
|
|
||||||
_pos[i] = newPos;
|
|
||||||
double midLen = 0.5 * ( segLen[i-1] + segLen[i+1] );
|
|
||||||
double newLen = ( 1-r ) * midLen + r * segLen[i];
|
|
||||||
const_cast< double& >( segLen[i] ) = newLen;
|
|
||||||
// check angle between normal and (_pos[i+1], _pos[i] )
|
|
||||||
gp_XYZ posDir = _pos[i+1] - _pos[i];
|
|
||||||
double size = posDir.SquareModulus();
|
|
||||||
if ( size > RealSmall() )
|
|
||||||
minDot = Min( minDot, ( normal * posDir ) * ( normal * posDir ) / size );
|
|
||||||
}
|
|
||||||
if ( minDot > 0.5 * 0.5 )
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// else
|
const double r = 0.2;
|
||||||
// {
|
for ( int iter = 0; iter < 50; ++iter )
|
||||||
// for ( size_t i = 1; i < _pos.size()-1; ++i )
|
{
|
||||||
// {
|
double minDot = 1;
|
||||||
// if ((int) i < iSmoothed && ( segLen[i] / segLen.back() < 0.5 ))
|
for ( size_t i = Max( 1, iSmoothed-1-iter ); i < _pos.size()-1; ++i )
|
||||||
// continue;
|
{
|
||||||
|
gp_XYZ midPos = 0.5 * ( _pos[i-1] + _pos[i+1] );
|
||||||
// double wgt = segLen[i] / segLen.back();
|
gp_XYZ newPos = ( 1-r ) * midPos + r * _pos[i];
|
||||||
// gp_XYZ normPos = _pos[0] + _normal * wgt * _len;
|
_pos[i] = newPos;
|
||||||
// gp_XYZ tgtPos = ( 1 - wgt ) * _pos[0] + wgt * _pos.back();
|
double midLen = 0.5 * ( segLen[i-1] + segLen[i+1] );
|
||||||
// gp_XYZ newPos = ( 1 - wgt ) * normPos + wgt * tgtPos;
|
double newLen = ( 1-r ) * midLen + r * segLen[i];
|
||||||
// _pos[i] = newPos;
|
const_cast< double& >( segLen[i] ) = newLen;
|
||||||
// }
|
// check angle between normal and (_pos[i+1], _pos[i] )
|
||||||
// }
|
gp_XYZ posDir = _pos[i+1] - _pos[i];
|
||||||
|
double size = posDir.SquareModulus();
|
||||||
|
if ( size > RealSmall() )
|
||||||
|
minDot = Min( minDot, ( normal * posDir ) * ( normal * posDir ) / size );
|
||||||
|
}
|
||||||
|
if ( minDot > 0.5 * 0.5 )
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//================================================================================
|
//================================================================================
|
||||||
|
Loading…
Reference in New Issue
Block a user