Regression SALOME_TESTS/Grids/smesh/viscous_layers_01/B8

Fix negative volumes
This commit is contained in:
eap 2017-09-19 14:38:30 +03:00
parent 25d9ba81c5
commit 400f6d87de

View File

@ -501,6 +501,7 @@ namespace VISCOUS_3D
gp_XY LastUV( const TopoDS_Face& F, _EdgesOnShape& eos, int which=-1 ) const; gp_XY LastUV( const TopoDS_Face& F, _EdgesOnShape& eos, int which=-1 ) const;
bool IsOnEdge() const { return _2neibors; } bool IsOnEdge() const { return _2neibors; }
bool IsOnFace() const { return ( _nodes[0]->GetPosition()->GetDim() == 2 ); } bool IsOnFace() const { return ( _nodes[0]->GetPosition()->GetDim() == 2 ); }
int BaseShapeDim() const { return _nodes[0]->GetPosition()->GetDim(); }
gp_XYZ Copy( _LayerEdge& other, _EdgesOnShape& eos, SMESH_MesherHelper& helper ); gp_XYZ Copy( _LayerEdge& other, _EdgesOnShape& eos, SMESH_MesherHelper& helper );
void SetCosin( double cosin ); void SetCosin( double cosin );
void SetNormal( const gp_XYZ& n ) { _normal = n; } void SetNormal( const gp_XYZ& n ) { _normal = n; }
@ -9673,10 +9674,23 @@ void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
int iSmoothed = GetSmoothedPos( tol ); int iSmoothed = GetSmoothedPos( tol );
if ( !iSmoothed ) return; if ( !iSmoothed ) return;
//if ( 1 || Is( DISTORTED )) gp_XYZ normal = _normal;
if ( Is( NORMAL_UPDATED ))
{ {
gp_XYZ normal = _normal; double minDot = 1;
if ( Is( NORMAL_UPDATED )) for ( size_t i = 0; i < _neibors.size(); ++i )
{
if ( _neibors[i]->IsOnFace() )
{
double dot = _normal * _neibors[i]->_normal;
if ( dot < minDot )
{
normal = _neibors[i]->_normal;
minDot = dot;
}
}
}
if ( minDot == 1. )
for ( size_t i = 1; i < _pos.size(); ++i ) for ( size_t i = 1; i < _pos.size(); ++i )
{ {
normal = _pos[i] - _pos[0]; normal = _pos[i] - _pos[0];
@ -9687,42 +9701,29 @@ void _LayerEdge::SmoothPos( const vector< double >& segLen, const double tol )
break; break;
} }
} }
const double r = 0.2;
for ( int iter = 0; iter < 50; ++iter )
{
double minDot = 1;
for ( size_t i = Max( 1, iSmoothed-1-iter ); i < _pos.size()-1; ++i )
{
gp_XYZ midPos = 0.5 * ( _pos[i-1] + _pos[i+1] );
gp_XYZ newPos = ( 1-r ) * midPos + r * _pos[i];
_pos[i] = newPos;
double midLen = 0.5 * ( segLen[i-1] + segLen[i+1] );
double newLen = ( 1-r ) * midLen + r * segLen[i];
const_cast< double& >( segLen[i] ) = newLen;
// check angle between normal and (_pos[i+1], _pos[i] )
gp_XYZ posDir = _pos[i+1] - _pos[i];
double size = posDir.SquareModulus();
if ( size > RealSmall() )
minDot = Min( minDot, ( normal * posDir ) * ( normal * posDir ) / size );
}
if ( minDot > 0.5 * 0.5 )
break;
}
} }
// else const double r = 0.2;
// { for ( int iter = 0; iter < 50; ++iter )
// for ( size_t i = 1; i < _pos.size()-1; ++i ) {
// { double minDot = 1;
// if ((int) i < iSmoothed && ( segLen[i] / segLen.back() < 0.5 )) for ( size_t i = Max( 1, iSmoothed-1-iter ); i < _pos.size()-1; ++i )
// continue; {
gp_XYZ midPos = 0.5 * ( _pos[i-1] + _pos[i+1] );
// double wgt = segLen[i] / segLen.back(); gp_XYZ newPos = ( 1-r ) * midPos + r * _pos[i];
// gp_XYZ normPos = _pos[0] + _normal * wgt * _len; _pos[i] = newPos;
// gp_XYZ tgtPos = ( 1 - wgt ) * _pos[0] + wgt * _pos.back(); double midLen = 0.5 * ( segLen[i-1] + segLen[i+1] );
// gp_XYZ newPos = ( 1 - wgt ) * normPos + wgt * tgtPos; double newLen = ( 1-r ) * midLen + r * segLen[i];
// _pos[i] = newPos; const_cast< double& >( segLen[i] ) = newLen;
// } // check angle between normal and (_pos[i+1], _pos[i] )
// } gp_XYZ posDir = _pos[i+1] - _pos[i];
double size = posDir.SquareModulus();
if ( size > RealSmall() )
minDot = Min( minDot, ( normal * posDir ) * ( normal * posDir ) / size );
}
if ( minDot > 0.5 * 0.5 )
break;
}
return;
} }
//================================================================================ //================================================================================