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0022098: EDF 2036 SMESH: Create groups from none conected parts of a mesh
+#include "SMESH_MeshAlgos.hxx"
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@ -32,6 +32,7 @@
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#include "SMESH_Comment.hxx"
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#include "SMESH_ComputeError.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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@ -962,10 +963,10 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
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//
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TIDSortedElemSet emptySet, avoidSet;
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avoidSet.insert( firstQuad );
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firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
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firstQuad = SMESH_MeshAlgos::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
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while ( firstQuad && !faceSubMesh->Contains( firstQuad )) {
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avoidSet.insert( firstQuad );
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firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
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firstQuad = SMESH_MeshAlgos::FindFaceInSet( n1down, n2down, emptySet, avoidSet);
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}
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if ( !firstQuad || !faceSubMesh->Contains( firstQuad ))
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return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()"));
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@ -995,7 +996,7 @@ bool _QuadFaceGrid::LoadGrid( SMESH_Mesh& mesh )
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{
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// next face
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avoidSet.clear(); avoidSet.insert( quad );
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quad = SMESH_MeshEditor::FindFaceInSet( n1down, n1up, emptySet, avoidSet );
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quad = SMESH_MeshAlgos::FindFaceInSet( n1down, n1up, emptySet, avoidSet );
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if ( !quad || quad->NbNodes() % 4 > 0)
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return error(ERR_LI("Error in _QuadFaceGrid::LoadGrid()"));
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@ -26,11 +26,11 @@
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#include "SMDS_VolumeOfNodes.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMESH_Block.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include <gp_Ax2.hxx>
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//#include "utilities.h"
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#include <limits>
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// Define error message and _MYDEBUG_ if needed
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@ -635,7 +635,7 @@ namespace
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const SMDS_MeshNode* n1down = side.getNode( 0, y-1 );
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const SMDS_MeshNode* n2down = side.getNode( 1, y-1 );
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avoidSet.clear(); avoidSet.insert( firstQuad );
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firstQuad = SMESH_MeshEditor::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
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firstQuad = SMESH_MeshAlgos::FindFaceInSet( n1down, n2down, emptySet, avoidSet,
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&i1down, &i2down);
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if ( !isQuadrangle( firstQuad ))
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return BAD_MESH_ERR;
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@ -648,7 +648,7 @@ namespace
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x = 1;
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while ( ++x < nbX )
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{
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const SMDS_MeshElement* quad = SMESH_MeshEditor::FindFaceInSet( n2up, n2down, emptySet,
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const SMDS_MeshElement* quad = SMESH_MeshAlgos::FindFaceInSet( n2up, n2down, emptySet,
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avoidSet, &i2up, &i2down);
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if ( !isQuadrangle( quad ))
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return BAD_MESH_ERR;
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@ -942,7 +942,7 @@ namespace
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while ( !isCornerNode( n2 ) )
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{
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avoidSet.clear(); avoidSet.insert( quad );
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quad = SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
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quad = SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, avoidSet, &i1, &i2 );
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if ( !isQuadrangle( quad ))
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return BAD_MESH_ERR;
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@ -34,11 +34,12 @@
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#include "SMDS_VolumeOfNodes.hxx"
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#include "SMDS_VolumeTool.hxx"
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#include "SMESHDS_SubMesh.hxx"
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#include "SMESH_Comment.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_subMeshEventListener.hxx"
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#include "SMESH_Comment.hxx"
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#include <BRep_Tool.hxx>
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#include <TopExp.hxx>
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@ -1533,7 +1534,7 @@ bool StdMeshers_Penta_3D::LoadIJNodes(StdMeshers_IJNodeMap & theIJNodes,
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const SMDS_MeshElement* face = 0;
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do {
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// look for a face by 2 nodes
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face = SMESH_MeshEditor::FindFaceInSet( n1, n2, allFaces, foundFaces );
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face = SMESH_MeshAlgos::FindFaceInSet( n1, n2, allFaces, foundFaces );
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if ( face ) {
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int nbFaceNodes = face->NbNodes();
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if ( (!myCreateQuadratic && nbFaceNodes>4) ||
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@ -41,6 +41,7 @@
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_subMesh.hxx"
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#include "SMESH_subMeshEventListener.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "utilities.h"
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@ -1876,12 +1877,12 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
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TIDSortedElemSet inSet, notInSet;
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const SMDS_MeshElement* f1 =
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SMESH_MeshEditor::FindFaceInSet( vNode, eNode, inSet, notInSet );
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SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
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if ( !f1 ) RETURN_BAD_RESULT("The first face on seam not found");
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notInSet.insert( f1 );
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const SMDS_MeshElement* f2 =
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SMESH_MeshEditor::FindFaceInSet( vNode, eNode, inSet, notInSet );
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SMESH_MeshAlgos::FindFaceInSet( vNode, eNode, inSet, notInSet );
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if ( !f2 ) RETURN_BAD_RESULT("The second face on seam not found");
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// select a face with less UV of vNode
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@ -1924,7 +1925,7 @@ FindMatchingNodesOnFaces( const TopoDS_Face& face1,
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for ( int i = 0; i < nbNodes; ++i ) {
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const SMDS_MeshNode* n1 = faceToKeep->GetNode( i );
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const SMDS_MeshNode* n2 = faceToKeep->GetNode(( i+1 ) % nbNodes );
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f1 = SMESH_MeshEditor::FindFaceInSet( n1, n2, inSet, notInSet );
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f1 = SMESH_MeshAlgos::FindFaceInSet( n1, n2, inSet, notInSet );
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if ( f1 )
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elems.insert( f1 );
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}
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@ -26,10 +26,11 @@
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#include "SMDS_SetIterator.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESHDS_GroupBase.hxx"
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#include "SMESH_Algo.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include <IntAna_IntConicQuad.hxx>
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#include <IntAna_Quadric.hxx>
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@ -149,8 +150,8 @@ namespace
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TIDSortedElemSet emptySet, avoidSet;
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int i1, i2;
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while ( const SMDS_MeshElement* f =
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SMESH_MeshEditor::FindFaceInSet( baseNodes[0], baseNodes[1],
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emptySet, avoidSet, &i1, &i2 ))
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SMESH_MeshAlgos::FindFaceInSet( baseNodes[0], baseNodes[1],
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emptySet, avoidSet, &i1, &i2 ))
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{
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avoidSet.insert( f );
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@ -542,7 +543,7 @@ bool StdMeshers_QuadToTriaAdaptor::CheckIntersection (const gp_Pnt& P,
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const SMDS_MeshElement* NotCheckedFace)
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{
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *aMesh.GetMeshDS() );
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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//SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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@ -730,9 +731,9 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
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if ( myElemSearcher ) delete myElemSearcher;
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if ( aProxyMesh )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS, aProxyMesh->GetFaces(aShape));
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else
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
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const SMESHDS_SubMesh * aSubMeshDSFace;
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Handle(TColgp_HArray1OfPnt) PN = new TColgp_HArray1OfPnt(1,5);
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@ -879,7 +880,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh,
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delete myElemSearcher;
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myElemSearcher =
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SMESH_MeshEditor(&aMesh).GetElementSearcher( aProxyMesh->GetFaces(aShape));
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SMESH_MeshAlgos::GetElementSearcher( *meshDS, aProxyMesh->GetFaces(aShape));
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}
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}
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}
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@ -937,13 +938,13 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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helper.IsQuadraticSubMesh(aMesh.GetShapeToMesh());
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helper.SetElementsOnShape( true );
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
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SMESH_ProxyMesh::SubMesh* prxSubMesh = getProxySubMesh();
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if ( !myElemSearcher )
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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SMDS_FaceIteratorPtr fIt = meshDS->facesIterator(/*idInceasingOrder=*/true);
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while( fIt->more())
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{
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@ -1098,7 +1099,21 @@ bool StdMeshers_QuadToTriaAdaptor::Compute(SMESH_Mesh& aMesh)
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// if the face belong to the group of skinFaces, do not build a pyramid outside
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if (groupDS && groupDS->Contains(face))
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{
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intersected[0] = false;
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}
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else if ( intersected[0] && intersected[1] ) // check if one of pyramids is in a hole
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{
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gp_Pnt P ( PC.XYZ() + tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[0] ));
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if ( searcher->GetPointState( P ) == TopAbs_OUT )
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intersected[0] = false;
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else
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{
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P = ( PC.XYZ() - tmpDir.XYZ() * 0.5 * PC.Distance( intPnt[1] ));
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if ( searcher->GetPointState( P ) == TopAbs_OUT )
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intersected[1] = false;
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}
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}
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// Create one or two pyramids
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@ -1150,7 +1165,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
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int i, j, k, myShapeID = myPyramids[0]->GetNode(4)->getshapeId();
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if ( myElemSearcher ) delete myElemSearcher;
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myElemSearcher = SMESH_MeshEditor(&aMesh).GetElementSearcher();
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myElemSearcher = SMESH_MeshAlgos::GetElementSearcher( *meshDS );
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SMESH_ElementSearcher* searcher = const_cast<SMESH_ElementSearcher*>(myElemSearcher);
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set<const SMDS_MeshNode*> nodesToMove;
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@ -1181,7 +1196,7 @@ bool StdMeshers_QuadToTriaAdaptor::Compute2ndPart(SMESH_Mesh&
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while ( vIt->more() )
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{
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const SMDS_MeshElement* PrmJ = vIt->next();
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if ( SMESH_Algo::GetCommonNodes( PrmI, PrmJ ).size() > 1 )
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if ( SMESH_MeshAlgos::GetCommonNodes( PrmI, PrmJ ).size() > 1 )
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checkedPyrams.insert( PrmJ );
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}
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}
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@ -36,6 +36,7 @@
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#include "SMESH_Gen.hxx"
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#include "SMESH_Group.hxx"
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#include "SMESH_Mesh.hxx"
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#include "SMESH_MeshAlgos.hxx"
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#include "SMESH_MesherHelper.hxx"
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#include "SMESH_ProxyMesh.hxx"
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#include "SMESH_subMesh.hxx"
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@ -2067,9 +2068,9 @@ bool _ViscousBuilder::inflate(_SolidData& data)
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// Limit inflation step size by geometry size found by itersecting
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// normals of _LayerEdge's with mesh faces
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double geomSize = Precision::Infinite(), intersecDist;
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SMESH_MeshEditor editor( _mesh );
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auto_ptr<SMESH_ElementSearcher> searcher
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( editor.GetElementSearcher( data._proxyMesh->GetFaces( data._solid )) );
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( SMESH_MeshAlgos::GetElementSearcher( *getMeshDS(),
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data._proxyMesh->GetFaces( data._solid )) );
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for ( unsigned i = 0; i < data._edges.size(); ++i )
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{
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if ( data._edges[i]->IsOnEdge() ) continue;
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@ -2265,9 +2266,9 @@ bool _ViscousBuilder::smoothAndCheck(_SolidData& data,
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// Check if the last segments of _LayerEdge intersects 2D elements;
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// checked elements are either temporary faces or faces on surfaces w/o the layers
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SMESH_MeshEditor editor( _mesh );
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auto_ptr<SMESH_ElementSearcher> searcher
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( editor.GetElementSearcher( data._proxyMesh->GetFaces( data._solid )) );
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( SMESH_MeshAlgos::GetElementSearcher( *getMeshDS(),
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data._proxyMesh->GetFaces( data._solid )) );
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distToIntersection = Precision::Infinite();
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double dist;
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@ -2627,10 +2628,10 @@ bool _ViscousBuilder::updateNormals( _SolidData& data,
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// 1) to find and fix intersection
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// 2) to check that no new intersection appears as result of 1)
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SMESH_MeshEditor editor( _mesh );
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SMDS_ElemIteratorPtr fIt( new SMDS_ElementVectorIterator( tmpFaces.begin(),
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tmpFaces.end()));
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auto_ptr<SMESH_ElementSearcher> searcher ( editor.GetElementSearcher( fIt ));
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auto_ptr<SMESH_ElementSearcher> searcher
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( SMESH_MeshAlgos::GetElementSearcher( *getMeshDS(), fIt ));
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// 1) Find intersections
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double dist;
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@ -3958,8 +3959,8 @@ void _ViscousBuilder::fixBadFaces(const TopoDS_Face& F, SMESH_MesherHelper& help
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const SMDS_MeshNode* n1 = badTrias[iTia]->GetNode( iSide );
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const SMDS_MeshNode* n2 = badTrias[iTia]->GetNode(( iSide+1 ) % 3 );
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trias [iSide].first = badTrias[iTia];
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trias [iSide].second = SMESH_MeshEditor::FindFaceInSet( n1, n2, emptySet, involvedFaces,
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& i1, & i2 );
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trias [iSide].second = SMESH_MeshAlgos::FindFaceInSet( n1, n2, emptySet, involvedFaces,
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& i1, & i2 );
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if ( ! trias[iSide].second || trias[iSide].second->NbCornerNodes() != 3 )
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continue;
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